Files
KytyPS5/src/graphics/presentation/window/windowInternal.h
T

54 lines
1.7 KiB
C++

#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
#define EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
#include "SDL_video.h"
#include "common/threads.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <cstdint>
#include <vector>
namespace Libs::Graphics {
struct WindowGame;
struct SurfaceCapabilities {
vk::SurfaceCapabilitiesKHR capabilities {};
std::vector<vk::SurfaceFormatKHR> formats;
std::vector<vk::PresentModeKHR> present_modes;
bool format_srgb_bgra32 = false;
bool format_unorm_bgra32 = false;
};
struct WindowContext {
GraphicContext graphic_ctx;
VulkanSwapchain* swapchain = nullptr;
SDL_Window* window = nullptr;
bool window_hidden = true;
vk::SurfaceKHR surface = nullptr;
SurfaceCapabilities* surface_capabilities = nullptr;
WindowGame* game = nullptr;
char device_name[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE] = {0};
char processor_name[64] = {0};
Common::Mutex mutex;
bool graphic_initialized = false;
Common::CondVar graphic_initialized_condvar;
};
extern WindowContext* g_window_ctx;
void VulkanGetSurfaceCapabilities(vk::PhysicalDevice physical_device, vk::SurfaceKHR surface,
SurfaceCapabilities* capabilities);
VulkanSwapchain* VulkanCreateSwapchain(GraphicContext* ctx, uint32_t image_count);
void VulkanCreate(WindowContext* ctx);
void WindowUpdateIcon();
void WindowUpdateTitle();
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_