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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
shader: honor RDNA2 128-bit image descriptors
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@@ -233,7 +233,8 @@ bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& r
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descriptor.BaseArray5() == 0;
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}
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bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, const Image& image) {
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bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, const Image& image,
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bool r128) {
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto type = descriptor.Type();
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@@ -262,10 +263,11 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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const bool levels_ok =
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multisampled
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? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
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descriptor.LastLevel() <= 3 && descriptor.MaxMip() == descriptor.LastLevel() &&
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descriptor.LastLevel() <= 3 &&
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(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
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image.info.resources.levels == 1 && image.info.samples == samples
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: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
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descriptor.MaxMip() == 0 && image.info.samples == 1;
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(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
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return image.info.IsDepth() && width == image.info.extent.width &&
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height == image.info.extent.height &&
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(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
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@@ -275,7 +277,8 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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(!descriptor.MsaaDepth() || multisampled) && pitch >= width && pitch == image.info.pitch;
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}
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bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image) {
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bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image,
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bool r128) {
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constexpr uint32_t field1_reserved_mask = 0x200fff00u;
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constexpr uint32_t field2_reserved_mask = 0xf0003000u;
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const uint32_t field3_expected = descriptor.DstSelXYZW() |
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@@ -286,12 +289,16 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
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const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
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const uint32_t field5_expected = (static_cast<uint32_t>(descriptor.PerfMod5()) << 20u) |
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(static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected &&
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descriptor.fields[4] == field4_expected &&
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descriptor.fields[5] == field5_expected;
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if (!common || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected;
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if (r128) {
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return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
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descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
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}
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const bool full = common && descriptor.fields[4] == field4_expected &&
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descriptor.fields[5] == field5_expected;
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if (!full || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
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return false;
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}
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if (descriptor.fields[6] == 0) {
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@@ -312,9 +319,9 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
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vk::Format view_format, uint64_t size) {
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const bool resource_ok = IsSupportedSampledDepthResource(resource);
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const bool descriptor_ok =
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image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image);
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image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image, resource.r128);
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const bool encoding_ok =
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image != nullptr && IsSupportedDepthTextureEncoding(descriptor, *image);
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image != nullptr && IsSupportedDepthTextureEncoding(descriptor, *image, resource.r128);
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const bool format_ok =
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image != nullptr && IsSupportedSampledDepthFormat(image->info.pixel_format, view_format);
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if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
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@@ -404,17 +411,20 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
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const bool supported_swizzle =
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IsValidImageSwizzle(swizzle) &&
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(swizzle == DstSel(4, 5, 6, 7) || !resource.read || resource.atomic);
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const auto max_mip = resource.r128 ? descriptor.LastLevel() : descriptor.MaxMip();
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const auto view_last_level =
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resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage
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? descriptor.LastLevel()
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: std::min(descriptor.LastLevel(), descriptor.MaxMip());
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: std::min(descriptor.LastLevel(), max_mip);
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return (is_1d || is_1d_array || is_2d || is_2d_array || is_3d) && supported_tile &&
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descriptor.BaseLevel() <= view_last_level && view_last_level <= descriptor.MaxMip() &&
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descriptor.BaseLevel() <= view_last_level && view_last_level <= max_mip &&
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descriptor.MinLod() == 0 && supported_swizzle && descriptor.BCSwizzle() == 0 &&
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!descriptor.MsaaDepth();
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}
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static bool IsSupportedStorageTextureEncoding(const ShaderTextureResource& descriptor) {
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static bool IsSupportedStorageTextureEncoding(
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const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor) {
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constexpr uint32_t field1_reserved_mask = 0x200fff00u;
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constexpr uint32_t field2_reserved_mask = 0xf0003000u;
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constexpr uint32_t field5_expected = 0x00700000u;
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@@ -426,9 +436,14 @@ static bool IsSupportedStorageTextureEncoding(const ShaderTextureResource& descr
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(static_cast<uint32_t>(descriptor.Type()) << 28u);
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const uint32_t expected_field4 =
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descriptor.Depth() | (static_cast<uint32_t>(descriptor.BaseArray5()) << 16u);
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return (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == expected_field3 && descriptor.fields[4] == expected_field4 &&
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == expected_field3;
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if (resource.r128) {
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return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
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descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
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}
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return common && descriptor.fields[4] == expected_field4 &&
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(descriptor.fields[5] & ~field5_max_mip_mask) == field5_expected;
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}
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@@ -437,7 +452,7 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const auto format = descriptor.Format();
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const bool resource_ok = IsSupportedStorageImageResource(resource);
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const bool descriptor_ok = IsSupportedStorageTextureDescriptor(resource, descriptor);
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const bool encoding_ok = IsSupportedStorageTextureEncoding(descriptor);
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const bool encoding_ok = IsSupportedStorageTextureEncoding(resource, descriptor);
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const bool uint_resource =
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resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
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const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
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@@ -631,19 +646,19 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const auto last_level = descriptor.LastLevel();
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const auto type = TextureType(descriptor);
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const bool multisampled = IsMultisampledTexture(type);
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
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const auto max_mip = resource.r128 ? last_level : descriptor.MaxMip();
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(max_mip) + 1u;
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const bool dynamic_storage =
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storage && resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
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const auto view_last_level =
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!multisampled && !dynamic_storage ? std::min(last_level, descriptor.MaxMip()) : last_level;
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!multisampled && !dynamic_storage ? std::min(last_level, max_mip) : last_level;
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const auto tile = descriptor.TileMode();
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const bool depth_tile = tile == Prospero::TileMode::kDepth;
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const bool msaa_tile = depth_tile || tile == Prospero::TileMode::kRenderTarget;
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > view_last_level || view_last_level >= levels)) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 ||
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descriptor.MaxMip() != last_level || !msaa_tile ||
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(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level || !msaa_tile ||
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(descriptor.MsaaDepth() && !depth_tile) ||
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(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
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EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
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@@ -34,9 +34,11 @@ ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
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Prospero::ImageType type, uint32_t base_layer, uint32_t image_layers);
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[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
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const Image& image);
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const Image& image,
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bool r128 = false);
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[[nodiscard]] bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor,
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const Image& image);
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const Image& image,
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bool r128 = false);
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[[nodiscard]] bool
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IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, const Image& image);
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@@ -279,7 +279,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, RenderCommandBuffer& buf
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r.Type() == Prospero::ImageType::kColor2DMsaa ||
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r.Type() == Prospero::ImageType::kColor2DMsaaArray
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? 1u
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: static_cast<uint32_t>(r.MaxMip()) + 1u,
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: static_cast<uint32_t>(image.r128 ? r.LastLevel() : r.MaxMip()) + 1u,
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static_cast<uint32_t>(r.TileMode()));
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}
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for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
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