mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 03:16:54 +02:00
shader: honor RDNA2 128-bit image descriptors
This commit is contained in:
@@ -233,7 +233,8 @@ bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& r
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descriptor.BaseArray5() == 0;
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}
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bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, const Image& image) {
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bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, const Image& image,
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bool r128) {
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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const auto type = descriptor.Type();
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@@ -262,10 +263,11 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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const bool levels_ok =
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multisampled
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? descriptor.BaseLevel() == 0 && descriptor.LastLevel() >= 1 &&
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descriptor.LastLevel() <= 3 && descriptor.MaxMip() == descriptor.LastLevel() &&
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descriptor.LastLevel() <= 3 &&
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(r128 || descriptor.MaxMip() == descriptor.LastLevel()) &&
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image.info.resources.levels == 1 && image.info.samples == samples
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: descriptor.BaseLevel() == 0 && descriptor.LastLevel() == 0 &&
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descriptor.MaxMip() == 0 && image.info.samples == 1;
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(r128 || descriptor.MaxMip() == 0) && image.info.samples == 1;
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return image.info.IsDepth() && width == image.info.extent.width &&
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height == image.info.extent.height &&
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(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
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@@ -275,7 +277,8 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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(!descriptor.MsaaDepth() || multisampled) && pitch >= width && pitch == image.info.pitch;
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}
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bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image) {
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bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image,
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bool r128) {
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constexpr uint32_t field1_reserved_mask = 0x200fff00u;
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constexpr uint32_t field2_reserved_mask = 0xf0003000u;
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const uint32_t field3_expected = descriptor.DstSelXYZW() |
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@@ -286,12 +289,16 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
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const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
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const uint32_t field5_expected = (static_cast<uint32_t>(descriptor.PerfMod5()) << 20u) |
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(static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected &&
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descriptor.fields[4] == field4_expected &&
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descriptor.fields[5] == field5_expected;
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if (!common || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == field3_expected;
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if (r128) {
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return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
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descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
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}
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const bool full = common && descriptor.fields[4] == field4_expected &&
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descriptor.fields[5] == field5_expected;
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if (!full || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
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return false;
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}
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if (descriptor.fields[6] == 0) {
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@@ -312,9 +319,9 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
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vk::Format view_format, uint64_t size) {
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const bool resource_ok = IsSupportedSampledDepthResource(resource);
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const bool descriptor_ok =
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image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image);
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image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image, resource.r128);
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const bool encoding_ok =
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image != nullptr && IsSupportedDepthTextureEncoding(descriptor, *image);
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image != nullptr && IsSupportedDepthTextureEncoding(descriptor, *image, resource.r128);
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const bool format_ok =
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image != nullptr && IsSupportedSampledDepthFormat(image->info.pixel_format, view_format);
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if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
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@@ -404,17 +411,20 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
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const bool supported_swizzle =
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IsValidImageSwizzle(swizzle) &&
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(swizzle == DstSel(4, 5, 6, 7) || !resource.read || resource.atomic);
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const auto max_mip = resource.r128 ? descriptor.LastLevel() : descriptor.MaxMip();
