mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 11:26:56 +02:00
Fix Windows Clang SPIR-V serialization with typed operands
This commit is contained in:
@@ -4,35 +4,35 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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uint32_t EmitAndConstant(EmitterState& state, uint32_t value, uint32_t mask) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpBitwiseAnd, TypeU32(state), ret, value, ConstantU32(state, mask)});
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), ret, value,
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ConstantU32(state, mask));
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return ret;
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}
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uint32_t EmitShiftRightConstant(EmitterState& state, uint32_t value, uint32_t shift) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpShiftRightLogical, TypeU32(state), ret, value, ConstantU32(state, shift)});
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state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), ret, value,
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ConstantU32(state, shift));
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return ret;
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}
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uint32_t EmitCompareU32Constant(EmitterState& state, uint32_t opcode, uint32_t value,
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uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t value,
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uint32_t constant) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction({opcode, TypeBool(state), ret, value, ConstantU32(state, constant)});
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state.builder.AddFunction(opcode, TypeBool(state), ret, value, ConstantU32(state, constant));
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return ret;
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}
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uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_t value) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpISub, TypeU32(state), ret, ConstantU32(state, constant), value});
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state.builder.AddFunction(spv::OpISub, TypeU32(state), ret, ConstantU32(state, constant),
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value);
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return ret;
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}
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uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, f32});
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, f32);
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const auto sign = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 16), 0x8000u);
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const auto exp = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 23), 0xffu);
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@@ -43,13 +43,12 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
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const auto normal_mant = EmitShiftRightConstant(state, mant, 13);
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const auto normal_payload = state.builder.AllocateId();
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const auto normal = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpISub, TypeU32(state), half_exp, exp, ConstantU32(state, 112)});
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state.builder.AddFunction(
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{spv::OpShiftLeftLogical, TypeU32(state), normal_exp, half_exp, ConstantU32(state, 10)});
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state.builder.AddFunction(
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{spv::OpBitwiseOr, TypeU32(state), normal_payload, normal_exp, normal_mant});
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state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), normal, sign, normal_payload});
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state.builder.AddFunction(spv::OpISub, TypeU32(state), half_exp, exp, ConstantU32(state, 112));
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state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), normal_exp, half_exp,
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ConstantU32(state, 10));
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal_payload, normal_exp,
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normal_mant);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal, sign, normal_payload);
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const auto mant_with_hidden = EmitOrU32(state, mant, ConstantU32(state, 0x00800000u));
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const auto raw_sub_shift = EmitSubConstantMinusU32(state, 126, exp);
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@@ -61,9 +60,9 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
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EmitSelectValueU32(state, exp_gt_112, ConstantU32(state, 14), sub_shift_low);
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const auto sub_mant = state.builder.AllocateId();
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const auto subnormal = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpShiftRightLogical, TypeU32(state), sub_mant, mant_with_hidden, sub_shift});
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state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), subnormal, sign, sub_mant});
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state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), sub_mant, mant_with_hidden,
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sub_shift);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), subnormal, sign, sub_mant);
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const auto nan_payload =
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EmitOrU32(state, EmitShiftRightConstant(state, mant, 13), ConstantU32(state, 0x0200u));
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@@ -86,18 +85,18 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
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uint32_t EmitMinMaxU32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
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const auto cond = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state), cond, lhs, rhs});
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state.builder.AddFunction({spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs});
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state.builder.AddFunction(max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state),
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cond, lhs, rhs);
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs);
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return ret;
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}
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uint32_t EmitMinMaxI32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
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const auto cond = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{max_value ? spv::OpSGreaterThan : spv::OpSLessThan, TypeBool(state), cond, lhs, rhs});
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state.builder.AddFunction({spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs});
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state.builder.AddFunction(max_value ? spv::OpSGreaterThan : spv::OpSLessThan, TypeBool(state),
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cond, lhs, rhs);
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs);
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return ret;
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}
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@@ -184,8 +183,8 @@ uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, boo
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const auto rhs_class = EmitClassifyF32(state, rhs);
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const auto numeric_cond = state.builder.AllocateId();
