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KytyPS5/src/graphics/host_gpu/renderer/image/tiler.cpp
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#include "graphics/host_gpu/renderer/image/tiler.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "gpu_tiler_shaders/gpu_tiler_demote_d16_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_depth_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_promote_d16_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_prt_3d_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_prt_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_render_target_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard256_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard4_3d_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard4_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard64_3d_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard64_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_color_transform_spv.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/renderer/image/image.h"
#include <algorithm>
#include <array>
#include <bit>
#include <cstring>
#include <limits>
namespace Libs::Graphics {
TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
StreamBuffer& stream_buffer)
: m_graphics(graphics), m_scheduler(scheduler), m_stream_buffer(stream_buffer) {
static_assert(FamilyCount == 9);
static_assert(sizeof(Mip) == 48);
static_assert(offsetof(TilingParams, mips) == 16);
static_assert(sizeof(TilingParams) == 784);
static_assert(sizeof(TilingParams) <= UINT16_MAX && PipelineCount <= UINT16_MAX);
static_assert(sizeof(Tiling) == 16);
static_assert(sizeof(Conversion) == 32);
std::array<vk::DescriptorSetLayoutBinding, 3> bindings {};
for (uint32_t index = 0; index < 2; index++) {
bindings[index] = {index, vk::DescriptorType::eStorageBuffer, 1,
vk::ShaderStageFlagBits::eCompute, nullptr};
}
bindings[2] = {2, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eCompute,
nullptr};
vk::DescriptorSetLayoutCreateInfo descriptor_info {};
descriptor_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
descriptor_info.bindingCount = static_cast<uint32_t>(bindings.size());
descriptor_info.pBindings = bindings.data();
RequireVulkanSuccess(m_graphics.device.createDescriptorSetLayout(&descriptor_info, nullptr,
&m_descriptor_layout),
"create TileManager descriptor layout");
const vk::PushConstantRange push_range {vk::ShaderStageFlagBits::eCompute, 0,
sizeof(Conversion)};
vk::PipelineLayoutCreateInfo layout_info {};
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &m_descriptor_layout;
layout_info.pushConstantRangeCount = 1;
layout_info.pPushConstantRanges = &push_range;
RequireVulkanSuccess(
m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
"create TileManager pipeline layout");
}
TileManager::~TileManager() {
for (auto pipeline: m_pipelines) {
if (pipeline != nullptr) {
m_graphics.device.destroyPipeline(pipeline, nullptr);
}
}
if (m_d16_to_d24 != nullptr) {
m_graphics.device.destroyPipeline(m_d16_to_d24, nullptr);
}
if (m_d16_to_d32 != nullptr) {
m_graphics.device.destroyPipeline(m_d16_to_d32, nullptr);
}
if (m_d24_to_d16 != nullptr) {
m_graphics.device.destroyPipeline(m_d24_to_d16, nullptr);
}
if (m_d32_to_d16 != nullptr) {
m_graphics.device.destroyPipeline(m_d32_to_d16, nullptr);
}
if (m_color_transform != nullptr) {
m_graphics.device.destroyPipeline(m_color_transform, nullptr);
}
if (m_pipeline_layout != nullptr) {
m_graphics.device.destroyPipelineLayout(m_pipeline_layout, nullptr);
}
if (m_descriptor_layout != nullptr) {
m_graphics.device.destroyDescriptorSetLayout(m_descriptor_layout, nullptr);
}
}
TileManager::Tiling TileManager::Prepare(bool tile, uint64_t tiled_capacity,
uint64_t linear_capacity, const ImageInfo& info,
uint32_t levels, uint64_t source_base,
uint64_t target_base) {
levels = levels != 0 ? levels : info.resources.levels;
EXIT_IF(levels == 0 || levels > MaxMipLevels || levels > info.resources.levels ||
tiled_capacity == 0 || linear_capacity == 0);
EXIT_NOT_IMPLEMENTED(tiled_capacity > UINT32_MAX || linear_capacity > UINT32_MAX);
const auto& block = info.tiling.block;
const auto transform = info.GetColorTransform();
EXIT_NOT_IMPLEMENTED(
!info.IsTiled() || info.samples != 1 || Prospero::IsFmaskTextureFormat(info.guest_format) ||
block.family >= TileBlockFamily::Count || !std::has_single_bit(block.bytes_per_element) ||
block.bytes_per_element > 16 || block.block_width == 0 || block.block_height == 0 ||
block.block_depth == 0 || block.block_size == 0 || info.tiling.texel_width == 0 ||
info.tiling.texel_height == 0 || info.tiled_slice_stride == 0);
EXIT_IF((transform == ColorTransform::SwapBgra16 && block.bytes_per_element != 8u) ||
(transform == ColorTransform::Reverse10_11_11 && block.bytes_per_element != 4u));
const auto checked_multiply = [](uint64_t left, uint64_t right, uint64_t& result) {
return (left == 0 || right <= UINT64_MAX / left) && (result = left * right, true);
};
const auto checked_add = [](uint64_t left, uint64_t right, uint64_t& result) {
return right <= UINT64_MAX - left && (result = left + right, true);
};
const auto valid_range = [](uint64_t offset, uint64_t size, uint64_t capacity) {
return size != 0 && offset <= capacity && size <= capacity - offset;
};
// ImageInfo owns the layout. Upload only the header and active mip records.
