Fix Windows Clang SPIR-V serialization with typed operands

This commit is contained in:
nmzik
2026-09-12 13:08:23 +02:00
parent 3a27f8a76a
commit 1208d22547
17 changed files with 1204 additions and 1084 deletions
@@ -45,28 +45,28 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
if (kind == IR::StageInputKind::FrontFacing) {
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpLoad, TypeBool(state), value, variable});
state.builder.AddFunction({spv::OpSelect, TypeU32(state), bits, value,
ConstantU32(state, 1), ConstantU32(state, 0)});
state.builder.AddFunction(spv::OpLoad, TypeBool(state), value, variable);
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value, ConstantU32(state, 1),
ConstantU32(state, 0));
return bits;
}
if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex ||
kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId) {
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpLoad, TypeI32(state), value, variable});
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
state.builder.AddFunction(spv::OpLoad, TypeI32(state), value, variable);
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
if (kind == IR::StageInputKind::FragCoord) {
const auto pointer = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, variable, ConstantU32(state, component)});
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, variable, ConstantU32(state, component));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
if (kind == IR::StageInputKind::BaryCoordSmooth ||
@@ -74,11 +74,11 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
const auto pointer = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, variable, ConstantU32(state, component + 1u)});
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, variable, ConstantU32(state, component + 1u));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
return EmitInputComponentU32(state, kind, component);
@@ -99,37 +99,37 @@ uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& fl
const auto bank_ok = state.builder.AllocateId();
const auto row_ok = state.builder.AllocateId();
const auto masks_ok = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpShiftRightLogical, TypeU32(state), bank_shift, lane, ConstantU32(state, 2)});
state.builder.AddFunction(
{spv::OpShiftRightLogical, TypeU32(state), row_shift, lane, ConstantU32(state, 4)});
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), bank, bank_shift, ConstantU32(state, 3)});
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), row, row_shift, ConstantU32(state, 3)});
state.builder.AddFunction(
{spv::OpShiftLeftLogical, TypeU32(state), bank_bit, ConstantU32(state, 1), bank});
state.builder.AddFunction(
{spv::OpShiftLeftLogical, TypeU32(state), row_bit, ConstantU32(state, 1), row});
state.builder.AddFunction({spv::OpBitwiseAnd, TypeU32(state), bank_hit,
ConstantU32(state, flags.bank_mask), bank_bit});
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), row_hit, ConstantU32(state, flags.row_mask), row_bit});
state.builder.AddFunction(
{spv::OpINotEqual, TypeBool(state), bank_ok, bank_hit, ConstantU32(state, 0)});
state.builder.AddFunction(
{spv::OpINotEqual, TypeBool(state), row_ok, row_hit, ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), masks_ok, bank_ok, row_ok});
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), bank_shift, lane,
ConstantU32(state, 2));
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), row_shift, lane,
ConstantU32(state, 4));
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), bank, bank_shift,
ConstantU32(state, 3));
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, row_shift,
ConstantU32(state, 3));
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), bank_bit,
ConstantU32(state, 1), bank);
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), row_bit,
ConstantU32(state, 1), row);
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), bank_hit,
ConstantU32(state, flags.bank_mask), bank_bit);
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row_hit,
ConstantU32(state, flags.row_mask), row_bit);
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), bank_ok, bank_hit,
ConstantU32(state, 0));
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), row_ok, row_hit,
ConstantU32(state, 0));
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), masks_ok, bank_ok, row_ok);
uint32_t writable = masks_ok;
if (!flags.bound_control) {
