mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
c86c8b4d93
Co-authored-by: chenxiao07 <chenxiao07@gmail.com>
410 lines
13 KiB
C++
410 lines
13 KiB
C++
#include "libs/dualSenseHaptics.h"
|
|
|
|
#include "common/logging/log.h"
|
|
#include "common/threads.h"
|
|
#include "libs/dualSenseBluetooth.h"
|
|
|
|
#include <SDL3/SDL.h>
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <cmath>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
namespace Libs::Controller::DualSenseHaptics {
|
|
|
|
struct Stream {
|
|
uint32_t freq = 0;
|
|
bool speaker = false;
|
|
int controller = -1;
|
|
SDL_AudioStream* sdl = nullptr;
|
|
DualSenseBluetooth::Stream* bluetooth = nullptr;
|
|
SDL_AudioDeviceID device = 0;
|
|
uint64_t next_check = 0;
|
|
std::vector<float> buffer;
|
|
};
|
|
|
|
namespace {
|
|
|
|
constexpr int FRAME_BYTES = 4 * sizeof(float);
|
|
constexpr uint32_t MAX_QUEUE_MS = 80;
|
|
Common::Mutex g_mutex;
|
|
int g_controller = -1;
|
|
int g_haptics_streams = 0;
|
|
uint8_t g_large_motor = 0, g_small_motor = 0;
|
|
uint64_t g_rumble_until = 0, g_haptics_until = 0;
|
|
int g_speaker_controller = -1;
|
|
std::map<int, int> g_speaker_streams;
|
|
|
|
void ApplyRumble(bool force = false) { // Caller holds g_mutex; no calls into Audio or Controller.
|
|
SDL_LockJoysticks();
|
|
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(g_controller));
|
|
pad != nullptr) {
|
|
const auto now = SDL_GetTicks();
|
|
const bool muted = g_haptics_until > now || g_rumble_until <= now;
|
|
if (force && !muted) {
|
|
// SDL caches motor strengths. Force a report after raw speaker routing changed the
|
|
// controller's motor mode without changing that cache.
|
|
(void)SDL_RumbleGamepad(pad, 0, 0, 0);
|
|
}
|
|
(void)SDL_RumbleGamepad(
|
|
pad, muted ? 0 : g_large_motor * 0x101U, muted ? 0 : g_small_motor * 0x101U,
|
|
g_rumble_until > now ? static_cast<uint32_t>(g_rumble_until - now) : 0);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
}
|
|
|
|
void SelectController(int controller) {
|
|
if (g_controller != controller) {
|
|
g_haptics_until = g_rumble_until = 0;
|
|
ApplyRumble();
|
|
g_controller = controller;
|
|
g_large_motor = g_small_motor = 0;
|
|
}
|
|
}
|
|
|
|
bool RouteSpeaker(int controller, bool speaker) { // Caller holds g_mutex.
|
|
// Route the right channel to the speaker and mute the headphones with the values Linux uses
|
|
// without headphones (output report 0x02). Plugged-in headphones are not checked.
|
|
std::array<uint8_t, 38> report {};
|
|
report[0] = 0x80; // Audio control valid
|
|
if (speaker) {
|
|
report[0] |= 0x20; // Speaker volume valid
|
|
report[1] = 0x80; // Audio control 2 valid
|
|
report[5] = 0x64; // Speaker volume
|
|
report[7] = 0x30; // Output path: right channel to the speaker, headphones muted
|
|
report[37] = 0x02; // Speaker preamp +6 dB
|
|
}
|
|
bool routed = false;
|
|
SDL_LockJoysticks();
|
|
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(controller)); pad != nullptr) {
|
|
routed = SDL_SendGamepadEffect(pad, report.data(), static_cast<int>(report.size()));
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
if (routed && controller == g_controller) {
|
|
ApplyRumble(true);
|
|
}
|
|
return routed;
|
|
}
|
|
|
|
bool SelectSpeaker(int controller) { // Caller holds g_mutex; -1 restores headphone routing.
|
|
if (g_speaker_controller == controller) {
|
|
return true;
|
|
}
|
|
if (g_speaker_controller != -1) {
|
|
RouteSpeaker(g_speaker_controller, false);
|
|
}
|
|
g_speaker_controller = -1;
|
|
if (controller != -1 && !RouteSpeaker(controller, true)) {
|
|
return false;
|
|
}
|
|
g_speaker_controller = controller;
|
|
return true;
|
|
}
|
|
|
|
void SDLCALL UpdateRumble(void*, SDL_AudioStream*, int, int) {
|
|
Common::LockGuard lock(g_mutex);
|
|
if (g_haptics_until != 0 && SDL_GetTicks() >= g_haptics_until) {
|
|
g_haptics_until = 0;
|
|
ApplyRumble();
|
|
}
|
|
}
|
|
|
|
void UpdateBluetoothRumble() {
|
|
UpdateRumble(nullptr, nullptr, 0, 0);
|
|
}
|
|
|
|
void CloseDevice(Stream* stream) {
|
|
const bool had_device = stream->sdl != nullptr || stream->bluetooth != nullptr;
|
|
if (stream->bluetooth != nullptr) {
|
|
DualSenseBluetooth::Close(stream->bluetooth);
|
|
stream->bluetooth = nullptr;
|
|
}
|
|
if (stream->sdl != nullptr) {
|
|
// Destroy outside g_mutex: SDL waits for any running get callback.
