mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-23 04:16:57 +02:00
Fix centroid interpolation weights
PPSA03792
This commit is contained in:
@@ -41,7 +41,9 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
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return EmitAddU32(state, local,
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return EmitAddU32(state, local,
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EmitBinaryU32(state, spv::OpIMul, group, ConstantU32(state, size)));
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EmitBinaryU32(state, spv::OpIMul, group, ConstantU32(state, size)));
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}
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}
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const auto variable = InputVariableForKind(state, kind);
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const bool centroid = kind == IR::StageInputKind::BaryCoordSmoothCentroid;
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const auto variable = InputVariableForKind(
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state, centroid ? IR::StageInputKind::BaryCoordSmooth : kind);
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if (variable == 0) {
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if (variable == 0) {
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return ConstantU32(state, 0);
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return ConstantU32(state, 0);
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}
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}
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@@ -74,15 +76,24 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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return bits;
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return bits;
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}
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}
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if (kind == IR::StageInputKind::BaryCoordSmooth ||
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if (centroid || kind == IR::StageInputKind::BaryCoordSmooth ||
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kind == IR::StageInputKind::BaryCoordNoPerspective) {
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kind == IR::StageInputKind::BaryCoordNoPerspective) {
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpAccessChain,
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if (centroid) {
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TypePointer(state, spv::StorageClassInput, TypeF32(state)),
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const auto coordinates = state.builder.AllocateId();
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pointer, variable, ConstantU32(state, component + 1u));
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state.builder.RequireCapability(spv::CapabilityInterpolationFunction);
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state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
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state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 3), coordinates,
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GlslStd450(state), GLSLstd450InterpolateAtCentroid, variable);
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state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), value,
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coordinates, component + 1u);
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} else {
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpAccessChain,
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TypePointer(state, spv::StorageClassInput, TypeF32(state)),
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pointer, variable, ConstantU32(state, component + 1u));
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state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
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}
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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return bits;
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return bits;
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}
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}
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@@ -1184,13 +1184,15 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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builtin(IR::StageInputKind::PrimitiveId));
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builtin(IR::StageInputKind::PrimitiveId));
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} else if (options.stage == ShaderType::Pixel) {
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} else if (options.stage == ShaderType::Pixel) {
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const auto* ps = options.input_info.pixel;
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const auto* ps = options.input_info.pixel;
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if (ps->ps_perspective_center_vgpr != UINT32_MAX) {
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const auto barycentric_pair = [&](uint32_t reg, IR::StageInputKind kind) {
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(ps->ps_perspective_center_vgpr),
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if (reg != UINT32_MAX) {
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builtin(IR::StageInputKind::BaryCoordSmooth, 0));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg), builtin(kind, 0));
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entry_ir.SetVectorReg(
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg + 1u), builtin(kind, 1));
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static_cast<IR::VectorReg>(ps->ps_perspective_center_vgpr + 1u),
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}
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builtin(IR::StageInputKind::BaryCoordSmooth, 1));
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};
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}
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barycentric_pair(ps->ps_perspective_center_vgpr, IR::StageInputKind::BaryCoordSmooth);
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barycentric_pair(ps->ps_perspective_centroid_vgpr,
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IR::StageInputKind::BaryCoordSmoothCentroid);
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uint32_t reg = ps->ps_system_input_base;
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uint32_t reg = ps->ps_system_input_base;
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if (ps->ps_pos_x) {
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if (ps->ps_pos_x) {
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg++),
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg++),
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@@ -171,6 +171,7 @@ enum class StageInputKind {
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Layer,
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Layer,
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SampleId,
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SampleId,
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BaryCoordSmooth,
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BaryCoordSmooth,
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BaryCoordSmoothCentroid,