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state.builder.AddFunction({max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan,
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TypeBool(state), numeric_cond, lhs, rhs});
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state.builder.AddFunction(max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan,
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TypeBool(state), numeric_cond, lhs, rhs);
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const auto ordered_bits =
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EmitSelectValueU32(state, numeric_cond, lhs_class.bits, rhs_class.bits);
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@@ -209,18 +208,18 @@ uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value) {
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const auto flush = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
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state.builder.AddFunction(
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{spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits, ConstantU32(state, 0x7fffffffu)});
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state.builder.AddFunction(
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{spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits, ConstantU32(state, 0x80000000u)});
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state.builder.AddFunction(
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{spv::OpINotEqual, TypeBool(state), non_zero, abs_bits, ConstantU32(state, 0)});
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state.builder.AddFunction(
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{spv::OpULessThan, TypeBool(state), subnormal, abs_bits, ConstantU32(state, 0x00800000u)});
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state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), flush, non_zero, subnormal});
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state.builder.AddFunction({spv::OpSelect, TypeU32(state), selected, flush, sign_bits, bits});
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state.builder.AddFunction({spv::OpBitcast, TypeF32(state), ret, selected});
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
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ConstantU32(state, 0x7fffffffu));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits,
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ConstantU32(state, 0x80000000u));
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state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), non_zero, abs_bits,
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ConstantU32(state, 0));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), subnormal, abs_bits,
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ConstantU32(state, 0x00800000u));
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state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), flush, non_zero, subnormal);
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, flush, sign_bits, bits);
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state.builder.AddFunction(spv::OpBitcast, TypeF32(state), ret, selected);
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return ret;
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}
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@@ -232,35 +231,35 @@ uint32_t EmitTrigCycleF32(EmitterState& state, uint32_t src, bool preserve_signe
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const auto finite = state.builder.AllocateId();
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const auto large_finite = state.builder.AllocateId();
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const auto reduced = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpExtInst, TypeF32(state), fract, GlslStd450(state), GLSLstd450Fract, src});
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state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, src});
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state.builder.AddFunction(
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{spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits, ConstantU32(state, 0x7fffffffu)});
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state.builder.AddFunction({spv::OpUGreaterThanEqual, TypeBool(state), large, abs_bits,
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ConstantU32(state, 0x4b000000u)});
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state.builder.AddFunction(
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{spv::OpULessThan, TypeBool(state), finite, abs_bits, ConstantU32(state, 0x7f800000u)});
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state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), large_finite, large, finite});
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state.builder.AddFunction(
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{spv::OpSelect, TypeF32(state), reduced, large_finite, ConstantF32(state, 0), fract});
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state.builder.AddFunction(spv::OpExtInst, TypeF32(state), fract, GlslStd450(state),
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GLSLstd450Fract, src);
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, src);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
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ConstantU32(state, 0x7fffffffu));
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state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), large, abs_bits,
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ConstantU32(state, 0x4b000000u));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), finite, abs_bits,
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ConstantU32(state, 0x7f800000u));
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state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), large_finite, large, finite);
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state.builder.AddFunction(spv::OpSelect, TypeF32(state), reduced, large_finite,
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ConstantF32(state, 0), fract);
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if (!preserve_signed_zero) {
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return reduced;
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}
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const auto zero = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(
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{spv::OpIEqual, TypeBool(state), zero, abs_bits, ConstantU32(state, 0)});
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state.builder.AddFunction({spv::OpSelect, TypeF32(state), ret, zero, src, reduced});
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state.builder.AddFunction(spv::OpIEqual, TypeBool(state), zero, abs_bits,
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ConstantU32(state, 0));
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state.builder.AddFunction(spv::OpSelect, TypeF32(state), ret, zero, src, reduced);
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return ret;
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}
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uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits) {
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const auto unpacked = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction({spv::OpExtInst, TypeF32Vector(state, 2), unpacked, GlslStd450(state),
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GLSLstd450UnpackHalf2x16, bits});
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state.builder.AddFunction({spv::OpCompositeExtract, TypeF32(state), ret, unpacked, 0});
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state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 2), unpacked, GlslStd450(state),
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GLSLstd450UnpackHalf2x16, bits);
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state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), ret, unpacked, 0);
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return ret;
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}
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