mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-19 18:36:53 +02:00
6aa3846fb2
Add in-game performance panel Co-authored-by: nmzik <Nmzik@mail.ru>
222 lines
8.6 KiB
C++
222 lines
8.6 KiB
C++
#ifndef LAUNCHER_INCLUDE_CONFIGURATION_H_
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#define LAUNCHER_INCLUDE_CONFIGURATION_H_
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#include "common/emulatorConfig.h"
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#include <QByteArray>
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#include <QChar>
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#include <QColor>
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#include <QJsonObject>
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#include <QMetaEnum>
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#include <QMetaType>
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#include <QObject>
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#include <QSettings>
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#include <QString>
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#include <QStringList>
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#include <QVariant>
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template <class T>
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inline QStringList EnumToList() {
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QStringList ret;
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auto me = QMetaEnum::fromType<T>();
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int count = me.keyCount();
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for (int i = 0; i < count; i++) {
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auto key = QString(me.key(i));
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ret << (key.startsWith('R') && key.size() > 2 && key.at(1).isDigit()
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? key.remove('R').toLower()
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: key);
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}
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return ret;
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}
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template <class T>
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T TextToEnum(const QString& text) {
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auto me = QMetaEnum::fromType<T>();
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return static_cast<T>(me.keyToValue(
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((text.size() > 1 && text.at(0).isDigit()) ? 'R' + text.toUpper() : text).toUtf8().data()));
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}
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template <class T>
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QString EnumToText(T value) {
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auto me = QMetaEnum::fromType<T>();
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auto key = QString(me.valueToKey(static_cast<int>(value)));
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return (key.startsWith('R') && key.size() > 2 && key.at(1).isDigit() ? key.remove('R').toLower()
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: key);
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}
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struct ControllerSettings {
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QString color;
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int speaker_volume = 50;
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int vibration_intensity = 100;
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// 0 shares player 1 with the first gamepad; 1..MAX_PLAYERS dedicates that player to the keyboard.
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int keyboard_player = 0;
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void WriteSettings(QSettings* s) const {
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s->setValue("controller_color", color);
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s->setValue("controller_speaker_volume", speaker_volume);
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s->setValue("controller_vibration_intensity", vibration_intensity);
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s->setValue("controller_keyboard_player", keyboard_player);
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}
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void ReadSettings(QSettings* s) {
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const QColor saved_color(s->value("controller_color").toString());
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color = saved_color.isValid() ? saved_color.name(QColor::HexRgb) : QString {};
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const auto read_percent = [s](const char* key, int fallback) {
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bool ok = false;
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const int value = s->value(key, fallback).toInt(&ok);
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return ok ? qBound(0, value, 100) : fallback;
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};
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speaker_volume = read_percent("controller_speaker_volume", 50);
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vibration_intensity = read_percent("controller_vibration_intensity", 100);
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keyboard_player = qBound(0, s->value("controller_keyboard_player", 0).toInt(),
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Config::MAX_PLAYERS);
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}
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};
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class Configuration: public QObject {
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Q_OBJECT
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public:
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static constexpr int DEFAULT_CONSOLE_LANGUAGE = 1;
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static constexpr int MAX_CONSOLE_LANGUAGE = 29;
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enum class Resolution {
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R1280X720,
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R1920X1080,
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R2560X1440,
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R3840X2160,
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};
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Q_ENUM(Resolution)
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enum class ShaderOptimizationType { None, Size, Performance };
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Q_ENUM(ShaderOptimizationType)
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enum class PresentMode { Fifo, Mailbox, Immediate };
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Q_ENUM(PresentMode)
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enum class LogDirection { Silent, Console, File };
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Q_ENUM(LogDirection)
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enum class GameStatus { Unknown, InGame, Logo, DoesntBoot, MainMenu };
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Q_ENUM(GameStatus)
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Configuration() = default;
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QString name;
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QString title_id; /* Serial / title id from sce_sys/param.json */
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QString gameVersion; /* appVersion / contentVersion from sce_sys/param.json */
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QString firmwareVer; /* requiredSystemSoftwareVersion from sce_sys/param.json */
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QString basedir; /* Game base directory */
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QString game_path; /* Launcher-unique game path */
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QString addons_dir; /* Global setting; not saved per game. */
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bool custom_settings = false;
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GameStatus game_status = GameStatus::Unknown;
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QString game_comment;
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// Controller preferences always come from the global configuration.