TilingParams params;
params.color_transform = static_cast<uint32_t>(transform);
for (uint32_t level = 0; level < levels; ++level) {
const auto& mip = info.mip_layout[level];
const auto extent = info.MipExtent(level);
const auto width = static_cast<uint32_t>(
(uint64_t {extent.width} + info.tiling.texel_width - 1u) / info.tiling.texel_width);
const auto height = static_cast<uint32_t>(
(uint64_t {extent.height} + info.tiling.texel_height - 1u) / info.tiling.texel_height);
const auto depth = extent.depth;
const bool tail = level >= info.first_tail_level;
EXIT_NOT_IMPLEMENTED(width == 0 || height == 0 || depth == 0 || mip.linear_pitch < width ||
mip.linear_size == 0 || mip.size == 0 ||
(!tail && (mip.pitch < width || mip.height < height)) ||
(!info.IsVolume() && mip.size % depth != 0));
uint64_t pitch_bytes = 0;
EXIT_NOT_IMPLEMENTED(
!checked_multiply(mip.linear_pitch, block.bytes_per_element, pitch_bytes) ||
pitch_bytes > UINT32_MAX);
const uint64_t slice_bytes =
info.linear_slice_stride != 0 ? info.linear_slice_stride : mip.linear_size;
uint64_t minimum_slice = 0;
uint64_t linear_used = 0;
uint64_t bytes = 0;
uint64_t linear_span = 0;
EXIT_NOT_IMPLEMENTED(!checked_multiply(pitch_bytes, height, minimum_slice) ||
(depth > 1 && slice_bytes < minimum_slice) ||
!checked_multiply(height - 1u, pitch_bytes, linear_used) ||
!checked_multiply(width, block.bytes_per_element, bytes) ||
!checked_add(linear_used, bytes, linear_used) ||
linear_used > mip.linear_size || slice_bytes > UINT32_MAX ||
!checked_multiply(depth - 1u, slice_bytes, linear_span) ||
!checked_add(linear_span, mip.linear_size, linear_span) ||
!valid_range(mip.linear_offset, linear_span, linear_capacity));
const uint64_t columns =
(uint64_t {mip.pitch} + block.block_width - 1u) / block.block_width;
if (tail) {
EXIT_NOT_IMPLEMENTED(
block.family == TileBlockFamily::Standard256B || mip.tail_x >= block.block_width ||
width > block.block_width - mip.tail_x || mip.tail_y >= block.block_height ||
height > block.block_height - mip.tail_y);
}
const uint64_t tiled_plane = info.IsVolume() ? mip.size : mip.size / depth;
const uint64_t tiled_slice = info.tiled_slice_stride;
const uint64_t slices = (uint64_t {depth} + block.block_depth - 1u) / block.block_depth;
uint64_t tiled_span = 0;
EXIT_NOT_IMPLEMENTED(columns > UINT32_MAX || tiled_slice > UINT32_MAX ||
(slices > 1 && tiled_slice < tiled_plane) ||
!checked_multiply(slices - 1u, tiled_slice, tiled_span) ||
!checked_add(tiled_span, tiled_plane, tiled_span) ||
!valid_range(mip.offset, tiled_span, tiled_capacity));
const uint32_t alignment = std::min(block.bytes_per_element, 4u);
EXIT_NOT_IMPLEMENTED(
((mip.linear_offset | mip.offset | pitch_bytes | slice_bytes | tiled_slice) &
(alignment - 1u)) != 0);
uint64_t src = 0, dst = 0, texels = 0;
EXIT_NOT_IMPLEMENTED(
!checked_add(source_base, tile ? mip.linear_offset : mip.offset, src) ||
!checked_add(target_base, tile ? mip.offset : mip.linear_offset, dst) ||
src > UINT32_MAX || dst > UINT32_MAX || !checked_multiply(width, height, texels) ||
!checked_multiply(texels, depth, texels) || texels > UINT32_MAX - params.num_texels);
params.mips[level] = {static_cast<uint32_t>(src),
static_cast<uint32_t>(dst),
width,
height,
static_cast<uint32_t>(pitch_bytes),
static_cast<uint32_t>(slice_bytes),
static_cast<uint32_t>(tiled_slice),
static_cast<uint32_t>(columns),
mip.surface_z,
tail ? mip.tail_x : 0u,
tail ? mip.tail_y : 0u,
static_cast<uint32_t>(texels)};
params.num_texels += static_cast<uint32_t>(texels);
}
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const auto params_size =
static_cast<uint16_t>(offsetof(TilingParams, mips) + levels * sizeof(Mip));
const auto offset = m_stream_buffer.Copy(
&params, params_size,
std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, alignof(TilingParams)));
const auto slot =