|
|
SDL_DestroyAudioStream(stream->sdl);
|
|
stream->sdl = nullptr;
|
|
}
|
|
if (had_device) {
|
|
Common::LockGuard lock(g_mutex);
|
|
if (!stream->speaker && --g_haptics_streams == 0 && g_haptics_until != 0) {
|
|
g_haptics_until = 0;
|
|
ApplyRumble();
|
|
}
|
|
// Route back to the headphones once no speaker port plays on the controller.
|
|
if (stream->speaker && --g_speaker_streams.at(stream->controller) == 0) {
|
|
g_speaker_streams.erase(stream->controller);
|
|
if (g_speaker_controller == stream->controller) {
|
|
SelectSpeaker(-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool IsWireless(int controller) {
|
|
SDL_LockJoysticks();
|
|
auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(controller));
|
|
const bool wireless =
|
|
pad != nullptr && SDL_GetGamepadConnectionState(pad) == SDL_JOYSTICK_CONNECTION_WIRELESS;
|
|
SDL_UnlockJoysticks();
|
|
return wireless;
|
|
}
|
|
|
|
bool CanUseDevice(int controller) {
|
|
// SDL exposes no portable association between a gamepad and its USB audio endpoint.
|
|
// Require one wired DualSense; guessing with multiple pads could play on the wrong one.
|
|
SDL_LockJoysticks();
|
|
int count = 0;
|
|
auto* pads = SDL_GetGamepads(&count);
|
|
int wired_dualsense_count = 0;
|
|
bool found = false;
|
|
for (int i = 0; i < count; i++) {
|
|
auto* candidate = SDL_GetGamepadFromID(pads[i]);
|
|
if (candidate != nullptr && SDL_GetGamepadTypeForID(pads[i]) == SDL_GAMEPAD_TYPE_PS5 &&
|
|
SDL_GetGamepadConnectionState(candidate) == SDL_JOYSTICK_CONNECTION_WIRED) {
|
|
wired_dualsense_count++;
|
|
found |= pads[i] == static_cast<SDL_JoystickID>(controller);
|
|
}
|
|
}
|
|
SDL_free(pads);
|
|
SDL_UnlockJoysticks();
|
|
return found && wired_dualsense_count == 1;
|
|
}
|
|
|
|
SDL_AudioDeviceID FindDevice() {
|
|
int count = 0;
|
|
auto* devices = SDL_GetAudioPlaybackDevices(&count);
|
|
SDL_AudioDeviceID device = 0;
|
|
for (int i = 0; i < count; i++) {
|
|
const char* name = SDL_GetAudioDeviceName(devices[i]);
|
|
SDL_AudioSpec spec {};
|
|
const bool is_dualsense_name =
|
|
name != nullptr &&
|
|
(SDL_strcasestr(name, "DualSense") != nullptr ||
|
|
SDL_strcasestr(name, "Wireless Controller") != nullptr);
|
|
if (is_dualsense_name &&
|
|
SDL_GetAudioDeviceFormat(devices[i], &spec, nullptr) && spec.channels == 4) {
|
|
if (device != 0) {
|
|
device = 0; // Multiple matching endpoints cannot be associated reliably either.
