Files
KytyPS5/src/graphics/shader/shader.cpp
T

976 lines
43 KiB
C++

#include "graphics/shader/shader.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/stringUtils.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/graphicsRun.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/Tessellation.h"
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
#include "graphics/shader/shaderCompiler.h"
#include "graphics/shader/shaderVertexMetadata.h"
#include "libs/errno.h"
#include <algorithm>
#include <atomic>
#include <bit>
#include <cstdio>
#include <memory>
#include <mutex>
#include <span>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <xxhash.h>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#undef min
#undef max
#endif
namespace Libs::Graphics {
struct ShaderMapEntry {
ShaderMappedData data;
uint64_t hash;
};
static std::unique_ptr<std::unordered_map<uint64_t, ShaderMapEntry>> g_shader_map;
static std::mutex g_shader_map_mutex;
void ShaderInit() {
EXIT_IF(g_shader_map != nullptr);
g_shader_map = std::make_unique<std::unordered_map<uint64_t, ShaderMapEntry>>();
}
void ShaderMapUserData(uint64_t addr, const ShaderMappedData& data) {
EXIT_IF(g_shader_map == nullptr);
if (addr == 0 || data.code_size_bytes == 0 || data.code_size_bytes % sizeof(uint32_t) != 0) {
EXIT("ShaderMapUserData shader=0x%016" PRIx64 " has invalid AGC shader_size=0x%08" PRIx32 "\n",
addr, data.code_size_bytes);
}
const auto hash = XXH3_64bits(reinterpret_cast<const void*>(addr), data.code_size_bytes);
std::scoped_lock lock(g_shader_map_mutex);
(*g_shader_map)[addr] = {data, hash};
}
static ShaderMapEntry ShaderGetMappedData(uint64_t addr, const char* label) {
EXIT_IF(g_shader_map == nullptr);
std::scoped_lock lock(g_shader_map_mutex);
if (auto iter = g_shader_map->find(addr); iter != g_shader_map->end()) {
return iter->second;
}
EXIT("%s shader=0x%016" PRIx64 " is missing from ShaderMap\n", label, addr);
}
static ShaderParams GetShaderParams(uint64_t shader_addr, uint64_t hash,
std::span<const uint32_t> user_data,
const ShaderMappedData& data, uint32_t user_data_base = 0) {
const auto code_words = data.code_size_bytes / sizeof(uint32_t);
const auto code = std::span {reinterpret_cast<const uint32_t*>(shader_addr), code_words};
ShaderParams params {
.code = code,
.user_data_count = static_cast<uint32_t>(user_data.size()) + user_data_base,
.hash = hash,
};
EXIT_IF(user_data.size() > HW::UserSgprInfo::SGPRS_MAX ||
params.user_data_count > params.user_data.size());
std::copy(user_data.begin(), user_data.end(), params.user_data.begin() + user_data_base);
return params;
}
#if 0
// Kept as disabled debugging guards for investigating unusual stage register state.
static void vs_check(const HW::VertexShaderInfo& vs, const HW::ShaderRegisters& sh) {
const auto is_zero_or_wave64_subgroup = [](uint32_t value) {
return value == 0 || value <= 0x40;
};
const auto is_known_gs_out_prim_type = [](uint32_t value) {
switch (static_cast<Prospero::GsOutputPrimitiveType>(value)) {
case Prospero::GsOutputPrimitiveType::kPoints:
case Prospero::GsOutputPrimitiveType::kLines:
case Prospero::GsOutputPrimitiveType::kTriangles:
case Prospero::GsOutputPrimitiveType::k2dRectangle:
case Prospero::GsOutputPrimitiveType::kRectList: return true;
}
return false;
};
const bool ps5_ngg_passthrough_triangle_path =
vs.es_regs.data_addr != 0 && vs.gs_regs.data_addr == vs.es_regs.data_addr &&
sh.m_geNggSubgrpCntl == 0x00000001 && sh.m_vgtGsMaxVertOut == 0x00000003 &&
sh.m_vgtGsOutPrimType == 0x00000002 && sh.m_geMaxOutputPerSubgroup <= 0x000000c0;
if (vs.es_regs.data_addr != 0 || vs.gs_regs.data_addr != 0) {
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.priority != 0);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.float_mode != 192);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.dx10_clamp != true);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.debug_mode != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.ieee_mode != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.cu_group_enable != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.require_forward_progress != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.threadgroup_configuration != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.gs_vgpr_component_count != 3);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc1.fp16_overflow != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.scratch_en != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.offchip_lds != false);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.es_vgpr_component_count != 3);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.lds_size != 0);
EXIT_NOT_IMPLEMENTED(vs.gs_regs.rsrc2.shared_vgprs != 0);
}
for (uint32_t value = sh.m_spiShaderPosFormat; value != 0; value >>= 4u) {
EXIT_NOT_IMPLEMENTED((value & 0xfu) != 0 && (value & 0xfu) != 0x4u);
}
if (sh.m_paClVsOutCntl != 0x00000000) {
static bool logged = false;