((tile ? FamilyCount : 0u) + static_cast<uint32_t>(block.family)) * BytesPerElementCount +
std::countr_zero(block.bytes_per_element);
return {offset, params.num_texels, params_size, static_cast<uint16_t>(slot)};
}
vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
EXIT_IF(slot >= m_pipelines.size());
if (m_pipelines[slot] != nullptr) {
return m_pipelines[slot];
}
struct Shader {
const uint32_t* code;
size_t words;
};
static constexpr std::array<Shader, FamilyCount> shaders {{
{GPU_TILER_STANDARD256_SPV, std::size(GPU_TILER_STANDARD256_SPV)},
{GPU_TILER_STANDARD4_SPV, std::size(GPU_TILER_STANDARD4_SPV)},
{GPU_TILER_STANDARD4_3D_SPV, std::size(GPU_TILER_STANDARD4_3D_SPV)},
{GPU_TILER_STANDARD64_SPV, std::size(GPU_TILER_STANDARD64_SPV)},
{GPU_TILER_STANDARD64_3D_SPV, std::size(GPU_TILER_STANDARD64_3D_SPV)},
{GPU_TILER_PRT_SPV, std::size(GPU_TILER_PRT_SPV)},
{GPU_TILER_PRT_3D_SPV, std::size(GPU_TILER_PRT_3D_SPV)},
{GPU_TILER_RENDER_TARGET_SPV, std::size(GPU_TILER_RENDER_TARGET_SPV)},
{GPU_TILER_DEPTH_SPV, std::size(GPU_TILER_DEPTH_SPV)},
}};
const uint32_t element_index = slot % BytesPerElementCount;
const uint32_t direction_index = slot / (FamilyCount * BytesPerElementCount);
const uint32_t family_index = (slot / BytesPerElementCount) % FamilyCount;
const uint32_t values[] {1u << element_index, direction_index};
const vk::SpecializationMapEntry entries[] {{0, 0, 4}, {1, 4, 4}};
const vk::SpecializationInfo specialization {2, entries, sizeof(values), values};
const auto module =
CompileSPV({shaders[family_index].code, shaders[family_index].words}, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
stage.pSpecializationInfo = &specialization;
vk::ComputePipelineCreateInfo create {};
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
m_graphics.device.createComputePipelines(nullptr, 1, &create, nullptr, &m_pipelines[slot]);
m_graphics.device.destroyShaderModule(module, nullptr);
RequireVulkanSuccess(result, "create TileManager pipeline");
return m_pipelines[slot];
}
void TileManager::Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
const Tiling& tiling, bool clear_target) {
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const uint64_t descriptor_alignment =
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t source_descriptor_offset = Common::AlignDown(source_offset, descriptor_alignment);
const uint64_t target_descriptor_offset = Common::AlignDown(target_offset, descriptor_alignment);
const uint64_t source_base = source_offset - source_descriptor_offset;
const uint64_t target_base = target_offset - target_descriptor_offset;
const uint64_t source_range = Common::AlignUp(source_base + source_capacity, 4);
const uint64_t target_range = Common::AlignUp(target_base + target_capacity, 4);
EXIT_NOT_IMPLEMENTED(source_range > limits.maxStorageBufferRange ||
target_range > limits.maxStorageBufferRange || target_offset % 4 != 0 ||
target_capacity % 4 != 0);
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
vk::BufferMemoryBarrier barriers[3] {};
barriers[0].srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eHostWrite;
barriers[0].dstAccessMask = vk::AccessFlagBits::eShaderRead;
barriers[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].buffer = source;
barriers[0].offset = source_offset;
barriers[0].size = source_capacity;
barriers[1] = barriers[0];
barriers[1].dstAccessMask =
clear_target ? vk::AccessFlagBits::eTransferWrite
: vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
barriers[1].buffer = target;
barriers[1].offset = target_offset;
barriers[1].size = target_capacity;
barriers[2] = barriers[0];
barriers[2].srcAccessMask = vk::AccessFlagBits::eHostWrite;
barriers[2].dstAccessMask = vk::AccessFlagBits::eUniformRead;
barriers[2].buffer = m_stream_buffer.Handle();
barriers[2].offset = tiling.params_offset;
barriers[2].size = tiling.params_size;
command.pipelineBarrier(
