mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-25 12:26:51 +01:00
1723 lines
71 KiB
C++
1723 lines
71 KiB
C++
#include "graphics/shader/shader.h"
|
|
|
|
#include "common/assert.h"
|
|
#include "common/common.h"
|
|
#include "common/emulatorConfig.h"
|
|
#include "common/file.h"
|
|
#include "common/hash.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/magicEnum.h"
|
|
#include "common/profiler.h"
|
|
#include "common/stringUtils.h"
|
|
#include "graphics/guest_gpu/gpu_defs.h"
|
|
#include "graphics/guest_gpu/graphicsRun.h"
|
|
#include "graphics/guest_gpu/hardwareContext.h"
|
|
#include "graphics/host_gpu/renderer/renderContext.h"
|
|
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
|
#include "graphics/shader/recompiler/decompiler/ShaderDecoder.h"
|
|
#include "graphics/shader/shaderVertexMetadata.h"
|
|
#include "libs/errno.h"
|
|
#include "spirv-tools/libspirv.h"
|
|
#include "spirv-tools/libspirv.hpp"
|
|
#include "spirv-tools/optimizer.hpp"
|
|
|
|
#include <algorithm>
|
|
#include <atomic>
|
|
#include <cstdio>
|
|
#include <filesystem>
|
|
#include <fmt/format.h>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <span>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
|
#ifndef NOMINMAX
|
|
#define NOMINMAX
|
|
#endif
|
|
#include <windows.h>
|
|
#undef min
|
|
#undef max
|
|
#endif
|
|
|
|
namespace Libs::Graphics {
|
|
|
|
namespace {
|
|
|
|
constexpr uint32_t PsInputOffsetMask = 0x0000001fu;
|
|
constexpr uint32_t PsInputFlatShade = 0x00000400u;
|
|
|
|
} // namespace
|
|
|
|
uint32_t ShaderPixelParameterMappedLocation(const ShaderPixelInputInfo& info, uint32_t input) {
|
|
return input < info.input_num ? info.interpolator_settings[input] & PsInputOffsetMask : input;
|
|
}
|
|
|
|
uint32_t ShaderPixelParameterLocation(const ShaderPixelInputInfo& info,
|
|
std::span<const uint32_t> active_inputs, uint32_t input) {
|
|
std::array<bool, 32> used_locations {};
|
|
for (const auto active_input: active_inputs) {
|
|
auto location = ShaderPixelParameterMappedLocation(info, active_input);
|
|
if (location < used_locations.size() && used_locations[location]) {
|
|
location = active_input;
|
|
while (location < used_locations.size() && used_locations[location]) {
|
|
location++;
|
|
}
|
|
EXIT_NOT_IMPLEMENTED(location >= used_locations.size());
|
|
}
|
|
|
|
if (active_input == input) {
|
|
return location;
|
|
}
|
|
used_locations[location] = true;
|
|
}
|
|
return ShaderPixelParameterMappedLocation(info, input);
|
|
}
|
|
|
|
bool ShaderPixelParameterIsFlat(const ShaderPixelInputInfo& info, uint32_t input) {
|
|
return input < info.input_num && (info.interpolator_settings[input] & PsInputFlatShade) != 0;
|
|
}
|
|
|
|
struct ShaderBinaryInfo {
|
|
uint8_t signature[7];
|
|
uint8_t version;
|
|
uint32_t pssl_or_cg : 1;
|
|
uint32_t cached : 1;
|
|
uint32_t type : 4;
|
|
uint32_t source_type : 2;
|
|
uint32_t length : 24;
|
|
uint8_t chunk_usage_base_offset_dw;
|
|
uint8_t num_input_usage_slots;
|
|
uint8_t is_srt : 1;
|
|
uint8_t is_srt_used_info_valid : 1;
|
|
uint8_t is_extended_usage_info : 1;
|
|
uint8_t reserved2 : 5;
|
|
uint8_t reserved3;
|
|
uint32_t hash0;
|
|
uint32_t hash1;
|
|
uint32_t crc32;
|
|
};
|
|
|
|
static std::unique_ptr<std::unordered_map<uint64_t, ShaderMappedData>> g_shader_map;
|
|
static std::mutex g_shader_map_mutex;
|
|
|
|
struct ShaderStageProgramKey {
|
|
ShaderType stage = ShaderType::Unknown;
|
|
ShaderLaneMaskMode lane_mask_mode = ShaderLaneMaskMode::NativeWave;
|
|
uint64_t shader_hash = 0;
|
|
ShaderId program_id;
|
|
Config::ShaderOptimizationType optimization_type = Config::ShaderOptimizationType::None;
|
|
bool validation = false;
|
|
|
|
bool operator==(const ShaderStageProgramKey& other) const {
|
|
return stage == other.stage && lane_mask_mode == other.lane_mask_mode &&
|
|
shader_hash == other.shader_hash && program_id == other.program_id &&
|
|
optimization_type == other.optimization_type && validation == other.validation;
|
|
}
|
|
};
|
|
|
|
struct ShaderStageProgramKeyHash {
|
|
size_t operator()(const ShaderStageProgramKey& key) const {
|
|
uint32_t hash = 0;
|
|
auto mix = [&hash](uint32_t value) {
|
|
hash ^= Common::hash32(value) + 0x9e3779b9u + (hash << 6u) + (hash >> 2u);
|
|
};
|
|
|
|
mix(static_cast<uint32_t>(key.stage));
|
|
mix(static_cast<uint32_t>(key.lane_mask_mode));
|
|
mix(Common::hash64(key.shader_hash));
|
|
mix(key.program_id.hash0);
|
|
mix(key.program_id.crc32);
|
|
mix(static_cast<uint32_t>(key.program_id.ids.size()));
|
|
for (auto value: key.program_id.ids) {
|
|
mix(value);
|
|
}
|
|
mix(static_cast<uint32_t>(key.optimization_type));
|
|
mix(key.validation ? 1u : 0u);
|
|
return hash;
|
|
}
|
|
};
|
|
|
|
struct ShaderProgramPermutation {
|
|
std::vector<uint32_t> spirv;
|
|
std::shared_ptr<const ShaderRecompiler::IR::Program> program;
|
|
};
|
|
|
|
static std::unordered_map<ShaderStageProgramKey,
|
|
std::vector<std::unique_ptr<ShaderProgramPermutation>>,
|
|
ShaderStageProgramKeyHash>
|
|
g_shader_program_cache;
|
|
static std::mutex g_shader_program_cache_mutex;
|
|
|
|
static constexpr uint32_t ShaderMaxPermutationsPerProgram = 64;
|
|
|
|
static std::span<const uint32_t> MakeShaderSpirvView(const std::vector<uint32_t>& spirv) {
|
|
return {spirv.data(), spirv.size()};
|
|
}
|
|
|
|
void ShaderInit() {
|
|
EXIT_IF(g_shader_map != nullptr);
|
|
|
|
g_shader_map = std::make_unique<std::unordered_map<uint64_t, ShaderMappedData>>();
|
|
}
|
|
|
|
void ShaderMapUserData(uint64_t addr, const ShaderMappedData& data) {
|
|
EXIT_IF(g_shader_map == nullptr);
|
|
|
|
std::scoped_lock lock(g_shader_map_mutex);
|
|
|
|
(*g_shader_map)[addr] = data;
|
|
}
|
|
|
|
static bool ShaderGetMappedData(uint64_t addr, ShaderMappedData& data) {
|
|
EXIT_IF(g_shader_map == nullptr);
|
|
|
|
std::scoped_lock lock(g_shader_map_mutex);
|
|
|
|
if (auto iter = g_shader_map->find(addr); iter != g_shader_map->end()) {
|
|
data = iter->second;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool SpirvDisassemble(const uint32_t* src_binary, size_t src_binary_size,
|
|
std::string* dst_disassembly) {
|
|
if (dst_disassembly != nullptr) {
|
|
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_2);
|
|
|
|
std::string disassembly;
|
|
if (!core.Disassemble(src_binary, src_binary_size, &disassembly,
|
|
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_NO_HEADER) |
|
|
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES) |
|
|
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COMMENT) |
|
|
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_INDENT) |
|
|
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COLOR))) {
|
|
*dst_disassembly = disassembly.c_str();
|
|
|
|
LOGF("Disassemble failed\n");
|
|
return false;
|
|
}
|
|
|
|
*dst_disassembly = disassembly.c_str();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool SpirvValidateBinary(const char* label, uint64_t shader_hash,
|
|
const std::vector<uint32_t>& spirv) {
|
|
if (!Config::ShaderValidationEnabled()) {
|
|
return true;
|
|
}
|
|
|
|
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_3);
|
|
std::string messages;
|
|
core.SetMessageConsumer([&messages](spv_message_level_t /*level*/, const char* /*source*/,
|
|
const spv_position_t& position, const char* message) {
|
|
messages += fmt::format("{}: {} ({}) {}\n", static_cast<int>(position.line),
|
|
static_cast<int>(position.column), static_cast<int>(position.index),
|
|
message);
|
|
});
|
|
|
|
if (core.Validate(spirv)) {
|
|
return true;
|
|
}
|
|
|
|
std::string disassembly;
|
|
SpirvDisassemble(spirv.data(), spirv.size(), &disassembly);
|
|
LOGF_COLOR(Log::Color::BrightRed, "%s SPIR-V validation failed hash=0x%016" PRIx64 ":\n%s",
|
|
label, shader_hash, messages.c_str());
|
|
LOGF("%s\n", disassembly.c_str());
|
|
return false;
|
|
}
|
|
|
|
static void ExitShaderRecompilerFailure(const char* label, uint64_t shader_hash,
|
|
const char* reason) {
|
|
EXIT("%s failed hash=0x%016" PRIx64 ": %s\n", label, shader_hash,
|
|
reason != nullptr ? reason : "");
|
|
}
|
|
|
|
static const ShaderBinaryInfo* GetBinaryInfo(const uint32_t* code) {
|
|
EXIT_IF(code == nullptr);
|
|
|
|
if (code[0] == 0xBEEB03FF) {
|
|
return reinterpret_cast<const ShaderBinaryInfo*>(code +
|
|
static_cast<size_t>(code[1] + 1) * 2);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static std::span<const uint32_t> ShaderGetMappedCode(uint64_t shader_addr, const char* label,
|
|
uint64_t shader_hash) {
|
|
ShaderMappedData data;
|
|
if (!ShaderGetMappedData(shader_addr, data)) {
|
|
EXIT("%s hash=0x%016" PRIx64 " shader=0x%016" PRIx64 " is missing from ShaderMap\n", label,
|
|
shader_hash, shader_addr);
|
|
}
|
|
if (data.code_size_bytes == 0 || data.code_size_bytes % sizeof(uint32_t) != 0) {
|
|
EXIT("%s hash=0x%016" PRIx64 " shader=0x%016" PRIx64
|
|
" has invalid AGC shader_size=0x%08" PRIx32 "\n",
|
|
label, shader_hash, shader_addr, data.code_size_bytes);
|
|
}
|
|
const auto code_words = data.code_size_bytes / sizeof(uint32_t);
|
|
LOGF("%s hash=0x%016" PRIx64 " shader=0x%016" PRIx64 " using AGC shader_size=0x%08" PRIx32
|
|
" (%" PRIu32 " dwords)\n",
|
|
label, shader_hash, shader_addr, data.code_size_bytes, code_words);
|
|
return {reinterpret_cast<const uint32_t*>(shader_addr), code_words};
|
|
}
|
|
|
|
#if 0
|
|
// Kept as disabled debugging guards for investigating unusual stage register state.