if (!logged) {
LOGF("\t temporary: accepting PA_CL_VS_OUT_CNTL = 0x%08" PRIx32 "\n",
sh.m_paClVsOutCntl);
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(sh.m_spiShaderIdxFormat != 0x00000000 &&
sh.m_spiShaderIdxFormat != 0x00000001);
EXIT_NOT_IMPLEMENTED(sh.m_geNggSubgrpCntl != 0x00000000 && sh.m_geNggSubgrpCntl != 0x00000001);
EXIT_NOT_IMPLEMENTED(sh.m_vgtGsInstanceCnt != 0x00000000);
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.GetEsVertsPerSubgrp()));
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.GetGsPrimsPerSubgrp()));
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.GetGsInstPrimsInSubgrp()));
EXIT_NOT_IMPLEMENTED(!is_zero_or_wave64_subgroup(sh.m_geMaxOutputPerSubgroup) &&
!ps5_ngg_passthrough_triangle_path);
EXIT_NOT_IMPLEMENTED(sh.m_vgtEsgsRingItemsize != 0x00000000 &&
sh.m_vgtEsgsRingItemsize != 0x00000004);
EXIT_NOT_IMPLEMENTED(sh.m_vgtGsMaxVertOut != 0x00000000 && !ps5_ngg_passthrough_triangle_path);
EXIT_NOT_IMPLEMENTED(!is_known_gs_out_prim_type(sh.m_vgtGsOutPrimType));
}
static void ps_check(const HW::PsStageRegisters& ps, const HW::ShaderRegisters& sh) {
if (sh.target_output_mode[0] != 0 && sh.target_output_mode[0] != 2 &&
sh.target_output_mode[0] != 4 && sh.target_output_mode[0] != 5 &&
sh.target_output_mode[0] != 7 && sh.target_output_mode[0] != 9) {
EXIT("Not implemented (sh.target_output_mode[0] != 0 && sh.target_output_mode[0] != 2 && "
"sh.target_output_mode[0] != 4 && sh.target_output_mode[0] != 5 && "
"sh.target_output_mode[0] != 7 && sh.target_output_mode[0] != 9)\n");
}
EXIT_NOT_IMPLEMENTED(sh.db_shader_control.conservative_z_export_value != 0x00000000);
EXIT_NOT_IMPLEMENTED(sh.db_shader_control.shader_z_behavior != 0x00000001 &&
sh.db_shader_control.shader_z_behavior != 0x00000000);
// EXIT_NOT_IMPLEMENTED(ps.shader_kill_enable != false);
// EXIT_NOT_IMPLEMENTED(ps.shader_execute_on_noop != false);
// EXIT_NOT_IMPLEMENTED(ps.m_spiShaderPgmRsrc1Ps != 0x002c0000);
// EXIT_NOT_IMPLEMENTED(ps.m_spiShaderPgmRsrc2Ps != 0x00000000);
// EXIT_NOT_IMPLEMENTED(ps.vgprs != 0x00 && ps.vgprs != 0x01);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.priority != 0);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.float_mode != 192);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.dx10_clamp != true);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.debug_mode != false);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.ieee_mode != false);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.cu_group_disable != false);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.require_forward_progress != false);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.fp16_overflow != false);
EXIT_NOT_IMPLEMENTED(ps.rsrc2.scratch_en != false);
// EXIT_NOT_IMPLEMENTED(ps.user_sgpr != 0 && ps.user_sgpr != 4 && ps.user_sgpr != 12);
EXIT_NOT_IMPLEMENTED(ps.rsrc2.wave_cnt_en != false);
if (ps.rsrc2.extra_lds_size != 0) {
static std::atomic_uint log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("\t PS extra LDS reservation = 0x%02" PRIx8 ", continuing\n",
ps.rsrc2.extra_lds_size);
}
}
EXIT_NOT_IMPLEMENTED(ps.rsrc2.raster_ordered_shading != 0);
EXIT_NOT_IMPLEMENTED(ps.rsrc2.shared_vgprs != 0);
if (sh.shader_z_format != 0x00000000 && sh.shader_z_format != 0x00000001 &&
!sh.db_shader_control.shader_z_export_enable) {
static std::atomic_uint log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("\t shader_z_format = 0x%08" PRIx32
" with z export disabled, ignoring depth export format\n",
sh.shader_z_format);
}
}
EXIT_NOT_IMPLEMENTED(sh.db_shader_control.shader_z_export_enable &&
sh.shader_z_format != 0x00000000 && sh.shader_z_format != 0x00000001);
constexpr uint32_t ps_input_linear_center = 0x00000020u;
constexpr uint32_t ps_input_pos_w = 0x00000800u;
constexpr uint32_t ps_input_front_face = 0x00001000u;
constexpr uint32_t supported_ps_input_bits =
0x00000702u | ps_input_linear_center | ps_input_pos_w | ps_input_front_face;
EXIT_NOT_IMPLEMENTED((sh.ps_input_ena & ~supported_ps_input_bits) != 0);
EXIT_NOT_IMPLEMENTED((sh.ps_input_addr & ~supported_ps_input_bits) != 0);
EXIT_NOT_IMPLEMENTED(sh.ps_input_ena != sh.ps_input_addr);
// EXIT_NOT_IMPLEMENTED(ps.m_spiPsInControl != 0x00000000);
constexpr uint32_t baryc_persp_mask =
0x00000003u | 0x00000030u | 0x00000300u | 0x00003000u;
constexpr uint32_t baryc_linear_mask = 0x00030000u | 0x00300000u | 0x03000000u;
constexpr uint32_t baryc_known_mask = baryc_persp_mask | baryc_linear_mask;
EXIT_NOT_IMPLEMENTED((sh.baryc_cntl & ~baryc_known_mask) != 0);
EXIT_NOT_IMPLEMENTED((sh.baryc_cntl & baryc_persp_mask) != 0);
if ((sh.ps_input_ena & ps_input_linear_center) == 0 && (sh.baryc_cntl & baryc_linear_mask) != 0) {
static std::atomic_uint log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("\t ignoring inactive linear SPI_BARYC_CNTL bits: 0x%08" PRIx32 "\n",
sh.baryc_cntl & baryc_linear_mask);
}
} else {
EXIT_NOT_IMPLEMENTED((sh.baryc_cntl & baryc_linear_mask) != 0x00000000 &&