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BaryCoordNoPerspective,
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BaryCoordNoPerspective,
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WorkgroupId,
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WorkgroupId,
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LocalInvocationId,
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LocalInvocationId,
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@@ -143,6 +143,7 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
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}
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}
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break;
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break;
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmoothCentroid:
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case StageInputKind::BaryCoordNoPerspective:
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case StageInputKind::BaryCoordNoPerspective:
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if (component >= 2u) {
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if (component >= 2u) {
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return Fail("typed barycentric component is out of range");
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return Fail("typed barycentric component is out of range");
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@@ -287,7 +288,8 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
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case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
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case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
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case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
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case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
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case StageInputKind::BaryCoordSmooth:
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case StageInputKind::BaryCoordSmooth:
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AddInput(info, kind, 0, 3, "gl_BaryCoordKHR");
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case StageInputKind::BaryCoordSmoothCentroid:
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AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
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break;
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break;
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case StageInputKind::BaryCoordNoPerspective:
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case StageInputKind::BaryCoordNoPerspective:
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AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
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AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
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@@ -584,6 +584,9 @@ static void ShaderGetStaticInputInfoPS(
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if ((active_inputs & 0x00000002u) != 0) {
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if ((active_inputs & 0x00000002u) != 0) {
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ps_info.ps_perspective_center_vgpr = (active_inputs & 0x00000001u) != 0 ? 2u : 0u;
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ps_info.ps_perspective_center_vgpr = (active_inputs & 0x00000001u) != 0 ? 2u : 0u;
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}
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}
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if ((active_inputs & 0x00000004u) != 0) {
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ps_info.ps_perspective_centroid_vgpr = 2u * std::popcount(active_inputs & 0x3u);
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}
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for (uint32_t i = 0; i < data.num_input_semantics && i < ps_info.input_num && i < 32u; i++) {
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for (uint32_t i = 0; i < data.num_input_semantics && i < ps_info.input_num && i < 32u; i++) {
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const auto& semantic = data.input_semantics[i];
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const auto& semantic = data.input_semantics[i];
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if (semantic.is_custom != 0 && semantic.is_f16 == 0) {
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if (semantic.is_custom != 0 && semantic.is_f16 == 0) {
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@@ -707,6 +710,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
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key.push_back(info.ps_system_input_base);
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key.push_back(info.ps_system_input_base);
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key.push_back(info.custom_interpolation_mask);
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key.push_back(info.custom_interpolation_mask);
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key.push_back(info.ps_perspective_center_vgpr);
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key.push_back(info.ps_perspective_center_vgpr);
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key.push_back(info.ps_perspective_centroid_vgpr);
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key.push_back(static_cast<uint32_t>(info.ps_pos_x));
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key.push_back(static_cast<uint32_t>(info.ps_pos_x));
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key.push_back(static_cast<uint32_t>(info.ps_pos_y));
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key.push_back(static_cast<uint32_t>(info.ps_pos_y));
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key.push_back(static_cast<uint32_t>(info.ps_pos_z));
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key.push_back(static_cast<uint32_t>(info.ps_pos_z));
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@@ -958,6 +962,7 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
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"\t ps_system_input_base = %u\n"
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"\t ps_system_input_base = %u\n"
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"\t custom_interpolation_mask = 0x%08" PRIx32 "\n"
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"\t custom_interpolation_mask = 0x%08" PRIx32 "\n"
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"\t ps_perspective_center_vgpr = %" PRIu32 "\n"
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"\t ps_perspective_center_vgpr = %" PRIu32 "\n"
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"\t ps_perspective_centroid_vgpr = %" PRIu32 "\n"
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"\t ps_pos_x = %s\n"
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"\t ps_pos_x = %s\n"
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"\t ps_pos_y = %s\n"
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"\t ps_pos_y = %s\n"
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"\t ps_pos_z = %s\n"
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"\t ps_pos_z = %s\n"
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@@ -970,7 +975,8 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
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"\t ps_early_z = %s\n"