|
|
static void vs_check(const HW::VertexShaderInfo& vs, const HW::ShaderRegisters& sh) {
|
|
const auto is_zero_or_wave64_subgroup = [](uint32_t value) {
|
|
return value == 0 || value <= 0x40;
|
|
};
|
|
const auto is_known_gs_out_prim_type = [](uint32_t value) {
|
|
switch (static_cast<Prospero::GsOutputPrimitiveType>(value)) {
|
|
case Prospero::GsOutputPrimitiveType::kPoints:
|
|
case Prospero::GsOutputPrimitiveType::kLines:
|
|
case Prospero::GsOutputPrimitiveType::kTriangles:
|
|
case Prospero::GsOutputPrimitiveType::k2dRectangle:
|
|
case Prospero::GsOutputPrimitiveType::kRectList: return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
const bool ps5_ngg_passthrough_triangle_path =
|
|
vs.es_regs.data_addr != 0 && vs.gs_regs.data_addr == vs.es_regs.data_addr &&
|
|
vs.gs_regs.chksum != 0 &&
|
|
sh.m_geNggSubgrpCntl == 0x00000001 && sh.m_vgtGsMaxVertOut == 0x00000003 &&
|
|
sh.m_vgtGsOutPrimType == 0x00000002 && sh.m_geMaxOutputPerSubgroup <= 0x000000c0;
|
|
|
|
if (vs.es_regs.data_addr != 0 || vs.gs_regs.data_addr != 0) {
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.priority != 0);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.float_mode != 192);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.dx10_clamp != true);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.debug_mode != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.ieee_mode != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.cu_group_enable != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.require_forward_progress != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.threadgroup_configuration != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.gs_vgpr_component_count != 3);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.fp16_overflow != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.scratch_en != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.offchip_lds != false);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.es_vgpr_component_count != 3);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.lds_size != 0);
|
|
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.shared_vgprs != 0);
|
|
}
|
|
|
|
for (uint32_t value = sh.m_spiShaderPosFormat; value != 0; value >>= 4u) {
|
|
EXIT_NOT_IMPLEMENTED((value & 0xfu) != 0 && (value & 0xfu) != 0x4u);
|
|
}
|
|
if (sh.m_paClVsOutCntl != 0x00000000) {
|
|
static bool logged = false;
|
|
if (!logged) {
|
|
LOGF("\t temporary: accepting PA_CL_VS_OUT_CNTL = 0x%08" PRIx32 "\n",
|
|
sh.m_paClVsOutCntl);
|
|
logged = true;
|
|
}
|
|
}
|
|
|
|
EXIT_NOT_IMPLEMENTED(sh.m_spiShaderIdxFormat != 0x00000000 &&
|
|
sh.m_spiShaderIdxFormat != 0x00000001);
|
|
EXIT_NOT_IMPLEMENTED(sh.m_geNggSubgrpCntl != 0x00000000 && sh.m_geNggSubgrpCntl != 0x00000001);
|
|
EXIT_NOT_IMPLEMENTED(sh.m_vgtGsInstanceCnt != 0x00000000);
|
|
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.GetEsVertsPerSubgrp()));
|
|
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.GetGsPrimsPerSubgrp()));
|
|
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.GetGsInstPrimsInSubgrp()));
|
|
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.m_geMaxOutputPerSubgroup) &&
|
|
!ps5_ngg_passthrough_triangle_path);
|
|
EXIT_NOT_IMPLEMENTED(sh.m_vgtEsgsRingItemsize != 0x00000000 &&
|
|
sh.m_vgtEsgsRingItemsize != 0x00000004);
|
|
EXIT_NOT_IMPLEMENTED(sh.m_vgtGsMaxVertOut != 0x00000000 && !ps5_ngg_passthrough_triangle_path);
|
|
EXIT_NOT_IMPLEMENTED(!is_known_gs_out_prim_type(sh.m_vgtGsOutPrimType));
|
|
}
|
|
|
|
static void ps_check(const HW::PsStageRegisters& ps, const HW::ShaderRegisters& sh) {
|
|
if (sh.target_output_mode[0] != 0 && sh.target_output_mode[0] != 2 &&
|
|
sh.target_output_mode[0] != 4 && sh.target_output_mode[0] != 5 &&
|
|
sh.target_output_mode[0] != 7 && sh.target_output_mode[0] != 9) {
|
|
EXIT("Not implemented (sh.target_output_mode[0] != 0 && sh.target_output_mode[0] != 2 && "
|
|
"sh.target_output_mode[0] != 4 && sh.target_output_mode[0] != 5 && "
|
|
"sh.target_output_mode[0] != 7 && sh.target_output_mode[0] != 9)\n");
|
|
}
|
|
EXIT_NOT_IMPLEMENTED(sh.db_shader_control.conservative_z_export_value != 0x00000000);
|
|
EXIT_NOT_IMPLEMENTED(sh.db_shader_control.shader_z_behavior != 0x00000001 &&
|
|
sh.db_shader_control.shader_z_behavior != 0x00000000);
|
|
// EXIT_NOT_IMPLEMENTED(ps.shader_kill_enable != false);
|
|
// EXIT_NOT_IMPLEMENTED(ps.shader_execute_on_noop != false);
|
|
// EXIT_NOT_IMPLEMENTED(ps.m_spiShaderPgmRsrc1Ps != 0x002c0000);
|
|
// EXIT_NOT_IMPLEMENTED(ps.m_spiShaderPgmRsrc2Ps != 0x00000000);
|
|
// EXIT_NOT_IMPLEMENTED(ps.vgprs != 0x00 && ps.vgprs != 0x01);
|
|
// EXIT_NOT_IMPLEMENTED(ps.sgprs != 0x00 && ps.sgprs != 0x01);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.priority != 0);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.float_mode != 192);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.dx10_clamp != true);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.debug_mode != false);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.ieee_mode != false);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.cu_group_disable != false);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.require_forward_progress != false);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc1.fp16_overflow != false);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc2.scratch_en != false);
|
|
// EXIT_NOT_IMPLEMENTED(ps.user_sgpr != 0 && ps.user_sgpr != 4 && ps.user_sgpr != 12);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc2.wave_cnt_en != false);
|
|
if (ps.rsrc2.extra_lds_size != 0) {
|
|
static std::atomic_uint log_count {0};
|
|
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
|
|
LOGF("\t PS extra LDS reservation = 0x%02" PRIx8 ", continuing\n",
|
|
ps.rsrc2.extra_lds_size);
|
|
}
|
|
}
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc2.raster_ordered_shading != 0);
|
|
EXIT_NOT_IMPLEMENTED(ps.rsrc2.shared_vgprs != 0);
|
|
|
|
if (sh.shader_z_format != 0x00000000 && sh.shader_z_format != 0x00000001 &&
|
|
!sh.db_shader_control.shader_z_export_enable) {
|
|
static std::atomic_uint log_count {0};
|
|
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
|
|
LOGF("\t shader_z_format = 0x%08" PRIx32
|
|
" with z export disabled, ignoring depth export format\n",
|
|
sh.shader_z_format);
|
|
}
|
|
}
|
|
EXIT_NOT_IMPLEMENTED(sh.db_shader_control.shader_z_export_enable &&
|
|
sh.shader_z_format != 0x00000000 && sh.shader_z_format != 0x00000001);
|
|
constexpr uint32_t ps_input_linear_center = 0x00000020u;
|
|
constexpr uint32_t ps_input_pos_w = 0x00000800u;
|
|
constexpr uint32_t ps_input_front_face = 0x00001000u;
|
|
constexpr uint32_t supported_ps_input_bits =
|
|
0x00000702u | ps_input_linear_center | ps_input_pos_w | ps_input_front_face;
|
|
EXIT_NOT_IMPLEMENTED((sh.ps_input_ena & ~supported_ps_input_bits) != 0);
|
|
EXIT_NOT_IMPLEMENTED((sh.ps_input_addr & ~supported_ps_input_bits) != 0);
|
|
EXIT_NOT_IMPLEMENTED(sh.ps_input_ena != sh.ps_input_addr);
|
|
// EXIT_NOT_IMPLEMENTED(ps.m_spiPsInControl != 0x00000000);
|
|
constexpr uint32_t baryc_persp_mask =
|
|
0x00000003u | 0x00000030u | 0x00000300u | 0x00003000u;
|
|
constexpr uint32_t baryc_linear_mask = 0x00030000u | 0x00300000u | 0x03000000u;
|
|
constexpr uint32_t baryc_known_mask = baryc_persp_mask | baryc_linear_mask;
|
|
EXIT_NOT_IMPLEMENTED((sh.baryc_cntl & ~baryc_known_mask) != 0);
|
|
EXIT_NOT_IMPLEMENTED((sh.baryc_cntl & baryc_persp_mask) != 0);
|
|
if ((sh.ps_input_ena & ps_input_linear_center) == 0 && (sh.baryc_cntl & baryc_linear_mask) != 0) {
|
|
static std::atomic_uint log_count {0};
|
|
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
|
|
LOGF("\t ignoring inactive linear SPI_BARYC_CNTL bits: 0x%08" PRIx32 "\n",
|
|
sh.baryc_cntl & baryc_linear_mask);
|
|
}
|
|
} else {
|
|
EXIT_NOT_IMPLEMENTED((sh.baryc_cntl & baryc_linear_mask) != 0x00000000 &&
|
|
(sh.baryc_cntl & baryc_linear_mask) != 0x01000000);
|
|
}
|
|
if ((sh.m_cbShaderMask & 0x0000000f) != 0x0000000f) {
|
|
static bool logged = false;
|
|
if (!logged) {
|
|
LOGF("\t temporary: accepting partial CB_SHADER_MASK = 0x%08" PRIx32 "\n",
|
|
sh.m_cbShaderMask);
|
|
logged = true;
|
|
}
|
|
}
|
|
if ((sh.m_cbShaderMask & ~0x0000000fu) != 0) {
|
|
static bool logged = false;
|
|
if (!logged) {
|
|
LOGF("\t temporary: ignoring extra CB_SHADER_MASK MRT bits: 0x%08" PRIx32 "\n",
|
|
sh.m_cbShaderMask);
|
|
logged = true;
|
|
}
|
|
}
|
|
|
|
if (sh.db_shader_control.other_bits != 0x00000000) {
|
|
static std::atomic_uint log_count {0};
|
|
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
|
|
LOGF("\t temporary: ignoring unsupported DB_SHADER_CONTROL bits 0x%08" PRIx32 "\n",
|
|
sh.db_shader_control.other_bits);
|
|
}
|
|
}
|
|
EXIT_NOT_IMPLEMENTED(sh.m_paScShaderControl != 0x00000000);
|
|
}
|
|
|
|
static void cs_check(const HW::CsStageRegisters& cs, const HW::ShaderRegisters& /*sh*/) {
|
|
// EXIT_NOT_IMPLEMENTED(cs.num_thread_x != 0x00000040);
|
|
// EXIT_NOT_IMPLEMENTED(cs.num_thread_y != 0x00000001);
|
|
// EXIT_NOT_IMPLEMENTED(cs.num_thread_z != 0x00000001);