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const auto view_last_level =
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resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage
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? descriptor.LastLevel()
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: std::min(descriptor.LastLevel(), descriptor.MaxMip());
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: std::min(descriptor.LastLevel(), max_mip);
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return (is_1d || is_1d_array || is_2d || is_2d_array || is_3d) && supported_tile &&
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descriptor.BaseLevel() <= view_last_level && view_last_level <= descriptor.MaxMip() &&
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descriptor.BaseLevel() <= view_last_level && view_last_level <= max_mip &&
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descriptor.MinLod() == 0 && supported_swizzle && descriptor.BCSwizzle() == 0 &&
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!descriptor.MsaaDepth();
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}
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static bool IsSupportedStorageTextureEncoding(const ShaderTextureResource& descriptor) {
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static bool IsSupportedStorageTextureEncoding(
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const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor) {
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constexpr uint32_t field1_reserved_mask = 0x200fff00u;
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constexpr uint32_t field2_reserved_mask = 0xf0003000u;
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constexpr uint32_t field5_expected = 0x00700000u;
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@@ -426,9 +436,14 @@ static bool IsSupportedStorageTextureEncoding(const ShaderTextureResource& descr
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(static_cast<uint32_t>(descriptor.Type()) << 28u);
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const uint32_t expected_field4 =
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descriptor.Depth() | (static_cast<uint32_t>(descriptor.BaseArray5()) << 16u);
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return (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == expected_field3 && descriptor.fields[4] == expected_field4 &&
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const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
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(descriptor.fields[2] & field2_reserved_mask) == 0 &&
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descriptor.fields[3] == expected_field3;
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if (resource.r128) {
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return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
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descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
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}
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return common && descriptor.fields[4] == expected_field4 &&
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(descriptor.fields[5] & ~field5_max_mip_mask) == field5_expected;
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}
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@@ -437,7 +452,7 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
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const auto format = descriptor.Format();
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const bool resource_ok = IsSupportedStorageImageResource(resource);
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const bool descriptor_ok = IsSupportedStorageTextureDescriptor(resource, descriptor);
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const bool encoding_ok = IsSupportedStorageTextureEncoding(descriptor);
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const bool encoding_ok = IsSupportedStorageTextureEncoding(resource, descriptor);
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const bool uint_resource =
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resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
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const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
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@@ -631,19 +646,19 @@ RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& reso
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const auto last_level = descriptor.LastLevel();
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const auto type = TextureType(descriptor);
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const bool multisampled = IsMultisampledTexture(type);
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(descriptor.MaxMip()) + 1u;
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const auto max_mip = resource.r128 ? last_level : descriptor.MaxMip();
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const auto levels = multisampled ? 1u : static_cast<uint32_t>(max_mip) + 1u;
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const bool dynamic_storage =
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storage && resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
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const auto view_last_level =
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!multisampled && !dynamic_storage ? std::min(last_level, descriptor.MaxMip()) : last_level;
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!multisampled && !dynamic_storage ? std::min(last_level, max_mip) : last_level;
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const auto tile = descriptor.TileMode();
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const bool depth_tile = tile == Prospero::TileMode::kDepth;
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const bool msaa_tile = depth_tile || tile == Prospero::TileMode::kRenderTarget;
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const bool msaa_array = type == Prospero::ImageType::kColor2DMsaaArray;
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if ((!multisampled && (base_level > view_last_level || view_last_level >= levels)) ||
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(multisampled &&
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(base_level != 0 || last_level == 0 || last_level > 3 ||
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descriptor.MaxMip() != last_level || !msaa_tile ||
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(base_level != 0 || last_level == 0 || last_level > 3 || max_mip != last_level || !msaa_tile ||
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(descriptor.MsaaDepth() && !depth_tile) ||