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
vk::PipelineStageFlagBits::eComputeShader | vk::PipelineStageFlagBits::eTransfer, {}, 0,
nullptr, 3, barriers, 0, nullptr);
if (clear_target) {
command.fillBuffer(target, target_offset, target_capacity, 0);
barriers[1].srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barriers[1].dstAccessMask =
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eComputeShader, {}, 0, nullptr, 1,
&barriers[1], 0, nullptr);
}
const vk::DescriptorBufferInfo source_info {source, source_descriptor_offset, source_range};
const vk::DescriptorBufferInfo target_info {target, target_descriptor_offset, target_range};
const vk::DescriptorBufferInfo params_info {m_stream_buffer.Handle(), tiling.params_offset,
tiling.params_size};
const vk::DescriptorBufferInfo infos[] {source_info, target_info, params_info};
std::array<vk::WriteDescriptorSet, 3> writes {};
for (uint32_t index = 0; index < writes.size(); index++) {
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType =
index == 2 ? vk::DescriptorType::eUniformBuffer : vk::DescriptorType::eStorageBuffer;
writes[index].pBufferInfo = &infos[index];
}
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
static_cast<uint32_t>(writes.size()), writes.data());
command.bindPipeline(vk::PipelineBindPoint::eCompute, GetPipeline(tiling.pipeline_slot));
const uint64_t groups = (uint64_t {tiling.num_texels} + 63u) / 64u;
const uint32_t groups_y = static_cast<uint32_t>(
(groups + limits.maxComputeWorkGroupCount[0] - 1u) / limits.maxComputeWorkGroupCount[0]);
const uint32_t groups_x = static_cast<uint32_t>((groups + groups_y - 1u) / groups_y);
EXIT_NOT_IMPLEMENTED(groups_y > limits.maxComputeWorkGroupCount[1]);
command.dispatch(groups_x, groups_y, 1);
barriers[1].srcAccessMask = vk::AccessFlagBits::eShaderWrite;
barriers[1].dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eMemoryRead;
command.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eAllCommands, {}, 0, nullptr, 1,
&barriers[1], 0, nullptr);
}
TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
const ImageInfo& info) {
if (!info.IsTiled()) {
const Result source {tiled, tiled_offset, info.data.size};
return info.GetColorTransform() == ColorTransform::None
? source
: TransformColor(source, info.GetColorTransform(), true);
}
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const uint64_t descriptor_alignment =
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
const auto linear_capacity = info.LinearSize();
const auto tiling = Prepare(false, info.data.size, linear_capacity, info, 0, source_base, 0);
auto scratch = GetScratchBuffer(linear_capacity, tiled);
Record(tiled, tiled_offset, info.data.size, scratch.buffer, 0, scratch.size, tiling, true);
return {scratch.buffer, 0, linear_capacity};
}
void TileManager::Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity,
vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
const ImageInfo& info, uint32_t levels) {
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const uint64_t descriptor_alignment =
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t source_base = linear_offset & (descriptor_alignment - 1);
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
const auto tiling =
Prepare(true, tiled_capacity, linear_capacity, info, levels, source_base, target_base);
Record(linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity, tiling,
false);
}
void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> regions,
vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
uint32_t levels) {
EXIT_IF(regions.empty());
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const uint64_t descriptor_alignment =
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
const auto linear_capacity = image.info.LinearSize(levels);
// Reserve stream parameters before recording the image download.
