Files
KytyPS5/src/launcher/src/configurationEditDialog.cpp
T
Aryan Sharma feeced81d2 window: auto-hide the cursor over the game window (#958)
* window: auto-hide the cursor over the game window

Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.

Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.

Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.

Closes #282

* window: make cursor auto-hide optional in CLI and launcher

Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
2026-10-03 18:15:15 +04:00

538 lines
19 KiB
C++

#include "configurationEditDialog.h"
#include "common/emulatorConfig.h"
#include "configuration.h"
#include "mandatoryLineEdit.h"
#include <SDL3/SDL.h>
#include <QAbstractItemView>
#include <QCheckBox>
#include <QColorDialog>
#include <QComboBox>
#include <QCoreApplication>
#include <QDir>
#include <QFileDialog>
#include <QFileInfo>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLayout>
#include <QLineEdit>
#include <QListView>
#include <QListWidget>
#include <QMessageBox>
#include <QPushButton>
#include <QResizeEvent>
#include <QSettings>
#include <QSlider>
#include <QSpinBox>
#include <QStyle>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QtAlgorithms>
#if QT_CONFIG(vulkan)
#include <QVulkanInstance>
#include <QVulkanWindow>
#endif
#include "ui_configuration_edit_dialog.h"
constexpr char SETTINGS_CFG_DIALOG[] = "ConfigurationEditDialog";
constexpr char SETTINGS_CFG_LAST_GEOMETRY[] = "geometry";
constexpr int GLOBAL_SETTINGS_GAME_DIRS_MIN_WIDTH = 400;
static void UpdateControllerColorButton(QPushButton* button, const QString& hex) {
const QColor color(hex);
if (!color.isValid()) {
button->setProperty("controllerColor", QString {});
button->setText(QObject::tr("Custom"));
button->setStyleSheet({});
return;
}
const auto normalized = color.name(QColor::HexRgb);
button->setProperty("controllerColor", normalized);
button->setText(normalized.toUpper());
button->setStyleSheet(QStringLiteral("background-color: %1; color: %2;")
.arg(normalized, color.lightness() < 128 ? QStringLiteral("white")
: QStringLiteral("black")));
}
const QStringList CONSOLE_LANGUAGE_NAMES = {
"Japanese",
"English (United States)",
"French (France)",
"Spanish (Spain)",
"German",
"Italian",
"Dutch",
"Portuguese (Portugal)",
"Russian",
"Korean",
"Chinese (Traditional)",
"Chinese (Simplified)",
"Finnish",
"Swedish",
"Danish",
"Norwegian",
"Polish",
"Portuguese (Brazil)",
"English (United Kingdom)",
"Turkish",
"Spanish (Latin America)",
"Arabic",
"French (Canada)",
"Czech",
"Hungarian",
"Greek",
"Romanian",
"Thai",
"Vietnamese",
"Indonesian",
};
static QString NormalizeGameDirectory(const QString& dir) {
const auto trimmed = dir.trimmed();
if (trimmed.isEmpty()) {
return {};
}
return QDir::cleanPath(QDir(trimmed).absolutePath());
}
static QString GameDirectoryKey(const QString& dir) {
const auto normalized = NormalizeGameDirectory(dir);
if (normalized.isEmpty()) {
return {};
}
auto canonical = QFileInfo(normalized).canonicalFilePath();
if (canonical.isEmpty()) {
canonical = normalized;
}
canonical = QDir::cleanPath(canonical);
#ifdef __linux__
return canonical;
#else
return canonical.toCaseFolded();
#endif
}
ConfigurationEditDialog::ConfigurationEditDialog(Configuration& info, QWidget* parent)
: QDialog(parent, Qt::WindowCloseButtonHint), m_ui(new Ui::ConfigurationEditDialog),
m_info(info) {
m_ui->setupUi(this);
InitGameDirectories();
m_ui->controller_group->setVisible(false);
connect(m_ui->ok_button, &QPushButton::clicked, this, &ConfigurationEditDialog::save);
connect(m_ui->cancel_button, &QPushButton::clicked, this, &QDialog::reject);
connect(m_ui->clear_button, &QPushButton::clicked, this, &ConfigurationEditDialog::clear);
connect(m_ui->button_controller_color, &QPushButton::clicked, this, [this]() {
const auto current = m_ui->button_controller_color->property("controllerColor").toString();
const auto initial =
current.isEmpty() ? QColor(QStringLiteral("#0070d1")) : QColor(current);
const auto color = QColorDialog::getColor(initial, this, tr("DualSense lightbar color"));
