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KytyPS5/src/graphics/shader/recompiler/ir/passes/ResourceMaterialization.h
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_
#include "graphics/shader/recompiler/ir/passes/SrtWalker.h"
namespace Libs::Graphics::ShaderRecompiler::IR {
struct ResourceSnapshot {
struct IndirectImage {
uint32_t resource = 0;
uint32_t capacity = 0;
std::vector<uint32_t> keys;
std::vector<uint32_t> candidates;
std::vector<DescriptorValue> descriptors;
};
std::vector<DescriptorValue> buffers;
std::vector<DescriptorValue> images;
std::vector<DescriptorValue> samplers;
std::vector<uint32_t> flattened_srt;
std::vector<uint32_t> user_data;
std::vector<IndirectImage> indirect_images;
};
bool ValidateResourceSnapshot(const Program& program, const ResourceSnapshot& snapshot);
bool ValidateResourceSpecialization(const Program& program, const ResourceSnapshot& snapshot);
// Resolves the immutable dense resource topology against one runtime user-data/SRT snapshot.
// On failure the destination is unchanged.
bool MaterializeResources(const Program& program, const SrtRuntime& runtime,
ResourceSnapshot& snapshot);
// Applies runtime descriptor shape/format facts to a copied dense topology before layout and
// emission. Invalid specializations are fatal.
void SpecializeResources(Program& program, ResourceSnapshot& snapshot);
} // namespace Libs::Graphics::ShaderRecompiler::IR
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_ */