const auto target = EmitDppTargetLane(state, flags.control);
const auto bounded = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpLogicalAnd, TypeBool(state), bounded, writable, target.valid});
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), bounded, writable,
target.valid);
writable = bounded;
}
const auto result = state.builder.AllocateId();
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), result, exec, writable});
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), result, exec, writable);
return result;
}
@@ -144,11 +144,10 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
const auto load_per_vertex = [&](uint32_t vertex) {
const auto pointer = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, input->variable_id, ConstantU32(state, vertex),
ConstantU32(state, chan & 3u)});
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
state.builder.AddFunction(
spv::OpAccessChain, TypePointer(state, spv::StorageClassInput, TypeF32(state)), pointer,
input->variable_id, ConstantU32(state, vertex), ConstantU32(state, chan & 3u));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
return value;
};
if (input->per_vertex) {
@@ -161,31 +160,31 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
const auto pointer = state.builder.AllocateId();
const auto weight = state.builder.AllocateId();
const auto product = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, barycentric, ConstantU32(state, vertex)});
state.builder.AddFunction({spv::OpLoad, TypeF32(state), weight, pointer});
state.builder.AddFunction(
{spv::OpFMul, TypeF32(state), product, load_per_vertex(vertex), weight});
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, barycentric, ConstantU32(state, vertex));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), weight, pointer);
state.builder.AddFunction(spv::OpFMul, TypeF32(state), product, load_per_vertex(vertex),
weight);
if (vertex == 0u) {
sum = product;
} else {
const auto next = state.builder.AllocateId();
state.builder.AddFunction({spv::OpFAdd, TypeF32(state), next, sum, product});
state.builder.AddFunction(spv::OpFAdd, TypeF32(state), next, sum, product);
sum = next;
}
}
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, sum});
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, sum);
return bits;
}
const auto vector = state.builder.AllocateId();
const auto component = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpLoad, TypeF32Vector(state, 4), vector, input->variable_id});
state.builder.AddFunction(
{spv::OpCompositeExtract, TypeF32(state), component, vector, chan & 3u});
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, component});
state.builder.AddFunction(spv::OpLoad, TypeF32Vector(state, 4), vector, input->variable_id);
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), component, vector,
chan & 3u);
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, component);
return bits;
}
@@ -199,11 +198,10 @@ uint32_t EmitInterpolationParameter(ValueEmitContext& ctx, uint32_t attr, uint32
const auto load_vertex = [&](uint32_t vertex) {
const auto pointer = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, input->variable_id, ConstantU32(state, vertex),
ConstantU32(state, chan & 3u)});
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
state.builder.AddFunction(
spv::OpAccessChain, TypePointer(state, spv::StorageClassInput, TypeF32(state)), pointer,
input->variable_id, ConstantU32(state, vertex), ConstantU32(state, chan & 3u));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
return value;
};
@@ -211,11 +209,11 @@ uint32_t EmitInterpolationParameter(ValueEmitContext& ctx, uint32_t attr, uint32
uint32_t value = load_vertex(selected_vertex);
if (!PixelParameterIsCustom(state, attr) && mode < 2u) {
const auto delta = state.builder.AllocateId();
state.builder.AddFunction({spv::OpFSub, TypeF32(state), delta, value, load_vertex(0)});
state.builder.AddFunction(spv::OpFSub, TypeF32(state), delta, value, load_vertex(0));
value = delta;
}
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
@@ -229,8 +227,8 @@ uint32_t MrtOutputMode(const EmitterState& state, const IR::ExportInfo& exp) {
uint32_t ExportRawComponent(ValueEmitContext& ctx, uint32_t vector, uint32_t component) {
const auto value = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(
{spv::OpCompositeExtract, TypeU32(ctx.state), value, vector, component});