if (color.isValid()) {
const auto hex = color.name(QColor::HexRgb);
UpdateControllerColorButton(m_ui->button_controller_color, hex);
emit PreviewControllerColor(hex);
}
});
connect(m_ui->button_controller_color_reset, &QPushButton::clicked, this, [this]() {
UpdateControllerColorButton(m_ui->button_controller_color, {});
emit PreviewControllerColor({});
});
connect(m_ui->slider_controller_vibration, &QSlider::valueChanged, this, [this](int value) {
m_ui->label_controller_vibration_value->setText(tr("%1%").arg(value));
});
connect(m_ui->slider_controller_volume, &QSlider::valueChanged, this, [this](int value) {
m_ui->label_controller_volume_value->setText(tr("%1%").arg(value));
});
connect(m_ui->comboBox_shader_log_direction, &QComboBox::currentTextChanged, this,
[this](const QString& text) {
auto log = TextToEnum<Configuration::LogDirection>(text);
m_ui->lineEdit_shader_log_folder->setEnabled(
log == Configuration::LogDirection::File);
});
connect(m_ui->checkBox_cmd_dump, &QCheckBox::toggled, this,
[this](bool flag) { m_ui->lineEdit_cmd_dump_folder->setEnabled(flag); });
connect(m_ui->comboBox_printf_direction, &QComboBox::currentTextChanged, this,
[this](const QString& text) {
auto log = TextToEnum<Configuration::LogDirection>(text);
m_ui->lineEdit_printf_file->setEnabled(log == Configuration::LogDirection::File);
});
// Keep the controls at a usable minimum while allowing the settings window
// and its expanding fields to use any additional space the user gives them.
layout()->setSizeConstraint(QLayout::SetMinimumSize);
setSizeGripEnabled(true);
restoreGeometry(g_last_geometry);
Init(info);
}
QByteArray ConfigurationEditDialog::g_last_geometry;
ConfigurationEditDialog::~ConfigurationEditDialog() {
delete m_ui;
}
void ConfigurationEditDialog::WriteSettings(QSettings& s) {
s.beginGroup(SETTINGS_CFG_DIALOG);
if (!g_last_geometry.isEmpty()) {
s.setValue(SETTINGS_CFG_LAST_GEOMETRY, g_last_geometry);
}
s.endGroup();
}
void ConfigurationEditDialog::ReadSettings(QSettings& s) {
s.beginGroup(SETTINGS_CFG_DIALOG);
g_last_geometry = s.value(SETTINGS_CFG_LAST_GEOMETRY, g_last_geometry).toByteArray();
s.endGroup();
}
template <class T>
static void ListInit(QComboBox* combo, T value) {
combo->clear();
combo->addItems(EnumToList<T>());
combo->setCurrentText(EnumToText(value));
}
void ConfigurationEditDialog::Init(const Configuration& info) {
m_ui->lineEdit_user_name->setMaxLength(static_cast<int>(Config::MAX_USER_NAME_LENGTH));
m_ui->lineEdit_user_name->setText(info.user_name);
m_ui->spinBox_user_id->setValue(info.user_id);
UpdateControllerColorButton(m_ui->button_controller_color, info.controller.color);
m_ui->slider_controller_vibration->setValue(info.controller.vibration_intensity);
m_ui->slider_controller_volume->setValue(info.controller.speaker_volume);
auto* microphone = m_ui->comboBox_audio_input_device;
microphone->clear();
microphone->addItem(tr("None"), QString {});
microphone->setToolTip(tr("Microphone used by games. None supplies silence."));
if (SDL_InitSubSystem(SDL_INIT_AUDIO)) {
int device_count = 0;
SDL_AudioDeviceID* devices = SDL_GetAudioRecordingDevices(&device_count);
for (int i = 0; i < device_count; i++) {
if (const auto* device = SDL_GetAudioDeviceName(devices[i]); device != nullptr) {
const auto name = QString::fromUtf8(device);
if (microphone->findData(name) < 0) {
microphone->addItem(name, name);
}
}
}
SDL_free(devices);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
} else {
microphone->setToolTip(tr("Microphones could not be listed: %1")
.arg(QString::fromUtf8(SDL_GetError())));
}
if (microphone->findData(info.audio_input_device) < 0) {
microphone->addItem(tr("%1 (unavailable)").arg(info.audio_input_device),
info.audio_input_device);
}
microphone->setCurrentIndex(microphone->findData(info.audio_input_device));
ListInit(m_ui->comboBox_screen_resolution, info.screen_resolution);
ListInit(m_ui->comboBox_present_mode, info.present_mode);
m_ui->comboBox_gpu->clear();
m_ui->comboBox_gpu->addItem(tr("Auto"));
// Keep Auto when Qt is built without Vulkan support.
