renderer: emulate clip-disabled screen-space positions

This commit is contained in:
nmzik
2026-09-01 21:09:05 +04:00
parent 0c8d7a1e49
commit 0c4dfd565e
8 changed files with 131 additions and 8 deletions
+1 -1
View File
@@ -490,7 +490,7 @@ static void ClipCheck(const HW::ClipControl& c) {
// dx_linear_attr_clip_enable preserves linear (noperspective) attributes at clip-generated
// vertices, which Vulkan provides as part of clipping and interpolation.
EXIT_NOT_IMPLEMENTED(c.user_clip_planes != 0 || c.user_clip_plane_mode != 0 ||
c.vertex_kill_any || c.user_clip_plane_negate_y || c.clip_disable ||
c.vertex_kill_any || c.user_clip_plane_negate_y ||
c.user_clip_plane_cull_only || c.cull_on_clipping_error_disable ||
c.force_viewport_index_from_vs_enable);
}
@@ -116,7 +116,7 @@ struct PipelineCache::ProgramCache {
}
static constexpr std::size_t MaxStaticKeyWords =
5 + ShaderVertexInputInfo::RES_MAX * 17;
12 + ShaderVertexInputInfo::RES_MAX * 17;
template <typename InputInfo>
ShaderProgram Get(const ShaderParams& params, InputInfo& input_info) {
@@ -340,8 +340,23 @@ void PipelineCache::Save() {
ShaderProgram PipelineCache::GetVertexProgram(const HW::VertexShaderInfo& regs,
const HW::ShaderRegisters& sh,
const HW::Context& context,
ShaderVertexInputInfo& input_info) {
const auto params = PrepareProgram(regs, sh, input_info);
if (context.GetClipControl().clip_disable) {
const auto& viewport = context.GetScreenViewport().viewports[0];
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
auto& clip = input_info.clip_space;
clip.scale[0] = viewport.xscale;
clip.scale[1] = viewport.yscale;
clip.offset[0] = viewport.xoffset;
clip.offset[1] = viewport.yoffset;
clip.half_extent[0] =
static_cast<float>(std::min(limits.maxViewportDimensions[0], 16384u)) * 0.5f;
clip.half_extent[1] =
static_cast<float>(std::min(limits.maxViewportDimensions[1], 16384u)) * 0.5f;
clip.enabled = true;
}
Common::LockGuard lock(m_mutex);
return m_program_cache->Get(params, input_info);
}
@@ -130,6 +130,7 @@ public:
ShaderProgram GetVertexProgram(const HW::VertexShaderInfo& regs,
const HW::ShaderRegisters& sh,
const HW::Context& context,
ShaderVertexInputInfo& input_info);
ShaderProgram
GetPixelProgram(const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
+14 -6
View File
@@ -331,10 +331,18 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
const auto final_scissor = calc_final_scissor(vp, ctx.GetScanModeControl(), framebuffer_extent);
vk::Viewport viewport {};
viewport.x = vp.viewports[0].xoffset - vp.viewports[0].xscale;
viewport.y = vp.viewports[0].yoffset - vp.viewports[0].yscale;
viewport.width = vp.viewports[0].xscale * 2.0f;
viewport.height = vp.viewports[0].yscale * 2.0f;
if (ctx.GetClipControl().clip_disable) {
const auto& limits = buffer.GetGraphics().GetPhysicalDeviceProperties().limits;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(std::min(limits.maxViewportDimensions[0], 16384u));
viewport.height = static_cast<float>(std::min(limits.maxViewportDimensions[1], 16384u));
} else {
viewport.x = vp.viewports[0].xoffset - vp.viewports[0].xscale;
viewport.y = vp.viewports[0].yoffset - vp.viewports[0].yscale;
viewport.width = vp.viewports[0].xscale * 2.0f;
viewport.height = vp.viewports[0].yscale * 2.0f;
}
viewport.minDepth = vp.viewports[0].zoffset;
viewport.maxDepth = vp.viewports[0].zscale + vp.viewports[0].zoffset;
vk_buffer.setViewport(0, 1, &viewport);
@@ -1013,8 +1021,8 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw, bool
LogDrawPhase(draw.name, "GetVertexProgram");
}
auto& pipeline_cache = buffer.GetContext().GetPipelineCache();
state.vertex_program =
pipeline_cache.GetVertexProgram(vertex_shader_info, shader_regs, state.vs_input_info);
state.vertex_program = pipeline_cache.GetVertexProgram(vertex_shader_info, shader_regs, ctx,
state.vs_input_info);
if (!state.ps_active) {
return;
@@ -408,6 +408,41 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
}
}
uint32_t ConvertClipCoordinate(EmitterState& state, uint32_t coordinate, float scale,
float offset, float half_extent) {
const auto window = state.builder.AllocateId();
const auto biased = state.builder.AllocateId();
const auto divided = state.builder.AllocateId();
const auto ndc = state.builder.AllocateId();
state.builder.AddFunction(
{OpFMul, TypeF32(state), window, coordinate, ConstantF32Value(state, scale)});
state.builder.AddFunction(
{OpFAdd, TypeF32(state), biased, window, ConstantF32Value(state, offset)});
state.builder.AddFunction(
{OpFDiv, TypeF32(state), divided, biased, ConstantF32Value(state, half_extent)});
state.builder.AddFunction(
{OpFSub, TypeF32(state), ndc, divided, ConstantF32Value(state, 1.0f)});
return ndc;
}
uint32_t ConvertPositionToClipSpace(EmitterState& state, uint32_t position) {
const auto& transform = state.input_info.vertex->clip_space;