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), value, vector,
component);
return value;
}
@@ -248,22 +246,21 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
}
const auto packed = state.builder.AllocateId();
const auto unpacked = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpCompositeExtract, TypeU32(state), packed, data, pair});
state.builder.AddFunction({spv::OpExtInst, TypeF32Vector(state, 2), unpacked,
GlslStd450(state), unpack, packed});
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), packed, data, pair);
state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 2), unpacked,
GlslStd450(state), unpack, packed);
for (uint32_t lane = 0; lane < 2u; lane++) {
const auto component = pair * 2u + lane;
if (((exp.en >> component) & 1u) != 0u) {
f32[component] = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpCompositeExtract, TypeF32(state), f32[component], unpacked, lane});
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state),
f32[component], unpacked, lane);
}
}
}
const auto vector = state.builder.AllocateId();
state.builder.AddFunction({spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector,
f32[0], f32[1], f32[2], f32[3]});
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector,
f32[0], f32[1], f32[2], f32[3]);
return vector;
}
uint32_t raw[4] = {
@@ -284,9 +281,9 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
continue;
}
raw[component] = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(state), raw[component],
packed, ConstantU32(state, lane * 16u),
ConstantU32(state, 16)});
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), raw[component],
packed, ConstantU32(state, lane * 16u),
ConstantU32(state, 16));
}
}
} else {
@@ -298,18 +295,18 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
}
if (uint_output) {
const auto vector = state.builder.AllocateId();
state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(state, 4), vector,
raw[0], raw[1], raw[2], raw[3]});
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), vector,
raw[0], raw[1], raw[2], raw[3]);
return vector;
}
uint32_t f32[4] {};
for (uint32_t component = 0; component < 4u; component++) {
f32[component] = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), f32[component], raw[component]});
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32[component], raw[component]);
}
const auto vector = state.builder.AllocateId();
state.builder.AddFunction({spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector, f32[0],
f32[1], f32[2], f32[3]});
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector, f32[0],
f32[1], f32[2], f32[3]);
return vector;
}
@@ -325,19 +322,19 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
const auto raw = ExportRawComponent(ctx, data, component);
if (output.layer) {
const auto layer = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), layer, raw, ConstantU32(state, 0x7ffu)});
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), layer, raw,
ConstantU32(state, 0x7ffu));
const auto pointer = state.program.stage == ShaderType::Mesh
? MeshOutputPointer(state, IR::StageOutputKind::Layer)
: state.layer_variable;
state.builder.AddFunction({spv::OpStore, pointer, layer});
state.builder.AddFunction(spv::OpStore, pointer, layer);
}
if (output.viewport) {
// GFX10 MISC.z packs the viewport index in bits 16..19 alongside the layer.
const auto viewport = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(state), viewport, raw,
ConstantU32(state, 16), ConstantU32(state, 4)});
state.builder.AddFunction({spv::OpStore, state.viewport_index_variable, viewport});
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), viewport, raw,
ConstantU32(state, 16), ConstantU32(state, 4));
state.builder.AddFunction(spv::OpStore, state.viewport_index_variable, viewport);
}
continue;
}
@@ -348,9 +345,9 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
const auto raw = ExportRawComponent(ctx, data, component);
const auto f32 = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), f32, raw});
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32, raw);
if (output.point_size) {
state.builder.AddFunction({spv::OpStore, state.point_size_variable, f32});
state.builder.AddFunction(spv::OpStore, state.point_size_variable, f32);
continue;
}
auto StoreDistance = [&](uint32_t variable, uint32_t index) {
@@ -358,10 +355,10 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
return;
}
