mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
839 lines
32 KiB
C++
839 lines
32 KiB
C++
#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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bool SdwaSelectorOffsetWidth(uint32_t sel, uint32_t& offset, uint32_t& width) {
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if (sel <= 3u) {
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offset = sel * 8u;
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width = 8u;
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return true;
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}
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if (sel == 4u || sel == 5u) {
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offset = sel == 5u ? 16u : 0u;
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width = 16u;
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return true;
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}
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if (sel == 6u) {
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offset = 0;
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width = 32u;
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return true;
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}
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return false;
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}
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uint32_t EmitSdwaExtractU32(EmitterState& state, const IR::Operand& operand, uint32_t value) {
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if (operand.sdwa_sel == 6u && !operand.sdwa_sext) {
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return value;
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}
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uint32_t offset = 0;
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uint32_t width = 0;
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if (!SdwaSelectorOffsetWidth(operand.sdwa_sel, offset, width) || width == 32u) {
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return value;
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}
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if (operand.sdwa_sext) {
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const auto signed_value = state.builder.AllocateId();
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const auto extracted = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction({OpBitcast, state.int_type, signed_value, value});
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state.builder.AddFunction({OpBitFieldSExtract, state.int_type, extracted, signed_value,
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ConstantU32(state, offset), ConstantU32(state, width)});
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state.builder.AddFunction({OpBitcast, state.uint_type, bits, extracted});
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return bits;
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}
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const auto extracted = state.builder.AllocateId();
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state.builder.AddFunction({OpBitFieldUExtract, state.uint_type, extracted, value,
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ConstantU32(state, offset), ConstantU32(state, width)});
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return extracted;
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}
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uint32_t EmitTrueBool(EmitterState& state) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, ret, ConstantU32(state, 1), ConstantU32(state, 0)});
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return ret;
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}
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DppTargetLane EmitDppQuadPermTargetLane(EmitterState& state, uint32_t subid, uint32_t control) {
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const auto quad_base = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto shift = state.builder.AllocateId();
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const auto selected0 = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, quad_base, subid, ConstantU32(state, 0xfffffffcu)});
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 3)});
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state.builder.AddFunction(
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{OpShiftLeftLogical, state.uint_type, shift, lane, ConstantU32(state, 1)});
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state.builder.AddFunction(
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{OpShiftRightLogical, state.uint_type, selected0, ConstantU32(state, control), shift});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, selected, selected0, ConstantU32(state, 3)});
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, quad_base, selected});
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return {target, EmitTrueBool(state)};
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}
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DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uint32_t amount,
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bool left) {
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const auto row = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto lane_shifted = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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const auto valid = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, row, subid, ConstantU32(state, 0xfffffff0u)});
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 15)});
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if (left) {
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state.builder.AddFunction(