#if QT_CONFIG(vulkan)
#if defined(__APPLE__)
if (!qEnvironmentVariableIsSet("QT_VULKAN_LIB")) {
const auto base = QCoreApplication::applicationDirPath();
auto library = base + "/libMoltenVK.dylib";
if (!QFileInfo::exists(library)) {
library = base + "/../Frameworks/libMoltenVK.dylib";
}
if (QFileInfo::exists(library)) {
qputenv("QT_VULKAN_LIB", library.toUtf8());
}
}
#endif
QVulkanInstance instance;
instance.setApiVersion(QVersionNumber(1, 3, 0));
#if !defined(__APPLE__) && QT_VERSION >= QT_VERSION_CHECK(6, 6, 0)
instance.setFlags(QVulkanInstance::NoPortabilityDrivers);
#endif
if (instance.create()) {
QVulkanWindow window;
window.setVulkanInstance(&instance);
for (const auto& device: window.availablePhysicalDevices()) {
m_ui->comboBox_gpu->addItem(QString::fromUtf8(device.deviceName));
}
}
#endif
m_ui->comboBox_gpu->setCurrentIndex(
info.gpu_index >= 0 && info.gpu_index < m_ui->comboBox_gpu->count() - 1 ? info.gpu_index + 1
: 0);
m_ui->checkBox_fullscreen->setChecked(info.fullscreen_enabled);
m_ui->checkBox_hide_cursor->setChecked(info.hide_cursor_enabled);
m_ui->checkBox_readback->setChecked(info.readback_linear_images);
m_ui->checkBox_tessellation->setChecked(info.tessellation_enabled);
m_ui->spinBox_vblank_frequency->setValue(info.vblank_frequency);
m_ui->comboBox_console_language->clear();
m_ui->comboBox_console_language->addItems(CONSOLE_LANGUAGE_NAMES);
m_ui->comboBox_console_language->setCurrentIndex(
info.console_language >= 0 && info.console_language < CONSOLE_LANGUAGE_NAMES.size()
? info.console_language
: Configuration::DEFAULT_CONSOLE_LANGUAGE);
m_ui->checkBox_shader_validation->setChecked(info.shader_validation_enabled);
m_ui->checkBox_vulkan_validation->setChecked(info.vulkan_validation_enabled);
m_ui->checkBox_renderdoc_capture->setChecked(info.renderdoc_enabled);
m_ui->checkBox_amd_cpu->setChecked(info.amd_cpu_enabled);
#if defined(__APPLE__)
m_ui->checkBox_amd_cpu->setVisible(false);
#endif
#if defined(_WIN32)
m_ui->checkBox_red_zone_protection->setChecked(info.red_zone_protection_enabled);
#else
m_ui->checkBox_red_zone_protection->setVisible(false);
#endif
ListInit(m_ui->comboBox_shader_optimization_type, info.shader_optimization_type);
ListInit(m_ui->comboBox_shader_log_direction, info.shader_log_direction);
m_ui->lineEdit_shader_log_folder->setText(info.shader_log_folder);
m_ui->lineEdit_shader_log_folder->setEnabled(info.shader_log_direction ==
Configuration::LogDirection::File);
m_ui->checkBox_cmd_dump->setChecked(info.command_buffer_dump_enabled);
m_ui->lineEdit_cmd_dump_folder->setText(info.command_buffer_dump_folder);
m_ui->lineEdit_cmd_dump_folder->setEnabled(info.command_buffer_dump_enabled);
ListInit(m_ui->comboBox_printf_direction, info.printf_direction);
m_ui->lineEdit_printf_file->setText(info.printf_output_file);
m_ui->lineEdit_printf_file->setEnabled(info.printf_direction ==
Configuration::LogDirection::File);
m_ui->checkBox_profiler->setChecked(info.profiler_enabled);
}
void ConfigurationEditDialog::InitGameDirectories() {
m_game_dirs_group = new QGroupBox(tr("Game folders"), this);
auto* group_layout = new QVBoxLayout(m_game_dirs_group);
group_layout->setContentsMargins(8, 8, 8, 8);
group_layout->setSpacing(6);
m_game_dirs_list = new QListWidget(m_game_dirs_group);
m_game_dirs_list->setMinimumHeight(120);
m_game_dirs_list->setSelectionMode(QAbstractItemView::ExtendedSelection);
group_layout->addWidget(m_game_dirs_list);
auto* button_layout = new QHBoxLayout;
button_layout->setContentsMargins(0, 0, 0, 0);
button_layout->setSpacing(4);
auto* add_button = new QToolButton(m_game_dirs_group);