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
pointer, variable, ConstantU32(state, index)});
state.builder.AddFunction({spv::OpStore, pointer, f32});
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
pointer, variable, ConstantU32(state, index));
state.builder.AddFunction(spv::OpStore, pointer, f32);
};
StoreDistance(state.clip_distance_variable, output.clip_distance);
StoreDistance(state.cull_distance_variable, output.cull_distance);
@@ -374,14 +371,14 @@ uint32_t ConvertClipCoordinate(EmitterState& state, uint32_t coordinate, float s
const auto biased = state.builder.AllocateId();
const auto divided = state.builder.AllocateId();
const auto ndc = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpFMul, TypeF32(state), window, coordinate, ConstantF32Value(state, scale)});
state.builder.AddFunction(
{spv::OpFAdd, TypeF32(state), biased, window, ConstantF32Value(state, offset)});
state.builder.AddFunction(
{spv::OpFDiv, TypeF32(state), divided, biased, ConstantF32Value(state, half_extent)});
state.builder.AddFunction(
{spv::OpFSub, TypeF32(state), ndc, divided, ConstantF32Value(state, 1.0f)});
state.builder.AddFunction(spv::OpFMul, TypeF32(state), window, coordinate,
ConstantF32Value(state, scale));
state.builder.AddFunction(spv::OpFAdd, TypeF32(state), biased, window,
ConstantF32Value(state, offset));
state.builder.AddFunction(spv::OpFDiv, TypeF32(state), divided, biased,
ConstantF32Value(state, half_extent));
state.builder.AddFunction(spv::OpFSub, TypeF32(state), ndc, divided,
ConstantF32Value(state, 1.0f));
return ndc;
}
@@ -390,16 +387,16 @@ uint32_t ConvertPositionToClipSpace(EmitterState& state, uint32_t position) {
uint32_t components[4] {};
for (uint32_t i = 0; i < 4; i++) {
components[i] = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpCompositeExtract, TypeF32(state), components[i], position, i});
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), components[i], position,
i);
}
components[0] = ConvertClipCoordinate(state, components[0], transform.scale[0],
transform.offset[0], transform.half_extent[0]);
components[1] = ConvertClipCoordinate(state, components[1], transform.scale[1],
transform.offset[1], transform.half_extent[1]);
const auto converted = state.builder.AllocateId();
state.builder.AddFunction({spv::OpCompositeConstruct, TypeF32Vector(state, 4), converted,
components[0], components[1], components[2], components[3]});
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), converted,
components[0], components[1], components[2], components[3]);
return converted;
}
@@ -411,17 +408,17 @@ uint32_t EmitWqmU64(EmitterState& state, uint32_t value) {
const auto merged_two = state.builder.AllocateId();
const auto quad_bits = state.builder.AllocateId();
const auto result = state.builder.AllocateId();
state.builder.AddFunction({spv::OpShiftRightLogical, TypeU64(state), shifted_one, value,
ConstantU64(state, 0x0000000100000001ull)});
state.builder.AddFunction({spv::OpBitwiseOr, TypeU64(state), merged_one, value, shifted_one});
state.builder.AddFunction({spv::OpShiftRightLogical, TypeU64(state), shifted_two, merged_one,
ConstantU64(state, 0x0000000200000002ull)});
state.builder.AddFunction(
{spv::OpBitwiseOr, TypeU64(state), merged_two, merged_one, shifted_two});
state.builder.AddFunction({spv::OpBitwiseAnd, TypeU64(state), quad_bits, merged_two,
ConstantU64(state, 0x1111111111111111ull)});
state.builder.AddFunction({spv::OpIMul, TypeU64(state), result, quad_bits,
ConstantU64(state, 0x0000000f0000000full)});
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU64(state), shifted_one, value,
ConstantU64(state, 0x0000000100000001ull));
state.builder.AddFunction(spv::OpBitwiseOr, TypeU64(state), merged_one, value, shifted_one);
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU64(state), shifted_two, merged_one,
ConstantU64(state, 0x0000000200000002ull));
state.builder.AddFunction(spv::OpBitwiseOr, TypeU64(state), merged_two, merged_one,
shifted_two);
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU64(state), quad_bits, merged_two,
ConstantU64(state, 0x1111111111111111ull));
state.builder.AddFunction(spv::OpIMul, TypeU64(state), result, quad_bits,
ConstantU64(state, 0x0000000f0000000full));
return result;
}
@@ -432,9 +429,9 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
if (state.program.stage == ShaderType::Pixel && exp.vm && state.requirements.pixel_valid_mask &&
state.pixel_valid_mask_variable != 0) {