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{OpIAdd, state.uint_type, lane_shifted, lane, ConstantU32(state, amount)});
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state.builder.AddFunction(
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{OpULessThan, state.bool_type, valid, lane, ConstantU32(state, 16u - amount)});
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} else {
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state.builder.AddFunction(
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{OpISub, state.uint_type, lane_shifted, lane, ConstantU32(state, amount)});
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state.builder.AddFunction(
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{OpUGreaterThanEqual, state.bool_type, valid, lane, ConstantU32(state, amount)});
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}
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, row, lane_shifted});
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return {target, valid};
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}
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DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState& state, uint32_t subid,
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uint32_t amount) {
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const auto row = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto in_high = state.builder.AllocateId();
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const auto minus = state.builder.AllocateId();
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const auto plus = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, row, subid, ConstantU32(state, 0xfffffff0u)});
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 15)});
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state.builder.AddFunction(
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{OpUGreaterThanEqual, state.bool_type, in_high, lane, ConstantU32(state, amount)});
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state.builder.AddFunction({OpISub, state.uint_type, minus, lane, ConstantU32(state, amount)});
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state.builder.AddFunction(
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{OpIAdd, state.uint_type, plus, lane, ConstantU32(state, 16u - amount)});
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state.builder.AddFunction({OpSelect, state.uint_type, selected, in_high, minus, plus});
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, row, selected});
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return {target, EmitTrueBool(state)};
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}
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DppTargetLane EmitDppMirrorTargetLane(EmitterState& state, uint32_t subid, bool half_row) {
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const auto base_mask = half_row ? 0xfffffff8u : 0xfffffff0u;
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const auto lane_mask = half_row ? 7u : 15u;
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const auto base = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto mirrored = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, base, subid, ConstantU32(state, base_mask)});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, lane_mask)});
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state.builder.AddFunction(
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{OpISub, state.uint_type, mirrored, ConstantU32(state, lane_mask), lane});
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, base, mirrored});
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return {target, EmitTrueBool(state)};
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}
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DppTargetLane EmitDppTargetLane(EmitterState& state, uint32_t control) {
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const auto subid = EmitSubgroupLocalInvocationId(state);
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if (control <= 0xffu) {
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return EmitDppQuadPermTargetLane(state, subid, control);
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}
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if (control >= 0x101u && control <= 0x10fu) {
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return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, true);
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}
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if (control >= 0x111u && control <= 0x11fu) {
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return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, false);
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}
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if (control >= 0x121u && control <= 0x12fu) {
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return EmitDppRowRotateRightTargetLane(state, subid, control & 0xfu);
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}
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if (control == 0x140u) {
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return EmitDppMirrorTargetLane(state, subid, false);
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}
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if (control == 0x141u) {
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return EmitDppMirrorTargetLane(state, subid, true);
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}
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return {subid, EmitTrueBool(state)};
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}
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uint32_t EmitDppValueU32(EmitterState& state, const IR::Operand& operand, uint32_t value) {