const auto tiling =
Prepare(true, tiled_capacity, linear_capacity, image.info, levels, 0, target_base);
auto linear = GetScratchBuffer(linear_capacity, tiled);
image.Download(regions, linear.buffer, 0, linear.size);
Record(linear.buffer, 0, linear_capacity, tiled, tiled_offset, tiled_capacity, tiling, false);
}
TileManager::Result TileManager::GetScratchBuffer(uint64_t size, vk::Buffer input) {
EXIT_IF(size == 0);
size = Common::AlignUp(size, 4);
auto& buffer = m_scratch[m_scratch[0] && m_scratch[0]->Handle() == input ? 1 : 0];
if (!buffer || buffer->Size() < size) {
if (buffer) {
m_scheduler.DeferOperation([old = std::move(buffer)]() mutable { old.reset(); });
}
buffer = std::make_unique<Buffer>(m_graphics, m_scheduler, MemoryUsage::DeviceLocal, 0,
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst, size);
}
return {buffer->Handle(), 0, size};
}
TileManager::StorageBinding TileManager::BindStorage(Result buffer, uint64_t size) const {
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const auto alignment = std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const auto descriptor_offset = Common::AlignDown(buffer.offset, alignment);
const auto base = buffer.offset - descriptor_offset;
EXIT_IF(buffer.buffer == nullptr || size == 0 || buffer.size < size || base > UINT32_MAX ||
size > UINT64_MAX - base || base + size > UINT64_MAX - 3);
const auto range = Common::AlignUp(base + size, 4);
EXIT_IF(range > limits.maxStorageBufferRange || range > UINT32_MAX);
return {{buffer.buffer, descriptor_offset, range}, static_cast<uint32_t>(base)};
}
uint32_t TileManager::ConversionRows(uint64_t offset, uint64_t row_stride, uint64_t active,
uint32_t remaining, uint64_t alignment, uint64_t max_range,
uint32_t max_groups) noexcept {
if (row_stride == 0 || active == 0 || remaining == 0 || alignment == 0 || max_groups == 0) {
return 0;
}
const auto prefix = offset % alignment;
if (prefix >= max_range || active > max_range - prefix) {
return 0;
}
const auto descriptor_rows = 1 + (max_range - prefix - active) / row_stride;
return static_cast<uint32_t>(std::min<uint64_t>({remaining, descriptor_rows, max_groups}));
}
void TileManager::ConvertD16(Result source, Result target, D16Direction direction, bool d32,
const D16Layout& layout) {
vk::Pipeline* pipeline_pointer = nullptr;
if (direction == D16Direction::Promote) {
pipeline_pointer = d32 ? &m_d16_to_d32 : &m_d16_to_d24;
} else {
pipeline_pointer = d32 ? &m_d32_to_d16 : &m_d24_to_d16;
}
auto& pipeline = *pipeline_pointer;
if (pipeline == nullptr) {
const uint32_t value = d32 ? 1u : 0u;
const vk::SpecializationMapEntry entry {0, 0, sizeof(value)};
const vk::SpecializationInfo specialization {1, &entry, sizeof(value), &value};
const uint32_t* code = nullptr;
size_t words = 0;
if (direction == D16Direction::Promote) {
code = GPU_TILER_PROMOTE_D16_SPV;
words = std::size(GPU_TILER_PROMOTE_D16_SPV);
} else {
code = GPU_TILER_DEMOTE_D16_SPV;
words = std::size(GPU_TILER_DEMOTE_D16_SPV);
}
const auto module = CompileSPV({code, words}, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
stage.pSpecializationInfo = &specialization;
vk::ComputePipelineCreateInfo create {};
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
m_graphics.device.createComputePipelines(nullptr, 1, &create, nullptr, &pipeline);
m_graphics.device.destroyShaderModule(module, nullptr);
RequireVulkanSuccess(result, "create D16 conversion pipeline");
}
const uint64_t source_element =
direction == D16Direction::Promote ? sizeof(uint16_t) : sizeof(uint32_t);
const uint64_t target_element =
direction == D16Direction::Promote ? sizeof(uint32_t) : sizeof(uint16_t);
const uint64_t source_active = static_cast<uint64_t>(layout.width) * source_element;
const uint64_t target_active = static_cast<uint64_t>(layout.width) * target_element;
const auto required = [](uint32_t height, uint32_t layers, uint64_t row_stride,
uint64_t slice_stride, uint64_t active) {
EXIT_IF(height == 0 || layers == 0 || row_stride < active ||
(height - 1) > (UINT64_MAX - active) / row_stride);
const auto slice = static_cast<uint64_t>(height - 1) * row_stride + active;