|
|
// EXIT_NOT_IMPLEMENTED(cs.vgprs != 0x00 && cs.vgprs != 0x01);
|
|
// EXIT_NOT_IMPLEMENTED(cs.sgprs != 0x01 && cs.sgprs != 0x02);
|
|
EXIT_NOT_IMPLEMENTED(cs.bulky != 0x00);
|
|
EXIT_NOT_IMPLEMENTED(cs.scratch_en != 0x00);
|
|
// EXIT_NOT_IMPLEMENTED(cs.user_sgpr != 0x0c);
|
|
if (cs.tgid_x_en == 0x00) {
|
|
static bool logged = false;
|
|
if (!logged) {
|
|
LOGF("\t temporary: compute shader has TGID X disabled\n");
|
|
logged = true;
|
|
}
|
|
} else {
|
|
EXIT_NOT_IMPLEMENTED(cs.tgid_x_en != 0x01);
|
|
}
|
|
// EXIT_NOT_IMPLEMENTED(cs.tgid_y_en != 0x00);
|
|
// EXIT_NOT_IMPLEMENTED(cs.tgid_z_en != 0x00);
|
|
EXIT_NOT_IMPLEMENTED(cs.tg_size_en != 0x00);
|
|
EXIT_NOT_IMPLEMENTED(cs.tidig_comp_cnt > 2);
|
|
|
|
// EXIT_NOT_IMPLEMENTED(cs.m_computePgmRsrc1 != 0x002c0040);
|
|
// EXIT_NOT_IMPLEMENTED(cs.m_computePgmRsrc2 != 0x00000098);
|
|
// EXIT_NOT_IMPLEMENTED(cs.m_computeNumThreadX != 0x00000040);
|
|
// EXIT_NOT_IMPLEMENTED(cs.m_computeNumThreadY != 0x00000001);
|
|
// EXIT_NOT_IMPLEMENTED(cs.m_computeNumThreadZ != 0x00000001);
|
|
}
|
|
#endif
|
|
|
|
static void GetNextGenFallbackShaderId(uint64_t addr, uint32_t& hash0, uint32_t& crc32) {
|
|
auto x = addr;
|
|
x ^= x >> 33u;
|
|
x *= 0xff51afd7ed558ccdull;
|
|
x ^= x >> 33u;
|
|
x *= 0xc4ceb9fe1a85ec53ull;
|
|
x ^= x >> 33u;
|
|
|
|
hash0 = static_cast<uint32_t>((x >> 32u) & 0xffffffffu);
|
|
crc32 = static_cast<uint32_t>(x & 0xffffffffu);
|
|
}
|
|
|
|
static void ShaderDetectBuffers(ShaderVertexInputInfo& info) {
|
|
KYTY_PROFILER_FUNCTION();
|
|
|
|
info.buffers_num = 0;
|
|
|
|
for (int ri = 0; ri < info.resources_num; ri++) {
|
|
const auto& r = info.resources[ri];
|
|
|
|
bool merged = false;
|
|
for (int bi = 0; bi < info.buffers_num; bi++) {
|
|
auto& b = info.buffers[bi];
|
|
|
|
uint64_t stride = b.stride;
|
|
|
|
if (stride == r.Stride() &&
|
|
b.fetch_index == static_cast<uint32_t>(info.resources_dst[ri].fetch_index)) {
|
|
uint64_t rbase = r.Base48();
|
|
uint64_t base = std::min(rbase, b.addr);
|
|
uint64_t offset1 = rbase - base;
|
|
uint64_t offset2 = b.addr - base;
|
|
|
|
if (offset1 < stride && offset2 < stride) {
|
|
EXIT_NOT_IMPLEMENTED(b.num_records != r.NumRecords());
|
|
b.addr = base;
|
|
EXIT_NOT_IMPLEMENTED(b.attr_num >= ShaderVertexInputBuffer::ATTR_MAX);
|
|
b.attr_indices[b.attr_num++] = ri;
|
|
merged = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!merged) {
|
|
EXIT_NOT_IMPLEMENTED(info.buffers_num >= ShaderVertexInputInfo::RES_MAX);
|
|
int bi = info.buffers_num++;
|
|
info.buffers[bi].addr = r.Base48();
|
|
info.buffers[bi].stride = r.Stride();
|
|
info.buffers[bi].num_records = r.NumRecords();
|
|
info.buffers[bi].fetch_index = info.resources_dst[ri].fetch_index;
|
|
info.buffers[bi].attr_num = 1;
|
|
info.buffers[bi].attr_indices[0] = ri;
|
|
}
|
|
}
|
|
|
|
for (int bi = 0; bi < info.buffers_num; bi++) {
|
|
auto& b = info.buffers[bi];
|
|
for (int ri = 0; ri < b.attr_num; ri++) {
|
|
b.attr_offsets[ri] = info.resources[b.attr_indices[ri]].Base48() - b.addr;
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint32_t VertexAttribFormatToBufferFormat(uint32_t format) {
|
|
struct FormatMap {
|
|
Prospero::VertexAttribFormat vertex;
|
|
Prospero::BufferFormat buffer;
|
|
};
|
|
|
|
static constexpr FormatMap format_map[] = {
|
|
{Prospero::VertexAttribFormat::kInvalid, Prospero::BufferFormat::kInvalid},
|
|
{Prospero::VertexAttribFormat::k8UNorm, Prospero::BufferFormat::k8UNorm},
|
|
{Prospero::VertexAttribFormat::k8SNorm, Prospero::BufferFormat::k8SNorm},
|
|
{Prospero::VertexAttribFormat::k8UScaled, Prospero::BufferFormat::k8UScaled},
|
|
{Prospero::VertexAttribFormat::k8SScaled, Prospero::BufferFormat::k8SScaled},
|
|
{Prospero::VertexAttribFormat::k8UInt, Prospero::BufferFormat::k8UInt},
|
|
{Prospero::VertexAttribFormat::k8SInt, Prospero::BufferFormat::k8SInt},
|
|
{Prospero::VertexAttribFormat::k16UNorm, Prospero::BufferFormat::k16UNorm},
|
|
{Prospero::VertexAttribFormat::k16SNorm, Prospero::BufferFormat::k16SNorm},
|
|
{Prospero::VertexAttribFormat::k16UScaled, Prospero::BufferFormat::k16UScaled},
|
|
{Prospero::VertexAttribFormat::k16SScaled, Prospero::BufferFormat::k16SScaled},
|
|
{Prospero::VertexAttribFormat::k16UInt, Prospero::BufferFormat::k16UInt},
|
|
{Prospero::VertexAttribFormat::k16SInt, Prospero::BufferFormat::k16SInt},
|
|
{Prospero::VertexAttribFormat::k16Float, Prospero::BufferFormat::k16Float},
|
|
{Prospero::VertexAttribFormat::k8_8UNorm, Prospero::BufferFormat::k8_8UNorm},
|
|
{Prospero::VertexAttribFormat::k8_8SNorm, Prospero::BufferFormat::k8_8SNorm},
|
|
{Prospero::VertexAttribFormat::k8_8UScaled, Prospero::BufferFormat::k8_8UScaled},
|
|
{Prospero::VertexAttribFormat::k8_8SScaled, Prospero::BufferFormat::k8_8SScaled},
|
|
{Prospero::VertexAttribFormat::k8_8UInt, Prospero::BufferFormat::k8_8UInt},
|
|
{Prospero::VertexAttribFormat::k8_8SInt, Prospero::BufferFormat::k8_8SInt},
|
|
{Prospero::VertexAttribFormat::k32UInt, Prospero::BufferFormat::k32UInt},
|
|
{Prospero::VertexAttribFormat::k32SInt, Prospero::BufferFormat::k32SInt},
|
|
{Prospero::VertexAttribFormat::k32Float, Prospero::BufferFormat::k32Float},
|
|
{Prospero::VertexAttribFormat::k16_16UNorm, Prospero::BufferFormat::k16_16UNorm},
|
|
{Prospero::VertexAttribFormat::k16_16SNorm, Prospero::BufferFormat::k16_16SNorm},
|
|
{Prospero::VertexAttribFormat::k16_16UScaled, Prospero::BufferFormat::k16_16UScaled},
|
|
{Prospero::VertexAttribFormat::k16_16SScaled, Prospero::BufferFormat::k16_16SScaled},
|
|
{Prospero::VertexAttribFormat::k16_16UInt, Prospero::BufferFormat::k16_16UInt},
|
|
{Prospero::VertexAttribFormat::k16_16SInt, Prospero::BufferFormat::k16_16SInt},
|
|
{Prospero::VertexAttribFormat::k16_16Float, Prospero::BufferFormat::k16_16Float},
|
|
{Prospero::VertexAttribFormat::k11_11_10UNorm, Prospero::BufferFormat::k11_11_10UNorm},
|
|
{Prospero::VertexAttribFormat::k11_11_10SNorm, Prospero::BufferFormat::k11_11_10SNorm},
|
|
{Prospero::VertexAttribFormat::k11_11_10UScaled, Prospero::BufferFormat::k11_11_10UScaled},
|
|
{Prospero::VertexAttribFormat::k11_11_10SScaled, Prospero::BufferFormat::k11_11_10SScaled},
|
|
{Prospero::VertexAttribFormat::k11_11_10UInt, Prospero::BufferFormat::k11_11_10UInt},
|
|
{Prospero::VertexAttribFormat::k11_11_10SInt, Prospero::BufferFormat::k11_11_10SInt},
|
|
{Prospero::VertexAttribFormat::k11_11_10Float, Prospero::BufferFormat::k11_11_10Float},
|
|
{Prospero::VertexAttribFormat::k10_11_11UNorm, Prospero::BufferFormat::k10_11_11UNorm},
|
|
{Prospero::VertexAttribFormat::k10_11_11SNorm, Prospero::BufferFormat::k10_11_11SNorm},
|
|
{Prospero::VertexAttribFormat::k10_11_11UScaled, Prospero::BufferFormat::k10_11_11UScaled},
|
|
{Prospero::VertexAttribFormat::k10_11_11SScaled, Prospero::BufferFormat::k10_11_11SScaled},
|
|
{Prospero::VertexAttribFormat::k10_11_11UInt, Prospero::BufferFormat::k10_11_11UInt},
|
|
{Prospero::VertexAttribFormat::k10_11_11SInt, Prospero::BufferFormat::k10_11_11SInt},
|
|
{Prospero::VertexAttribFormat::k10_11_11Float, Prospero::BufferFormat::k10_11_11Float},
|
|
{Prospero::VertexAttribFormat::k2_10_10_10UNorm, Prospero::BufferFormat::k2_10_10_10UNorm},
|
|
{Prospero::VertexAttribFormat::k2_10_10_10SNorm, Prospero::BufferFormat::k2_10_10_10SNorm},
|
|
{Prospero::VertexAttribFormat::k2_10_10_10UScaled,
|
|
Prospero::BufferFormat::k2_10_10_10UScaled},
|
|
{Prospero::VertexAttribFormat::k2_10_10_10SScaled,
|
|
Prospero::BufferFormat::k2_10_10_10SScaled},
|
|
{Prospero::VertexAttribFormat::k2_10_10_10UInt, Prospero::BufferFormat::k2_10_10_10UInt},
|
|
{Prospero::VertexAttribFormat::k2_10_10_10SInt, Prospero::BufferFormat::k2_10_10_10SInt},
|
|
{Prospero::VertexAttribFormat::k10_10_10_2UNorm, Prospero::BufferFormat::k10_10_10_2UNorm},
|
|
{Prospero::VertexAttribFormat::k10_10_10_2SNorm, Prospero::BufferFormat::k10_10_10_2SNorm},
|
|
{Prospero::VertexAttribFormat::k10_10_10_2UScaled,
|
|
Prospero::BufferFormat::k10_10_10_2UScaled},
|
|
{Prospero::VertexAttribFormat::k10_10_10_2SScaled,
|
|
Prospero::BufferFormat::k10_10_10_2SScaled},
|
|
{Prospero::VertexAttribFormat::k10_10_10_2UInt, Prospero::BufferFormat::k10_10_10_2UInt},
|
|
{Prospero::VertexAttribFormat::k10_10_10_2SInt, Prospero::BufferFormat::k10_10_10_2SInt},
|
|
{Prospero::VertexAttribFormat::k8_8_8_8UNorm, Prospero::BufferFormat::k8_8_8_8UNorm},
|
|
{Prospero::VertexAttribFormat::k8_8_8_8SNorm, Prospero::BufferFormat::k8_8_8_8SNorm},
|
|
{Prospero::VertexAttribFormat::k8_8_8_8UScaled, Prospero::BufferFormat::k8_8_8_8UScaled},
|
|
{Prospero::VertexAttribFormat::k8_8_8_8SScaled, Prospero::BufferFormat::k8_8_8_8SScaled},
|
|
{Prospero::VertexAttribFormat::k8_8_8_8UInt, Prospero::BufferFormat::k8_8_8_8UInt},
|
|
{Prospero::VertexAttribFormat::k8_8_8_8SInt, Prospero::BufferFormat::k8_8_8_8SInt},
|
|
{Prospero::VertexAttribFormat::k32_32UInt, Prospero::BufferFormat::k32_32UInt},
|
|
{Prospero::VertexAttribFormat::k32_32SInt, Prospero::BufferFormat::k32_32SInt},
|
|
{Prospero::VertexAttribFormat::k32_32Float, Prospero::BufferFormat::k32_32Float},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16UNorm,