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ControllerSettings controller;
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Resolution screen_resolution = Resolution::R1280X720;
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QString user_name = "Kyty";
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int user_id = Config::DEFAULT_USER_ID;
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QString audio_input_device;
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PresentMode present_mode = PresentMode::Mailbox;
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int gpu_index = -1;
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bool fullscreen_enabled = false;
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bool hdr_enabled = false;
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bool hide_cursor_enabled = false;
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bool readback_linear_images = false;
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bool sync_raw_image_buffers = false;
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bool tessellation_enabled = false;
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bool trophy_enabled = true;
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int trophy_duration_seconds = 6;
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bool perf_overlay_enabled = false;
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bool skip_notice_screen = false;
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bool network_connected = false;
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int vblank_frequency = 60;
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int console_language = DEFAULT_CONSOLE_LANGUAGE;
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bool vulkan_validation_enabled = false;
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bool shader_validation_enabled = false;
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ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::Performance;
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LogDirection shader_log_direction = LogDirection::Silent;
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QString shader_log_folder = "_Shaders";
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bool command_buffer_dump_enabled = false;
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QString command_buffer_dump_folder = "_Buffers";
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LogDirection printf_direction = LogDirection::Silent;
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QString printf_output_file = "_kyty.txt";
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bool profiler_enabled = false;
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bool renderdoc_enabled = false;
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bool amd_cpu_enabled = false;
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#if defined(_WIN32)
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bool red_zone_protection_enabled = false;
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#endif
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QStringList host_input_mapping;
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QString elf = QStringLiteral("eboot.bin");
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void CopyEmulatorSettingsFrom(const Configuration& other) {
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screen_resolution = other.screen_resolution;
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user_name = other.user_name;
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user_id = other.user_id;
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audio_input_device = other.audio_input_device;
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present_mode = other.present_mode;
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gpu_index = other.gpu_index;
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fullscreen_enabled = other.fullscreen_enabled;
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hdr_enabled = other.hdr_enabled;
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hide_cursor_enabled = other.hide_cursor_enabled;
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readback_linear_images = other.readback_linear_images;
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sync_raw_image_buffers = other.sync_raw_image_buffers;
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tessellation_enabled = other.tessellation_enabled;
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trophy_enabled = other.trophy_enabled;
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trophy_duration_seconds = other.trophy_duration_seconds;
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perf_overlay_enabled = other.perf_overlay_enabled;
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skip_notice_screen = other.skip_notice_screen;
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network_connected = other.network_connected;
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vblank_frequency = other.vblank_frequency;
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console_language = other.console_language;
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vulkan_validation_enabled = other.vulkan_validation_enabled;
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shader_validation_enabled = other.shader_validation_enabled;
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shader_optimization_type = other.shader_optimization_type;
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shader_log_direction = other.shader_log_direction;
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shader_log_folder = other.shader_log_folder;
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command_buffer_dump_enabled = other.command_buffer_dump_enabled;
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command_buffer_dump_folder = other.command_buffer_dump_folder;
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printf_direction = other.printf_direction;
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printf_output_file = other.printf_output_file;
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profiler_enabled = other.profiler_enabled;
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renderdoc_enabled = other.renderdoc_enabled;
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amd_cpu_enabled = other.amd_cpu_enabled;
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#if defined(_WIN32)
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red_zone_protection_enabled = other.red_zone_protection_enabled;
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#endif
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host_input_mapping = other.host_input_mapping;
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}
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void CopyGameInfoFrom(const Configuration& other) {
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name = other.name;
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title_id = other.title_id;
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gameVersion = other.gameVersion;
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firmwareVer = other.firmwareVer;
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basedir = other.basedir;
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game_path = other.game_path;
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custom_settings = other.custom_settings;
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game_status = other.game_status;
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game_comment = other.game_comment;
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}
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void WriteSettings(QSettings* s) const;
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void ReadSettings(QSettings* s);
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[[nodiscard]] QVariantMap GameSettings() const;
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// Call on a temporary configuration: validation can fail after loading values.
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bool SetGameSettings(const QJsonObject& settings, QString& error);
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private:
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template <class Settings>
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void ReadGameSettingsValues(const Settings& s);
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};
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Q_DECLARE_METATYPE(Configuration*)
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#endif /* LAUNCHER_INCLUDE_CONFIGURATION_H_ */
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