Files
KytyPS5/src/launcher/include/configuration.h
T
Juan Pablo Farias 6aa3846fb2 feat: add an in-game performance panel (#1090)
Add in-game performance panel

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 14:47:51 +02:00

222 lines
8.6 KiB
C++

#ifndef LAUNCHER_INCLUDE_CONFIGURATION_H_
#define LAUNCHER_INCLUDE_CONFIGURATION_H_
#include "common/emulatorConfig.h"
#include <QByteArray>
#include <QChar>
#include <QColor>
#include <QJsonObject>
#include <QMetaEnum>
#include <QMetaType>
#include <QObject>
#include <QSettings>
#include <QString>
#include <QStringList>
#include <QVariant>
template <class T>
inline QStringList EnumToList() {
QStringList ret;
auto me = QMetaEnum::fromType<T>();
int count = me.keyCount();
for (int i = 0; i < count; i++) {
auto key = QString(me.key(i));
ret << (key.startsWith('R') && key.size() > 2 && key.at(1).isDigit()
? key.remove('R').toLower()
: key);
}
return ret;
}
template <class T>
T TextToEnum(const QString& text) {
auto me = QMetaEnum::fromType<T>();
return static_cast<T>(me.keyToValue(
((text.size() > 1 && text.at(0).isDigit()) ? 'R' + text.toUpper() : text).toUtf8().data()));
}
template <class T>
QString EnumToText(T value) {
auto me = QMetaEnum::fromType<T>();
auto key = QString(me.valueToKey(static_cast<int>(value)));
return (key.startsWith('R') && key.size() > 2 && key.at(1).isDigit() ? key.remove('R').toLower()
: key);
}
struct ControllerSettings {
QString color;
int speaker_volume = 50;
int vibration_intensity = 100;
// 0 shares player 1 with the first gamepad; 1..MAX_PLAYERS dedicates that player to the keyboard.
int keyboard_player = 0;
void WriteSettings(QSettings* s) const {
s->setValue("controller_color", color);
s->setValue("controller_speaker_volume", speaker_volume);
s->setValue("controller_vibration_intensity", vibration_intensity);
s->setValue("controller_keyboard_player", keyboard_player);
}
void ReadSettings(QSettings* s) {
const QColor saved_color(s->value("controller_color").toString());
color = saved_color.isValid() ? saved_color.name(QColor::HexRgb) : QString {};
const auto read_percent = [s](const char* key, int fallback) {
bool ok = false;
const int value = s->value(key, fallback).toInt(&ok);
return ok ? qBound(0, value, 100) : fallback;
};
speaker_volume = read_percent("controller_speaker_volume", 50);
vibration_intensity = read_percent("controller_vibration_intensity", 100);
keyboard_player = qBound(0, s->value("controller_keyboard_player", 0).toInt(),
Config::MAX_PLAYERS);
}
};
class Configuration: public QObject {
Q_OBJECT
public:
static constexpr int DEFAULT_CONSOLE_LANGUAGE = 1;
static constexpr int MAX_CONSOLE_LANGUAGE = 29;
enum class Resolution {
R1280X720,
R1920X1080,
R2560X1440,
R3840X2160,
};
Q_ENUM(Resolution)
enum class ShaderOptimizationType { None, Size, Performance };
Q_ENUM(ShaderOptimizationType)
enum class PresentMode { Fifo, Mailbox, Immediate };
Q_ENUM(PresentMode)
enum class LogDirection { Silent, Console, File };
Q_ENUM(LogDirection)
enum class GameStatus { Unknown, InGame, Logo, DoesntBoot, MainMenu };
Q_ENUM(GameStatus)
Configuration() = default;
QString name;
QString title_id; /* Serial / title id from sce_sys/param.json */
QString gameVersion; /* appVersion / contentVersion from sce_sys/param.json */
QString firmwareVer; /* requiredSystemSoftwareVersion from sce_sys/param.json */
QString basedir; /* Game base directory */
QString game_path; /* Launcher-unique game path */
QString addons_dir; /* Global setting; not saved per game. */
bool custom_settings = false;
GameStatus game_status = GameStatus::Unknown;
QString game_comment;
// Controller preferences always come from the global configuration.
ControllerSettings controller;