|
|
Prospero::BufferFormat::k16_16_16_16UNorm},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16SNorm,
|
|
Prospero::BufferFormat::k16_16_16_16SNorm},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16UScaled,
|
|
Prospero::BufferFormat::k16_16_16_16UScaled},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16SScaled,
|
|
Prospero::BufferFormat::k16_16_16_16SScaled},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16UInt, Prospero::BufferFormat::k16_16_16_16UInt},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16SInt, Prospero::BufferFormat::k16_16_16_16SInt},
|
|
{Prospero::VertexAttribFormat::k16_16_16_16Float,
|
|
Prospero::BufferFormat::k16_16_16_16Float},
|
|
{Prospero::VertexAttribFormat::k32_32_32UInt, Prospero::BufferFormat::k32_32_32UInt},
|
|
{Prospero::VertexAttribFormat::k32_32_32SInt, Prospero::BufferFormat::k32_32_32SInt},
|
|
{Prospero::VertexAttribFormat::k32_32_32Float, Prospero::BufferFormat::k32_32_32Float},
|
|
{Prospero::VertexAttribFormat::k32_32_32_32UInt, Prospero::BufferFormat::k32_32_32_32UInt},
|
|
{Prospero::VertexAttribFormat::k32_32_32_32SInt, Prospero::BufferFormat::k32_32_32_32SInt},
|
|
{Prospero::VertexAttribFormat::k32_32_32_32Float,
|
|
Prospero::BufferFormat::k32_32_32_32Float},
|
|
};
|
|
|
|
for (const auto& entry: format_map) {
|
|
if (format == Prospero::GpuEnumValue(entry.vertex)) {
|
|
return Prospero::GpuEnumValue(entry.buffer);
|
|
}
|
|
}
|
|
|
|
return format;
|
|
}
|
|
|
|
static void ShaderApplyAttribSemantics(ShaderVertexInputInfo& info,
|
|
const ShaderSemantic* input_semantics,
|
|
uint32_t num_input_semantics, const uint32_t* attrib,
|
|
const uint32_t* buffer) {
|
|
KYTY_PROFILER_FUNCTION();
|
|
|
|
EXIT_IF(attrib == nullptr || buffer == nullptr);
|
|
|
|
for (uint32_t i = 0; i < num_input_semantics; i++) {
|
|
const auto& in = input_semantics[i];
|
|
|
|
EXIT_NOT_IMPLEMENTED(in.static_vb_index == 1 || in.static_attribute == 1);
|
|
|
|
uint32_t reg = in.hardware_mapping;
|
|
uint32_t size = in.size_in_elements;
|
|
|
|
LOGF("reg = %u, size = %u, va[%u] = 0x%08" PRIx32 "\n", reg, size, i, attrib[in.semantic]);
|
|
|
|
size_t index = attrib[in.semantic] & 0x1fu;
|
|
uint32_t format = (attrib[in.semantic] >> 5u) & 0x1ffu;
|
|
uint32_t offset = (attrib[in.semantic] >> 14u) & 0xfffu;
|
|
uint32_t fetch_index = (attrib[in.semantic] >> 26u) & 0x1u;
|
|
|
|
if (fetch_index != 0) {
|
|
static std::atomic<uint64_t> log_count = 0;
|
|
auto log_id = log_count.fetch_add(1);
|
|
if (log_id < 64) {
|
|
LOGF("\t temporary: PS5 vertex attrib semantic %u uses fetch index %u, buffer "
|
|
"index %zu\n",
|
|
static_cast<uint32_t>(in.semantic), fetch_index, index);
|
|
}
|
|
}
|
|
|
|
EXIT_NOT_IMPLEMENTED(index >= ShaderVertexInputInfo::RES_MAX);
|
|
|
|
const auto* sharp = &buffer[index * 4];
|
|
|
|
EXIT_NOT_IMPLEMENTED(info.resources_num >= ShaderVertexInputInfo::RES_MAX);
|
|
|
|
auto& r = info.resources[info.resources_num];
|
|
auto& rd = info.resources_dst[info.resources_num];
|
|
rd.register_start = static_cast<int>(reg);
|
|
rd.registers_num = static_cast<int>(size);
|
|
rd.attr_id = static_cast<int>(in.semantic);
|
|
rd.fetch_index = fetch_index;
|
|
r.fields[0] = sharp[0];
|
|
r.fields[1] = sharp[1];
|
|
r.fields[2] = sharp[2];
|
|
r.fields[3] = sharp[3];
|
|
if (format != 0) {
|
|
auto buffer_format = VertexAttribFormatToBufferFormat(format);
|
|
static std::atomic<uint64_t> log_count = 0;
|
|
auto log_id = log_count.fetch_add(1);
|
|
if (log_id < 64) {
|
|
LOGF("\t temporary: PS5 vertex attrib semantic %u uses attrib format %u -> buffer "
|
|
"format %u, offset %u, buffer index %zu\n",
|
|
static_cast<uint32_t>(in.semantic), format, buffer_format, offset, index);
|
|
}
|
|
r.fields[3] = (r.fields[3] & ~((0x7fu << 12u) | 0xfffu)) |
|
|
((buffer_format & 0x7fu) << 12u) | DstSel(4, 5, 6, 7);
|
|
}
|
|
if (offset != 0) {
|
|
r.UpdateAddress48(r.Base48() + offset);
|
|
}
|
|
|
|
info.resources_num++;
|
|
}
|
|
}
|
|
|
|
static uint32_t ShaderCalcPsSystemInputBase(const HW::ShaderRegisters& regs) {
|
|
constexpr uint32_t ps_input_persp_sample = 0x00000001u;
|
|
constexpr uint32_t ps_input_persp_center = 0x00000002u;
|
|
constexpr uint32_t ps_input_persp_centroid = 0x00000004u;
|
|
constexpr uint32_t ps_input_persp_pull = 0x00000008u;
|
|
constexpr uint32_t ps_input_linear_sample = 0x00000010u;
|
|
constexpr uint32_t ps_input_linear_center = 0x00000020u;
|
|
constexpr uint32_t ps_input_linear_centroid = 0x00000040u;
|
|
constexpr uint32_t ps_input_line_stipple = 0x00000080u;
|
|
constexpr uint32_t ps_input_pos_xy = 0x00000300u;
|
|
constexpr uint32_t ps_input_pos_z = 0x00000400u;
|
|
constexpr uint32_t ps_input_pos_w = 0x00000800u;
|
|
constexpr uint32_t ps_input_front_face = 0x00001000u;
|
|
constexpr uint32_t ps_input_ancillary = 0x00002000u;
|
|
constexpr uint32_t ps_input_sample_coverage = 0x00004000u;
|
|
constexpr uint32_t ps_input_pos_fixed_pt = 0x00008000u;
|
|
constexpr uint32_t supported_ps_input_bits =
|
|
ps_input_persp_sample | ps_input_persp_center | ps_input_persp_centroid |
|
|
ps_input_persp_pull | ps_input_linear_sample | ps_input_linear_center |
|
|
ps_input_linear_centroid | ps_input_line_stipple | ps_input_pos_xy | ps_input_pos_z |
|
|
ps_input_pos_w | ps_input_front_face | ps_input_ancillary | ps_input_sample_coverage |
|
|
ps_input_pos_fixed_pt;
|
|
|
|
EXIT_NOT_IMPLEMENTED((regs.ps_input_ena & ~supported_ps_input_bits) != 0);
|
|
EXIT_NOT_IMPLEMENTED((regs.ps_input_addr & ~supported_ps_input_bits) != 0);
|
|
EXIT_NOT_IMPLEMENTED(regs.ps_input_ena != regs.ps_input_addr);
|
|
|
|
const uint32_t inputs = regs.ps_input_addr;
|
|
uint32_t reg = 0;
|
|
if ((inputs & ps_input_persp_sample) != 0) {
|
|
reg += 2;
|
|
}
|
|
if ((inputs & ps_input_persp_center) != 0) {
|
|
reg += 2;
|
|
}
|
|
if ((inputs & ps_input_persp_centroid) != 0) {
|
|
reg += 2;
|
|
}
|
|
if ((inputs & ps_input_persp_pull) != 0) {
|
|
reg += 3;
|
|
}
|
|
if ((inputs & ps_input_linear_sample) != 0) {
|
|
reg += 2;
|
|
}
|
|
if ((inputs & ps_input_linear_center) != 0) {
|
|
reg += 2;
|
|
}
|
|
if ((inputs & ps_input_linear_centroid) != 0) {
|
|
reg += 2;
|
|
}
|
|
if ((inputs & ps_input_line_stipple) != 0) {
|
|
reg += 1;
|
|
}
|
|
return reg;
|
|
}
|
|
|
|
static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
|
const HW::ShaderRegisters& sh, ShaderVertexInputInfo& info) {
|
|
KYTY_PROFILER_FUNCTION();
|
|
|
|
info = {};
|
|
|
|
info.export_count = static_cast<int>(sh.GetExportCount());
|
|
|
|
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0 || regs.gs_regs.chksum == 0);
|
|
|
|
uint64_t shader_addr = regs.es_regs.data_addr;
|
|
const HW::UserSgprInfo& user_sgpr = regs.gs_user_sgpr;
|
|
auto user_sgpr_num = regs.gs_regs.rsrc2.user_sgpr;
|
|
ShaderMappedData data;
|
|
if (!ShaderGetMappedData(shader_addr, data)) {
|
|
LOGF("ShaderGetInputInfoVS(): shader=0x%016" PRIx64 " is missing from ShaderMap\n",
|
|
shader_addr);
|
|
return false;
|
|
}
|
|
|
|
if (data.user_data == nullptr) {
|
|
LOGF("ShaderGetInputInfoVS(): no AGC user data for shader=0x%016" PRIx64 " es=0x%016" PRIx64
|
|
" gs=0x%016" PRIx64 " chksum=0x%016" PRIx64 " user_sgpr_num=%u\n",
|
|
shader_addr, regs.es_regs.data_addr, regs.gs_regs.data_addr, regs.gs_regs.chksum,
|
|
static_cast<uint32_t>(user_sgpr_num));
|
|
}
|
|
ShaderVertexMetadata metadata;
|
|
std::string metadata_error;
|
|
if (!ShaderReadVertexMetadata(data, HW::UserSgprInfo::SGPRS_MAX, metadata, &metadata_error)) {
|
|
LOGF("ShaderGetInputInfoVS(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
|
|
shader_addr, metadata_error.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (metadata.vertex_buffer_reg >= 0) {
|
|
info.fetch_external = false;
|
|
info.fetch_embedded = true;
|
|
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
|
|
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
|
|
|
|
const auto* attrib = reinterpret_cast<const uint32_t*>(
|
|
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) |
|
|
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg + 1]) << 32u));
|
|
const auto* buffer = reinterpret_cast<const uint32_t*>(
|
|
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg]) |
|
|
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg + 1]) << 32u));
|
|
|
|
if (attrib == nullptr || buffer == nullptr) {
|
|
LOGF("ShaderGetInputInfoVS(): null vertex table pointer shader=0x%016" PRIx64 "\n",
|
|
shader_addr);
|
|
return false;
|
|
}
|
|
ShaderApplyAttribSemantics(info, metadata.input_semantics.data(),
|
|
metadata.input_semantics_count, attrib, buffer);
|
|
ShaderDetectBuffers(info);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void ShaderGetStaticInputInfoPS(
|
|
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
const ShaderVertexInputInfo& vs_info,
|
|
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
|
ShaderPixelInputInfo& ps_info) {
|
|
KYTY_PROFILER_FUNCTION();
|
|
|
|
ps_info = {};
|
|
|
|
// SPI_PS_IN_CONTROL.NUM_INTERP occupies bits 5:0. Keep the remaining control
|
|
// flags in the hardware state and extract only the input count here.