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(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
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EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
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@@ -34,9 +34,11 @@ ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
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Prospero::ImageType type, uint32_t base_layer, uint32_t image_layers);
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[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
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const Image& image);
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const Image& image,
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bool r128 = false);
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[[nodiscard]] bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor,
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const Image& image);
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const Image& image,
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bool r128 = false);
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[[nodiscard]] bool
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IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, const Image& image);
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@@ -279,7 +279,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, RenderCommandBuffer& buf
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r.Type() == Prospero::ImageType::kColor2DMsaa ||
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r.Type() == Prospero::ImageType::kColor2DMsaaArray
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? 1u
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: static_cast<uint32_t>(r.MaxMip()) + 1u,
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: static_cast<uint32_t>(image.r128 ? r.LastLevel() : r.MaxMip()) + 1u,
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static_cast<uint32_t>(r.TileMode()));
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}
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for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
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@@ -309,6 +309,7 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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const uint32_t vaddr = word1 & 0xffu;
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const uint32_t srsrc = (word1 >> 16u) & 0x1fu;
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const uint32_t ssamp = (word1 >> 21u) & 0x1fu;
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const bool r128 = ((word0 >> 15u) & 0x1u) != 0u;
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const bool a16 = ((word1 >> 30u) & 0x1u) != 0u;
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const bool d16 = ((word1 >> 31u) & 0x1u) != 0u;
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const auto* sample = LookupSample(opcode);
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@@ -332,6 +333,7 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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inst.image_sample_flags |= ImageSampleFlagA16;
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}
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inst.image_dimension = dimension;
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inst.image_r128 = r128;
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inst.image_nsa_dwords = nsa_dwords;
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for (uint32_t i = 0; i < nsa_dwords * 4u; i++) {
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inst.image_nsa_addr[i] = (code[word_index + 2u + i / 4u] >> ((i % 4u) * 8u)) & 0xffu;
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@@ -157,6 +157,9 @@ std::string FormatMimg(const Instruction& inst) {
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if (inst.data_bits == 16u) {
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text += " d16=1";
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}
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if (inst.image_r128) {
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text += " r128=1";
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}
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switch (inst.opcode) {
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case Opcode::IMAGE_SAMPLE:
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case Opcode::IMAGE_GATHER4_LZ:
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@@ -667,6 +667,7 @@ struct Instruction {
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bool slc = false;
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bool idxen = false;
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bool offen = false;
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bool image_r128 = false;
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int32_t branch_offset = 0;
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uint32_t branch_target = 0;
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struct {
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@@ -52,11 +52,13 @@ IR::Value Translator::GetScalarAddressResource(uint32_t base) {
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}
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IR::Value Translator::GetImageResource(const IR::MemoryInfo& memory) {
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const auto dword = [&](uint32_t index) {
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return memory.image_r128 && index >= 4u ? IR::U32(IR::Value(0u))
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: GetResourceDword(memory.resource, index);
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};
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return ir.Emit(IR::ValueOpcode::GetImageResource,
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{GetResourceDword(memory.resource, 0), GetResourceDword(memory.resource, 1),
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GetResourceDword(memory.resource, 2), GetResourceDword(memory.resource, 3),
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GetResourceDword(memory.resource, 4), GetResourceDword(memory.resource, 5),
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GetResourceDword(memory.resource, 6), GetResourceDword(memory.resource, 7)});
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{dword(0), dword(1), dword(2), dword(3), dword(4), dword(5), dword(6),
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dword(7)});
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}
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IR::Value Translator::GetSamplerResource(const IR::MemoryInfo& memory) {
