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shader: reflect HS patch constants and lower TES patch inputs through predicated addresses
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@@ -220,8 +220,11 @@ enum class TessellationAttribute {
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ControlOutput,
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EvaluationInput,
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PatchOutput,
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PatchInput,
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Factor
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};
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constexpr uint32_t NumTessellationAttributes =
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static_cast<uint32_t>(TessellationAttribute::Factor) + 1u;
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enum class StageInputKind {
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VertexIndex,
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