EXIT_IF(slice_stride < slice || (layers - 1) > (UINT64_MAX - slice) / slice_stride);
return static_cast<uint64_t>(layers - 1) * slice_stride + slice;
};
EXIT_IF(layout.width == 0 || layout.source_row_stride > UINT32_MAX ||
layout.target_row_stride > UINT32_MAX);
const auto source_required = required(layout.height, layout.layers, layout.source_row_stride,
layout.source_slice_stride, source_active);
const auto target_required = required(layout.height, layout.layers, layout.target_row_stride,
layout.target_slice_stride, target_active);
EXIT_IF(source_required > UINT64_MAX - 3 || target_required > UINT64_MAX - 3);
const auto source_barrier_size = Common::AlignUp(source_required, 4);
const auto target_barrier_size = Common::AlignUp(target_required, 4);
EXIT_IF(source.size < source_barrier_size || target.size < target_barrier_size);
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
vk::BufferMemoryBarrier barriers[2] {};
barriers[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].buffer = source.buffer;
barriers[0].offset = source.offset;
barriers[0].size = source_barrier_size;
barriers[0].srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eHostWrite |
vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite;
barriers[0].dstAccessMask = vk::AccessFlagBits::eShaderRead;
barriers[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[1].buffer = target.buffer;
barriers[1].offset = target.offset;
barriers[1].size = target_barrier_size;
barriers[1].srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite |
vk::AccessFlagBits::eHostWrite |
vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite;
barriers[1].dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
command.pipelineBarrier(
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
vk::PipelineStageFlagBits::eComputeShader, {}, 0, nullptr, 2, barriers, 0, nullptr);
command.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline);
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const auto descriptor_alignment = std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const auto rows_for = [&](Result buffer, uint64_t relative, uint64_t stride, uint64_t active,
uint32_t remaining) {
EXIT_IF(relative > buffer.size || buffer.offset > UINT64_MAX - relative);
const auto offset = buffer.offset + relative;
return ConversionRows(offset, stride, active, remaining, descriptor_alignment,
limits.maxStorageBufferRange, limits.maxComputeWorkGroupCount[1]);
};
const auto groups_x = (static_cast<uint64_t>(layout.width) + 63u) / 64u;
EXIT_IF(groups_x == 0 || groups_x > limits.maxComputeWorkGroupCount[0]);
for (uint32_t layer = 0; layer < layout.layers; layer++) {
for (uint32_t row = 0; row < layout.height;) {
const auto source_relative =
layout.source_slice_stride * layer + layout.source_row_stride * row;
const auto target_relative =
layout.target_slice_stride * layer + layout.target_row_stride * row;
const auto remaining = layout.height - row;
const auto rows = std::min(rows_for(source, source_relative, layout.source_row_stride,
source_active, remaining),
rows_for(target, target_relative, layout.target_row_stride,
target_active, remaining));
EXIT_IF(rows == 0);
const auto source_span =
static_cast<uint64_t>(rows - 1) * layout.source_row_stride + source_active;
const auto target_span =
static_cast<uint64_t>(rows - 1) * layout.target_row_stride + target_active;
const auto source_binding = BindStorage(
{source.buffer, source.offset + source_relative, source.size - source_relative},
source_span);
const auto target_binding = BindStorage(
{target.buffer, target.offset + target_relative, target.size - target_relative},
target_span);
const vk::DescriptorBufferInfo infos[] {
source_binding.info,
target_binding.info,
};
std::array<vk::WriteDescriptorSet, 2> writes {};
for (uint32_t index = 0; index < writes.size(); index++) {
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = vk::DescriptorType::eStorageBuffer;
writes[index].pBufferInfo = &infos[index];
}
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