|
|
break;
|
|
}
|
|
device = devices[i];
|
|
}
|
|
}
|
|
SDL_free(devices);
|
|
return device;
|
|
}
|
|
|
|
void RefreshDevice(Stream* stream, int controller, bool wireless) {
|
|
if (stream->controller != controller || (wireless && stream->sdl != nullptr) ||
|
|
(!wireless && stream->bluetooth != nullptr)) {
|
|
CloseDevice(stream);
|
|
stream->controller = controller;
|
|
stream->next_check = 0;
|
|
}
|
|
const auto now = SDL_GetTicks();
|
|
if (stream->bluetooth != nullptr || now < stream->next_check) {
|
|
return;
|
|
}
|
|
stream->next_check = now + 2000;
|
|
const auto device = wireless ? 0 : FindDevice();
|
|
if (stream->device == device && stream->sdl != nullptr) {
|
|
return;
|
|
}
|
|
CloseDevice(stream);
|
|
stream->device = device;
|
|
if (!wireless && device == 0) {
|
|
return;
|
|
}
|
|
SDL_AudioStream* sdl = nullptr;
|
|
DualSenseBluetooth::Stream* bluetooth = nullptr;
|
|
bool ready;
|
|
if (wireless) {
|
|
bluetooth = DualSenseBluetooth::Open(stream->freq, stream->speaker, controller,
|
|
UpdateBluetoothRumble);
|
|
ready = bluetooth != nullptr;
|
|
} else {
|
|
const SDL_AudioSpec desired {SDL_AUDIO_F32, 4, static_cast<int>(stream->freq)};
|
|
SDL_AudioSpec actual {};
|
|
sdl = SDL_OpenAudioDeviceStream(device, &desired, UpdateRumble, nullptr);
|
|
ready = sdl != nullptr &&
|
|
SDL_GetAudioDeviceFormat(SDL_GetAudioStreamDevice(sdl), &actual, nullptr) &&
|
|
actual.channels == 4 && SDL_ResumeAudioStreamDevice(sdl);
|
|
}
|
|
if (ready) {
|
|
Common::LockGuard lock(g_mutex);
|
|
if (stream->speaker) {
|
|
ready = SelectSpeaker(controller);
|
|
if (ready) {
|
|
g_speaker_streams[controller]++;
|
|
}
|
|
} else {
|
|
g_haptics_streams++;
|
|
}
|
|
}
|
|
if (ready) {
|
|
stream->sdl = sdl;
|
|
stream->bluetooth = bluetooth;
|
|
if (!wireless) {
|
|
LOGF("DualSenseHaptics: playing on '%s'\n", SDL_GetAudioDeviceName(device));
|
|
}
|
|
} else {
|
|
DualSenseBluetooth::Close(bluetooth);
|
|
SDL_DestroyAudioStream(sdl);
|
|
if (!wireless) {
|
|
LOGF("DualSenseHaptics: cannot open quad output: %s\n", SDL_GetError());
|
|
}
|
|
}
|
|
}
|
|
|
|
uint64_t QueueUsbAudio(Stream* stream, uint32_t frames) {
|
|
auto queued = std::max(0, SDL_GetAudioStreamQueued(stream->sdl));
|
|
const int bytes = static_cast<int>(frames * FRAME_BYTES);
|
|
const int max_bytes =
|
|
static_cast<int>(static_cast<uint64_t>(stream->freq) * FRAME_BYTES * MAX_QUEUE_MS / 1000);
|
|
if (queued + bytes > max_bytes) {
|
|
// Keep the newest sound after a brief device stall. Clearing the entire
|
|
// stream produces a gap that is much longer than one audio block.
|
|
SDL_AudioSpec target {};
|
|
std::array<uint8_t, 16384> discarded {};
|
|
if (SDL_GetAudioStreamFormat(stream->sdl, nullptr, &target)) {
|
|
const int frame_bytes = SDL_AUDIO_FRAMESIZE(target);
|
|
if (frame_bytes > 0) {
|
|
const int chunk_frames =
|
|
std::min<int>(static_cast<int>(discarded.size()) / frame_bytes,
|
|
static_cast<int>((static_cast<uint64_t>(frames) * target.freq +
|
|
stream->freq - 1) /
|
|
stream->freq));
|
|
while (queued + bytes > max_bytes && chunk_frames > 0 &&
|
|
SDL_GetAudioStreamData(stream->sdl, discarded.data(),
|
|
chunk_frames * frame_bytes) > 0) {
|
|
queued = std::max(0, SDL_GetAudioStreamQueued(stream->sdl));
|
|
}
|
|
}
|
|
}
|
|
if (queued + bytes > max_bytes) {
|
|
SDL_ClearAudioStream(stream->sdl);
|
|
queued = 0;
|
|
}
|
|
}
|
|
if (!SDL_PutAudioStreamData(stream->sdl, stream->buffer.data(), bytes)) {
|
|
return 0;
|
|
}
|
|
return static_cast<uint64_t>(queued + bytes) * 1000000 / (stream->freq * FRAME_BYTES);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
Stream* Open(uint32_t freq, bool speaker) {
|
|
if (freq == 0 || !SDL_InitSubSystem(SDL_INIT_AUDIO)) {
|
|
return nullptr;
|
|
}
|
|
return new Stream {.freq = freq, .speaker = speaker};
|
|
}
|
|
|
|
void Close(Stream* stream) {
|
|
if (stream != nullptr) {
|
|
CloseDevice(stream);
|
|
delete stream;
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
}
|
|
}
|
|
|
|
bool UsesBluetooth(const Stream* stream) {
|
|
return stream != nullptr && stream->bluetooth != nullptr;
|
|
}
|
|
|
|
uint64_t Queue(Stream* stream, int controller, const void* data, uint32_t frames, uint32_t channels,
|
|
bool is_float, const int* volume, float gain, const float* gains) {
|
|
if (stream == nullptr || data == nullptr || frames == 0 || channels == 0 || volume == nullptr) {
|
|
return 0;
|
|
}
|
|
const auto max_frames =
|
|
static_cast<uint32_t>(static_cast<uint64_t>(stream->freq) * MAX_QUEUE_MS / 1000);
|
|
const auto first_frame = frames > max_frames ? frames - max_frames : 0;
|
|
frames -= first_frame;
|
|
if (frames == 0) {
|
|
return 0;
|
|
}
|
|
const bool wireless = IsWireless(controller);
|
|
if (!wireless && !CanUseDevice(controller)) {
|
|
CloseDevice(stream);
|
|
stream->next_check = 0; // Look for the device as soon as a DualSense is active again.