add_button->setIcon(style()->standardIcon(QStyle::SP_DirOpenIcon));
add_button->setToolTip(tr("Add game folder"));
add_button->setAutoRaise(true);
button_layout->addWidget(add_button);
m_remove_game_dir_button = new QToolButton(m_game_dirs_group);
m_remove_game_dir_button->setIcon(style()->standardIcon(QStyle::SP_DialogDiscardButton));
m_remove_game_dir_button->setToolTip(tr("Remove selected game folders"));
m_remove_game_dir_button->setAutoRaise(true);
button_layout->addWidget(m_remove_game_dir_button);
button_layout->addStretch(1);
group_layout->addLayout(button_layout);
m_ui->gridLayout->addWidget(m_game_dirs_group, 1, 0, 1, 1);
m_game_dirs_group->setVisible(false);
connect(add_button, &QToolButton::clicked, this, &ConfigurationEditDialog::add_game_directory);
connect(m_remove_game_dir_button, &QToolButton::clicked, this,
&ConfigurationEditDialog::remove_selected_game_directories);
connect(m_game_dirs_list, &QListWidget::itemSelectionChanged, this,
&ConfigurationEditDialog::update_game_directory_buttons);
update_game_directory_buttons();
}
void ConfigurationEditDialog::SetGlobalSettings(const QStringList& dirs) {
m_global_settings = true;
m_game_dirs_list->clear();
m_game_dirs_group->setMinimumWidth(GLOBAL_SETTINGS_GAME_DIRS_MIN_WIDTH);
for (const auto& dir: dirs) {
AddGameDirectoryItem(dir);
}
m_game_dirs_group->setVisible(true);
m_ui->controller_group->setVisible(true);
update_game_directory_buttons();
layout()->activate();
resize(size().expandedTo(minimumSizeHint()));
}
QStringList ConfigurationEditDialog::GetGameDirectories() const {
QStringList dirs;
if (!m_global_settings) {
return dirs;
}
for (int index = 0; index < m_game_dirs_list->count(); index++) {
auto* item = m_game_dirs_list->item(index);
dirs.append(item->text());
}
return dirs;
}
void ConfigurationEditDialog::AddGameDirectoryItem(const QString& dir) {
const auto normalized = NormalizeGameDirectory(dir);
const auto key = GameDirectoryKey(normalized);
if (normalized.isEmpty() || key.isEmpty()) {
return;
}
for (int index = 0; index < m_game_dirs_list->count(); index++) {
auto* item = m_game_dirs_list->item(index);
if (GameDirectoryKey(item->text()) == key) {
return;
}
}
auto* item = new QListWidgetItem(normalized, m_game_dirs_list);
item->setToolTip(normalized);
}
void ConfigurationEditDialog::moveEvent(QMoveEvent* event) {
QDialog::moveEvent(event);
g_last_geometry = saveGeometry();
}
void ConfigurationEditDialog::resizeEvent(QResizeEvent* event) {
QDialog::resizeEvent(event);
g_last_geometry = saveGeometry();
}
static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui, bool global_settings) {
info.user_name = ui.lineEdit_user_name->text().trimmed();
info.user_id = ui.spinBox_user_id->value();
info.audio_input_device = ui.comboBox_audio_input_device->currentData().toString();
if (global_settings) {
info.controller.color = ui.button_controller_color->property("controllerColor").toString();
info.controller.vibration_intensity = ui.slider_controller_vibration->value();
info.controller.speaker_volume = ui.slider_controller_volume->value();
}
info.screen_resolution =
TextToEnum<Configuration::Resolution>(ui.comboBox_screen_resolution->currentText());
info.present_mode =
TextToEnum<Configuration::PresentMode>(ui.comboBox_present_mode->currentText());
info.gpu_index = ui.comboBox_gpu->currentIndex() - 1;
info.fullscreen_enabled = ui.checkBox_fullscreen->isChecked();
info.hide_cursor_enabled = ui.checkBox_hide_cursor->isChecked();
info.readback_linear_images = ui.checkBox_readback->isChecked();
info.tessellation_enabled = ui.checkBox_tessellation->isChecked();
info.vblank_frequency = ui.spinBox_vblank_frequency->value();