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"\t ps_early_z = %s\n"
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"\t ps_execute_on_noop = %s\n",
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"\t ps_execute_on_noop = %s\n",
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info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
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info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
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info.ps_perspective_center_vgpr, info.ps_pos_x ? "true" : "false",
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info.ps_perspective_center_vgpr, info.ps_perspective_centroid_vgpr,
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info.ps_pos_x ? "true" : "false",
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info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
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info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
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info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
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info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
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info.ps_ancillary ? "true" : "false",
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info.ps_ancillary ? "true" : "false",
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@@ -157,6 +157,7 @@ struct ShaderPixelInputInfo {
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uint32_t ps_system_input_base = 0;
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uint32_t ps_system_input_base = 0;
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uint32_t custom_interpolation_mask = 0;
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uint32_t custom_interpolation_mask = 0;
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uint32_t ps_perspective_center_vgpr = UINT32_MAX;
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uint32_t ps_perspective_center_vgpr = UINT32_MAX;
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uint32_t ps_perspective_centroid_vgpr = UINT32_MAX;
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uint8_t target_output_mode[8] = {};
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uint8_t target_output_mode[8] = {};
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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uint32_t scratch_size_dwords = 0;
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uint32_t scratch_size_dwords = 0;
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@@ -1219,6 +1219,8 @@ struct GraphicsCase {
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bool pixel_position_w = false;
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bool pixel_position_w = false;
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float vertex_clip_w = 1.0f;
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float vertex_clip_w = 1.0f;
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bool pixel_depth_export = false;
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bool pixel_depth_export = false;
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u32 pixel_perspective_centroid_vgpr = UINT32_MAX;
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u32 pixel_custom_interpolation_mask = 0;
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};
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};
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struct CompiledShader {
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struct CompiledShader {
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@@ -1565,6 +1567,8 @@ CompiledShader CompileFragmentCase(const GraphicsCase &test) {
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pixel_info.ps_pos_w = test.pixel_position_w;
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pixel_info.ps_pos_w = test.pixel_position_w;
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pixel_info.ps_depth_export_enable = test.pixel_depth_export;
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pixel_info.ps_depth_export_enable = test.pixel_depth_export;
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pixel_info.ps_system_input_base = 2;
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pixel_info.ps_system_input_base = 2;
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pixel_info.ps_perspective_centroid_vgpr = test.pixel_perspective_centroid_vgpr;
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pixel_info.custom_interpolation_mask = test.pixel_custom_interpolation_mask;
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for (u32 i = 0; i < std::size(pixel_info.interpolator_settings); i++) {
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for (u32 i = 0; i < std::size(pixel_info.interpolator_settings); i++) {
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pixel_info.interpolator_settings[i] = i;
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pixel_info.interpolator_settings[i] = i;
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}
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}
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@@ -25553,6 +25557,37 @@ GraphicsCase GraphicsPositionWExport() {
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return test;
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return test;
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}
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}
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GraphicsCase GraphicsPackedHalfCentroid() {
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GraphicsCase test;
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test.name = "GraphicsPackedHalfCentroid";
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test.pixel_perspective_centroid_vgpr = 0;
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test.pixel_custom_interpolation_mask = 1;
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test.pixel_interpolator_settings = {0x420u};
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// Captured ab810715011baef3 interpolation, with attr3.x remapped to attr0.x.
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test.fragment_code = {
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0xc8120002u, 0xc80e0000u, // raw vertex0/vertex1 packed halves
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0xcc204007u, 0x9c1206f2u, // low(vertex1) - low(vertex0)
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0xcc207005u, 0x9c1206f2u, // high(vertex1) - high(vertex0)
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0xc80a0001u, // raw vertex2
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0xcc204006u, 0x9c1204f2u,
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0xcc207003u, 0x9c1204f2u,
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0xcc20400eu, 0x04120f00u, // low = I * delta10 + vertex0
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0xcc20600fu, 0x04120b00u, // high = I * delta10 + vertex0
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0x3e1c0306u, 0x3e1e0303u, // += J * delta20
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EncodeExp0(0x00, 0xf), EncodeExp1(14, 15, 14, 15)};
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AppendEnd(&test.fragment_code);
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// At the pixel center the vertex weights are (5/8, 1/8, 1/4).