|
|
return 0;
|
|
}
|
|
RefreshDevice(stream, controller, wireless);
|
|
if (stream->sdl == nullptr && stream->bluetooth == nullptr) {
|
|
return 0;
|
|
}
|
|
if (stream->speaker) {
|
|
bool routed;
|
|
{
|
|
Common::LockGuard lock(g_mutex);
|
|
routed = SelectSpeaker(controller);
|
|
}
|
|
if (!routed) {
|
|
CloseDevice(stream);
|
|
return 0;
|
|
}
|
|
}
|
|
const uint32_t output_channels = wireless ? 2 : 4;
|
|
const uint32_t channel_offset = wireless || stream->speaker ? 0 : 2;
|
|
stream->buffer.assign(static_cast<size_t>(frames) * output_channels, 0.0f);
|
|
bool audible = false;
|
|
for (uint32_t frame = 0; frame < frames; frame++) {
|
|
for (uint32_t ch = 0; ch < 2; ch++) {
|
|
const auto src_ch = channels == 1 ? 0 : ch;
|
|
const auto index = (static_cast<size_t>(first_frame) + frame) * channels + src_ch;
|
|
float value = is_float ? static_cast<const float*>(data)[index]
|
|
: static_cast<const int16_t*>(data)[index] / 32768.0f;
|
|
value *= volume[src_ch] / 32768.0f * gain * (gains != nullptr ? gains[src_ch] : 1.0f);
|
|
// USB places the speaker in front and the actuators in back; Bluetooth takes stereo.
|
|
stream->buffer[static_cast<size_t>(frame) * output_channels + ch + channel_offset] =
|
|
value;
|
|
audible |= std::isfinite(value) && std::fabs(value) > 1.0f / 1024;
|
|
}
|
|
}
|
|
const auto queued_us =
|
|
wireless ? DualSenseBluetooth::Queue(stream->bluetooth, stream->buffer.data(), frames)
|
|
: QueueUsbAudio(stream, frames);
|
|
if (queued_us == 0) {
|
|
CloseDevice(stream);
|
|
stream->next_check = SDL_GetTicks() + 2000;
|
|
return 0;
|
|
}
|
|
if (audible && !stream->speaker) {
|
|
Common::LockGuard lock(g_mutex);
|
|
SelectController(controller);
|
|
const auto now = SDL_GetTicks();
|
|
const bool starting = g_haptics_until <= now;
|
|
g_haptics_until =
|
|
std::max(g_haptics_until, now + std::max<uint64_t>(queued_us / 1000, 250));
|
|
if (starting) {
|
|
ApplyRumble();
|
|
}
|
|
}
|
|
return queued_us;
|
|
}
|
|
|
|
bool SetVibration(int controller, uint8_t large_motor, uint8_t small_motor, uint32_t duration_ms) {
|
|
if (SDL_GetGamepadTypeForID(static_cast<SDL_JoystickID>(controller)) != SDL_GAMEPAD_TYPE_PS5) {
|
|
return false;
|
|
}
|
|
Common::LockGuard lock(g_mutex);
|
|
SelectController(controller);
|
|
g_large_motor = large_motor;
|
|
g_small_motor = small_motor;
|
|
g_rumble_until = SDL_GetTicks() + duration_ms;
|
|
ApplyRumble();
|
|
return true;
|
|
}
|
|
|
|
void Shutdown() {
|
|
DualSenseBluetooth::Shutdown();
|
|
Common::LockGuard lock(g_mutex);
|
|
SelectController(-1);
|
|
SelectSpeaker(-1);
|
|
}
|
|
|
|
} // namespace Libs::Controller::DualSenseHaptics
|