(sh.baryc_cntl & baryc_linear_mask) != 0x01000000);
}
if ((sh.m_cbShaderMask & 0x0000000f) != 0x0000000f) {
static bool logged = false;
if (!logged) {
LOGF("\t temporary: accepting partial CB_SHADER_MASK = 0x%08" PRIx32 "\n",
sh.m_cbShaderMask);
logged = true;
}
}
if ((sh.m_cbShaderMask & ~0x0000000fu) != 0) {
static bool logged = false;
if (!logged) {
LOGF("\t temporary: ignoring extra CB_SHADER_MASK MRT bits: 0x%08" PRIx32 "\n",
sh.m_cbShaderMask);
logged = true;
}
}
if (sh.db_shader_control.other_bits != 0x00000000) {
static std::atomic_uint log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("\t temporary: ignoring unsupported DB_SHADER_CONTROL bits 0x%08" PRIx32 "\n",
sh.db_shader_control.other_bits);
}
}
EXIT_NOT_IMPLEMENTED(sh.m_paScShaderControl != 0x00000000);
}
static void cs_check(const HW::CsStageRegisters& cs, const HW::ShaderRegisters& /*sh*/) {
// EXIT_NOT_IMPLEMENTED(cs.num_thread_x != 0x00000040);
// EXIT_NOT_IMPLEMENTED(cs.num_thread_y != 0x00000001);
// EXIT_NOT_IMPLEMENTED(cs.num_thread_z != 0x00000001);
// EXIT_NOT_IMPLEMENTED(cs.vgprs != 0x00 && cs.vgprs != 0x01);
EXIT_NOT_IMPLEMENTED(cs.priority != 0x00);
EXIT_NOT_IMPLEMENTED(cs.debug_mode != false);
EXIT_NOT_IMPLEMENTED(cs.require_forward_progress != false);
EXIT_NOT_IMPLEMENTED(cs.shared_vgprs != 0x00);
EXIT_NOT_IMPLEMENTED(cs.scratch_en != 0x00);
// EXIT_NOT_IMPLEMENTED(cs.user_sgpr != 0x0c);
if (cs.tgid_x_en == 0x00) {
static bool logged = false;
if (!logged) {
LOGF("\t temporary: compute shader has TGID X disabled\n");
logged = true;
}
} else {
EXIT_NOT_IMPLEMENTED(cs.tgid_x_en != 0x01);
}
// EXIT_NOT_IMPLEMENTED(cs.tgid_y_en != 0x00);
// EXIT_NOT_IMPLEMENTED(cs.tgid_z_en != 0x00);
EXIT_NOT_IMPLEMENTED(cs.tg_size_en != 0x00);
EXIT_NOT_IMPLEMENTED(cs.tidig_comp_cnt > 2);
// EXIT_NOT_IMPLEMENTED(cs.m_computePgmRsrc1 != 0x002c0040);
// EXIT_NOT_IMPLEMENTED(cs.m_computePgmRsrc2 != 0x00000098);
// EXIT_NOT_IMPLEMENTED(cs.m_computeNumThreadX != 0x00000040);
// EXIT_NOT_IMPLEMENTED(cs.m_computeNumThreadY != 0x00000001);
// EXIT_NOT_IMPLEMENTED(cs.m_computeNumThreadZ != 0x00000001);
}
#endif
static void ShaderDetectBuffers(ShaderVertexInputInfo& info) {
KYTY_PROFILER_FUNCTION();
info.buffers_num = 0;
for (int ri = 0; ri < info.resources_num; ri++) {
const auto& r = info.resources[ri];
auto& destination = info.resources_dst[ri];
int bi = 0;
for (; bi < info.buffers_num; bi++) {
auto& b = info.buffers[bi];
uint64_t stride = b.stride;
if (stride == r.Stride() &&
b.fetch_index == destination.fetch_index) {
uint64_t rbase = r.Base48();
uint64_t base = std::min(rbase, b.addr);
uint64_t offset1 = rbase - base;
uint64_t offset2 = b.addr - base;
if (offset1 < stride && offset2 < stride) {
EXIT_NOT_IMPLEMENTED(b.num_records != r.NumRecords());
b.addr = base;
break;
}
}
}
if (bi == info.buffers_num) {
EXIT_NOT_IMPLEMENTED(info.buffers_num >= ShaderVertexInputInfo::RES_MAX);
info.buffers[bi] = {.addr = r.Base48(),
.stride = r.Stride(),
.num_records = r.NumRecords(),
.fetch_index = destination.fetch_index};
info.buffers_num++;
}
destination.buffer_index = bi;
}
}
static void ShaderApplyAttribSemantics(ShaderVertexInputInfo& info,
std::span<const ShaderSemantic> input_semantics,
const uint32_t* attrib, const uint32_t* buffer) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(attrib == nullptr || buffer == nullptr);
const bool debug_dump = Config::GraphicsDebugDumpEnabled();
for (uint32_t i = 0; i < input_semantics.size(); i++) {
const auto& in = input_semantics[i];
EXIT_NOT_IMPLEMENTED(in.static_vb_index == 1 || in.static_attribute == 1);
uint32_t reg = in.hardware_mapping;
uint32_t size = in.size_in_elements;
if (debug_dump) {
LOGF("reg = %u, size = %u, va[%u] = 0x%08" PRIx32 "\n", reg, size, i,
attrib[in.semantic]);
}
size_t index = attrib[in.semantic] & 0x1fu;
auto format =
static_cast<Prospero::VertexAttribFormat>((attrib[in.semantic] >> 5u) & 0x1ffu);
uint32_t offset = (attrib[in.semantic] >> 14u) & 0xfffu;
uint32_t fetch_index = (attrib[in.semantic] >> 26u) & 0x1u;
EXIT_NOT_IMPLEMENTED(index >= ShaderVertexInputInfo::RES_MAX);
const auto* sharp = &buffer[index * 4];
EXIT_NOT_IMPLEMENTED(info.resources_num >= ShaderVertexInputInfo::RES_MAX);
auto& r = info.resources[info.resources_num];
auto& rd = info.resources_dst[info.resources_num];
rd.register_start = static_cast<int>(reg);
rd.registers_num = static_cast<int>(size);
rd.attr_id = static_cast<int>(in.semantic);
rd.fetch_index = fetch_index;
r.fields[0] = sharp[0];
r.fields[1] = sharp[1];
r.fields[2] = sharp[2];
r.fields[3] = sharp[3];
EXIT_NOT_IMPLEMENTED(r.AddTid());
EXIT_NOT_IMPLEMENTED(r.SwizzleEnabled());
if (format != Prospero::VertexAttribFormat::kInvalid) {
const auto format_raw = static_cast<uint32_t>(format);
const auto buffer_format = format_raw >> 2u;
const auto channels = (format_raw & 3u) + 1u;
// AGC vertex formats encode the buffer format above the two channel-count bits.