|
|
ps_info.input_num = sh.ps_in_control & 0x3fu;
|
|
ps_info.ps_system_input_base = ShaderCalcPsSystemInputBase(sh);
|
|
const uint32_t active_inputs = sh.ps_input_ena & sh.ps_input_addr;
|
|
ps_info.ps_pos_x = (active_inputs & 0x00000100u) != 0;
|
|
ps_info.ps_pos_y = (active_inputs & 0x00000200u) != 0;
|
|
ps_info.ps_pos_xy = ps_info.ps_pos_x && ps_info.ps_pos_y;
|
|
ps_info.ps_pos_z = (active_inputs & 0x00000400u) != 0;
|
|
ps_info.ps_pos_w = (active_inputs & 0x00000800u) != 0;
|
|
ps_info.ps_front_face = (active_inputs & 0x00001000u) != 0;
|
|
ps_info.ps_sample_shading = (active_inputs & 0x00000011u) != 0;
|
|
ps_info.ps_no_perspective = (sh.ps_input_ena & sh.ps_input_addr & 0x00000020u) != 0;
|
|
ps_info.ps_pixel_kill_enable = sh.db_shader_control.shader_kill_enable;
|
|
ps_info.ps_depth_export_enable = sh.db_shader_control.shader_z_export_enable;
|
|
ps_info.ps_sample_mask_export_enable = sh.db_shader_control.shader_mask_export_enable;
|
|
ps_info.ps_early_z =
|
|
(sh.db_shader_control.shader_z_behavior == 1 && !sh.db_shader_control.shader_kill_enable &&
|
|
!sh.db_shader_control.shader_z_export_enable &&
|
|
!sh.db_shader_control.shader_mask_export_enable);
|
|
ps_info.ps_execute_on_noop = sh.db_shader_control.shader_execute_on_noop;
|
|
|
|
for (uint32_t i = 0; i < ps_info.input_num; i++) {
|
|
ps_info.interpolator_settings[i] = sh.ps_interpolator_settings[i];
|
|
}
|
|
|
|
ps_info.descriptor_set =
|
|
vs_info.stage.program != nullptr && !vs_info.stage.program->bindings.descriptors.empty()
|
|
? 1
|
|
: 0;
|
|
ps_info.push_constant_offset = vs_info.stage.program != nullptr
|
|
? vs_info.stage.program->bindings.push_constant_offset +
|
|
vs_info.stage.program->bindings.push_constant_size
|
|
: 0;
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
ps_info.target_output_mode[i] = sh.target_output_mode[i];
|
|
ps_info.target_export_mapping[i] = sh.target_output_mode[i] != 0
|
|
? target_export_mapping[i]
|
|
: Prospero::ColorComponentMapping {};
|
|
}
|
|
ps_info.mrt_output_mask = 0;
|
|
}
|
|
|
|
static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
|
|
const HW::ShaderRegisters& /*sh*/,
|
|
ShaderComputeInputInfo& info) {
|
|
info = {};
|
|
|
|
info.threads_num[0] = regs.cs_regs.num_thread_x;
|
|
info.threads_num[1] = regs.cs_regs.num_thread_y;
|
|
info.threads_num[2] = regs.cs_regs.num_thread_z;
|
|
info.group_id[0] = regs.cs_regs.tgid_x_en != 0;
|
|
info.group_id[1] = regs.cs_regs.tgid_y_en != 0;
|
|
info.group_id[2] = regs.cs_regs.tgid_z_en != 0;
|
|
info.wave_size = regs.cs_regs.wave_size;
|
|
info.thread_ids_num = regs.cs_regs.tidig_comp_cnt + 1;
|
|
info.tg_size_en = regs.cs_regs.tg_size_en != 0;
|
|
|
|
info.workgroup_register = regs.cs_regs.user_sgpr;
|
|
}
|
|
|
|
static ShaderStageProgramKey MakeShaderStageProgramKey(ShaderType stage, uint64_t shader_hash,
|
|
const ShaderId& program_id,
|
|
ShaderLaneMaskMode lane_mask_mode) {
|
|
ShaderStageProgramKey key {};
|
|
key.stage = stage;
|
|
key.lane_mask_mode = lane_mask_mode;
|
|
key.shader_hash = shader_hash;
|
|
key.program_id = program_id;
|
|
key.optimization_type = Config::GetShaderOptimizationType();
|
|
key.validation = Config::ShaderValidationEnabled();
|
|
return key;
|
|
}
|
|
|
|
static void ApplyVertexOutputs(ShaderVertexInputInfo& info,
|
|
const ShaderRecompiler::IR::Program& program) {
|
|
info.export_count = 0;
|
|
info.param_export_mask = 0;
|
|
for (const auto& output: program.info.outputs) {
|
|
if (output.kind == ShaderRecompiler::IR::StageOutputKind::Parameter && output.index < 32) {
|
|
info.param_export_mask |= 1u << output.index;
|
|
info.export_count = std::max(info.export_count, static_cast<int>(output.index + 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ApplyPixelOutputs(ShaderPixelInputInfo& info,
|
|
const ShaderRecompiler::IR::Program& program) {
|
|
info.mrt_output_mask = 0;
|
|
for (const auto& output: program.info.outputs) {
|
|
if (output.kind == ShaderRecompiler::IR::StageOutputKind::Mrt && output.index < 8) {
|
|
info.mrt_output_mask |= 1u << output.index;
|
|
}
|
|
}
|
|
}
|
|
|
|
static std::string ShaderDescribeSpecialization(const ShaderRecompiler::IR::Program& program);
|
|
|
|
static bool LogPermutationMismatch(const ShaderProgramPermutation& permutation, const char* stage,
|
|
uint64_t shader_hash, const std::string& error) {
|
|
static std::atomic<uint32_t> log_count {0};
|
|
if (Config::GraphicsDebugDumpEnabled() &&
|
|
log_count.fetch_add(1, std::memory_order_relaxed) < 64) {
|
|
LOGF("ShaderProgramCache native runtime mismatch %s shader=0x%016" PRIx64
|
|
": %s\n specialization: %s\n",
|
|
stage, shader_hash, error.c_str(),
|
|
ShaderDescribeSpecialization(*permutation.program).c_str());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool TryUseVertexPermutation(const ShaderProgramPermutation& permutation,
|
|
const HW::VertexShaderInfo& regs, ShaderVertexInputInfo& info,
|
|
uint64_t shader_hash) {
|
|
std::string error;
|
|
if (!ShaderMaterializeStageRuntime(
|
|
permutation.program,
|
|
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr),
|
|
regs.es_regs.data_addr, info.stage, &error)) {
|
|
return LogPermutationMismatch(permutation, "VS", shader_hash, error);
|
|
}
|
|
ApplyVertexOutputs(info, *permutation.program);
|
|
return true;
|
|
}
|
|
|
|
static bool TryUsePixelPermutation(const ShaderProgramPermutation& permutation,
|
|
const HW::PixelShaderInfo& regs, ShaderPixelInputInfo& info,
|
|
uint64_t shader_hash) {
|
|
std::string error;
|
|
if (!ShaderMaterializeStageRuntime(
|
|
permutation.program,
|
|
std::span<const uint32_t>(regs.ps_user_sgpr.value, regs.ps_regs.rsrc2.user_sgpr),
|
|
regs.ps_regs.data_addr, info.stage, &error)) {
|
|
return LogPermutationMismatch(permutation, "PS", shader_hash, error);
|
|
}
|
|
ApplyPixelOutputs(info, *permutation.program);
|
|
return true;
|
|
}
|
|
|
|
static bool TryUseComputePermutation(const ShaderProgramPermutation& permutation,
|
|
const HW::ComputeShaderInfo& regs,
|
|
ShaderComputeInputInfo& info, uint64_t shader_hash) {
|
|
std::string error;
|
|
if (!ShaderMaterializeStageRuntime(
|
|
permutation.program,
|
|
std::span<const uint32_t>(regs.cs_user_sgpr.value, regs.cs_regs.user_sgpr),
|
|
regs.cs_regs.data_addr, info.stage, &error)) {
|
|
return LogPermutationMismatch(permutation, "CS", shader_hash, error);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void LogShaderProgramCacheHit(const char* stage, uint64_t shader_hash, uint64_t words) {
|
|
if (!Config::GraphicsDebugDumpEnabled()) {
|
|
return;
|
|
}
|
|
|
|
static std::atomic<uint32_t> log_count {0};
|
|
if (log_count.fetch_add(1, std::memory_order_relaxed) >= 512) {
|
|
return;
|
|
}
|
|
|
|
LOGF("ShaderProgramCache: reused %s shader=0x%016" PRIx64 " words=%" PRIu64 "\n", stage,
|
|
shader_hash, words);
|
|
}
|
|
|
|
static std::string ShaderDescribeSpecialization(const ShaderRecompiler::IR::Program& program) {
|
|
std::string ret = fmt::format(
|
|
"set={} push={} groups={} user={} buffers={} images={} samplers={} addresses={} srt={}",
|
|
program.bindings.descriptor_set, program.bindings.push_constant_size,
|
|
program.bindings.descriptors.size(), program.bindings.user_data_registers.size(),
|
|
program.info.buffers.size(), program.info.images.size(), program.info.samplers.size(),
|
|
program.info.addresses.size(), program.srt.reads.size());
|
|
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
|
|
const auto& buffer = program.info.buffers[i];
|
|
ret += fmt::format(" b{}[stride={} format={}]", i, buffer.packed_stride,
|
|
buffer.descriptor_format);
|
|
}
|
|
for (uint32_t i = 0; i < program.info.images.size(); i++) {
|
|
const auto& image = program.info.images[i];
|
|
ret += fmt::format(" i{}[kind={} dim={} swizzle=0x{:03x}]", i,
|
|
static_cast<uint32_t>(image.kind),
|
|
static_cast<uint32_t>(image.dimension), image.storage_swizzle);
|
|
}
|
|
for (uint32_t i = 0; i < program.info.addresses.size(); i++) {
|
|
ret += fmt::format(" a{}[base=0x{:x}]", i, program.info.addresses[i].specialized_base);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static void ShaderAppendNativeSpecialization(std::vector<uint32_t>& ids,
|
|
const ShaderRecompiler::IR::Program& program) {
|
|
EXIT_IF(!program.binding_layout_complete);
|
|
ids.push_back(static_cast<uint32_t>(program.lane_mask_mode));
|
|
ids.push_back(program.bindings.descriptor_set);
|
|
ids.push_back(program.bindings.push_constant_offset);
|
|
ids.push_back(program.bindings.push_constant_size);
|
|
ids.push_back(program.bindings.buffer_offset_dword);
|
|
ids.push_back(program.bindings.buffer_offset_count);
|
|
ids.push_back(static_cast<uint32_t>(program.bindings.user_data_registers.size()));
|
|
ids.insert(ids.end(), program.bindings.user_data_registers.begin(),
|
|
program.bindings.user_data_registers.end());
|
|
ids.push_back(static_cast<uint32_t>(program.bindings.descriptors.size()));
|
|
for (const auto& binding: program.bindings.descriptors) {
|
|
