shader: reflect HS patch constants and lower TES patch inputs through predicated addresses

This commit is contained in:
Mr. Big Britches
2026-10-20 08:04:50 +02:00
committed by nmzik
parent 4a2961cdf9
commit 0957f088ad
6 changed files with 109 additions and 60 deletions
@@ -220,8 +220,11 @@ enum class TessellationAttribute {
ControlOutput,
EvaluationInput,
PatchOutput,
PatchInput,
Factor
};
constexpr uint32_t NumTessellationAttributes =
static_cast<uint32_t>(TessellationAttribute::Factor) + 1u;
enum class StageInputKind {
VertexIndex,