// The fetch prolog selects X001, XY01, XYZ1, or XYZW from that count.
r.fields[3] = (r.fields[3] & ~((0x7fu << 12u) | 0xfffu)) |
(buffer_format << 12u) |
DstSel(4, channels > 1u ? 5u : 0u, channels > 2u ? 6u : 0u,
channels > 3u ? 7u : 1u);
}
if (offset != 0) {
r.UpdateAddress48(r.Base48() + offset);
}
info.resources_num++;
}
}
static uint32_t ShaderCalcPsSystemInputBase(const HW::ShaderRegisters& regs) {
constexpr uint32_t ps_input_persp_sample = 0x00000001u;
constexpr uint32_t ps_input_persp_center = 0x00000002u;
constexpr uint32_t ps_input_persp_centroid = 0x00000004u;
constexpr uint32_t ps_input_persp_pull = 0x00000008u;
constexpr uint32_t ps_input_linear_sample = 0x00000010u;
constexpr uint32_t ps_input_linear_center = 0x00000020u;
constexpr uint32_t ps_input_linear_centroid = 0x00000040u;
constexpr uint32_t ps_input_line_stipple = 0x00000080u;
constexpr uint32_t ps_input_pos_xy = 0x00000300u;
constexpr uint32_t ps_input_pos_z = 0x00000400u;
constexpr uint32_t ps_input_pos_w = 0x00000800u;
constexpr uint32_t ps_input_front_face = 0x00001000u;
constexpr uint32_t ps_input_ancillary = 0x00002000u;
constexpr uint32_t ps_input_sample_coverage = 0x00004000u;
constexpr uint32_t ps_input_pos_fixed_pt = 0x00008000u;
constexpr uint32_t supported_ps_input_bits =
ps_input_persp_sample | ps_input_persp_center | ps_input_persp_centroid |
ps_input_persp_pull | ps_input_linear_sample | ps_input_linear_center |
ps_input_linear_centroid | ps_input_line_stipple | ps_input_pos_xy | ps_input_pos_z |
ps_input_pos_w | ps_input_front_face | ps_input_ancillary | ps_input_sample_coverage |
ps_input_pos_fixed_pt;
EXIT_NOT_IMPLEMENTED((regs.ps_input_ena & ~supported_ps_input_bits) != 0);
EXIT_NOT_IMPLEMENTED((regs.ps_input_addr & ~supported_ps_input_bits) != 0);
EXIT_NOT_IMPLEMENTED(regs.ps_input_ena != regs.ps_input_addr);
const uint32_t inputs = regs.ps_input_addr;
uint32_t reg = 0;
if ((inputs & ps_input_persp_sample) != 0) {
reg += 2;
}
if ((inputs & ps_input_persp_center) != 0) {
reg += 2;
}
if ((inputs & ps_input_persp_centroid) != 0) {
reg += 2;
}
if ((inputs & ps_input_persp_pull) != 0) {
reg += 3;
}
if ((inputs & ps_input_linear_sample) != 0) {
reg += 2;
}
if ((inputs & ps_input_linear_center) != 0) {
reg += 2;
}
if ((inputs & ps_input_linear_centroid) != 0) {
reg += 2;
}
if ((inputs & ps_input_line_stipple) != 0) {
reg += 1;
}
return reg;
}
static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserSgprInfo& user_sgpr,
uint32_t user_sgpr_num, const HW::ShaderRegisters& sh,
const ShaderMappedData& data,
ShaderVertexInputInfo& info) {
KYTY_PROFILER_FUNCTION();
info = {};
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
EXIT_NOT_IMPLEMENTED(shader_addr == 0);
info.scratch_size_dwords = data.scratch_size_dwords;
if (data.user_data == nullptr) {
LOGF("ShaderGetVertexInputInfo(): no AGC user data for shader=0x%016" PRIx64
" user_sgpr_num=%u\n",
shader_addr, user_sgpr_num);
}
ShaderVertexMetadata metadata;
std::string metadata_error;
if (!ShaderReadVertexMetadata(data, HW::UserSgprInfo::SGPRS_MAX, metadata, &metadata_error)) {
LOGF("ShaderGetVertexInputInfo(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
shader_addr, metadata_error.c_str());
return false;
}
if (metadata.vertex_attrib_reg >= 0) {
info.fetch_external = false;
info.fetch_embedded = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
const auto* attrib = reinterpret_cast<const uint32_t*>(
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) |
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg + 1]) << 32u));
const auto* buffer = reinterpret_cast<const uint32_t*>(
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg]) |
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg + 1]) << 32u));
if (attrib == nullptr || buffer == nullptr) {
LOGF("ShaderGetVertexInputInfo(): null vertex table pointer shader=0x%016" PRIx64 "\n",
shader_addr);
return false;
}
ShaderApplyAttribSemantics(info, metadata.input_semantics, attrib, buffer);
ShaderDetectBuffers(info);
}
return true;
}
static void ShaderGetStaticInputInfoPS(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
const ShaderMappedData& data, ShaderPixelInputInfo& ps_info) {
KYTY_PROFILER_FUNCTION();
ps_info = {};
ps_info.scratch_size_dwords = data.scratch_size_dwords;
// SPI_PS_IN_CONTROL: NUM_INTERP occupies bits 5:0 and PS_W32_EN is bit 15.