ids.push_back(static_cast<uint32_t>(binding.kind));
|
|
ids.push_back(binding.binding);
|
|
ids.push_back(static_cast<uint32_t>(binding.resources.size()));
|
|
ids.insert(ids.end(), binding.resources.begin(), binding.resources.end());
|
|
}
|
|
ids.push_back(static_cast<uint32_t>(program.info.buffers.size()));
|
|
for (const auto& buffer: program.info.buffers) {
|
|
ids.push_back(buffer.packed_stride);
|
|
ids.push_back(buffer.descriptor_format);
|
|
}
|
|
ids.push_back(static_cast<uint32_t>(program.info.images.size()));
|
|
for (const auto& image: program.info.images) {
|
|
ids.push_back(static_cast<uint32_t>(image.kind));
|
|
ids.push_back(static_cast<uint32_t>(image.dimension));
|
|
ids.push_back(static_cast<uint32_t>(image.mip_mode));
|
|
ids.push_back(image.storage_swizzle);
|
|
}
|
|
ids.push_back(static_cast<uint32_t>(program.info.addresses.size()));
|
|
for (const auto& address: program.info.addresses) {
|
|
ids.push_back(static_cast<uint32_t>(address.specialized_base));
|
|
ids.push_back(static_cast<uint32_t>(address.specialized_base >> 32u));
|
|
}
|
|
}
|
|
|
|
static std::span<const uint32_t> AddShaderProgramPermutation(const char* stage,
|
|
uint64_t shader_hash,
|
|
const ShaderStageProgramKey& key,
|
|
ShaderProgramPermutation permutation) {
|
|
static std::atomic<int> compiled {0};
|
|
const auto compiled_count = compiled.fetch_add(1, std::memory_order_relaxed) + 1;
|
|
std::printf("Num compiled %d shaders\n", compiled_count);
|
|
|
|
std::scoped_lock lock(g_shader_program_cache_mutex);
|
|
auto& permutations = g_shader_program_cache[key];
|
|
|
|
if (permutations.size() >= ShaderMaxPermutationsPerProgram) {
|
|
LOGF("ShaderProgramCache overflow: %s\n",
|
|
ShaderDescribeSpecialization(*permutation.program).c_str());
|
|
for (uint64_t i = 0; i < static_cast<uint64_t>(permutations.size()); i++) {
|
|
LOGF("ShaderProgramCache overflow existing[%" PRIu64 "]: %s\n", i,
|
|
ShaderDescribeSpecialization(*permutations[static_cast<size_t>(i)]->program)
|
|
.c_str());
|
|
}
|
|
EXIT("ShaderProgramCache: more than %u permutations for same %s shader: "
|
|
"shader=0x%016" PRIx64 " existing=%" PRIu64 " incoming_words=%" PRIu64
|
|
" program_hash0=0x%08" PRIx32 " program_crc32=0x%08" PRIx32 " program_ids=%" PRIu64
|
|
"\n",
|
|
ShaderMaxPermutationsPerProgram, stage, shader_hash,
|
|
static_cast<uint64_t>(permutations.size()),
|
|
static_cast<uint64_t>(permutation.program->bindings.descriptors.size()),
|
|
key.program_id.hash0, key.program_id.crc32,
|
|
static_cast<uint64_t>(key.program_id.ids.size()));
|
|
}
|
|
|
|
auto cached = std::make_unique<ShaderProgramPermutation>(std::move(permutation));
|
|
auto spirv = MakeShaderSpirvView(cached->spirv);
|
|
permutations.push_back(std::move(cached));
|
|
return spirv;
|
|
}
|
|
|
|
bool ShaderCompileInfoVS(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
ShaderLaneMaskMode lane_mask_mode, ShaderVertexInputInfo& info,
|
|
std::span<const uint32_t>& spirv) {
|
|
spirv = {};
|
|
|
|
if (!ShaderGetStaticInputInfoVS(regs, sh, info)) {
|
|
return false;
|
|
}
|
|
const auto shader_hash = regs.gs_regs.chksum;
|
|
const auto program_id = ShaderGetIdVS(regs, info, false);
|
|
const auto key =
|
|
MakeShaderStageProgramKey(ShaderType::Vertex, shader_hash, program_id, lane_mask_mode);
|
|
|
|
{
|
|
std::scoped_lock lock(g_shader_program_cache_mutex);
|
|
if (auto iter = g_shader_program_cache.find(key); iter != g_shader_program_cache.end()) {
|
|
for (const auto& permutation: iter->second) {
|
|
if (TryUseVertexPermutation(*permutation, regs, info, shader_hash)) {
|
|
spirv = MakeShaderSpirvView(permutation->spirv);
|
|
LogShaderProgramCacheHit("VS", shader_hash,
|
|
static_cast<uint64_t>(spirv.size()));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<uint32_t> compiled_spirv;
|
|
if (!ShaderCompileSpirvVS(regs, sh, lane_mask_mode, info, compiled_spirv)) {
|
|
return false;
|
|
}
|
|
|
|
ShaderProgramPermutation permutation {};
|
|
permutation.spirv = std::move(compiled_spirv);
|
|
permutation.program = info.stage.program;
|
|
spirv = AddShaderProgramPermutation("VS", shader_hash, key, std::move(permutation));
|
|
return true;
|
|
}
|
|
|
|
bool ShaderCompileInfoPS(const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
ShaderLaneMaskMode lane_mask_mode, const ShaderVertexInputInfo& vs_info,
|
|
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
|
ShaderPixelInputInfo& ps_info, std::span<const uint32_t>& spirv) {
|
|
spirv = {};
|
|
|
|
ShaderGetStaticInputInfoPS(regs, sh, vs_info, target_export_mapping, ps_info);
|
|
const auto shader_hash =
|
|
regs.ps_regs.chksum != 0 ? regs.ps_regs.chksum : regs.ps_regs.data_addr;
|
|
const auto program_id = ShaderGetIdPS(regs, ps_info, false);
|
|
const auto key =
|
|
MakeShaderStageProgramKey(ShaderType::Pixel, shader_hash, program_id, lane_mask_mode);
|
|
|
|
{
|
|
std::scoped_lock lock(g_shader_program_cache_mutex);
|
|
if (auto iter = g_shader_program_cache.find(key); iter != g_shader_program_cache.end()) {
|
|
for (const auto& permutation: iter->second) {
|
|
if (TryUsePixelPermutation(*permutation, regs, ps_info, shader_hash)) {
|
|
spirv = MakeShaderSpirvView(permutation->spirv);
|
|
LogShaderProgramCacheHit("PS", shader_hash,
|
|
static_cast<uint64_t>(spirv.size()));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<uint32_t> compiled_spirv;
|
|
if (!ShaderCompileSpirvPS(regs, sh, lane_mask_mode, ps_info, compiled_spirv)) {
|
|
return false;
|
|
}
|
|
|
|
ShaderProgramPermutation permutation {};
|
|
permutation.spirv = std::move(compiled_spirv);
|
|
permutation.program = ps_info.stage.program;
|
|
spirv = AddShaderProgramPermutation("PS", shader_hash, key, std::move(permutation));
|
|
return true;
|
|
}
|
|
|
|
bool ShaderCompileInfoCS(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
ShaderComputeInputInfo& info, std::span<const uint32_t>& spirv) {
|
|
spirv = {};
|
|
|
|
ShaderGetStaticInputInfoCS(regs, sh, info);
|
|
const auto shader_hash = regs.cs_regs.data_addr;
|
|
const auto program_id = ShaderGetIdCS(regs, info, false);
|
|
const auto key = MakeShaderStageProgramKey(ShaderType::Compute, shader_hash, program_id,
|
|
ShaderLaneMaskMode::NativeWave);
|
|
|
|
{
|
|
std::scoped_lock lock(g_shader_program_cache_mutex);
|
|
if (auto iter = g_shader_program_cache.find(key); iter != g_shader_program_cache.end()) {
|
|
for (const auto& permutation: iter->second) {
|
|
if (TryUseComputePermutation(*permutation, regs, info, shader_hash)) {
|
|
spirv = MakeShaderSpirvView(permutation->spirv);
|
|
LogShaderProgramCacheHit("CS", shader_hash,
|
|
static_cast<uint64_t>(spirv.size()));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<uint32_t> compiled_spirv;
|
|
if (!ShaderCompileSpirvCS(regs, sh, info, compiled_spirv)) {
|
|
return false;
|
|
}
|
|
|
|
ShaderProgramPermutation permutation {};
|
|
permutation.spirv = std::move(compiled_spirv);
|
|
permutation.program = info.stage.program;
|
|
spirv = AddShaderProgramPermutation("CS", shader_hash, key, std::move(permutation));
|
|
return true;
|
|
}
|
|
|
|
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
|
|
void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
|
|
KYTY_PROFILER_BLOCK("ShaderDbgDumpInputInfo(Vs)");
|
|
|
|
LOGF("ShaderDbgDumpInputInfo()\n");
|
|
|
|
LOGF("\t fetch_external = %s\n"
|
|
"\t fetch_embedded = %s\n"
|
|
"\t param_export_mask = 0x%08" PRIx32 "\n"
|
|
"\t export_count = %d\n",
|
|
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false",
|
|
info.param_export_mask, info.export_count);
|
|
|
|
for (int i = 0; i < info.resources_num; i++) {
|
|
LOGF("\t input %d\n", i);
|
|
|
|
const auto& r = info.resources[i];
|
|
const auto& rd = info.resources_dst[i];
|
|
|
|
LOGF("\t\t register_start = %d\n"
|
|
"\t\t registers_num = %d\n"
|
|
"\t\t fetch_index = %" PRIu32 "\n",
|
|
rd.register_start, rd.registers_num, rd.fetch_index);
|
|
LOGF("\t\t fields = %08" PRIx32 "%08" PRIx32 "%08" PRIx32 "%08" PRIx32 "\n",
|
|
r.fields[3], r.fields[2], r.fields[1], r.fields[0]);
|
|
LOGF("\t\t Base() = %" PRIx64 "\n"
|
|
"\t\t Stride() = %" PRIu16 "\n"
|
|
"\t\t SwizzleEnabled() = %s\n"
|
|
"\t\t NumRecords() = %" PRIu32 "\n"
|
|
"\t\t DstSelX() = %" PRIu8 "\n"
|
|
"\t\t DstSelY() = %" PRIu8 "\n"
|
|
"\t\t DstSelZ() = %" PRIu8 "\n"
|
|
"\t\t DstSelW() = %" PRIu8 "\n",
|
|
r.Base48(), r.Stride(), r.SwizzleEnabled() ? "true" : "false", r.NumRecords(),
|
|
r.DstSelX(), r.DstSelY(), r.DstSelZ(), r.DstSelW());
|
|
LOGF("\t\t Format() = %" PRIu8 "\n"
|
|
"\t\t OutOfBounds() = %" PRIu8 "\n",
|
|
r.Format(), r.OutOfBounds());
|
|
LOGF("\t\t AddTid() = %s\n", r.AddTid() ? "true" : "false");
|
|
}
|
|
|
|
for (int i = 0; i < info.buffers_num; i++) {
|
|
LOGF("\t buffer %d\n", i);
|
|
|
|
const auto& r = info.buffers[i];
|
|
LOGF("\t\t addr = %" PRIx64 "\n"
|
|
"\t\t stride = %" PRIu32 "\n"
|
|
"\t\t num_records = %" PRIu32 "\n"
|
|
"\t\t fetch_index = %" PRIu32 "\n"
|
|
"\t\t attr_num = %" PRId32 "\n",
|
|
