Files
KytyPS5/src/launcher/include/configurationListWidget.h
T
Felipe fb7ff7ec03 Map UDS events to trophies from dumped metadata; trophy viewer/overview improvements (#1088)
* Map UDS events to trophies via dumped metadata and redesign trophy UI

Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Fix trophy rule evaluation and share progress accounting

* Match trophy and reload toolbar styling

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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-06 17:45:26 +04:00

91 lines
2.5 KiB
C++

#ifndef CONFIGURATION_LIST_WIDGET_H
#define CONFIGURATION_LIST_WIDGET_H
#include "configuration.h"
#include <QMap>
#include <QString>
#include <QStringList>
#include <QWidget>
#include <memory>
class ConfigurationItem;
class CompatibilityDatabase;
class QEvent;
class QTreeWidgetItem;
class QPoint;
namespace Ui {
class ConfigurationListWidget;
} // namespace Ui
class ConfigurationListWidget: public QWidget {
Q_OBJECT
public:
explicit ConfigurationListWidget(QWidget* parent = nullptr);
~ConfigurationListWidget() override;
void SetRunEnabled(bool flag) { m_run_enabled = flag; }
void SetRuntimeDirectory(const QString& directory) { m_runtime_directory = directory; }
[[nodiscard]] const ConfigurationItem* GetSelectedItem() const { return m_selected_item; }
ConfigurationItem* GetSelectedItem() { return m_selected_item; }
[[nodiscard]] const QString& GetSettingsFile() const { return m_settings_file; }
[[nodiscard]] const QString& GetGlobalControllerColor() const {
return m_global_info.controller.color;
}
[[nodiscard]] std::unique_ptr<Configuration>
CreateConfiguration(const ConfigurationItem& item) const;
bool EnsureGameDirectory();
void ScanGameDirectory();
void ViewTrophies();
void ViewTrophyOverview();
signals:
void Run();
void Select();
void PreviewControllerColor(const QString& color);
protected:
void changeEvent(QEvent* event) override;
public slots:
void WriteSettings();
void ReadSettings();
protected slots:
void edit_configuration();
void delete_configuartion();
void edit_global_settings();
void edit_input_mapping();
void list_itemDoubleClicked(QTreeWidgetItem* witem, int column);
void show_context_menu(const QPoint& pos);
void open_game_folder();
void remove_save_data();
void filter_configurations(const QString& text);
private:
void SelectItem(QTreeWidgetItem* witem);
void ApplyCompatibility();
void UpdateToolbarIcons();
[[nodiscard]] bool HasValidGameDirectory() const;
ConfigurationItem* m_selected_item = nullptr;
bool m_run_enabled = true;
Ui::ConfigurationListWidget* m_ui = nullptr;
QString m_settings_file;
QString m_runtime_directory;
QStringList m_game_dirs;
Configuration m_global_info;
QMap<QString, Configuration*> m_custom_infos;
CompatibilityDatabase* m_compatibility = nullptr;
};
#endif // CONFIGURATION_LIST_WIDGET_H