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if (!operand.dpp) {
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return value;
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}
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const auto target = EmitDppTargetLane(state, operand.dpp_ctrl);
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const auto shuffled = state.builder.AllocateId();
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state.builder.AddFunction({OpGroupNonUniformShuffle, state.uint_type, shuffled,
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ConstantU32(state, ScopeSubgroup), value, target.lane});
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if (operand.dpp_fetch_inactive) {
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return shuffled;
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}
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const auto source_active = EmitLaneIndexActiveBool(state, target.lane);
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const auto can_fetch = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpLogicalAnd, state.bool_type, can_fetch, target.valid, source_active});
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state.builder.AddFunction(
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{OpSelect, state.uint_type, ret, can_fetch, shuffled, ConstantU32(state, 0)});
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return ret;
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}
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uint32_t EmitValueLoad(EmitterState& state, const IR::Operand& operand) {
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uint32_t value = 0;
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switch (operand.kind) {
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case IR::OperandKind::ImmediateU32:
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case IR::OperandKind::PcRelativeU32: value = ConstantU32(state, operand.imm); break;
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case IR::OperandKind::Register: {
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const auto pointer = PointerForRegister(state, operand.reg);
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if (pointer == 0) {
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value = ConstantU32(state, 0);
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break;
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}
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value = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, state.uint_type, value, pointer});
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break;
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}
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case IR::OperandKind::Null: value = ConstantU32(state, 0); break;
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default: value = ConstantU32(state, 0); break;
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}
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value = EmitDppValueU32(state, operand, value);
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return EmitSdwaExtractU32(state, operand, value);
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}
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uint32_t EmitRegisterLoad(EmitterState& state, IR::Register reg) {
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if (IsInactiveWave32ExecHigh(state, reg)) {
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return ConstantU32(state, 0);
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}
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const auto pointer = PointerForRegister(state, reg);
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if (pointer == 0) {
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return ConstantU32(state, 0);
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}
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, state.uint_type, value, pointer});
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return value;
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}
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uint32_t WaveMaskHighLoad(EmitterState& state, IR::RegisterFile file) {
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if (state.wave_size == 32u && IsMaskRegisterFile(file)) {
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return ConstantU32(state, 0);
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}
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return EmitRegisterLoad(state, {file, 1});
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}
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uint32_t EmitLaneMaskPartU32(EmitterState& state, uint32_t part) {
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const auto subid = EmitSubgroupLocalInvocationId(state);
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const auto lane = state.builder.AllocateId();
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const auto bit = state.builder.AllocateId();
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 31)});
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state.builder.AddFunction(
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{OpShiftLeftLogical, state.uint_type, bit, ConstantU32(state, 1), lane});
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if (part == 0) {
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const auto in_low = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpULessThan, state.bool_type, in_low, subid, ConstantU32(state, 32)});
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state.builder.AddFunction(
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{OpSelect, state.uint_type, ret, in_low, bit, ConstantU32(state, 0)});
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return ret;