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@@ -232,6 +232,7 @@ MemoryInfo MemoryInfoFromDecoded(const Decoder::Instruction& decoded, ResourceKi
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mem.formatted = decoded.formatted;
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mem.image_has_mip = decoded.opcode == Decoder::Opcode::IMAGE_LOAD_MIP ||
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decoded.opcode == Decoder::Opcode::IMAGE_STORE_MIP;
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mem.image_r128 = decoded.image_r128;
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mem.glc = decoded.glc;
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mem.slc = decoded.slc;
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mem.idxen = decoded.idxen;
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@@ -119,6 +119,7 @@ struct MemoryInfo {
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bool formatted = false;
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bool image_has_mip = false;
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bool image_cube = false;
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bool image_r128 = false;
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bool glc = false;
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bool slc = false;
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bool idxen = false;
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@@ -226,6 +227,7 @@ struct ImageResource {
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bool atomic = false;
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bool depth_compare = false;
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bool cube = false;
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bool r128 = false;
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uint32_t indirect_root = NoIndirectImage;
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uint32_t indirect_mapping_offset = 0;
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uint32_t indirect_mapping_capacity = 0;
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@@ -98,14 +98,14 @@ std::string MemoryInfoToString(const MemoryInfo& mem) {
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" ; {} resource={} sampler={} offset={} offset2={} dmask=0x{:x} data_dwords={} "
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"data_bits={} component={}/{} dfmt={} nfmt={} signed={} typed={} formatted={} segment={} "
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"glc={} slc={} idxen={} offen={} image_flags=0x{:x} image_dim={} image_addr={} "
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"image_mip={}",
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"image_mip={} image_r128={}",
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ResourceKindToString(mem.kind).c_str(), mem.resource, mem.sampler, mem.offset,
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mem.secondary_offset, mem.dmask, mem.data_dwords, mem.data_bits, mem.component_index,
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mem.component_count, mem.data_format, mem.number_format, mem.data_signed ? 1u : 0u,
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mem.typed ? 1u : 0u, mem.formatted ? 1u : 0u, mem.memory_segment, mem.glc ? 1u : 0u,
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mem.slc ? 1u : 0u, mem.idxen ? 1u : 0u, mem.offen ? 1u : 0u, mem.image_sample_flags,
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Decoder::ImageDimensionToString(mem.image_dimension), mem.image_address_components,
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mem.image_has_mip ? 1u : 0u);
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mem.image_has_mip ? 1u : 0u, mem.image_r128 ? 1u : 0u);
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if (mem.image_nsa_dwords != 0) {
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text += fmt::format(" image_nsa_dwords={} image_nsa_addr=", mem.image_nsa_dwords);
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const auto count =
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@@ -52,18 +52,23 @@ bool NullImageDescriptor(const DescriptorValue& descriptor) {
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return descriptor.dwords[0] == 0 && (descriptor.dwords[1] & 0xffu) == 0;
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}
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bool ValidImageDescriptor(const DescriptorValue& descriptor) {
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bool ValidImageDescriptor(const DescriptorValue& descriptor, bool r128 = false) {
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const auto type = static_cast<Prospero::ImageType>((descriptor.dwords[3] >> 28u) & 0xfu);
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const auto format = static_cast<Prospero::BufferFormat>((descriptor.dwords[1] >> 20u) & 0x1ffu);
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if (type < Prospero::ImageType::kColor1D || format == Prospero::BufferFormat::kInvalid) {
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return false;
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}
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if (r128 && type != Prospero::ImageType::kColor1D &&
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type != Prospero::ImageType::kColor2D && type != Prospero::ImageType::kColor2DMsaa) {
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return false;
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}
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if (type == Prospero::ImageType::kColor2DMsaa ||
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type == Prospero::ImageType::kColor2DMsaaArray) {
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const auto base_level = (descriptor.dwords[3] >> 12u) & 0xfu;
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const auto fragments = (descriptor.dwords[3] >> 16u) & 0xfu;
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const auto max_mip = (descriptor.dwords[5] >> 4u) & 0xfu;
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return base_level == 0 && fragments >= 1 && fragments <= 3 && max_mip == fragments;
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return base_level == 0 && fragments >= 1 && fragments <= 3 &&
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(r128 || max_mip == fragments);
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}
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return true;
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}
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@@ -644,7 +649,7 @@ bool MaterializeResources(const Program& program, const SrtRuntime& runtime,
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}
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} else {