ps_info.input_num = sh.ps_in_control & 0x3fu;
if ((sh.ps_in_control & 0x8000u) != 0) {
ps_info.wave_size = 32;
}
EXIT_NOT_IMPLEMENTED(ps_info.input_num > std::size(ps_info.interpolator_settings));
ps_info.ps_system_input_base = ShaderCalcPsSystemInputBase(sh);
const uint32_t active_inputs = sh.ps_input_ena & sh.ps_input_addr;
if ((active_inputs & 0x00000001u) != 0) {
ps_info.ps_perspective_sample_vgpr = 0;
}
if ((active_inputs & 0x00000002u) != 0) {
ps_info.ps_perspective_center_vgpr = (active_inputs & 0x00000001u) != 0 ? 2u : 0u;
}
if ((active_inputs & 0x00000004u) != 0) {
ps_info.ps_perspective_centroid_vgpr = 2u * std::popcount(active_inputs & 0x3u);
}
for (uint32_t i = 0; i < data.num_input_semantics && i < ps_info.input_num && i < 32u; i++) {
const auto& semantic = data.input_semantics[i];
if (semantic.is_custom != 0 && semantic.is_f16 == 0) {
ps_info.custom_interpolation_mask |= 1u << i;
}
}
ps_info.ps_pos_x = (active_inputs & 0x00000100u) != 0;
ps_info.ps_pos_y = (active_inputs & 0x00000200u) != 0;
ps_info.ps_pos_z = (active_inputs & 0x00000400u) != 0;
ps_info.ps_pos_w = (active_inputs & 0x00000800u) != 0;
ps_info.ps_front_face = (active_inputs & 0x00001000u) != 0;
ps_info.ps_ancillary = (active_inputs & 0x00002000u) != 0;
ps_info.ps_sample_shading = (active_inputs & 0x00000011u) != 0;
ps_info.ps_no_perspective = (sh.ps_input_ena & sh.ps_input_addr & 0x00000020u) != 0;
ps_info.ps_pixel_kill_enable = sh.db_shader_control.shader_kill_enable;
ps_info.ps_depth_export_enable = sh.db_shader_control.shader_z_export_enable;
ps_info.ps_sample_mask_export_enable = sh.db_shader_control.shader_mask_export_enable;
ps_info.ps_early_z =
(sh.db_shader_control.shader_z_behavior == 1 && !sh.db_shader_control.shader_kill_enable &&
!sh.db_shader_control.shader_z_export_enable &&
!sh.db_shader_control.shader_mask_export_enable);
ps_info.ps_execute_on_noop = sh.db_shader_control.shader_execute_on_noop;
for (uint32_t i = 0; i < ps_info.input_num; i++) {
ps_info.interpolator_settings[i] = sh.ps_interpolator_settings[i];
}
ps_info.target_shader_mask = sh.m_cbShaderMask;
for (int i = 0; i < 8; i++) {
const auto slot = ShaderPixelExportTarget(ps_info.target_shader_mask, i);
ps_info.target_output_mode[i] = sh.target_output_mode[i];
ps_info.target_export_mapping[i] = sh.target_output_mode[i] != 0 && slot < 8
? target_export_mapping[slot]
: Prospero::ColorComponentMapping {};
}
}
static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
const HW::ShaderRegisters& /*sh*/,
const ShaderMappedData& data, ShaderComputeInputInfo& info) {
const bool async_compute = info.async_compute;
const bool dispatch_thread_dimensions = info.dispatch_thread_dimensions;
const auto host_subgroup_size = info.host_subgroup_size;
const auto workgroup_counts = std::to_array(info.workgroup_counts);
info = {};
info.async_compute = async_compute;
info.dispatch_thread_dimensions = dispatch_thread_dimensions;
info.host_subgroup_size = host_subgroup_size;
std::ranges::copy(workgroup_counts, info.workgroup_counts);
info.threads_num[0] = regs.cs_regs.num_thread_x;
info.threads_num[1] = regs.cs_regs.num_thread_y;
info.threads_num[2] = regs.cs_regs.num_thread_z;
info.lds_size_dwords = static_cast<uint32_t>(regs.cs_regs.lds_size) * 128u;
info.scratch_size_dwords = data.scratch_size_dwords;
info.float_mode = regs.cs_regs.float_mode;
info.group_id[0] = regs.cs_regs.tgid_x_en != 0;
info.group_id[1] = regs.cs_regs.tgid_y_en != 0;
info.group_id[2] = regs.cs_regs.tgid_z_en != 0;
info.wave_size = regs.cs_regs.wave_size;
info.thread_ids_num = regs.cs_regs.tidig_comp_cnt + 1;
info.tg_size_en = regs.cs_regs.tg_size_en != 0;
info.workgroup_register = regs.cs_regs.user_sgpr;
}
void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) {
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX);
key.clear();
key.push_back(static_cast<uint32_t>(info.fetch_embedded));
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
key.push_back(info.resources_num);
key.push_back(info.wave_size);
key.push_back(info.scratch_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) {
key.push_back(std::bit_cast<uint32_t>(value));
}
for (const float value: info.clip_space.offset) {
key.push_back(std::bit_cast<uint32_t>(value));
}
for (const float value: info.clip_space.half_extent) {
key.push_back(std::bit_cast<uint32_t>(value));
}
}
key.push_back(info.mesh.threads_num[0]);
if (info.mesh.threads_num[0] != 0) {
const auto& mesh = info.mesh;
key.insert(key.end(), {mesh.wave_size, mesh.host_subgroup_size, mesh.lds_size_dwords,
mesh.scratch_size_dwords, mesh.input_primitive,
mesh.primitives_per_group, mesh.vertices_per_group,
mesh.max_vertices, mesh.max_primitives, mesh.provoking_vertex,
static_cast<uint32_t>(mesh.fast_launch)});
}
key.push_back(info.tess.input_control_points);
if (info.tess.input_control_points != 0) {
const auto& tess = info.tess;
key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
tess.domain, tess.partitioning, tess.output_topology});
}
for (int i = 0; i < info.resources_num; i++) {
const auto& resource = info.resources[i];
const auto& destination = info.resources_dst[i];
key.push_back(destination.registers_num);
key.push_back(static_cast<uint32_t>(destination.attr_id));
key.push_back(resource.fields[3] & 0x7ffffu); // Channels and format used by embedded fetch.
}
}
void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>& key) {
EXIT_IF(info.input_num > std::size(info.interpolator_settings));
key.clear();
key.push_back(info.scratch_size_dwords);
key.push_back(info.input_num);
key.push_back(info.wave_size);
key.push_back(info.ps_system_input_base);
key.push_back(info.custom_interpolation_mask);
key.push_back(info.ps_perspective_center_vgpr);
key.push_back(info.ps_perspective_sample_vgpr);
key.push_back(info.ps_perspective_centroid_vgpr);
key.push_back(static_cast<uint32_t>(info.ps_pos_x));
key.push_back(static_cast<uint32_t>(info.ps_pos_y));
key.push_back(static_cast<uint32_t>(info.ps_pos_z));
key.push_back(static_cast<uint32_t>(info.ps_pos_w));
key.push_back(static_cast<uint32_t>(info.ps_front_face));
key.push_back(static_cast<uint32_t>(info.ps_ancillary));
key.push_back(static_cast<uint32_t>(info.ps_no_perspective));
key.push_back(static_cast<uint32_t>(info.parameter_mode));
key.push_back(static_cast<uint32_t>(info.ps_pixel_kill_enable));
key.push_back(static_cast<uint32_t>(info.ps_depth_export_enable));
key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
key.push_back(static_cast<uint32_t>(info.ps_early_z));
key.push_back(static_cast<uint32_t>(info.dual_source_blending));
key.push_back(static_cast<uint32_t>(info.alpha_blend_source));
key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode));
const auto mask = info.target_shader_mask;
key.push_back((mask | (mask >> 1u) | (mask >> 2u) | (mask >> 3u)) & 0x11111111u);
for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) {
uint32_t packed = 0;
for (uint32_t i = 0; i < 4u; i++) {
packed |= static_cast<uint32_t>(info.target_export_mapping[base + i].packed)
<< (i * 8u);
}
key.push_back(packed);
}
key.insert(key.end(), std::begin(info.interpolator_settings),
std::begin(info.interpolator_settings) + info.input_num);
}
void BuildStageStaticKey(const ShaderComputeInputInfo& info, std::vector<uint32_t>& key) {
key.clear();
key.push_back(info.workgroup_register);
key.push_back(info.wave_size | (static_cast<uint32_t>(info.float_mode) << 8u));
key.push_back(info.host_subgroup_size);
key.push_back(info.thread_ids_num);
key.push_back(info.lds_size_dwords);
key.push_back(info.scratch_size_dwords);
key.push_back(static_cast<uint32_t>(info.dispatch_thread_dimensions) |
(static_cast<uint32_t>(info.async_compute) << 1u));
for (int i = 0; i < 3; i++) {
key.push_back(info.threads_num[i]);
key.push_back(static_cast<uint32_t>(info.group_id[i]));
}
key.push_back(static_cast<uint32_t>(info.tg_size_en));
}
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
const HW::UserConfig& user_config, ShaderVertexInputInfo& info) {
const auto& sh = context.GetShaderRegisters();
const auto [data, hash] = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoVS():");
const bool merged = (context.GetShaderStages() & 0x20u) != 0;
// GS_EN controls amplification, not whether an NGG shader uses a workgroup.
const bool native_ngg = !merged && data.type == Prospero::ShaderBinaryType::kGs &&
regs.gs_regs.rsrc2.lds_size != 0;
auto params = GetShaderParams(
regs.es_regs.data_addr, hash,
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data,
merged || native_ngg ? 8u : 0u);
if (!merged && !native_ngg) {
if (!ShaderGetStaticVertexInputInfo(regs.es_regs.data_addr, regs.gs_user_sgpr,
regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
EXIT("failed to prepare vertex shader program\n");
}
info.wave_size = (context.GetShaderStages() & 0x00400000u) != 0 ? 32u : 64u;
return params;
}
// NGG user SGPRs start at s8; a separately compiled GS back half also receives
// its user-data pointer in s0:s1.