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}
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if (state.wave_size == 32u) {
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return ConstantU32(state, 0);
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}
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const auto in_high = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpUGreaterThanEqual, state.bool_type, in_high, subid, ConstantU32(state, 32)});
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state.builder.AddFunction(
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{OpSelect, state.uint_type, ret, in_high, bit, ConstantU32(state, 0)});
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return ret;
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}
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uint32_t EmitThreadMaskBelowPartU32(EmitterState& state, uint32_t part) {
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const auto subid = EmitSubgroupLocalInvocationId(state);
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const auto lane = state.builder.AllocateId();
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const auto bit = state.builder.AllocateId();
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const auto below = state.builder.AllocateId();
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state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 31)});
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state.builder.AddFunction(
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{OpShiftLeftLogical, state.uint_type, bit, ConstantU32(state, 1), lane});
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state.builder.AddFunction({OpISub, state.uint_type, below, bit, ConstantU32(state, 1)});
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if (part == 0) {
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const auto in_high = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpUGreaterThanEqual, state.bool_type, in_high, subid, ConstantU32(state, 32)});
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state.builder.AddFunction(
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{OpSelect, state.uint_type, ret, in_high, ConstantU32(state, 0xffffffffu), below});
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return ret;
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}
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if (state.wave_size == 32u) {
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return ConstantU32(state, 0);
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}
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const auto in_high = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpUGreaterThanEqual, state.bool_type, in_high, subid, ConstantU32(state, 32)});
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state.builder.AddFunction(
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{OpSelect, state.uint_type, ret, in_high, below, ConstantU32(state, 0)});
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return ret;
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}
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uint32_t EmitMaskActiveBool(EmitterState& state, IR::RegisterFile file) {
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const auto low = EmitRegisterLoad(state, {file, 0});
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const auto condition = state.builder.AllocateId();
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if (state.per_invocation_masks) {
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const auto combined = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseOr, state.uint_type, combined, low, WaveMaskHighLoad(state, file)});
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, condition, combined, ConstantU32(state, 0)});
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return condition;
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}
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if (state.exact_subgroup_operations) {
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const auto high = WaveMaskHighLoad(state, file);
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const auto low_hit = state.builder.AllocateId();
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const auto high_hit = state.builder.AllocateId();
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const auto active = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, low_hit, low, EmitLaneMaskPartU32(state, 0)});
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state.builder.AddFunction(
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{OpBitwiseAnd, state.uint_type, high_hit, high, EmitLaneMaskPartU32(state, 1)});
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, active, low_hit, high_hit});
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, condition, active, ConstantU32(state, 0)});
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return condition;
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}
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, condition, low, ConstantU32(state, 0)});
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return condition;
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}
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uint32_t EmitMaskZeroBool(EmitterState& state, IR::RegisterFile file, bool zero) {
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const auto active = EmitMaskActiveBool(state, file);
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if (!zero) {
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return active;
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}
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const auto cond = state.builder.AllocateId();
