mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-19 18:36:53 +02:00
Use system FFmpeg for VP9 playback on Linux
This commit is contained in:
@@ -289,9 +289,15 @@ jobs:
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clang \
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glslang-tools \
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libasound2-dev \
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libavcodec-dev \
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libavfilter-dev \
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libavformat-dev \
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libavutil-dev \
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libdbus-1-dev \
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libgl1-mesa-dev \
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libpulse-dev \
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libswresample-dev \
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libswscale-dev \
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libudev-dev \
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libwayland-dev \
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libx11-dev \
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@@ -304,6 +310,7 @@ jobs:
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libxss-dev \
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lld \
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ninja-build \
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pkg-config \
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wayland-protocols
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- name: Install Qt 6.10.3
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Vendored
+7
@@ -88,6 +88,13 @@ set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "" FORCE)
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set(SPDLOG_NO_EXCEPTIONS ON CACHE BOOL "" FORCE)
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add_subdirectory(spdlog EXCLUDE_FROM_ALL)
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if (NOT TARGET FFmpeg::ffmpeg AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(FFMPEG REQUIRED IMPORTED_TARGET GLOBAL
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libavformat libavcodec libswscale libavutil libavfilter libswresample)
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add_library(FFmpeg::ffmpeg ALIAS PkgConfig::FFMPEG)
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endif()
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if (NOT TARGET FFmpeg::ffmpeg)
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# On macOS the target arch is driven by CMAKE_OSX_ARCHITECTURES, not the host
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# CMAKE_SYSTEM_PROCESSOR (which reports arm64 even for an x86_64/Rosetta build).
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+1
-15
@@ -317,24 +317,10 @@ endif()
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set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL2-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
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# Linux system libraries required by the static FFmpeg archive.
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# Linux system libraries.
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if(LINUX)
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find_package(Threads REQUIRED)
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list(APPEND kyty_emulator_link_libraries m ${CMAKE_DL_LIBS} Threads::Threads)
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# Optional FFmpeg dependencies.
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find_package(ZLIB)
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if(ZLIB_FOUND)
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list(APPEND kyty_emulator_link_libraries ZLIB::ZLIB)
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endif()
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find_library(KYTY_BZ2_LIBRARY bz2)
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if(KYTY_BZ2_LIBRARY)
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list(APPEND kyty_emulator_link_libraries ${KYTY_BZ2_LIBRARY})
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endif()
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find_library(KYTY_LZMA_LIBRARY lzma)
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if(KYTY_LZMA_LIBRARY)
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list(APPEND kyty_emulator_link_libraries ${KYTY_LZMA_LIBRARY})
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endif()
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endif()
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set(inc_headers
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@@ -165,13 +165,14 @@ The finished application and its runtime dependencies will be placed in
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### Building on Linux
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Install the toolchain and the libraries the bundled SDL2 needs. Without the audio, Wayland and
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Install the toolchain, system FFmpeg, and the libraries the bundled SDL2 needs. Without the audio, Wayland and
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udev development packages SDL2 quietly configures itself without those backends, and the resulting
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build has no working sound and no gamepad hotplug:
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```bash
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sudo apt-get install --no-install-recommends \
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clang lld ninja-build cmake git glslang-tools \
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clang lld ninja-build cmake git glslang-tools pkg-config \
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libavformat-dev libavcodec-dev libswscale-dev libavutil-dev libavfilter-dev libswresample-dev \
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libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
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libxi-dev libxrandr-dev libxss-dev libxkbcommon-dev \
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libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocols
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@@ -192,7 +193,8 @@ cmake --install _Build/linux --prefix _Build/linux/install
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```
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The install step copies the Qt libraries and plugins next to the binaries, so
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`_Build/linux/install` runs without a matching system Qt.
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`_Build/linux/install` runs without a matching system Qt. The emulator still requires
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the system FFmpeg runtime libraries matching those used to build it.