const auto value = state.builder.AllocateId();
state.builder.AddFunction({spv::OpSelect, TypeU32(state), value, exec,
ConstantU32(state, 1), ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpStore, state.pixel_valid_mask_variable, value});
state.builder.AddFunction(spv::OpSelect, TypeU32(state), value, exec, ConstantU32(state, 1),
ConstantU32(state, 0));
state.builder.AddFunction(spv::OpStore, state.pixel_valid_mask_variable, value);
}
if (exp.kind == IR::ExportTargetKind::Null || exp.en == 0u) {
return;
@@ -443,8 +440,8 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto data = ctx.Arg(inst, 0);
if (exp.kind == IR::ExportTargetKind::Primitive) {
if (state.program.stage == ShaderType::Mesh) {
state.builder.AddFunction(
{spv::OpStore, MeshPrimitivePointer(state), ExportRawComponent(ctx, data, 0)});
state.builder.AddFunction(spv::OpStore, MeshPrimitivePointer(state),
ExportRawComponent(ctx, data, 0));
}
return;
}
@@ -456,19 +453,18 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
if ((exp.en & 1u) != 0u && state.depth_variable != 0) {
const auto raw = ExportRawComponent(ctx, data, 0);
const auto f32 = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), f32, raw});
state.builder.AddFunction({spv::OpStore, state.depth_variable, f32});
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32, raw);
state.builder.AddFunction(spv::OpStore, state.depth_variable, f32);
}
if ((exp.en & 4u) != 0u && state.sample_mask_variable != 0) {
const auto raw = ExportRawComponent(ctx, data, 2);
const auto value = state.builder.AllocateId();
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction({spv::OpBitcast, TypeI32(state), value, raw});
state.builder.AddFunction(spv::OpBitcast, TypeI32(state), value, raw);
state.builder.AddFunction(
{spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeI32(state)), pointer,
state.sample_mask_variable, ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpStore, pointer, value});
spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeI32(state)),
pointer, state.sample_mask_variable, ConstantU32(state, 0));
state.builder.AddFunction(spv::OpStore, pointer, value);
}
return;
}
@@ -485,9 +481,9 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto mapping = state.input_info.pixel->target_export_mapping[exp.index];
if (!mapping.IsIdentity()) {
const auto mapped = state.builder.AllocateId();
state.builder.AddFunction({spv::OpVectorShuffle, vector_type, mapped, value, value,
mapping.Map(0), mapping.Map(1), mapping.Map(2),
mapping.Map(3)});
state.builder.AddFunction(spv::OpVectorShuffle, vector_type, mapped, value, value,
mapping.Map(0), mapping.Map(1), mapping.Map(2),
mapping.Map(3));
value = mapped;
}
}
@@ -499,17 +495,17 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto kind = exp.kind == IR::ExportTargetKind::Position
? IR::StageOutputKind::Position
: IR::StageOutputKind::Parameter;
state.builder.AddFunction(
{spv::OpStore, MeshOutputPointer(state, kind, exp.index), value});
state.builder.AddFunction(spv::OpStore, MeshOutputPointer(state, kind, exp.index),
value);
} else if (exp.kind == IR::ExportTargetKind::Position) {
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32Vector(state, 4)), pointer,
variable, ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpStore, pointer, value});
spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32Vector(state, 4)), pointer,
variable, ConstantU32(state, 0));
state.builder.AddFunction(spv::OpStore, pointer, value);
} else {
state.builder.AddFunction({spv::OpStore, variable, value});
state.builder.AddFunction(spv::OpStore, variable, value);
}
});
}
@@ -523,9 +519,9 @@ void EmitVoid(ValueEmitContext&) {}
void EmitBarrier(EmitterState& state) {
const auto semantics =
spv::MemorySemanticsAcquireReleaseMask | spv::MemorySemanticsWorkgroupMemoryMask;
state.builder.AddFunction({spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, semantics)});
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, semantics));
}
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst) {
@@ -536,10 +532,10 @@ uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst) {
ctx.Fail(inst, "invalid mesh draw parameter");
}
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction({spv::OpAccessChain, TypePushConstantElementPointer(state), pointer,
state.push_constant_variable, ConstantU32(state, 0),
ConstantU32(state, index)});