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state.builder.AddFunction({OpLogicalNot, state.bool_type, cond, active});
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return cond;
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}
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uint32_t EmitMaskSummaryZeroBool(EmitterState& state, IR::RegisterFile file, bool zero) {
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if (state.per_invocation_masks) {
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return EmitMaskZeroBool(state, file, zero);
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}
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if (state.exact_subgroup_operations) {
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const auto low = EmitRegisterLoad(state, {file, 0});
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const auto high = WaveMaskHighLoad(state, file);
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const auto combined = state.builder.AllocateId();
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const auto active = state.builder.AllocateId();
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state.builder.AddFunction({OpBitwiseOr, state.uint_type, combined, low, high});
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, active, combined, ConstantU32(state, 0)});
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if (!zero) {
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return active;
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}
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const auto inactive = state.builder.AllocateId();
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state.builder.AddFunction({OpLogicalNot, state.bool_type, inactive, active});
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return inactive;
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}
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const auto active = EmitMaskActiveBool(state, file);
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if (!zero) {
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return active;
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}
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const auto inactive = state.builder.AllocateId();
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state.builder.AddFunction({OpLogicalNot, state.bool_type, inactive, active});
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return inactive;
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}
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uint32_t EmitExecActiveBool(EmitterState& state) {
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return EmitMaskZeroBool(state, IR::RegisterFile::Exec, false);
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}
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uint32_t EmitConditionBool(EmitterState& state, const IR::Operand& operand) {
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if (operand.kind == IR::OperandKind::Register) {
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if (operand.reg.file == IR::RegisterFile::Exec ||
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operand.reg.file == IR::RegisterFile::Vcc) {
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return EmitMaskActiveBool(state, operand.reg.file);
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}
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}
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const auto cond_value = EmitValueLoad(state, operand);
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const auto cond = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpINotEqual, state.bool_type, cond, cond_value, ConstantU32(state, 0)});
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return cond;
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}
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uint32_t EmitSubgroupLocalInvocationId(EmitterState& state) {
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if (state.subgroup_local_invocation_id_variable == 0) {
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return ConstantU32(state, 0);
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}
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpLoad, state.uint_type, value, state.subgroup_local_invocation_id_variable});
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return value;
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}
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uint32_t InputVariableForKind(const EmitterState& state, IR::StageInputKind kind) {
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for (const auto& input: state.inputs) {
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if (input.kind == kind) {
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return input.variable_id;
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}
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}
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return 0;
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}
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uint32_t InputVariableForParameter(const EmitterState& state, uint32_t location) {
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for (const auto& input: state.inputs) {
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if (input.kind == IR::StageInputKind::Parameter && input.location == location) {
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return input.variable_id;
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}
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}
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return 0;
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}
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const InputBinding* InputBindingForParameter(const EmitterState& state, uint32_t location) {