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// Packed values are (0,1), (1,2), (3,3): expected result (0.875, 1.625).
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test.vertices = {
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0xbf800000u, 0xbf800000u, 0x3c000000u, 0, 0, 0,
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0x40e00000u, 0xbf800000u, 0x40003c00u, 0, 0, 0,
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0xbf800000u, 0x40400000u, 0x42004200u, 0, 0, 0};
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test.expected_pixel = {0x3f600000u, 0x3fd00000u, 0x3f600000u, 0x3fd00000u};
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test.opcodes = {ShaderOpcode::V_INTERP_MOV_F32, ShaderOpcode::V_FMA_F32, ShaderOpcode::V_MAC_F32,
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ShaderOpcode::EXP, ShaderOpcode::S_ENDPGM};
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return test;
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}
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GraphicsCase GraphicsAncillaryLayer(bool front_face) {
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GraphicsCase GraphicsAncillaryLayer(bool front_face) {
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GraphicsCase test;
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GraphicsCase test;
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test.name = front_face ? "GraphicsAncillaryAfterFrontFace" : "GraphicsAncillaryLayer";
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test.name = front_face ? "GraphicsAncillaryAfterFrontFace" : "GraphicsAncillaryLayer";
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@@ -26196,6 +26231,7 @@ std::vector<GraphicsCase> MakeGraphicsCases() {
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return {
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return {
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GraphicsInterpolationExport(),
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GraphicsInterpolationExport(),
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GraphicsPositionWExport(),
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GraphicsPositionWExport(),
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GraphicsPackedHalfCentroid(),
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GraphicsAncillaryLayer(false),
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GraphicsAncillaryLayer(false),
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GraphicsAncillaryLayer(true),
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GraphicsAncillaryLayer(true),
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GraphicsAncillarySampleId(),
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GraphicsAncillarySampleId(),
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@@ -30665,6 +30701,11 @@ int main(int argc, char **argv) {
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RunGraphicsCase(&vulkan, GraphicsPositionWExport());
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RunGraphicsCase(&vulkan, GraphicsPositionWExport());
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return 0;
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return 0;
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}
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}
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if (argc == 2 && std::strcmp(argv[1], "--centroid-only") == 0) {
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VulkanHarness vulkan;
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RunGraphicsCase(&vulkan, GraphicsPackedHalfCentroid());
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return 0;
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}
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if (argc == 2 && std::strcmp(argv[1], "--clip-control-only") == 0) {
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if (argc == 2 && std::strcmp(argv[1], "--clip-control-only") == 0) {
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CheckClipControlDepthClipState();
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CheckClipControlDepthClipState();
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return 0;
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return 0;
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@@ -6103,6 +6103,53 @@ void TestCustomVintrpMovTranslation() {
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CheckSpirvBinaryValidates(mixed_linear_result.spirv);
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CheckSpirvBinaryValidates(mixed_linear_result.spirv);
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}
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}