info.console_language = ui.comboBox_console_language->currentIndex();
info.vulkan_validation_enabled = ui.checkBox_vulkan_validation->isChecked();
info.shader_validation_enabled = ui.checkBox_shader_validation->isChecked();
info.renderdoc_enabled = ui.checkBox_renderdoc_capture->isChecked();
info.amd_cpu_enabled = ui.checkBox_amd_cpu->isChecked();
#if defined(_WIN32)
info.red_zone_protection_enabled = ui.checkBox_red_zone_protection->isChecked();
#endif
info.shader_optimization_type = TextToEnum<Configuration::ShaderOptimizationType>(
ui.comboBox_shader_optimization_type->currentText());
info.shader_log_direction = TextToEnum<Configuration::LogDirection>(
ui.comboBox_shader_log_direction->currentText());
info.shader_log_folder = ui.lineEdit_shader_log_folder->text();
info.command_buffer_dump_enabled = ui.checkBox_cmd_dump->isChecked();
info.command_buffer_dump_folder = ui.lineEdit_cmd_dump_folder->text();
info.printf_direction =
TextToEnum<Configuration::LogDirection>(ui.comboBox_printf_direction->currentText());
info.printf_output_file = ui.lineEdit_printf_file->text();
info.profiler_enabled = ui.checkBox_profiler->isChecked();
}
void ConfigurationEditDialog::save() {
if (MandatoryLineEdit::FindEmpty(this)) {
QMessageBox::critical(this, tr("Save failed"), tr("Please fill all mandatory fields"));
return;
}
const auto user_name = m_ui->lineEdit_user_name->text().trimmed();
if (user_name.isEmpty() || user_name.toUtf8().size() > Config::MAX_USER_NAME_LENGTH) {
QMessageBox::critical(this, tr("Save failed"),
tr("User name must contain 1-16 UTF-8 bytes"));
return;
}
m_ui->lineEdit_user_name->setText(user_name);
if (!Config::IsConfiguredUserIdValid(m_ui->spinBox_user_id->value())) {
QMessageBox::critical(this, tr("Save failed"),
tr("User ID cannot be 254 (everyone) or 255 (system)"));
return;
}
UpdateInfo(m_info, *m_ui, m_global_settings);
emit accept();
}
void ConfigurationEditDialog::clear() {
Configuration default_info;
Init(default_info);
if (m_global_settings) {
emit PreviewControllerColor({});
m_game_dirs_list->clear();
update_game_directory_buttons();
}
}
void ConfigurationEditDialog::add_game_directory() {
QString start_dir = QDir::homePath();
if (m_game_dirs_list->count() > 0) {
start_dir = m_game_dirs_list->item(m_game_dirs_list->count() - 1)->text();
}
#if defined(__APPLE__)
// Use the native macOS picker to browse mounted volumes.
const auto dir = QFileDialog::getExistingDirectory(this, tr("Select game folder"), start_dir);
if (dir.isEmpty()) {
return;
}
AddGameDirectoryItem(dir);
#else
QFileDialog dialog(this, tr("Select game folders"), start_dir);
dialog.setFileMode(QFileDialog::Directory);
dialog.setOption(QFileDialog::ShowDirsOnly, true);
dialog.setOption(QFileDialog::DontUseNativeDialog, true);
dialog.setLabelText(QFileDialog::Accept, tr("Add"));
auto* list_view = dialog.findChild<QListView*>(QStringLiteral("listView"));
if (list_view != nullptr) {
list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
}
auto* tree_view = dialog.findChild<QTreeView*>(QStringLiteral("treeView"));
if (tree_view != nullptr) {
tree_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
}
if (dialog.exec() != QDialog::Accepted) {
return;
}
for (const auto& dir: dialog.selectedFiles()) {
AddGameDirectoryItem(dir);
}
#endif
update_game_directory_buttons();
}
void ConfigurationEditDialog::remove_selected_game_directories() {
qDeleteAll(m_game_dirs_list->selectedItems());
update_game_directory_buttons();
}
void ConfigurationEditDialog::update_game_directory_buttons() {
m_remove_game_dir_button->setEnabled(!m_game_dirs_list->selectedItems().isEmpty());
}