Files
KytyPS5/src/launcher/styles/launcher.qss
T
Felipe fb7ff7ec03 Map UDS events to trophies from dumped metadata; trophy viewer/overview improvements (#1088)
* Map UDS events to trophies via dumped metadata and redesign trophy UI

Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Fix trophy rule evaluation and share progress accounting

* Match trophy and reload toolbar styling

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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-06 17:45:26 +04:00

115 lines
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GameListTreeWidget#cfgs_list {
background: transparent;
border: 1px solid palette(mid);
color: palette(text);
outline: 0;
}
GameListTreeWidget#cfgs_list::item {
background: transparent;
border-bottom: 1px solid palette(mid);
padding: 4px;
}
GameListTreeWidget#cfgs_list::item:selected {
background: palette(highlight);
color: palette(highlighted-text);
}
GameListTreeWidget#cfgs_list QHeaderView::section {
background: palette(button);
color: palette(button-text);
border: 0;
border-right: 1px solid palette(mid);
border-bottom: 1px solid palette(mid);
padding: 5px 6px;
}
QLineEdit#search_line_edit {
background: palette(base);
border: 1px solid palette(mid);
border-radius: 4px;
color: palette(text);
padding: 5px 8px;
selection-background-color: palette(highlight);
selection-color: palette(highlighted-text);
}
QLineEdit#search_line_edit:focus {
border-color: palette(highlight);
}
QToolButton#refresh_button,
QToolButton#global_settings_button,
QToolButton#input_mapping_button,
QToolButton#edit_button,
QToolButton#trophy_overview_button,
QToolButton#delete_button {
background: transparent;
border: 1px solid transparent;
border-radius: 5px;
padding: 3px;
}
QToolButton#refresh_button:hover,
QToolButton#global_settings_button:hover,
QToolButton#input_mapping_button:hover,
QToolButton#edit_button:hover,
QToolButton#trophy_overview_button:hover,
QToolButton#delete_button:hover {
background: palette(button);
border-color: palette(mid);
}
QToolButton#refresh_button:pressed,
QToolButton#global_settings_button:pressed,
QToolButton#input_mapping_button:pressed,
QToolButton#edit_button:pressed,
QToolButton#trophy_overview_button:pressed,
QToolButton#delete_button:pressed {
background: palette(midlight);
}
QComboBox#game_status_editor {
background: transparent;
border: 0;
color: palette(text);
padding-left: 2px;
}
QComboBox#game_status_editor:focus {
background: palette(button);
border-radius: 3px;
}
QComboBox#game_status_editor::drop-down {
border: 0;
}
QComboBox#game_status_editor QAbstractItemView {
background: palette(base);
color: palette(text);
selection-background-color: palette(highlight);
selection-color: palette(highlighted-text);
}
QLineEdit#game_comment_editor {
background: transparent;
border: 0;
color: palette(text);
padding-left: 2px;
selection-background-color: palette(highlight);
selection-color: palette(highlighted-text);
}
QLineEdit#game_comment_editor:focus {
background: palette(base);
border: 1px solid palette(mid);
border-radius: 3px;
}
QLabel#game_status_indicator {
border: 1px solid palette(base);
border-radius: 6px;
}