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for (const auto& input: state.inputs) {
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if (input.kind == IR::StageInputKind::Parameter && input.location == location) {
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return &input;
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}
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}
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return nullptr;
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}
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uint32_t EmitInputComponentU32(EmitterState& state, IR::StageInputKind kind, uint32_t component) {
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const auto variable = InputVariableForKind(state, kind);
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if (variable == 0) {
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return ConstantU32(state, 0);
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}
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const auto pointer = state.builder.AllocateId();
|
|
const auto value = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpAccessChain, state.ptr_input_uint, pointer, variable, ConstantU32(state, component)});
|
|
state.builder.AddFunction({OpLoad, state.uint_type, value, pointer});
|
|
return value;
|
|
}
|
|
|
|
uint32_t EmitLocalInvocationIndex(EmitterState& state) {
|
|
const auto variable = InputVariableForKind(state, IR::StageInputKind::LocalInvocationIndex);
|
|
if (variable == 0) {
|
|
return ConstantU32(state, 0);
|
|
}
|
|
const auto value = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpLoad, state.uint_type, value, variable});
|
|
return value;
|
|
}
|
|
|
|
uint32_t VertexInputDefaultComponentU32(EmitterState& state, VertexInputScalarKind kind,
|
|
uint32_t component) {
|
|
if ((component & 3u) != 3u) {
|
|
return ConstantU32(state, 0);
|
|
}
|
|
return ConstantU32(state, kind == VertexInputScalarKind::Float ? 0x3f800000u : 1u);
|
|
}
|
|
|
|
uint32_t EmitVertexParameterComponentU32(EmitterState& state, const InputBinding& input,
|
|
uint32_t component) {
|
|
const auto count = VertexParameterComponentCount(state, input);
|
|
const auto kind = VertexParameterScalarKind(state, input.location);
|
|
if (component >= count) {
|
|
return VertexInputDefaultComponentU32(state, kind, component);
|
|
}
|
|
|
|
const auto scalar_type = VertexParameterScalarType(state, kind);
|
|
uint32_t raw = state.builder.AllocateId();
|
|
if (count == 1u) {
|
|
state.builder.AddFunction({OpLoad, scalar_type, raw, input.variable_id});
|
|
} else {
|
|
const auto pointer_type = VertexParameterScalarPointerType(state, kind);
|
|
const auto pointer = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpAccessChain, pointer_type, pointer, input.variable_id,
|
|
ConstantU32(state, component)});
|
|
state.builder.AddFunction({OpLoad, scalar_type, raw, pointer});
|
|
}
|
|
|
|
if (kind == VertexInputScalarKind::Uint) {
|
|
return raw;
|
|
}
|
|
|
|
const auto bits = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitcast, state.uint_type, bits, raw});
|
|
return bits;
|
|
}
|
|
|
|
void EmitLoadInputF32(EmitterState& state, const IR::Instruction& inst) {
|
|
const auto* input = InputBindingForParameter(state, inst.input_info.attr);
|
|
if (input == nullptr || input->variable_id == 0) {
|
|
EmitStoreU32(state, inst.dst, ConstantU32(state, 0));
|
|
return;
|
|
}
|
|
|
|
if (state.stage == ShaderType::Vertex) {
|
|
EmitStoreU32(state, inst.dst,
|
|
EmitVertexParameterComponentU32(state, *input, inst.input_info.chan & 3u));
|
|
return;
|
|
}
|
|
|
|
const auto input_value = state.builder.AllocateId();
|
|
const auto component = state.builder.AllocateId();
|
|
const auto bits = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpLoad, state.vec4_float_type, input_value, input->variable_id});
|
|
state.builder.AddFunction(
|
|
{OpCompositeExtract, state.float_type, component, input_value, inst.input_info.chan & 3u});
|
|
state.builder.AddFunction({OpBitcast, state.uint_type, bits, component});
|
|
EmitStoreU32(state, inst.dst, bits);
|
|
}
|
|
|
|
uint32_t EmitSccBool(EmitterState& state, bool non_zero) {
|
|
const auto value = EmitRegisterLoad(state, SccRegister());
|
|
const auto cond = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{non_zero ? OpINotEqual : OpIEqual, state.bool_type, cond, value, ConstantU32(state, 0)});
|
|
return cond;
|
|
}
|
|
|
|
uint32_t EmitFloatLoad(EmitterState& state, const IR::Operand& operand) {
|
|
const auto uint_value = EmitValueLoad(state, operand);
|
|
auto float_value = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitcast, state.float_type, float_value, uint_value});
|
|
if (operand.absolute) {
|
|
const auto abs_value = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpExtInst, state.float_type, abs_value, state.glsl_std450, GlslFAbs, float_value});
|
|
float_value = abs_value;
|
|
}
|
|
if (operand.negate) {
|
|
const auto neg_value = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpFNegate, state.float_type, neg_value, float_value});
|
|
float_value = neg_value;
|
|
}
|
|
return float_value;
|
|
}
|
|
|
|
uint32_t ApplyResultModifiersF32(EmitterState& state, uint32_t value, const IR::Operand& dst) {
|
|
uint32_t result = value;
|
|
if (dst.omod != 0) {
|
|
uint32_t bits = 0x3f000000u;
|
|
switch (dst.omod) {
|
|
case 1u: bits = 0x40000000u; break;
|
|
case 2u: bits = 0x40800000u; break;
|
|
default: break;
|
|
}
|
|
const auto scaled = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpFMul, state.float_type, scaled, result, ConstantF32(state, bits)});
|
|
result = scaled;
|
|
}
|
|
if (!dst.clamp) {
|
|
return result;
|
|
}
|
|
const auto ret = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpExtInst, state.float_type, ret, state.glsl_std450, GlslFClamp,
|
|
