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KytyPS5/src/graphics/shader/recompiler/backend/spirv/spirvEmitterMesh.cpp
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
uint32_t MeshArray(EmitterState& state, spv::StorageClass storage, uint32_t type, uint32_t count) {
const auto array = state.builder.Type(spv::OpTypeArray, type, ConstantU32(state, count));
return state.builder.DefineGlobalVariable(TypePointer(state, storage, array), storage);
}
uint32_t MeshElement(EmitterState& state, uint32_t variable, spv::StorageClass storage,
uint32_t type, uint32_t index) {
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain, TypePointer(state, storage, type), pointer,
variable, index);
return pointer;
}
uint32_t MeshLoad(EmitterState& state, uint32_t variable, spv::StorageClass storage, uint32_t type,
uint32_t index) {
const auto pointer = MeshElement(state, variable, storage, type, index);
const auto value = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, type, value, pointer);
return value;
}
uint32_t MeshOutputType(EmitterState& state, IR::StageOutputKind kind) {
return kind == IR::StageOutputKind::Layer ? TypeU32(state) : TypeF32Vector(state, 4);
}
} // namespace
void DefineMeshOutputs(EmitterState& state) {
const auto& mesh = state.input_info.vertex->mesh;
for (auto& output: state.outputs) {
if (output.kind != IR::StageOutputKind::Position &&
output.kind != IR::StageOutputKind::Parameter &&
output.kind != IR::StageOutputKind::Layer) {
EXIT("unsupported mesh output kind=%u\n", static_cast<uint32_t>(output.kind));
}
const auto type = MeshOutputType(state, output.kind);
output.variable_id = MeshArray(
state, spv::StorageClassOutput, type,
output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives : mesh.max_vertices);
// Only Layer is read by another invocation, through the primitive's provoking vertex.
const bool shared = output.kind == IR::StageOutputKind::Layer;
output.mesh_data_variable =
MeshArray(state, shared ? spv::StorageClassWorkgroup : spv::StorageClassPrivate, type,
shared ? mesh.max_vertices : state.lane_count);
state.interface_variables.push_back(output.variable_id);
state.builder.AddName(output.variable_id, output.debug_name.c_str());
if (output.kind == IR::StageOutputKind::Parameter) {
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id,
spv::DecorationLocation, output.location);
} else {
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id, spv::DecorationBuiltIn,
output.kind == IR::StageOutputKind::Layer
? spv::BuiltInLayer
: spv::BuiltInPosition);
}
if (output.kind == IR::StageOutputKind::Layer) {
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id,
spv::DecorationPerPrimitiveEXT); // PerPrimitiveEXT
}
}
state.mesh_allocation = MeshArray(state, spv::StorageClassWorkgroup, TypeU32(state), 2);
state.mesh_primitive_data =
MeshArray(state, spv::StorageClassPrivate, TypeU32(state), state.lane_count);
state.mesh_primitives =
MeshArray(state, spv::StorageClassOutput, TypeU32Vector(state, 3), mesh.max_primitives);
state.mesh_cull =
MeshArray(state, spv::StorageClassOutput, TypeBool(state), mesh.max_primitives);
state.interface_variables.push_back(state.mesh_primitives);
state.interface_variables.push_back(state.mesh_cull);
state.builder.AddAnnotation(
spv::OpDecorate, state.mesh_primitives, spv::DecorationBuiltIn,
spv::BuiltInPrimitiveTriangleIndicesEXT); // PrimitiveTriangleIndicesEXT
state.builder.AddAnnotation(spv::OpDecorate, state.mesh_cull, spv::DecorationBuiltIn,
spv::BuiltInCullPrimitiveEXT); // CullPrimitiveEXT
state.builder.AddAnnotation(spv::OpDecorate, state.mesh_cull, spv::DecorationPerPrimitiveEXT);
}
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
const auto output = std::ranges::find_if(state.outputs, [=](const OutputBinding& binding) {
return binding.kind == kind && binding.index == index;
});
if (output == state.outputs.end()) {
EXIT("mesh export has no output binding: kind=%u index=%u\n", static_cast<uint32_t>(kind),
index);
}
const bool shared = kind == IR::StageOutputKind::Layer;
return MeshElement(
state, output->mesh_data_variable,
shared ? spv::StorageClassWorkgroup : spv::StorageClassPrivate, MeshOutputType(state, kind),
shared ? EmitLocalInvocationIndex(state) : ConstantU32(state, state.lane_half));
}