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void TestPerspectiveCentroidInputs() {
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constexpr std::array cases{std::array{4u, UINT32_MAX, 0u},
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std::array{5u, UINT32_MAX, 2u},
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std::array{6u, 0u, 2u}, std::array{7u, 2u, 4u}};
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for (const auto &[inputs, center, centroid] : cases) {
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const uint32_t other = center == UINT32_MAX ? centroid : center;
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const std::vector<uint32_t> shader = {
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EncodeExp0(0x00, 0xf), EncodeExp1(centroid, centroid + 1, other, other + 1),
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EncodeSopp(0x01)};
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HW::PixelShaderInfo regs{};
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regs.ps_regs.data_addr = reinterpret_cast<uint64_t>(shader.data());
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ShaderMappedData mapped{};
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mapped.code_size_bytes = shader.size() * sizeof(uint32_t);
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ShaderMapUserData(regs.ps_regs.data_addr, mapped);
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HW::ShaderRegisters sh{};
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sh.ps_input_ena = sh.ps_input_addr = inputs;
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const std::array<Prospero::ColorComponentMapping, 8> mappings{};
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ShaderPixelInputInfo pixel{};
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(void)PrepareProgram(regs, sh, mappings, pixel);
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Check(pixel.ps_perspective_centroid_vgpr == centroid &&
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pixel.ps_perspective_center_vgpr == center &&
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pixel.ps_system_input_base == centroid + 2,
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"perspective-centroid pair did not follow enabled sample/center inputs");
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||||||
|
const auto key = MakeStageStaticKey(pixel);
|
||||||
|
pixel.ps_perspective_centroid_vgpr = UINT32_MAX;
|
||||||
|
Check(key != MakeStageStaticKey(pixel), "centroid input is missing from shader key");
|
||||||
|
pixel.ps_perspective_centroid_vgpr = centroid;
|
||||||
|
auto options = MakeCompileOptions(ShaderType::Pixel);
|
||||||
|
options.input_info.pixel = &pixel;
|
||||||
|
const auto result = RecompileForTest(shader, options);
|
||||||
|
const auto source = DisassembleSpirvBinary(result.spirv);
|
||||||
|
Check(SpirvContainsCapability(result.spirv, 52u) &&
|
||||||
|
SpirvHasDecorationValue(result.spirv, 11u, 5286u) &&
|
||||||
|
Common::ContainsStr(source, "InterpolateAtCentroid %gl_BaryCoordKHR") &&
|
||||||
|
SpirvSourceHasInstructionUsing(source, "OpCompositeExtract", " 1") &&
|
||||||
|
SpirvSourceHasInstructionUsing(source, "OpCompositeExtract", " 2"),
|
||||||
|
"centroid I/J did not evaluate BaryCoordKHR Y/Z at the centroid");
|
||||||
|
Check(!SpirvHasDecorationValueWithDecoration(result.spirv, 11u, 5286u, 16u),
|
||||||
|
"centroid input changed the shared center builtin's interpolation location");
|
||||||
|
if (center != UINT32_MAX) {
|
||||||
|
Check(SpirvSourceHasInstructionUsing(source, "OpLoad", "%float "),
|
||||||
|
"center pair lost its ordinary barycentric loads when centroid was enabled");
|
||||||
|
}
|
||||||
|
CheckSpirvBinaryValidates(result.spirv);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void TestPsInputCountRegisterDecode() {
|
void TestPsInputCountRegisterDecode() {
|
||||||
HW::Context context;
|
HW::Context context;
|
||||||
// NUM_INTERP is 3 while bit 14 is an independent control flag that must be
|
// NUM_INTERP is 3 while bit 14 is an independent control flag that must be
|
||||||
@@ -13444,6 +13491,7 @@ int main() {
|
|||||||
TestNewShaderRecompilerNativeBindingPlan();
|
TestNewShaderRecompilerNativeBindingPlan();
|
||||||
TestNewShaderRecompilerStageInputInfo();
|
TestNewShaderRecompilerStageInputInfo();
|
||||||
TestCustomVintrpMovTranslation();
|
TestCustomVintrpMovTranslation();
|
||||||
|
TestPerspectiveCentroidInputs();
|
||||||
TestGraphicsCreateInterpolantMapping();
|
TestGraphicsCreateInterpolantMapping();
|
||||||
TestNewShaderRecompilerPixelPipelineEntry();
|
TestNewShaderRecompilerPixelPipelineEntry();
|
||||||
TestComputeLdsAllocationIdentity();
|
TestComputeLdsAllocationIdentity();
|
||||||
|
|||||||
Reference in New Issue
Block a user