Resolution screen_resolution = Resolution::R1280X720;
QString user_name = "Kyty";
int user_id = Config::DEFAULT_USER_ID;
QString audio_input_device;
PresentMode present_mode = PresentMode::Mailbox;
int gpu_index = -1;
bool fullscreen_enabled = false;
bool hdr_enabled = false;
bool hide_cursor_enabled = false;
bool readback_linear_images = false;
bool sync_raw_image_buffers = false;
bool tessellation_enabled = false;
bool trophy_enabled = true;
int trophy_duration_seconds = 6;
bool perf_overlay_enabled = false;
bool skip_notice_screen = false;
bool network_connected = false;
int vblank_frequency = 60;
int console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
bool shader_validation_enabled = false;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::Performance;
LogDirection shader_log_direction = LogDirection::Silent;
QString shader_log_folder = "_Shaders";
bool command_buffer_dump_enabled = false;
QString command_buffer_dump_folder = "_Buffers";
LogDirection printf_direction = LogDirection::Silent;
QString printf_output_file = "_kyty.txt";
bool profiler_enabled = false;
bool renderdoc_enabled = false;
bool amd_cpu_enabled = false;
#if defined(_WIN32)
bool red_zone_protection_enabled = false;
#endif
QStringList host_input_mapping;
QString elf = QStringLiteral("eboot.bin");
void CopyEmulatorSettingsFrom(const Configuration& other) {
screen_resolution = other.screen_resolution;
user_name = other.user_name;
user_id = other.user_id;
audio_input_device = other.audio_input_device;
present_mode = other.present_mode;
gpu_index = other.gpu_index;
fullscreen_enabled = other.fullscreen_enabled;
hdr_enabled = other.hdr_enabled;
hide_cursor_enabled = other.hide_cursor_enabled;
readback_linear_images = other.readback_linear_images;
sync_raw_image_buffers = other.sync_raw_image_buffers;
tessellation_enabled = other.tessellation_enabled;
trophy_enabled = other.trophy_enabled;
trophy_duration_seconds = other.trophy_duration_seconds;
perf_overlay_enabled = other.perf_overlay_enabled;
skip_notice_screen = other.skip_notice_screen;
network_connected = other.network_connected;
vblank_frequency = other.vblank_frequency;
console_language = other.console_language;
vulkan_validation_enabled = other.vulkan_validation_enabled;
shader_validation_enabled = other.shader_validation_enabled;
shader_optimization_type = other.shader_optimization_type;
shader_log_direction = other.shader_log_direction;
shader_log_folder = other.shader_log_folder;
command_buffer_dump_enabled = other.command_buffer_dump_enabled;
command_buffer_dump_folder = other.command_buffer_dump_folder;
printf_direction = other.printf_direction;
printf_output_file = other.printf_output_file;
profiler_enabled = other.profiler_enabled;
renderdoc_enabled = other.renderdoc_enabled;
amd_cpu_enabled = other.amd_cpu_enabled;
#if defined(_WIN32)
red_zone_protection_enabled = other.red_zone_protection_enabled;
#endif
host_input_mapping = other.host_input_mapping;
}
void CopyGameInfoFrom(const Configuration& other) {
name = other.name;
title_id = other.title_id;
gameVersion = other.gameVersion;
firmwareVer = other.firmwareVer;
basedir = other.basedir;
game_path = other.game_path;
custom_settings = other.custom_settings;
game_status = other.game_status;
game_comment = other.game_comment;
}
void WriteSettings(QSettings* s) const;
void ReadSettings(QSettings* s);
[[nodiscard]] QVariantMap GameSettings() const;
// Call on a temporary configuration: validation can fail after loading values.
bool SetGameSettings(const QJsonObject& settings, QString& error);
private:
template <class Settings>
void ReadGameSettingsValues(const Settings& s);
};
Q_DECLARE_METATYPE(Configuration*)
#endif /* LAUNCHER_INCLUDE_CONFIGURATION_H_ */