uint32_t MeshPrimitivePointer(EmitterState& state) {
return MeshElement(state, state.mesh_primitive_data, spv::StorageClassPrivate, TypeU32(state),
ConstantU32(state, state.lane_half));
}
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state;
const auto first = state.builder.AllocateId();
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), first,
EmitLocalInvocationIndex(state), ConstantU32(state, 0));
EmitIfCondition(state, first, [&] {
const auto allocation = ctx.Arg(inst, 0);
for (uint32_t field = 0; field < 2; field++) {
const auto value = state.builder.AllocateId();
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), value, allocation,
ConstantU32(state, field * 12u),
ConstantU32(state, field == 0 ? 10u : 11u));
const auto pointer =
MeshElement(state, state.mesh_allocation, spv::StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, field));
state.builder.AddFunction(spv::OpStore, pointer, value);
}
});
}
void EmitMeshEntryPoint(EmitterState& state) {
state.builder.AddFunction(spv::OpFunction, TypeVoid(state), state.main_func,
spv::FunctionControlMaskNone, TypeFunction(state));
EmitLabel(state, state.builder.AllocateId());
state.builder.AddFunction(spv::OpFunctionCall, TypeVoid(state), state.builder.AllocateId(),
state.mesh_guest_func);
// All guest waves finish before the uniform Vulkan allocation and output stores.
EmitBarrier(state);
const auto vertices = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, 0));
const auto primitives = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, 1));
state.builder.AddFunction(spv::OpSetMeshOutputsEXT, vertices,
primitives); // OpSetMeshOutputsEXT
for (uint32_t half = 0; half < state.lane_count; half++) {
state.lane_half = half;
const auto index = EmitLocalInvocationIndex(state);
const auto is_vertex = state.builder.AllocateId();
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), is_vertex, index, vertices);
EmitIfCondition(state, is_vertex, [&] {
for (const auto& output: state.outputs) {
if (output.kind == IR::StageOutputKind::Layer) {
continue;
}
const auto type = MeshOutputType(state, output.kind);
const auto value =
MeshLoad(state, output.mesh_data_variable, spv::StorageClassPrivate, type,
ConstantU32(state, half));
const auto pointer =
MeshElement(state, output.variable_id, spv::StorageClassOutput, type, index);
state.builder.AddFunction(spv::OpStore, pointer, value);
}
});
const auto is_primitive = state.builder.AllocateId();
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), is_primitive, index,
primitives);
EmitIfCondition(state, is_primitive, [&] {
const auto packed = MeshLoad(state, state.mesh_primitive_data, spv::StorageClassPrivate,
TypeU32(state), ConstantU32(state, half));
uint32_t vertex[3] {};
for (uint32_t component = 0; component < 3; component++) {
vertex[component] = state.builder.AllocateId();
state.builder.AddFunction(
spv::OpBitFieldUExtract, TypeU32(state), vertex[component], packed,
ConstantU32(state, component * 10u), ConstantU32(state, 10));
}
const auto triangle = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
vertex[0], vertex[1], vertex[2]);
const auto triangle_pointer =
MeshElement(state, state.mesh_primitives, spv::StorageClassOutput,
TypeU32Vector(state, 3), index);
state.builder.AddFunction(spv::OpStore, triangle_pointer, triangle);
const auto null_bit =
EmitBinaryU32(state, spv::OpBitwiseAnd, packed, ConstantU32(state, 0x80000000u));
const auto culled = state.builder.AllocateId();
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), culled, null_bit,
ConstantU32(state, 0));
state.builder.AddFunction(spv::OpStore,
MeshElement(state, state.mesh_cull, spv::StorageClassOutput,
TypeBool(state), index),
culled);
for (const auto& output: state.outputs) {
if (output.kind != IR::StageOutputKind::Layer) {
continue;
}
const auto layer = MeshLoad(state, output.mesh_data_variable,
spv::StorageClassWorkgroup, TypeU32(state),
vertex[state.input_info.vertex->mesh.provoking_vertex]);
const auto pointer = MeshElement(state, output.variable_id, spv::StorageClassOutput,
TypeU32(state), index);
state.builder.AddFunction(spv::OpStore, pointer, layer);
}
});
}
state.lane_half = 0;
state.builder.AddFunction(spv::OpReturn);
state.builder.AddFunction(spv::OpFunctionEnd);
}
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter