Files
KytyPS5/src/graphics/shader/recompiler/ExecMask.cpp
T
2026-07-16 10:21:41 +02:00

52 lines
1.3 KiB
C++

#include "graphics/shader/recompiler/ExecMask.h"
namespace Libs::Graphics::ShaderRecompiler::Exec {
Mask FullMask(uint32_t wave_size) {
return {0xffffffffu, wave_size == 64u ? 0xffffffffu : 0u};
}
Mask ApplyWaveSize(Mask mask, uint32_t wave_size) {
const auto full = FullMask(wave_size);
mask.low &= full.low;
mask.high &= full.high;
return mask;
}
Mask ReadExec(const State& state) {
return ApplyWaveSize(state.exec, state.wave_size);
}
void WriteExec(State& state, Mask mask) {
state.exec = ApplyWaveSize(mask, state.wave_size);
}
void AndExec(State& state, Mask mask) {
WriteExec(state, {state.exec.low & mask.low, state.exec.high & mask.high});
}
void OrExec(State& state, Mask mask) {
WriteExec(state, {state.exec.low | mask.low, state.exec.high | mask.high});
}
void XorExec(State& state, Mask mask) {
WriteExec(state, {state.exec.low ^ mask.low, state.exec.high ^ mask.high});
}
void InvertExec(State& state) {
const auto full = FullMask(state.wave_size);
WriteExec(state, {~state.exec.low & full.low, ~state.exec.high & full.high});
}
bool IsExecZero(const State& state) {
const auto exec = ReadExec(state);
return exec.low == 0u && exec.high == 0u;
}
bool IsVccZero(const State& state) {
const auto vcc = ApplyWaveSize(state.vcc, state.wave_size);
return vcc.low == 0u && vcc.high == 0u;
}
} // namespace Libs::Graphics::ShaderRecompiler::Exec