info = {};
info.logical_stage = ShaderType::Mesh;
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
auto& mesh = info.mesh;
mesh.input_primitive = static_cast<uint32_t>(user_config.GetPrimType());
mesh.wave_size = (context.GetShaderStages() & 0x00400000u) != 0 ? 32u : 64u;
mesh.max_vertices = sh.m_geMaxOutputPerSubgroup;
mesh.provoking_vertex = context.GetModeControl().provoking_vtx_last ? 2u : 0u;
mesh.lds_size_dwords = static_cast<uint32_t>(regs.gs_regs.rsrc2.lds_size) * 128u;
mesh.scratch_size_dwords = data.scratch_size_dwords;
const auto fast_launch = (context.GetShaderStages() >> 19u) & 3u;
EXIT_NOT_IMPLEMENTED(fast_launch > 1u);
mesh.fast_launch = fast_launch != 0;
if (data.type == Prospero::ShaderBinaryType::kGsFront) {
EXIT_IF(regs.gs_regs.data_addr == 0);
const auto [back, back_hash] = ShaderGetMappedData(regs.gs_regs.data_addr, "ShaderGetInputInfoGS():");
const auto back_params =
GetShaderParams(regs.gs_regs.data_addr, back_hash, {}, back);
params.back_code = back_params.code;
params.user_data[0] = static_cast<uint32_t>(regs.gs_regs.user_data_addr);
params.user_data[1] = static_cast<uint32_t>(regs.gs_regs.user_data_addr >> 32u);
const uint64_t hashes[] = {params.hash, back_params.hash};
params.hash = XXH3_64bits(hashes, sizeof(hashes));
mesh.scratch_size_dwords = std::max(mesh.scratch_size_dwords, back.scratch_size_dwords);
}
const auto& group = user_config.GetGeControl();
if (mesh.fast_launch) {
const auto& user_vgpr = user_config.GetGeUserVgprEn();
EXIT_NOT_IMPLEMENTED(data.type != Prospero::ShaderBinaryType::kGs ||
regs.gs_regs.rsrc1.gs_vgpr_component_count != 0u ||
regs.gs_regs.rsrc2.es_vgpr_component_count != 1u ||
user_config.GetPrimType() != Prospero::PrimitiveType::kPointList ||
group.primitive_group_size != 1u || group.vertex_group_size != 1u ||
user_vgpr.vgpr1 || user_vgpr.vgpr2 || user_vgpr.vgpr3 ||
mesh.max_vertices != sh.m_vgtGsMaxVertOut);
} else if (merged) {
EXIT_NOT_IMPLEMENTED(regs.gs_regs.rsrc1.gs_vgpr_component_count != 3u ||
regs.gs_regs.rsrc2.es_vgpr_component_count != 3u);
}
if ((user_config.GetPrimType() != Prospero::PrimitiveType::kPointList &&
user_config.GetPrimType() != Prospero::PrimitiveType::kLineList &&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriFan &&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriStrip &&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriList) ||
sh.m_vgtGsOutPrimType != 2u || (!native_ngg && sh.m_vgtGsMaxVertOut < 3u) ||
group.vertex_group_size < mesh.InputPrimitiveSize() ||
mesh.max_vertices == 0u) {
EXIT("unsupported GS assembly: input=%u output=%u vertices=%u GE=%u/%u max_output=%u\n",
mesh.input_primitive, sh.m_vgtGsOutPrimType, sh.m_vgtGsMaxVertOut,
group.primitive_group_size, group.vertex_group_size, mesh.max_vertices);
}
mesh.max_primitives = mesh.fast_launch ? mesh.max_vertices :
native_ngg ? mesh.InputPrimitiveCount(mesh.max_vertices) :
group.primitive_group_size * (sh.m_vgtGsMaxVertOut - 2u);
mesh.primitives_per_group = std::min({static_cast<uint32_t>(group.primitive_group_size),
mesh.InputPrimitiveCount(group.vertex_group_size),
native_ngg ? mesh.max_primitives :
mesh.max_vertices / sh.m_vgtGsMaxVertOut});
EXIT_IF(mesh.primitives_per_group == 0u);
mesh.vertices_per_group = mesh.InputVertexCount(mesh.primitives_per_group);
const auto threads = native_ngg && !mesh.fast_launch ? mesh.vertices_per_group : mesh.max_vertices;
mesh.threads_num[0] = ((threads + mesh.wave_size - 1u) / mesh.wave_size) * mesh.wave_size;
mesh.threads_num[1] = mesh.threads_num[2] = 1u;
return params;
}
std::array<ShaderParams, 3>
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
std::array<ShaderVertexInputInfo, 3>& input_info) {
const auto& sh = context.GetShaderRegisters();
const auto [local, local_hash] = ShaderGetMappedData(regs.ls_regs.data_addr, "ShaderGetInputInfoLS():");
const auto [control, control_hash] = ShaderGetMappedData(regs.hs_regs.data_addr, "ShaderGetInputInfoHS():");
const auto [evaluation, evaluation_hash] = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoTES():");
EXIT_NOT_IMPLEMENTED(local.type != Prospero::ShaderBinaryType::kHsFront ||
control.type != Prospero::ShaderBinaryType::kHsBack ||
evaluation.type != Prospero::ShaderBinaryType::kGs);
EXIT_NOT_IMPLEMENTED((context.GetShaderStages() & 0x4u) == 0 ||
(context.GetShaderStages() & 0x00600020u) != 0);
EXIT_IF(regs.hs_regs.user_data_addr == 0);
const auto local_users = std::span(regs.hs_user_sgpr.value, regs.hs_regs.rsrc2.user_sgpr);
const auto evaluation_users = std::span(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr);
std::array<ShaderParams, 3> params {
GetShaderParams(regs.ls_regs.data_addr, local_hash, local_users, local),
GetShaderParams(regs.hs_regs.data_addr, control_hash, local_users, control, 8u),
GetShaderParams(regs.es_regs.data_addr, evaluation_hash, evaluation_users,
evaluation),
};
// The fused HS back half receives its separate user-data address in s0:s1.
// RDNA2 reserves s0:s7 before the native HS user SGPRs.