result, ConstantF32(state, 0), ConstantF32(state, 0x3f800000u)});
|
|
return ret;
|
|
}
|
|
|
|
uint32_t EmitMixF32Load(EmitterState& state, const IR::Operand& operand) {
|
|
auto value_operand = operand;
|
|
value_operand.negate_hi = false;
|
|
|
|
if (operand.op_sel_hi) {
|
|
auto raw = operand;
|
|
raw.sdwa_sel = 6;
|
|
raw.sdwa_sext = false;
|
|
raw.op_sel = false;
|
|
raw.op_sel_hi = false;
|
|
raw.negate = false;
|
|
raw.negate_hi = false;
|
|
raw.absolute = false;
|
|
raw.dpp = false;
|
|
raw.dpp_fetch_inactive = false;
|
|
raw.dpp_bound_ctrl = false;
|
|
|
|
const auto bits = EmitValueLoad(state, raw);
|
|
const auto unpacked = state.builder.AllocateId();
|
|
auto f32 = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpExtInst, state.vec2_float_type, unpacked, state.glsl_std450,
|
|
GlslUnpackHalf2x16, bits});
|
|
state.builder.AddFunction(
|
|
{OpCompositeExtract, state.float_type, f32, unpacked, operand.op_sel ? 1u : 0u});
|
|
if (operand.absolute) {
|
|
const auto abs_value = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpExtInst, state.float_type, abs_value, state.glsl_std450, GlslFAbs, f32});
|
|
f32 = abs_value;
|
|
}
|
|
if (value_operand.negate) {
|
|
const auto neg_value = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpFNegate, state.float_type, neg_value, f32});
|
|
f32 = neg_value;
|
|
}
|
|
return f32;
|
|
}
|
|
|
|
value_operand.op_sel = false;
|
|
value_operand.op_sel_hi = false;
|
|
return EmitFloatLoad(state, value_operand);
|
|
}
|
|
|
|
IR::Operand OffsetRegisterOperand(const IR::Operand& operand, uint32_t offset) {
|
|
if (offset == 0 || operand.kind != IR::OperandKind::Register) {
|
|
return operand;
|
|
}
|
|
auto ret = operand;
|
|
ret.reg.index += offset;
|
|
ret.sdwa_sel = 6;
|
|
ret.omod = 0;
|
|
ret.sdwa_sext = false;
|
|
ret.op_sel = false;
|
|
ret.op_sel_hi = false;
|
|
ret.negate = false;
|
|
ret.negate_hi = false;
|
|
ret.absolute = false;
|
|
ret.clamp = false;
|
|
ret.dpp_ctrl = 0;
|
|
ret.dpp_row_mask = 0xf;
|
|
ret.dpp_bank_mask = 0xf;
|
|
ret.dpp_fetch_inactive = false;
|
|
ret.dpp_bound_ctrl = false;
|
|
ret.dpp = false;
|
|
return ret;
|
|
}
|
|
|
|
uint32_t EmitLaneMaskOperandActiveBool(EmitterState& state, const IR::Operand& operand) {
|
|
const auto low = EmitValueLoad(state, operand);
|
|
const auto active = state.builder.AllocateId();
|
|
if (state.per_invocation_masks || state.exact_subgroup_operations) {
|
|
uint32_t high = ConstantU32(state, 0);
|
|
if (operand.kind == IR::OperandKind::Register &&
|
|
(operand.reg.file == IR::RegisterFile::Scalar ||
|
|
operand.reg.file == IR::RegisterFile::Vcc ||
|
|
operand.reg.file == IR::RegisterFile::Exec)) {
|
|
high = IsMaskRegisterFile(operand.reg.file)
|
|
? WaveMaskHighLoad(state, operand.reg.file)
|
|
: EmitValueLoad(state, OffsetRegisterOperand(operand, 1));
|
|
}
|
|
if (state.per_invocation_masks) {
|
|
const auto combined = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitwiseOr, state.uint_type, combined, low, high});
|
|
state.builder.AddFunction(
|
|
{OpINotEqual, state.bool_type, active, combined, ConstantU32(state, 0)});
|
|
return active;
|
|
}
|
|
const auto low_hit = state.builder.AllocateId();
|
|
const auto high_hit = state.builder.AllocateId();
|
|
const auto hit = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpBitwiseAnd, state.uint_type, low_hit, low, EmitLaneMaskPartU32(state, 0)});
|
|
state.builder.AddFunction(
|
|
{OpBitwiseAnd, state.uint_type, high_hit, high, EmitLaneMaskPartU32(state, 1)});
|
|
state.builder.AddFunction({OpBitwiseOr, state.uint_type, hit, low_hit, high_hit});
|
|
state.builder.AddFunction(
|
|
{OpINotEqual, state.bool_type, active, hit, ConstantU32(state, 0)});
|
|
return active;
|
|
}
|
|
state.builder.AddFunction({OpINotEqual, state.bool_type, active, low, ConstantU32(state, 0)});
|
|
return active;
|
|
}
|
|
|
|
uint32_t EmitLaneIndexActiveBool(EmitterState& state, uint32_t lane) {
|
|
if (state.per_invocation_masks) {
|
|
const auto ballot = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpGroupNonUniformBallot, state.vec4_uint_type, ballot,
|
|
ConstantU32(state, ScopeSubgroup), EmitExecActiveBool(state)});
|
|
return EmitBallotLaneActiveBool(state, ballot, lane);
|
|
}
|
|
const auto lane_low = state.builder.AllocateId();
|
|
const auto bit = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpBitwiseAnd, state.uint_type, lane_low, lane, ConstantU32(state, 31)});
|
|
state.builder.AddFunction(
|
|
{OpShiftLeftLogical, state.uint_type, bit, ConstantU32(state, 1), lane_low});
|
|
|
|
uint32_t mask = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 0});
|
|
if (state.wave_size == 64u) {
|
|
const auto high = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 1});
|
|
const auto in_high = state.builder.AllocateId();
|
|
const auto selected = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpUGreaterThanEqual, state.bool_type, in_high, lane, ConstantU32(state, 32)});
|
|
state.builder.AddFunction({OpSelect, state.uint_type, selected, in_high, high, mask});
|
|
mask = selected;
|
|
}
|
|
|
|
const auto hit = state.builder.AllocateId();
|
|
const auto ret = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitwiseAnd, state.uint_type, hit, mask, bit});
|
|
state.builder.AddFunction({OpINotEqual, state.bool_type, ret, hit, ConstantU32(state, 0)});
|
|
return ret;
|
|
}
|
|
|
|
uint32_t EmitSubgroupLaneActiveBool(EmitterState& state, uint32_t lane) {
|
|
const auto active_ballot = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpGroupNonUniformBallot, state.vec4_uint_type, active_ballot,
|
|
ConstantU32(state, ScopeSubgroup), EmitTrueBool(state)});
|
|
return EmitBallotLaneActiveBool(state, active_ballot, lane);
|
|
}
|
|
uint32_t EmitBallotLaneActiveBool(EmitterState& state, uint32_t active_ballot, uint32_t lane) {
|
|
const auto low = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpCompositeExtract, state.uint_type, low, active_ballot, 0});
|
|