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auto descriptor = *cursor++;
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if (!ValidImageDescriptor(descriptor)) {
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if (!ValidImageDescriptor(descriptor, image.r128)) {
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descriptor.dwords.fill(0);
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}
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next.images[image_index] = descriptor;
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@@ -652,7 +652,7 @@ private:
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auto& image = m_info.images[i];
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if (image.source == source && image.kind == memory.kind &&
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image.dimension == memory.image_dimension && image.mip_mode == mip &&
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image.depth_compare == depth) {
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image.depth_compare == depth && image.r128 == memory.image_r128) {
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Merge(image, op, pc);
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return i;
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}
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@@ -667,6 +667,7 @@ private:
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image.dimension = memory.image_dimension;
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image.mip_mode = mip;
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image.depth_compare = depth;
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image.r128 = memory.image_r128;
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Merge(image, op, pc);
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m_info.images.push_back(image);
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return static_cast<uint32_t>(m_info.images.size() - 1);
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@@ -570,10 +570,11 @@ constexpr u32 EncodeSmem1(u32 offset, u32 soffset = 0) {
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}
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constexpr u32 EncodeMimg0(u32 opcode, u32 dmask, u32 nsa_dwords = 0,
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bool glc = false, u32 dim = 1) {
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bool glc = false, u32 dim = 1, bool r128 = false) {
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return (0x3cu << 26u) | ((opcode >> 7u) & 0x1u) |
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((nsa_dwords & 0x3u) << 1u) | ((dim & 0x7u) << 3u) |
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((dmask & 0xfu) << 8u) | (glc ? (1u << 13u) : 0u) |
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(r128 ? (1u << 15u) : 0u) |
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((opcode & 0x7fu) << 18u);
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}
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@@ -17625,6 +17626,35 @@ TestCase ImageLoadR32UintUsesIntegerSampledImage() {
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return test;
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}
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TestCase ImageLoadR128IgnoresAdjacentMaskSgprs() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
std::vector<u32> code;
|
||||
AppendVMovU32(&code, 20, 2);
|
||||
AppendVMovU32(&code, 21, 1);
|
||||
code.push_back(EncodeSop1(0x04, 4, 126)); // s_mov_b64 s[4:5], exec
|
||||
code.push_back(EncodeMimg0(0x00, 0x1, 0, false, 1, true));
|
||||
code.push_back(EncodeMimg1(0, 20));
|
||||
AppendStoreVgpr(&code, 0, 0);
|
||||
AppendEnd(&code);
|
||||
|
||||
TestCase test;
|
||||
test.name = "ImageLoadR128IgnoresAdjacentMaskSgprs";
|
||||
test.code = code;
|
||||
test.expected = {0xdeadbeefu};
|
||||
test.opcodes = {O::V_MOV_B32, O::S_MOV_B64, O::IMAGE_LOAD,
|
||||
O::BUFFER_STORE_DWORD, O::S_ENDPGM};
|
||||
test.sampled_image_rgba.resize(16);
|
||||
test.sampled_image_rgba[6] = 0xdeadbeefu;
|
||||
test.sampled_image_format = vk::Format::eR32Uint;
|
||||
test.sampled_image_dwords_per_pixel = 1;
|
||||
test.user_data = MakeSampledTextureData(Prospero::BufferFormat::k32UInt);
|
||||
test.has_user_data = true;
|
||||
test.decoded_counts = {{"r128=1", 1}};
|
||||
test.native_ir_counts = {{"image_r128=1", 1}};
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase ImageLoad1DUsesScalarCoordinate() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
@@ -19095,6 +19125,7 @@ std::vector<TestCase> MakeCases() {
|
||||
AddCase(BufferAtomicFMaxContendedWorkgroup);
|
||||
AddCase(ImageLoadVariants);
|
||||
AddCase(ImageLoadR32UintUsesIntegerSampledImage);
|
||||
AddCase(ImageLoadR128IgnoresAdjacentMaskSgprs);
|
||||
AddCase(ImageLoad1DUsesScalarCoordinate);
|
||||
AddCase(ImageLoad1DArrayUsesLayerCoordinate);
|
||||
AddCase(ImageLoad1DArrayDescriptorUsesSelectedLayer);
|
||||
@@ -20278,6 +20309,13 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
"valid uncompressed MSAA depth descriptor required an HTILE "
|
||||
"compatibility flag");
|
||||
|
||||
auto r128_msaa = uncompressed_msaa;
|
||||
std::fill(r128_msaa.fields + 4, r128_msaa.fields + 8, 0u);
|
||||
Require("SampledDepthDescriptor", "R128 uncompressed 2x MSAA depth",
|
||||
IsSupportedDepthTargetDescriptor(r128_msaa, msaa_image, true) &&
|
||||
IsSupportedDepthTextureEncoding(r128_msaa, msaa_image, true),
|
||||
"valid R128 MSAA depth descriptor required omitted dwords");
|
||||
|
||||
descriptor.fields[3] =
|
||||
(descriptor.fields[3] & ~(0xfu << 28u)) |
|
||||
(static_cast<uint32_t>(Prospero::ImageType::kColor2DArray) << 28u);
|
||||
@@ -20670,6 +20708,19 @@ void CheckBasicStorageTextureDescriptor() {
|
||||
"PPSA02604 BGRA 2D storage descriptor fixture is malformed");
|
||||
ValidateStorageTexture(BasicBgraStorageTextureResource(), bgra, 0x870000);
|
||||
|
||||
const ShaderTextureResource r128{{0x0202e500u, 0xc8200000u, 0x010dc1dfu,
|
||||
0x91b00facu, 0, 0, 0, 0}};
|
||||
auto r128_resource = BasicBgraStorageTextureResource();
|
||||
r128_resource.r128 = true;
|
||||
Require("BasicStorageTexture", "PPSA01736 R128 descriptor",
|
||||
r128.Base40() == 0x202e50000ull && r128.Width5() + 1u == 1920 &&
|
||||
r128.Height5() + 1u == 1080 && r128.Depth() + 1u == 1 &&
|
||||
r128.Format() == Prospero::BufferFormat::k8_8_8_8Srgb &&
|
||||
r128.TileMode() == Prospero::TileMode::kRenderTarget &&
|
||||
r128.DstSelXYZW() == DstSel(4, 5, 6, 7),
|
||||
"PPSA01736 R128 storage descriptor fixture is malformed");
|
||||
ValidateStorageTexture(r128_resource, r128, 0x870000);
|
||||
|
||||
const auto r11g11b10 = Ppsa06228R11G11B10StorageTextureDescriptor();
|
||||
Require("BasicStorageTexture", "PPSA06228 R11G11B10 descriptor",
|
||||
r11g11b10.Base40() == 0x10c6b50000ull &&
|
||||
|
||||
Reference in New Issue
Block a user