r.addr, r.stride, r.num_records, r.fetch_index, r.attr_num);
|
|
for (int j = 0; j < r.attr_num; j++) {
|
|
LOGF("\t\t attr_indices[%d] = %d\n"
|
|
"\t\t attr_offsets[%d] = %u\n",
|
|
j, r.attr_indices[j], j, r.attr_offsets[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
|
|
KYTY_PROFILER_BLOCK("ShaderDbgDumpInputInfo(Ps)");
|
|
|
|
LOGF("ShaderDbgDumpInputInfo()\n");
|
|
|
|
LOGF("\t input_num = %u\n"
|
|
"\t ps_system_input_base = %u\n"
|
|
"\t ps_pos_x = %s\n"
|
|
"\t ps_pos_y = %s\n"
|
|
"\t ps_pos_z = %s\n"
|
|
"\t ps_pos_w = %s\n"
|
|
"\t ps_front_face = %s\n"
|
|
"\t ps_sample_shading = %s\n"
|
|
"\t ps_no_perspective = %s\n"
|
|
"\t ps_pixel_kill_enable = %s\n"
|
|
"\t ps_early_z = %s\n"
|
|
"\t ps_execute_on_noop = %s\n",
|
|
info.input_num, info.ps_system_input_base, info.ps_pos_x ? "true" : "false",
|
|
info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
|
|
info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
|
|
info.ps_sample_shading ? "true" : "false", info.ps_no_perspective ? "true" : "false",
|
|
info.ps_pixel_kill_enable ? "true" : "false", info.ps_early_z ? "true" : "false",
|
|
info.ps_execute_on_noop ? "true" : "false");
|
|
|
|
for (uint32_t i = 0; i < info.input_num; i++) {
|
|
LOGF("\t interpolator_settings[%u] = %u\n", i, info.interpolator_settings[i]);
|
|
}
|
|
}
|
|
|
|
void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info) {
|
|
LOGF("ShaderDbgDumpInputInfo()\n");
|
|
|
|
LOGF("\t workgroup_register = %d\n"
|
|
"\t thread_ids_num = %d\n"
|
|
"\t wave_size = %u\n"
|
|
"\t threads_num = {%u, %u, %u}\n"
|
|
"\t tg_size_en = %s\n",
|
|
info.workgroup_register, info.thread_ids_num, info.wave_size, info.threads_num[0],
|
|
info.threads_num[1], info.threads_num[2], info.tg_size_en ? "true" : "false");
|
|
LOGF("\t threadgroup_id = {%s, %s, %s}\n", info.group_id[0] ? "true" : "false",
|
|
info.group_id[1] ? "true" : "false", info.group_id[2] ? "true" : "false");
|
|
}
|
|
|
|
static bool ShaderRecompilerTextDumpEnabled() {
|
|
// Graphics debug dump already writes SPIR-V binaries to _Shaders. Keep the very large
|
|
// disassembly/IR text behind the shader-log switch so file logging cannot stall boot.
|
|
return Config::GetShaderLogDirection() != Config::ShaderLogDirection::Silent;
|
|
}
|
|
|
|
static void DumpShaderRecompilerSpirv(const char* type, uint64_t shader_hash,
|
|
const std::vector<uint32_t>& bin) {
|
|
if (!Config::GraphicsDebugDumpEnabled()) {
|
|
return;
|
|
}
|
|
|
|
static std::atomic_int id = 0;
|
|
|
|
const auto base_name = Config::GetShaderLogFolder() /
|
|
fmt::format("{:04d}_new_shader_{}_{:016x}", id++, type, shader_hash);
|
|
Common::File::CreateDirectories(base_name.parent_path());
|
|
|
|
Common::File spv_file;
|
|
auto spv_name = base_name;
|
|
spv_name += ".spv";
|
|
spv_file.Create(spv_name);
|
|
if (spv_file.IsInvalid()) {
|
|
auto spv_name_text = Common::PathToString(spv_name);
|
|
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", spv_name_text.c_str());
|
|
} else {
|
|
spv_file.Write(bin.data(), bin.size() * 4);
|
|
spv_file.Close();
|
|
}
|
|
|
|
return;
|
|
|
|
std::string text;
|
|
if (!SpirvDisassemble(bin.data(), bin.size(), &text)) {
|
|
auto spv_name_text = Common::PathToString(spv_name);
|
|
LOGF_COLOR(Log::Color::BrightRed, "SpirvDisassemble() failed for %s\n",
|
|
spv_name_text.c_str());
|
|
return;
|
|
}
|
|
|
|
Common::File asm_file;
|
|
auto asm_name = base_name;
|
|
asm_name += ".spvasm";
|
|
asm_file.Create(asm_name);
|
|
if (asm_file.IsInvalid()) {
|
|
auto asm_name_text = Common::PathToString(asm_name);
|
|
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", asm_name_text.c_str());
|
|
} else {
|
|
asm_file.Printf("%s", text.c_str());
|
|
asm_file.Close();
|
|
}
|
|
}
|
|
|
|
static void DumpShaderRecompilerOriginal(const char* type, uint64_t shader_hash,
|
|
std::span<const uint32_t> code,
|
|
const std::string& decoded_dump) {
|
|
// if (!Config::GraphicsDebugDumpEnabled()) {
|
|
// return;
|
|
// }
|
|
return;
|
|
EXIT_IF(code.empty());
|
|
|
|
static std::atomic_int id = 0;
|
|
|
|
const auto base_name = Config::GetShaderLogFolder() / "original" /
|
|
fmt::format("{:04d}_new_shader_{}_{:016x}", id++, type, shader_hash);
|
|
Common::File::CreateDirectories(base_name.parent_path());
|
|
|
|
Common::File bin_file;
|
|
auto bin_name = base_name;
|
|
bin_name += ".bin";
|
|
bin_file.Create(bin_name);
|
|
if (bin_file.IsInvalid()) {
|
|
auto bin_name_text = Common::PathToString(bin_name);
|
|
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", bin_name_text.c_str());
|
|
} else {
|
|
bin_file.Write(code.data(), code.size_bytes());
|
|
bin_file.Close();
|
|
}
|
|
|
|
Common::File text_file;
|
|
auto text_name = base_name;
|
|
text_name += ".rdna2";
|
|
text_file.Create(text_name);
|
|
if (text_file.IsInvalid()) {
|
|
auto text_name_text = Common::PathToString(text_name);
|
|
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", text_name_text.c_str());
|
|
} else {
|
|
text_file.Printf("%s", decoded_dump.c_str());
|
|
text_file.Close();
|
|
}
|
|
}
|
|
|
|
bool ShaderCompileSpirvVS(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
ShaderLaneMaskMode lane_mask_mode, ShaderVertexInputInfo& input_info,
|
|
std::vector<uint32_t>& spirv) {
|
|
KYTY_PROFILER_FUNCTION(profiler::colors::Amber300);
|
|
|
|
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0 || regs.gs_regs.chksum == 0);
|
|
|
|
const uint64_t shader_addr = regs.es_regs.data_addr;
|
|
const auto code = ShaderGetMappedCode(shader_addr, "ShaderRecompiler VS", regs.gs_regs.chksum);
|
|
|
|
ShaderRecompiler::CompileOptions options;
|
|
options.stage = ShaderType::Vertex;
|
|
options.lane_mask_mode = lane_mask_mode;
|
|
options.shader_hash = regs.gs_regs.chksum;
|
|
options.shader_base = shader_addr;
|
|
options.user_data_base = 8;
|
|
options.user_data_count = regs.gs_regs.rsrc2.user_sgpr;
|
|
options.user_data = regs.gs_user_sgpr.value;
|
|
options.descriptor_set = 0;
|
|
options.push_constant_offset = 0;
|
|
options.vertex_input_info = &input_info;
|
|
options.dump_ir = ShaderRecompilerTextDumpEnabled();
|
|
options.early_dump = options.dump_ir;
|
|
options.dump_label = "ShaderRecompiler VS";
|
|
|
|
ShaderRecompiler::CompileResult result;
|
|
std::string error;
|
|
if (!ShaderRecompiler::TryRecompile(code, options, result, &error)) {
|
|
ExitShaderRecompilerFailure("ShaderRecompiler VS", options.shader_hash, error.c_str());
|
|
}
|
|
DumpShaderRecompilerOriginal("vs", options.shader_hash, code, result.decoded_dump);
|
|
if (!SpirvValidateBinary("ShaderRecompiler VS", options.shader_hash, result.spirv)) {
|
|
DumpShaderRecompilerSpirv("vs", options.shader_hash, result.spirv);
|
|
ExitShaderRecompilerFailure("ShaderRecompiler VS", options.shader_hash,
|
|
"SPIR-V validation failed");
|
|
}
|
|
|
|
input_info.stage.program =
|
|
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(result.program));
|
|
input_info.stage.resources =
|
|
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(std::move(result.resources));
|
|
ApplyVertexOutputs(input_info, *input_info.stage.program);
|
|
spirv = std::move(result.spirv);
|
|
DumpShaderRecompilerSpirv("vs", options.shader_hash, spirv);
|
|
|
|
if (options.dump_ir) {
|
|
if (!options.early_dump) {
|
|
LOGF("ShaderRecompiler VS decoded RDNA2:\n%s", result.decoded_dump.c_str());
|
|
LOGF("ShaderRecompiler VS IR:\n%s", result.ir_dump.c_str());
|
|
}
|
|
LOGF("ShaderRecompiler VS SPIR-V words=%" PRIu64 "\n", static_cast<uint64_t>(spirv.size()));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ShaderCompileSpirvPS(const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
ShaderLaneMaskMode lane_mask_mode, ShaderPixelInputInfo& input_info,
|
|
std::vector<uint32_t>& spirv) {
|
|
KYTY_PROFILER_FUNCTION(profiler::colors::Blue300);
|
|
|
|
const uint64_t shader_addr = regs.ps_regs.data_addr;
|
|
const uint64_t shader_hash = regs.ps_regs.chksum != 0 ? regs.ps_regs.chksum : shader_addr;
|
|
const auto code = ShaderGetMappedCode(shader_addr, "ShaderRecompiler PS", shader_hash);
|
|
|
|
ShaderRecompiler::CompileOptions options;
|
|
options.stage = ShaderType::Pixel;
|
|
options.lane_mask_mode = lane_mask_mode;
|
|
options.shader_hash = shader_hash;
|
|
options.shader_base = shader_addr;
|
|
options.user_data_count = regs.ps_regs.rsrc2.user_sgpr;
|
|
options.user_data = regs.ps_user_sgpr.value;
|
|
options.descriptor_set = input_info.descriptor_set;
|
|
options.push_constant_offset = input_info.push_constant_offset;
|
|
options.pixel_input_info = &input_info;
|
|
options.dump_ir = ShaderRecompilerTextDumpEnabled();
|
|
options.early_dump = options.dump_ir;
|
|
options.dump_label = "ShaderRecompiler PS";
|
|
|
|
ShaderRecompiler::CompileResult result;
|
|
std::string error;
|
|
if (!ShaderRecompiler::TryRecompile(code, options, result, &error)) {
|
|
ExitShaderRecompilerFailure("ShaderRecompiler PS", options.shader_hash, error.c_str());
|
|
}
|
|