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As on Windows, the MSVC compiler is not used; Clang is required. `cl.exe` is rejected at configure
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time.
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+12
-2
@@ -384,6 +384,16 @@ static bool codec_is_supported_for_source(AvPlayerSourceType source_type, AVMedi
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}
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}
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static const AVCodec* find_decoder(AVCodecID codec_id) {
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const auto* decoder = avcodec_find_decoder(codec_id);
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if (decoder == nullptr && codec_id == AV_CODEC_ID_VP9) {
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Log::WriteToConsoleAndLog(
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"WARNING: AvPlayer: The game requested VP9 video, but FFmpeg has no VP9 "
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"decoder. Use FFmpeg with VP9 decoding enabled.\n");
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}
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return decoder;
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}
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struct PacketDeleter {
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void operator()(AVPacket* packet) const { av_packet_free(&packet); }
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};
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@@ -1064,7 +1074,7 @@ private:
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static_cast<int>(s->codecpar->codec_id), static_cast<uint32_t>(source_type));
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return false;
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}
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if (avcodec_find_decoder(s->codecpar->codec_id) == nullptr) {
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if (find_decoder(s->codecpar->codec_id) == nullptr) {
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LOGF("\t decoder not found: stream=%d codec=%d\n", id,
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static_cast<int>(s->codecpar->codec_id));
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return false;
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@@ -1073,7 +1083,7 @@ private:
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}
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bool OpenCodec(int id, AVCodecContext** out) {
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auto* s = fmt->streams[id];
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auto* dec = avcodec_find_decoder(s->codecpar->codec_id);
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auto* dec = find_decoder(s->codecpar->codec_id);
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if (dec == nullptr) {
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LOGF("\t avcodec_find_decoder failed: stream=%d codec=%d\n", id,
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static_cast<int>(s->codecpar->codec_id));
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+11
-1
@@ -38,7 +38,12 @@
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#endif
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extern "C" {
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#include <libavutil/version.h>
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#if LIBAVUTIL_VERSION_MAJOR < 61
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extern const uint8_t avpriv_vga16_font[4096];
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#else
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const uint8_t* avpriv_vga16_font_get(void);
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#endif
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}
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namespace Libs {
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@@ -950,10 +955,15 @@ static void init_image(std::array<uint8_t, FONT_BITMAP_MAX_DIM * FONT_BITMAP_MAX
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const auto width = static_cast<uint32_t>(scaled_font_width(font));
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const auto height = static_cast<uint32_t>(scaled_font_height(font));
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#if LIBAVUTIL_VERSION_MAJOR < 61
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const auto* vga_font = avpriv_vga16_font;
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#else
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const auto* vga_font = avpriv_vga16_font_get();
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#endif
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for (uint32_t y = 0; y < height; y++) {
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const uint32_t src_y = std::min<uint32_t>((y * 16u) / height, 15u);
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const uint8_t row = avpriv_vga16_font[code * 16 + src_y];
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const uint8_t row = vga_font[code * 16 + src_y];
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for (uint32_t x = 0; x < width; x++) {
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const uint32_t src_x = std::min<uint32_t>((x * 8u) / width, 7u);
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if ((row & (0x80u >> src_x)) != 0) {
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@@ -92,6 +92,11 @@ public:
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[[nodiscard]] bool Initialize() {
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const AVCodec* decoder = avcodec_find_decoder(GetAvCodecId(m_config.codec_type));
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if (decoder == nullptr) {
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if (m_config.codec_type == CODEC_TYPE_VP9) {
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Log::WriteToConsoleAndLog(
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"WARNING: Videodec2: The game requested VP9 video, but FFmpeg has no VP9 "
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"decoder. Use FFmpeg with VP9 decoding enabled.\n");
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}
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LOGF("Videodec2: FFmpeg decoder is unavailable for codec type %u\n",
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m_config.codec_type);
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return false;
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