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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
renderer: emulate clip-disabled screen-space positions
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@@ -408,6 +408,41 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
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}
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}
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uint32_t ConvertClipCoordinate(EmitterState& state, uint32_t coordinate, float scale,
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float offset, float half_extent) {
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const auto window = state.builder.AllocateId();
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const auto biased = state.builder.AllocateId();
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const auto divided = state.builder.AllocateId();
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const auto ndc = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpFMul, TypeF32(state), window, coordinate, ConstantF32Value(state, scale)});
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state.builder.AddFunction(
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{OpFAdd, TypeF32(state), biased, window, ConstantF32Value(state, offset)});
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state.builder.AddFunction(
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{OpFDiv, TypeF32(state), divided, biased, ConstantF32Value(state, half_extent)});
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state.builder.AddFunction(
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{OpFSub, TypeF32(state), ndc, divided, ConstantF32Value(state, 1.0f)});
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return ndc;
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}
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uint32_t ConvertPositionToClipSpace(EmitterState& state, uint32_t position) {
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const auto& transform = state.input_info.vertex->clip_space;
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uint32_t components[4] {};
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for (uint32_t i = 0; i < 4; i++) {
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components[i] = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpCompositeExtract, TypeF32(state), components[i], position, i});
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}
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components[0] = ConvertClipCoordinate(state, components[0], transform.scale[0],
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transform.offset[0], transform.half_extent[0]);
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components[1] = ConvertClipCoordinate(state, components[1], transform.scale[1],
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transform.offset[1], transform.half_extent[1]);
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const auto converted = state.builder.AllocateId();
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state.builder.AddFunction({OpCompositeConstruct, TypeF32Vector(state, 4), converted,
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components[0], components[1], components[2], components[3]});
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return converted;
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}
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void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
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auto& state = ctx.state;
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const auto& exp = ctx.Export(inst);
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@@ -467,6 +502,9 @@ void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
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}
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}
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if (exp.kind == IR::ExportTargetKind::Position) {
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if (state.stage == ShaderType::Vertex && state.input_info.vertex->clip_space.enabled) {
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value = ConvertPositionToClipSpace(state, value);
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}
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpAccessChain, TypePointer(state, StorageClassOutput, TypeF32Vector(state, 4)),
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