uint32_t mask = low;
|
|
if (state.wave_size == 64u) {
|
|
const auto high = state.builder.AllocateId();
|
|
const auto in_high = state.builder.AllocateId();
|
|
const auto selected = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpCompositeExtract, state.uint_type, high, active_ballot, 1});
|
|
state.builder.AddFunction(
|
|
{OpUGreaterThanEqual, state.bool_type, in_high, lane, ConstantU32(state, 32)});
|
|
state.builder.AddFunction({OpSelect, state.uint_type, selected, in_high, high, low});
|
|
mask = selected;
|
|
}
|
|
|
|
const auto lane_low = state.builder.AllocateId();
|
|
const auto bit = state.builder.AllocateId();
|
|
state.builder.AddFunction(
|
|
{OpBitwiseAnd, state.uint_type, lane_low, lane, ConstantU32(state, 31)});
|
|
state.builder.AddFunction(
|
|
{OpShiftLeftLogical, state.uint_type, bit, ConstantU32(state, 1), lane_low});
|
|
|
|
const auto hit = state.builder.AllocateId();
|
|
const auto active = state.builder.AllocateId();
|
|
const auto in_range = state.builder.AllocateId();
|
|
const auto ret = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitwiseAnd, state.uint_type, hit, mask, bit});
|
|
state.builder.AddFunction({OpINotEqual, state.bool_type, active, hit, ConstantU32(state, 0)});
|
|
state.builder.AddFunction(
|
|
{OpULessThan, state.bool_type, in_range, lane, ConstantU32(state, state.wave_size)});
|
|
state.builder.AddFunction({OpLogicalAnd, state.bool_type, ret, active, in_range});
|
|
return ret;
|
|
}
|
|
|
|
uint32_t EmitSequentialValueLoad(EmitterState& state, const IR::Operand& operand, uint32_t offset) {
|
|
if (offset == 0 || operand.kind == IR::OperandKind::Register) {
|
|
return EmitValueLoad(state, OffsetRegisterOperand(operand, offset));
|
|
}
|
|
if (operand.kind == IR::OperandKind::ImmediateU32 && offset == 1) {
|
|
return ConstantU32(state, operand.sext_64 ? 0xffffffffu : 0u);
|
|
}
|
|
return ConstantU32(state, 0);
|
|
}
|
|
|
|
uint32_t EmitSequentialFloatLoad(EmitterState& state, const IR::Operand& operand, uint32_t offset) {
|
|
const auto value = EmitSequentialValueLoad(state, operand, offset);
|
|
const auto f32 = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitcast, state.float_type, f32, value});
|
|
return f32;
|
|
}
|
|
|
|
bool ImageAddressUsesA16(const IR::Instruction& inst) {
|
|
return (inst.memory.image_sample_flags & Decoder::ImageSampleFlagA16) != 0u;
|
|
}
|
|
|
|
bool ImageAddressComponentUsesA16(const IR::Instruction& inst, uint32_t component) {
|
|
if (!ImageAddressUsesA16(inst)) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t cursor = 0;
|
|
if ((inst.memory.image_sample_flags & Decoder::ImageSampleFlagOffset) != 0u) {
|
|
if (component == cursor) {
|
|
return false;
|
|
}
|
|
cursor++;
|
|
}
|
|
if ((inst.memory.image_sample_flags & Decoder::ImageSampleFlagBias) != 0u) {
|
|
if (component == cursor) {
|
|
return true;
|
|
}
|
|
cursor++;
|
|
}
|
|
if ((inst.memory.image_sample_flags & Decoder::ImageSampleFlagCompare) != 0u &&
|
|
component == cursor) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32_t ImageAddressHalfComponent(const IR::Instruction& inst, uint32_t component) {
|
|
if (!ImageAddressUsesA16(inst)) {
|
|
return component * 2u;
|
|
}
|
|
|
|
uint32_t half_component = 0;
|
|
for (uint32_t i = 0; i < component; i++) {
|
|
const auto half_width = ImageAddressComponentUsesA16(inst, i) ? 1u : 2u;
|
|
if (half_width == 2u && (half_component & 1u) != 0u) {
|
|
half_component++;
|
|
}
|
|
half_component += half_width;
|
|
}
|
|
if (!ImageAddressComponentUsesA16(inst, component) && (half_component & 1u) != 0u) {
|
|
half_component++;
|
|
}
|
|
return half_component;
|
|
}
|
|
|
|
uint32_t ImageAddressPackedComponent(const IR::Instruction& inst, uint32_t component) {
|
|
return ImageAddressHalfComponent(inst, component) / 2u;
|
|
}
|
|
|
|
IR::Operand ImageAddressOperand(const IR::Instruction& inst, const IR::Operand& base,
|
|
uint32_t component) {
|
|
const auto packed_component = ImageAddressPackedComponent(inst, component);
|
|
if (packed_component > 0 && inst.memory.image_nsa_dwords != 0) {
|
|
const auto nsa_index = packed_component - 1u;
|
|
const auto nsa_count = std::min<uint32_t>(inst.memory.image_nsa_dwords * 4u,
|
|
Decoder::MaxImageNsaAddressComponents);
|
|
if (nsa_index < nsa_count) {
|
|
return MakeRegisterOperand(IR::RegisterFile::Vector,
|
|
inst.memory.image_nsa_addr[nsa_index]);
|
|
}
|
|
}
|
|
return OffsetRegisterOperand(base, packed_component);
|
|
}
|
|
|
|
uint32_t EmitImageAddressValueLoad(EmitterState& state, const IR::Instruction& inst,
|
|
const IR::Operand& base, uint32_t component) {
|
|
const auto operand = ImageAddressOperand(inst, base, component);
|
|
const auto packed_component = ImageAddressPackedComponent(inst, component);
|
|
if (packed_component == 0 || operand.kind == IR::OperandKind::Register) {
|
|
auto value = EmitValueLoad(state, operand);
|
|
if (ImageAddressComponentUsesA16(inst, component)) {
|
|
if ((ImageAddressHalfComponent(inst, component) & 1u) != 0u) {
|
|
value = EmitShiftRightConstant(state, value, 16u);
|
|
}
|
|
value = EmitAndConstant(state, value, 0xffffu);
|
|
}
|
|
return value;
|
|
}
|
|
return ConstantU32(state, 0);
|
|
}
|
|
|
|
uint32_t EmitImageAddressFloatLoad(EmitterState& state, const IR::Instruction& inst,
|
|
const IR::Operand& base, uint32_t component) {
|
|
const auto value = EmitImageAddressValueLoad(state, inst, base, component);
|
|
if (ImageAddressComponentUsesA16(inst, component)) {
|
|
return EmitF16BitsToF32(state, value);
|
|
}
|
|
const auto f32 = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitcast, state.float_type, f32, value});
|
|
return f32;
|
|
}
|
|
|
|
uint32_t EmitZeroF32(EmitterState& state) {
|
|
const auto f32 = state.builder.AllocateId();
|
|
state.builder.AddFunction({OpBitcast, state.float_type, f32, ConstantU32(state, 0)});
|
|
return f32;
|
|
}
|
|
|
|
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
|