uint32_t components[4] {};
for (uint32_t i = 0; i < 4; i++) {
components[i] = state.builder.AllocateId();
state.builder.AddFunction(
{OpCompositeExtract, TypeF32(state), components[i], position, i});
}
components[0] = ConvertClipCoordinate(state, components[0], transform.scale[0],
transform.offset[0], transform.half_extent[0]);
components[1] = ConvertClipCoordinate(state, components[1], transform.scale[1],
transform.offset[1], transform.half_extent[1]);
const auto converted = state.builder.AllocateId();
state.builder.AddFunction({OpCompositeConstruct, TypeF32Vector(state, 4), converted,
components[0], components[1], components[2], components[3]});
return converted;
}
void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state;
const auto& exp = ctx.Export(inst);
@@ -467,6 +502,9 @@ void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
}
}
if (exp.kind == IR::ExportTargetKind::Position) {
if (state.stage == ShaderType::Vertex && state.input_info.vertex->clip_space.enabled) {
value = ConvertPositionToClipSpace(state, value);
}
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(
{OpAccessChain, TypePointer(state, StorageClassOutput, TypeF32Vector(state, 4)),
+13
View File
@@ -25,6 +25,7 @@
#include <algorithm>
#include <atomic>
#include <bit>
#include <cstdio>
#include <filesystem>
#include <fmt/format.h>
@@ -897,6 +898,18 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
key.push_back(info.resources_num);
key.push_back(info.scratch_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) {
key.push_back(std::bit_cast<uint32_t>(value));
}
for (const float value: info.clip_space.offset) {
key.push_back(std::bit_cast<uint32_t>(value));
}
for (const float value: info.clip_space.half_extent) {
key.push_back(std::bit_cast<uint32_t>(value));
}
}
for (int i = 0; i < info.resources_num; i++) {
const auto& resource = info.resources[i];
+8
View File
@@ -68,6 +68,13 @@ inline uint8_t GetDstSel(uint32_t swizzle, uint32_t channel) {
return (swizzle >> (channel * 3u)) & 0x7u;
}
struct ShaderClipSpaceTransform {
float scale[2] = {};
float offset[2] = {};
float half_extent[2] = {};
bool enabled = false;
};
struct ShaderVertexInputInfo {
static constexpr int RES_MAX = 32;
@@ -84,6 +91,7 @@ struct ShaderVertexInputInfo {
uint32_t scratch_size_dwords = 0;
uint32_t param_export_mask = 0;
uint32_t pa_cl_vs_out_cntl = 0;
ShaderClipSpaceTransform clip_space;
bool fetch_external = false;
bool fetch_embedded = false;
};
+40
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@@ -8811,6 +8811,45 @@ void TestNewShaderRecompilerExpVertexOutputs() {
CheckSpirvBinaryValidates(result.spirv);
}
void TestNewShaderRecompilerClipDisabledPosition() {
const uint32_t shader[] = {
EncodeExp0(0x0c, 0xf), EncodeExp1(0, 1, 2, 3), 0xbf810000u,
};
const auto compile = [&](const ShaderVertexInputInfo &vertex) {
auto options = MakeCompileOptions(ShaderType::Vertex);
options.input_info.vertex = &vertex;
return ShaderRecompiler::Recompile(shader, options);
};
ShaderVertexInputInfo regular{};
auto clipped = regular;
clipped.clip_space = {
.scale = {640.0f, 360.0f},
.offset = {640.0f, 360.0f},
.half_extent = {8192.0f, 8192.0f},
.enabled = true,
};
const auto regular_result = compile(regular);
const auto clipped_result = compile(clipped);
CheckSpirvBinaryValidates(clipped_result.spirv);
Check(SpirvInstructionOpcodeCount(regular_result.spirv, 136u) == 0u &&
SpirvInstructionOpcodeCount(clipped_result.spirv, 133u) == 2u &&
SpirvInstructionOpcodeCount(clipped_result.spirv, 129u) == 2u &&
SpirvInstructionOpcodeCount(clipped_result.spirv, 136u) == 2u &&
SpirvInstructionOpcodeCount(clipped_result.spirv, 131u) == 2u,
"clip-disabled position export did not convert both screen coordinates to NDC");
Check(MakeStageStaticKey(regular) != MakeStageStaticKey(clipped),
"clip-disabled vertex shader shared the regular shader cache key");
auto disabled = clipped;
disabled.clip_space.enabled = false;
Check(MakeStageStaticKey(regular) == MakeStageStaticKey(disabled),
"disabled clip-space payload affected the shader cache key");
auto shifted = clipped;
shifted.clip_space.offset[0] += 1.0f;
Check(MakeStageStaticKey(clipped) != MakeStageStaticKey(shifted),
"clip-disabled viewport transform is absent from the shader cache key");
}
void TestNewShaderRecompilerAuxPositionExports() {
const auto compile = [](std::span<const uint32_t> shader, uint32_t control) {
ShaderVertexInputInfo vertex{};
@@ -11908,6 +11947,7 @@ int main() {
TestNewShaderRecompilerSpirvSizeBaselines();
TestDemandDrivenSpirvDeclarations();
TestNewShaderRecompilerSMovB32();
TestNewShaderRecompilerClipDisabledPosition();
TestNewShaderRecompilerAuxPositionExports();
TestNewShaderRecompilerNativeWideScalarMemoryIr();
TestNewShaderRecompilerNativeWideBufferIr();