static_cast<uint32_t>(writes.size()), writes.data());
Conversion push {};
push.src_base = source_binding.base;
push.dst_base = target_binding.base;
push.width = layout.width;
push.height = rows;
push.source_pitch = static_cast<uint32_t>(layout.source_row_stride);
push.target_pitch = static_cast<uint32_t>(layout.target_row_stride);
command.pushConstants(m_pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0,
sizeof(push), &push);
command.dispatch(static_cast<uint32_t>(groups_x), rows, 1);
row += rows;
}
}
barriers[1].srcAccessMask = vk::AccessFlagBits::eShaderWrite;
barriers[1].dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eMemoryRead;
command.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eAllCommands, {}, 0, nullptr, 1,
&barriers[1], 0, nullptr);
}
void TileManager::TransformColor(Result input, Result output, ColorTransform transform,
bool to_host) {
uint32_t element_bytes = 0;
switch (transform) {
case ColorTransform::SwapBgra16: element_bytes = 8; break;
case ColorTransform::Reverse10_11_11: element_bytes = 4; break;
default: EXIT("invalid color transform\n");
}
EXIT_IF(input.size == 0 || input.size % element_bytes != 0 ||
input.size / element_bytes > UINT32_MAX ||
output.size < input.size);
const auto pixels = static_cast<uint32_t>(input.size / element_bytes);
if (m_color_transform == nullptr) {
const auto module = CompileSPV(GPU_TILER_COLOR_TRANSFORM_SPV, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
vk::ComputePipelineCreateInfo create {};
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
m_graphics.device.createComputePipelines(nullptr, 1, &create, nullptr, &m_color_transform);
m_graphics.device.destroyShaderModule(module, nullptr);
RequireVulkanSuccess(result, "create color transform pipeline");
}
const auto input_binding = BindStorage(input, input.size);
const auto output_binding = BindStorage(output, input.size);
const vk::DescriptorBufferInfo infos[] {
input_binding.info,
output_binding.info,
};
std::array<vk::WriteDescriptorSet, 2> writes {};
for (uint32_t index = 0; index < writes.size(); index++) {
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = vk::DescriptorType::eStorageBuffer;
writes[index].pBufferInfo = &infos[index];
}
vk::BufferMemoryBarrier barriers[2] {};
for (uint32_t index = 0; index < 2; index++) {
barriers[index].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[index].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[index].buffer = infos[index].buffer;
barriers[index].offset = infos[index].offset;
barriers[index].size = infos[index].range;
}
barriers[0].srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eHostWrite |
vk::AccessFlagBits::eShaderWrite;
barriers[0].dstAccessMask = vk::AccessFlagBits::eShaderRead;
barriers[1].srcAccessMask = vk::AccessFlagBits::eMemoryRead;
barriers[1].dstAccessMask = vk::AccessFlagBits::eShaderWrite;
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
command.pipelineBarrier(
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
vk::PipelineStageFlagBits::eComputeShader, {}, 0, nullptr, 2, barriers, 0, nullptr);
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_color_transform);
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
static_cast<uint32_t>(writes.size()), writes.data());
Conversion push {};
push.src_base = input_binding.base;
push.dst_base = output_binding.base;
push.width = pixels;
push.color_transform = static_cast<uint32_t>(transform);
push.to_host = to_host;
command.pushConstants(m_pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(push),
&push);
command.dispatch((pixels + 63u) / 64u, 1, 1);
barriers[1].srcAccessMask = vk::AccessFlagBits::eShaderWrite;
barriers[1].dstAccessMask = vk::AccessFlagBits::eTransferRead;
command.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eTransfer, {}, 0, nullptr, 1, &barriers[1],
0, nullptr);
}
TileManager::Result TileManager::TransformColor(Result input, ColorTransform transform,
bool to_host) {
auto result = GetScratchBuffer(input.size, input.buffer);
TransformColor(input, result, transform, to_host);
return result;
}
} // namespace Libs::Graphics