DumpShaderRecompilerOriginal("ps", options.shader_hash, code, result.decoded_dump);
|
|
if (!SpirvValidateBinary("ShaderRecompiler PS", options.shader_hash, result.spirv)) {
|
|
DumpShaderRecompilerSpirv("ps", options.shader_hash, result.spirv);
|
|
ExitShaderRecompilerFailure("ShaderRecompiler PS", options.shader_hash,
|
|
"SPIR-V validation failed");
|
|
}
|
|
input_info.stage.program =
|
|
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(result.program));
|
|
input_info.stage.resources =
|
|
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(std::move(result.resources));
|
|
ApplyPixelOutputs(input_info, *input_info.stage.program);
|
|
spirv = std::move(result.spirv);
|
|
DumpShaderRecompilerSpirv("ps", options.shader_hash, spirv);
|
|
|
|
if (options.dump_ir) {
|
|
if (!options.early_dump) {
|
|
LOGF("ShaderRecompiler PS decoded RDNA2:\n%s", result.decoded_dump.c_str());
|
|
LOGF("ShaderRecompiler PS IR:\n%s", result.ir_dump.c_str());
|
|
}
|
|
LOGF("ShaderRecompiler PS SPIR-V words=%" PRIu64 "\n", static_cast<uint64_t>(spirv.size()));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ShaderCompileSpirvCS(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
|
|
ShaderComputeInputInfo& input_info, std::vector<uint32_t>& spirv) {
|
|
KYTY_PROFILER_FUNCTION(profiler::colors::CyanA700);
|
|
|
|
const uint64_t shader_addr = regs.cs_regs.data_addr;
|
|
const auto code = ShaderGetMappedCode(shader_addr, "ShaderRecompiler CS", shader_addr);
|
|
|
|
ShaderRecompiler::CompileOptions options;
|
|
options.stage = ShaderType::Compute;
|
|
options.shader_hash = shader_addr;
|
|
options.shader_base = shader_addr;
|
|
options.user_data_count = regs.cs_regs.user_sgpr;
|
|
options.user_data = regs.cs_user_sgpr.value;
|
|
options.descriptor_set = 0;
|
|
options.push_constant_offset = 0;
|
|
options.compute_input_info = &input_info;
|
|
options.wave_size = input_info.wave_size;
|
|
options.dump_ir = ShaderRecompilerTextDumpEnabled();
|
|
options.early_dump = options.dump_ir;
|
|
options.dump_label = "ShaderRecompiler CS";
|
|
|
|
ShaderRecompiler::CompileResult result;
|
|
std::string error;
|
|
if (!ShaderRecompiler::TryRecompile(code, options, result, &error)) {
|
|
ExitShaderRecompilerFailure("ShaderRecompiler CS", options.shader_hash, error.c_str());
|
|
}
|
|
DumpShaderRecompilerOriginal("cs", options.shader_hash, code, result.decoded_dump);
|
|
if (!SpirvValidateBinary("ShaderRecompiler CS", options.shader_hash, result.spirv)) {
|
|
DumpShaderRecompilerSpirv("cs", options.shader_hash, result.spirv);
|
|
ExitShaderRecompilerFailure("ShaderRecompiler CS", options.shader_hash,
|
|
"SPIR-V validation failed");
|
|
}
|
|
input_info.stage.program =
|
|
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(result.program));
|
|
input_info.stage.resources =
|
|
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(std::move(result.resources));
|
|
spirv = std::move(result.spirv);
|
|
DumpShaderRecompilerSpirv("cs", options.shader_hash, spirv);
|
|
|
|
if (options.dump_ir) {
|
|
if (!options.early_dump) {
|
|
LOGF("ShaderRecompiler CS decoded RDNA2:\n%s", result.decoded_dump.c_str());
|
|
LOGF("ShaderRecompiler CS IR:\n%s", result.ir_dump.c_str());
|
|
}
|
|
LOGF("ShaderRecompiler CS SPIR-V words=%" PRIu64 " wave_size=%u\n",
|
|
static_cast<uint64_t>(spirv.size()), options.wave_size);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ShaderId ShaderGetIdVS(const HW::VertexShaderInfo& regs, const ShaderVertexInputInfo& input_info,
|
|
bool include_bind_specialization) {
|
|
KYTY_PROFILER_FUNCTION();
|
|
|
|
ShaderId ret;
|
|
|
|
ret.ids.reserve(64);
|
|
|
|
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0 || regs.gs_regs.chksum == 0);
|
|
|
|
ret.hash0 = (regs.gs_regs.chksum >> 32u) & 0xffffffffu;
|
|
ret.crc32 = regs.gs_regs.chksum & 0xffffffffu;
|
|
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.fetch_external));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.fetch_embedded));
|
|
ret.ids.push_back(input_info.resources_num);
|
|
ret.ids.push_back(input_info.export_count);
|
|
|
|
for (int i = 0; i < input_info.resources_num; i++) {
|
|
const auto& r = input_info.resources[i];
|
|
const auto& rd = input_info.resources_dst[i];
|
|
|
|
ret.ids.push_back(rd.register_start);
|
|
ret.ids.push_back(rd.registers_num);
|
|
ret.ids.push_back(rd.fetch_index);
|
|
ret.ids.push_back(r.Stride());
|
|
ret.ids.push_back(static_cast<uint32_t>(r.SwizzleEnabled()));
|
|
ret.ids.push_back(r.DstSelX());
|
|
ret.ids.push_back(r.DstSelY());
|
|
ret.ids.push_back(r.DstSelZ());
|
|
ret.ids.push_back(r.DstSelW());
|
|
ret.ids.push_back(r.Format());
|
|
ret.ids.push_back(r.OutOfBounds());
|
|
ret.ids.push_back(static_cast<uint32_t>(r.AddTid()));
|
|
}
|
|
|
|
ret.ids.push_back(input_info.buffers_num);
|
|
|
|
for (int i = 0; i < input_info.buffers_num; i++) {
|
|
const auto& r = input_info.buffers[i];
|
|
ret.ids.push_back(r.attr_num);
|
|
ret.ids.push_back(r.stride);
|
|
ret.ids.push_back(r.fetch_index);
|
|
for (int j = 0; j < r.attr_num; j++) {
|
|
ret.ids.push_back(r.attr_indices[j]);
|
|
ret.ids.push_back(r.attr_offsets[j]);
|
|
}
|
|
}
|
|
|
|
if (include_bind_specialization) {
|
|
EXIT_IF(!input_info.stage);
|
|
ShaderAppendNativeSpecialization(ret.ids, *input_info.stage.program);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
ShaderId ShaderGetIdPS(const HW::PixelShaderInfo& regs, const ShaderPixelInputInfo& input_info,
|
|
bool include_bind_specialization) {
|
|
KYTY_PROFILER_FUNCTION();
|
|
|
|
ShaderId ret;
|
|
|
|
ret.ids.reserve(64);
|
|
|
|
ret.hash0 = (regs.ps_regs.chksum >> 32u) & 0xffffffffu;
|
|
ret.crc32 = regs.ps_regs.chksum & 0xffffffffu;
|
|
|
|
ret.ids.push_back(input_info.descriptor_set);
|
|
ret.ids.push_back(input_info.push_constant_offset);
|
|
ret.ids.push_back(input_info.input_num);
|
|
ret.ids.push_back(input_info.ps_system_input_base);
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_pos_x));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_pos_y));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_pos_z));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_pos_w));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_front_face));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_no_perspective));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_pixel_kill_enable));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_sample_mask_export_enable));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_early_z));
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.ps_execute_on_noop));
|
|
|
|
for (auto mode: input_info.target_output_mode) {
|
|
ret.ids.push_back(mode);
|
|
}
|
|
for (uint32_t base = 0; base < input_info.target_export_mapping.size(); base += 4u) {
|
|
uint32_t packed = 0;
|
|
for (uint32_t i = 0; i < 4u; i++) {
|
|
packed |= static_cast<uint32_t>(input_info.target_export_mapping[base + i].packed)
|
|
<< (i * 8u);
|
|
}
|
|
ret.ids.push_back(packed);
|
|
}
|
|
ret.ids.push_back(input_info.mrt_output_mask);
|
|
|
|
for (uint32_t i = 0; i < input_info.input_num; i++) {
|
|
ret.ids.push_back(input_info.interpolator_settings[i]);
|
|
}
|
|
|
|
if (include_bind_specialization) {
|
|
EXIT_IF(!input_info.stage);
|
|
ShaderAppendNativeSpecialization(ret.ids, *input_info.stage.program);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
ShaderId ShaderGetIdCS(const HW::ComputeShaderInfo& regs, const ShaderComputeInputInfo& input_info,
|
|
bool include_bind_specialization) {
|
|
const auto* src = reinterpret_cast<const uint32_t*>(regs.cs_regs.data_addr);
|
|
|
|
EXIT_NOT_IMPLEMENTED(src == nullptr);
|
|
|
|
const auto* header = GetBinaryInfo(src);
|
|
|
|
ShaderId ret;
|
|
ret.ids.reserve(64);
|
|
|
|
if (header != nullptr) {
|
|
ret.hash0 = header->hash0;
|
|
ret.crc32 = header->crc32;
|
|
ret.ids.push_back(header->length);
|
|
} else {
|
|
GetNextGenFallbackShaderId(regs.cs_regs.data_addr, ret.hash0, ret.crc32);
|
|
ret.ids.push_back(static_cast<uint32_t>(regs.cs_regs.data_addr & 0xffffffffu));
|
|
ret.ids.push_back(static_cast<uint32_t>((regs.cs_regs.data_addr >> 32u) & 0xffffffffu));
|
|
}
|
|
|
|
ret.ids.push_back(input_info.workgroup_register);
|
|
ret.ids.push_back(input_info.wave_size);
|
|
ret.ids.push_back(input_info.thread_ids_num);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
ret.ids.push_back(input_info.threads_num[i]);
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.group_id[i]));
|
|
}
|
|
ret.ids.push_back(static_cast<uint32_t>(input_info.dispatch_thread_dimensions));
|
|
for (uint32_t dim: input_info.dispatch_threads_num) {
|
|
ret.ids.push_back(dim);
|
|
}
|
|
|
|
if (include_bind_specialization) {
|
|
EXIT_IF(!input_info.stage);
|
|
ShaderAppendNativeSpecialization(ret.ids, *input_info.stage.program);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool ShaderAddressValid(uint64_t addr) {
|
|
return reinterpret_cast<const uint32_t*>(addr) != nullptr;
|
|
}
|
|
|
|
} // namespace Libs::Graphics
|