params[1].user_data[0] = static_cast<uint32_t>(regs.hs_regs.user_data_addr);
params[1].user_data[1] = static_cast<uint32_t>(regs.hs_regs.user_data_addr >> 32u);
input_info = {};
if (!ShaderGetStaticVertexInputInfo(regs.ls_regs.data_addr, regs.hs_user_sgpr,
regs.hs_regs.rsrc2.user_sgpr, sh, local, input_info[0])) {
EXIT("failed to prepare local shader program\n");
}
input_info[0].logical_stage = ShaderType::Local;
input_info[1].logical_stage = ShaderType::TessellationControl;
input_info[1].scratch_size_dwords = control.scratch_size_dwords;
input_info[2].logical_stage = ShaderType::TessellationEvaluation;
input_info[2].scratch_size_dwords = evaluation.scratch_size_dwords;
input_info[2].pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
ShaderTessellationInputInfo tess {
.input_control_points = (sh.m_vgtLsHsConfig >> 8u) & 0x3fu,
.output_control_points = (sh.m_vgtLsHsConfig >> 14u) & 0x3fu,
.domain = sh.m_vgtTfParam & 0x3u,
.partitioning = (sh.m_vgtTfParam >> 2u) & 0x3u,
.output_topology = (sh.m_vgtTfParam >> 5u) & 0x3u,
};
EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 ||
tess.output_control_points == 0 || tess.output_control_points > 32);
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code, tess);
for (auto& stage: input_info) {
stage.tess = tess;
}
return params;
}
ShaderParams PrepareProgram(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
ShaderPixelInputInfo& ps_info) {
const auto [data, hash] = ShaderGetMappedData(regs.ps_regs.data_addr, "ShaderGetInputInfoPS():");
ShaderGetStaticInputInfoPS(regs, sh, target_export_mapping, data, ps_info);
return GetShaderParams(
regs.ps_regs.data_addr, hash,
std::span<const uint32_t>(regs.ps_user_sgpr.value, regs.ps_regs.rsrc2.user_sgpr), data);
}
ShaderParams PrepareProgram(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderComputeInputInfo& info) {
const auto [data, hash] = ShaderGetMappedData(regs.cs_regs.data_addr, "ShaderGetInputInfoCS():");
ShaderGetStaticInputInfoCS(regs, sh, data, info);
return GetShaderParams(
regs.cs_regs.data_addr, hash,
std::span<const uint32_t>(regs.cs_user_sgpr.value, regs.cs_regs.user_sgpr), data);
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
KYTY_PROFILER_BLOCK("ShaderDbgDumpInputInfo(Vs)");
LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t fetch_external = %s\n"
"\t fetch_embedded = %s\n",
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false");
for (int i = 0; i < info.resources_num; i++) {
LOGF("\t input %d\n", i);
const auto& r = info.resources[i];
const auto& rd = info.resources_dst[i];
LOGF("\t\t register_start = %d\n"
"\t\t registers_num = %d\n"
"\t\t fetch_index = %" PRIu32 "\n"
"\t\t buffer_index = %d\n",
rd.register_start, rd.registers_num, rd.fetch_index, rd.buffer_index);
LOGF("\t\t fields = %08" PRIx32 "%08" PRIx32 "%08" PRIx32 "%08" PRIx32 "\n",
r.fields[3], r.fields[2], r.fields[1], r.fields[0]);
LOGF("\t\t Base() = %" PRIx64 "\n"
"\t\t Stride() = %" PRIu16 "\n"
"\t\t SwizzleEnabled() = %s\n"
"\t\t NumRecords() = %" PRIu32 "\n"
"\t\t DstSelX() = %" PRIu8 "\n"
"\t\t DstSelY() = %" PRIu8 "\n"
"\t\t DstSelZ() = %" PRIu8 "\n"
"\t\t DstSelW() = %" PRIu8 "\n",
r.Base48(), r.Stride(), r.SwizzleEnabled() ? "true" : "false", r.NumRecords(),
r.DstSelX(), r.DstSelY(), r.DstSelZ(), r.DstSelW());
LOGF("\t\t Format() = %" PRIu8 "\n"
"\t\t OutOfBounds() = %" PRIu8 "\n",
r.RawFormat(), r.OutOfBounds());
LOGF("\t\t AddTid() = %s\n", r.AddTid() ? "true" : "false");
}
for (int i = 0; i < info.buffers_num; i++) {
LOGF("\t buffer %d\n", i);
const auto& r = info.buffers[i];
LOGF("\t\t addr = %" PRIx64 "\n"
"\t\t stride = %" PRIu32 "\n"
"\t\t num_records = %" PRIu32 "\n"
"\t\t fetch_index = %" PRIu32 "\n",
r.addr, r.stride, r.num_records, r.fetch_index);
}
}
void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
KYTY_PROFILER_BLOCK("ShaderDbgDumpInputInfo(Ps)");
LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t input_num = %u\n"
"\t ps_system_input_base = %u\n"
"\t custom_interpolation_mask = 0x%08" PRIx32 "\n"
"\t ps_perspective_center_vgpr = %" PRIu32 "\n"
"\t ps_perspective_sample_vgpr = %" PRIu32 "\n"
"\t ps_perspective_centroid_vgpr = %" PRIu32 "\n"
"\t ps_pos_x = %s\n"
"\t ps_pos_y = %s\n"
"\t ps_pos_z = %s\n"
"\t ps_pos_w = %s\n"
"\t ps_front_face = %s\n"
"\t ps_ancillary = %s\n"
"\t ps_sample_shading = %s\n"
"\t ps_no_perspective = %s\n"
"\t ps_pixel_kill_enable = %s\n"
"\t ps_early_z = %s\n"
"\t ps_execute_on_noop = %s\n",
info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
info.ps_perspective_center_vgpr, info.ps_perspective_sample_vgpr,
info.ps_perspective_centroid_vgpr,
info.ps_pos_x ? "true" : "false",
info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
info.ps_ancillary ? "true" : "false",
info.ps_sample_shading ? "true" : "false", info.ps_no_perspective ? "true" : "false",
info.ps_pixel_kill_enable ? "true" : "false", info.ps_early_z ? "true" : "false",
info.ps_execute_on_noop ? "true" : "false");
for (uint32_t i = 0; i < info.input_num; i++) {
LOGF("\t interpolator_settings[%u] = %u\n", i, info.interpolator_settings[i]);
}
}
void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info) {
LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t workgroup_register = %d\n"
"\t thread_ids_num = %d\n"
"\t wave_size = %u\n"
"\t lds_size_dwords = %u\n"
"\t threads_num = {%u, %u, %u}\n"
"\t tg_size_en = %s\n",
info.workgroup_register, info.thread_ids_num, info.wave_size, info.lds_size_dwords,
info.threads_num[0], info.threads_num[1], info.threads_num[2],
info.tg_size_en ? "true" : "false");
LOGF("\t threadgroup_id = {%s, %s, %s}\n", info.group_id[0] ? "true" : "false",
info.group_id[1] ? "true" : "false", info.group_id[2] ? "true" : "false");
}
} // namespace Libs::Graphics