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* Map UDS events to trophies via dumped metadata and redesign trophy UI Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview. Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Fix trophy rule evaluation and share progress accounting * Match trophy and reload toolbar styling --------- Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Co-authored-by: nmzik <Nmzik@mail.ru>
15 lines
627 B
Plaintext
15 lines
627 B
Plaintext
<RCC>
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<qresource prefix="/icons">
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<file alias="edit-configuration.svg">icons/edit-configuration.svg</file>
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<file alias="global-settings.svg">icons/global-settings.svg</file>
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<file alias="input-mapping.svg">icons/input-mapping.svg</file>
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<file alias="refresh.svg">icons/refresh.svg</file>
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<file alias="remove-configuration.svg">icons/remove-configuration.svg</file>
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<file alias="trophy.svg">icons/trophy.svg</file>
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<file alias="hidden-trophy.png">../../assets/images/hidden-trophy.png</file>
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</qresource>
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<qresource prefix="/styles">
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<file alias="launcher.qss">styles/launcher.qss</file>
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</qresource>
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</RCC>
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