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https://github.com/KytyPS5/KytyPS5.git
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119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORCACHE_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORCACHE_H_
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#include "common/abi.h"
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#include "common/assert.h"
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#include "common/common.h"
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#include "common/threads.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/shader/shaderBindings.h"
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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namespace ShaderRecompiler::IR {
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struct Program;
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}
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class CommandBuffer;
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struct ShaderStageRuntime;
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struct VulkanDescriptor {
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VkDescriptorSet descriptor_set = nullptr;
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};
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struct VulkanDescriptorSet {
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VkDescriptorSet set = nullptr;
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VkDescriptorSetLayout layout = nullptr;
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int pool_id = -1;
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};
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struct BufferView {
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VulkanBuffer* buffer = nullptr;
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VkDeviceSize offset = 0;
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VkDeviceSize range = VK_WHOLE_SIZE;
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};
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struct ShaderAddressWriteRange {
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VulkanBuffer* buffer = nullptr;
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uint64_t address = 0;
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uint64_t size = 0;
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};
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class DescriptorCache {
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public:
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enum class Stage { Unknown, Vertex, Pixel, Compute };
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struct TextureBinding {
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VulkanImage* image = nullptr;
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int view = VulkanImage::VIEW_DEFAULT;
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VkImageView image_view = nullptr;
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};
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enum class TextureVariant : int {
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Float2D = 0,
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Uint2D,
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FloatArray,
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UintArray,
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Float3D,
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Uint3D,
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};
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struct NativeDescriptors {
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std::vector<BufferView> buffers;
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std::vector<TextureBinding> images;
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std::vector<VkSampler> samplers;
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std::vector<BufferView> addresses;
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BufferView gds;
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BufferView flattened_srt;
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BufferView user_data;
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};
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DescriptorCache() { EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread()); }
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virtual ~DescriptorCache() { KYTY_NOT_IMPLEMENTED; }
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KYTY_CLASS_NO_COPY(DescriptorCache);
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VkDescriptorSetLayout GetDescriptorSetLayout(Stage stage,
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const ShaderRecompiler::IR::Program& program);
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void Recycle(VulkanDescriptorSet* set);
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VulkanDescriptorSet* GetDescriptor(Stage stage, const ShaderRecompiler::IR::Program& program,
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const NativeDescriptors& descriptors);
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private:
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struct Pool {
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VkDescriptorPool pool = nullptr;
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int next_free_pool = -1;
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bool free = true;
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};
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void Init();
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void CreatePool(GraphicContext* gctx);
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VulkanDescriptorSet* Allocate(Stage stage, const ShaderRecompiler::IR::Program& program);
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VkDescriptorSetLayout
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GetDescriptorSetLayoutInternal(GraphicContext* gctx, Stage stage,
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const ShaderRecompiler::IR::Program& program);
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Common::Mutex m_mutex;
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std::vector<Pool> m_pools;
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int m_first_free_pool = -1;
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std::unordered_map<VkDescriptorSetLayout, std::vector<VulkanDescriptorSet*>>
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m_free_sets_by_layout;
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std::map<std::vector<uint32_t>, VkDescriptorSetLayout> m_descriptor_set_layouts;
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bool m_initialized = false;
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};
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const char* storage_usage_name(ShaderStorageUsage usage);
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VkImageAspectFlags DepthStencilAspectMask(VkFormat format);
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std::vector<ShaderAddressWriteRange>
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BindDescriptors(uint64_t submit_id, CommandBuffer* buffer, VkPipelineBindPoint pipeline_bind_point,
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VkPipelineLayout layout, const ShaderStageRuntime& runtime,
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VkShaderStageFlags vk_stage, DescriptorCache::Stage stage);
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DESCRIPTORCACHE_H_
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