state.builder.AddFunction({spv::OpLoad, TypeU32(state), result, pointer});
state.builder.AddFunction(spv::OpAccessChain, TypePushConstantElementPointer(state), pointer,
state.push_constant_variable, ConstantU32(state, 0),
ConstantU32(state, index));
state.builder.AddFunction(spv::OpLoad, TypeU32(state), result, pointer);
return result;
}
@@ -559,7 +555,7 @@ uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index)
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction({spv::OpUndef, TypeId(state, inst.GetType()), result});
state.builder.AddFunction(spv::OpUndef, TypeId(state, inst.GetType()), result);
return result;
}
@@ -574,8 +570,8 @@ uint32_t EmitDppMoveU32(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto ballot = ctx.Ballot(inst.Arg(1));
const auto source_active = EmitBallotLaneActiveBool(state, ballot, target.lane);
const auto can_fetch = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpLogicalAnd, TypeBool(state), can_fetch, target.valid, source_active});
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), can_fetch, target.valid,
source_active);
return EmitNative<spv::OpSelect, IR::Type::U32>(ctx.state, can_fetch, shuffled,
ConstantU32(state, 0));
}
@@ -604,8 +600,8 @@ uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst) {
uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state;
const auto hit = state.builder.AllocateId();
state.builder.AddFunction({spv::OpIEqual, TypeBool(state), hit,
EmitSubgroupLocalInvocationId(state), ctx.Arg(inst, 2)});
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), hit,
EmitSubgroupLocalInvocationId(state), ctx.Arg(inst, 2));
return EmitNative<spv::OpSelect, IR::Type::U32>(ctx.state, hit, ctx.Arg(inst, 1),
ctx.Arg(inst, 0));
}
@@ -624,35 +620,35 @@ uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto shifted = state.builder.AllocateId();
const auto index = state.builder.AllocateId();
const auto target = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), row, subid, ConstantU32(state, 0xfffffff0u)});
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
ConstantU32(state, 0xfffffff0u));
if (flags.x16) {
state.builder.AddFunction(
{spv::OpBitwiseXor, TypeU32(state), row_value, row, ConstantU32(state, 16)});
state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), row_value, row,
ConstantU32(state, 16));
} else {
state.builder.AddFunction({spv::OpCopyObject, TypeU32(state), row_value, row});
state.builder.AddFunction(spv::OpCopyObject, TypeU32(state), row_value, row);
}
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, 15)});
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), lane8, lane, ConstantU32(state, 7)});
state.builder.AddFunction(
{spv::OpShiftLeftLogical, TypeU32(state), shift, lane8, ConstantU32(state, 2)});
state.builder.AddFunction(
{spv::OpUGreaterThanEqual, TypeBool(state), upper, lane, ConstantU32(state, 8)});
state.builder.AddFunction(
{spv::OpSelect, TypeU32(state), selected, upper, ctx.Arg(inst, 2), ctx.Arg(inst, 1)});
state.builder.AddFunction({spv::OpShiftRightLogical, TypeU32(state), shifted, selected, shift});
state.builder.AddFunction(
{spv::OpBitwiseAnd, TypeU32(state), index, shifted, ConstantU32(state, 15)});
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, row_value, index});
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
ConstantU32(state, 15));
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane8, lane,
ConstantU32(state, 7));
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), shift, lane8,
ConstantU32(state, 2));
state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), upper, lane,
ConstantU32(state, 8));
state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, upper, ctx.Arg(inst, 2),
ctx.Arg(inst, 1));
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), shifted, selected, shift);
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), index, shifted,
ConstantU32(state, 15));
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row_value, index);
const auto shuffled = ctx.Shuffle(inst, 0, target);
uint32_t result = shuffled;
if (!flags.fetch_inactive) {
const auto source_exec = ctx.Shuffle(inst, 3, target);
result = state.builder.AllocateId();
state.builder.AddFunction(
{spv::OpSelect, TypeU32(state), result, source_exec, shuffled, ConstantU32(state, 0)});
state.builder.AddFunction(spv::OpSelect, TypeU32(state), result, source_exec, shuffled,
ConstantU32(state, 0));
}
return result;
}