Fix Windows Clang SPIR-V serialization with typed operands

This commit is contained in:
nmzik
2026-09-12 13:08:23 +02:00
parent 3a27f8a76a
commit 1208d22547
17 changed files with 1204 additions and 1084 deletions
+41 -43
View File
@@ -1603,30 +1603,29 @@ std::vector<u32> MakePassthroughVertexSpirv(bool layered, float clip_w = 1.0f) {
Builder b;
const auto void_type = b.Type(spv::OpTypeVoid);
const auto uint_type = b.Type(spv::OpTypeInt, {32, 0});
const auto int_type = b.Type(spv::OpTypeInt, {32, 1});
const auto float_type = b.Type(spv::OpTypeFloat, {32});
const auto vec2_type = b.Type(spv::OpTypeVector, {float_type, 2});
const auto vec4_type = b.Type(spv::OpTypeVector, {float_type, 4});
const auto uint_type = b.Type(spv::OpTypeInt, 32, 0);
const auto int_type = b.Type(spv::OpTypeInt, 32, 1);
const auto float_type = b.Type(spv::OpTypeFloat, 32);
const auto vec2_type = b.Type(spv::OpTypeVector, float_type, 2);
const auto vec4_type = b.Type(spv::OpTypeVector, float_type, 4);
const auto per_vertex_type =
b.DecoratedType(spv::OpTypeStruct, {vec4_type},
{{spv::OpDecorate, {spv::DecorationBlock}},
b.DecoratedType(spv::OpTypeStruct, {{spv::OpDecorate, {spv::DecorationBlock}},
{spv::OpMemberDecorate,
{0, spv::DecorationBuiltIn, spv::BuiltInPosition}}});
{0, spv::DecorationBuiltIn, spv::BuiltInPosition}}}, vec4_type);
const auto ptr_input_vec2 =
b.Type(spv::OpTypePointer, {spv::StorageClassInput, vec2_type});
b.Type(spv::OpTypePointer, spv::StorageClassInput, vec2_type);
const auto ptr_input_vec4 =
b.Type(spv::OpTypePointer, {spv::StorageClassInput, vec4_type});
b.Type(spv::OpTypePointer, spv::StorageClassInput, vec4_type);
const auto ptr_output_vec4 =
b.Type(spv::OpTypePointer, {spv::StorageClassOutput, vec4_type});
b.Type(spv::OpTypePointer, spv::StorageClassOutput, vec4_type);
const auto ptr_output_per_vertex =
b.Type(spv::OpTypePointer, {spv::StorageClassOutput, per_vertex_type});
const auto func_type = b.Type(spv::OpTypeFunction, {void_type});
const auto const_u32_0 = b.Constant(spv::OpConstant, uint_type, {0});
b.Type(spv::OpTypePointer, spv::StorageClassOutput, per_vertex_type);
const auto func_type = b.Type(spv::OpTypeFunction, void_type);
const auto const_u32_0 = b.Constant(spv::OpConstant, uint_type, 0);
const auto const_f32_0 =
b.Constant(spv::OpConstant, float_type, {0x00000000u});
b.Constant(spv::OpConstant, float_type, 0x00000000u);
const auto const_f32_w =
b.Constant(spv::OpConstant, float_type, {std::bit_cast<u32>(clip_w)});
b.Constant(spv::OpConstant, float_type, std::bit_cast<u32>(clip_w));
const auto in_pos =
b.DefineGlobalVariable(ptr_input_vec2, spv::StorageClassInput);
const auto in_color =
@@ -1640,15 +1639,14 @@ std::vector<u32> MakePassthroughVertexSpirv(bool layered, float clip_w = 1.0f) {
std::vector<u32> interfaces = {in_pos, in_color, per_vertex, out_color};
if (layered) {
instance = b.DefineGlobalVariable(
b.Type(spv::OpTypePointer, {spv::StorageClassInput, int_type}),
b.Type(spv::OpTypePointer, spv::StorageClassInput, int_type),
spv::StorageClassInput);
layer = b.DefineGlobalVariable(
b.Type(spv::OpTypePointer, {spv::StorageClassOutput, int_type}),
b.Type(spv::OpTypePointer, spv::StorageClassOutput, int_type),
spv::StorageClassOutput);
b.AddAnnotation({spv::OpDecorate, instance, spv::DecorationBuiltIn,
spv::BuiltInInstanceIndex});
b.AddAnnotation(
{spv::OpDecorate, layer, spv::DecorationBuiltIn, spv::BuiltInLayer});
b.AddAnnotation(spv::OpDecorate, instance, spv::DecorationBuiltIn,
spv::BuiltInInstanceIndex);
b.AddAnnotation(spv::OpDecorate, layer, spv::DecorationBuiltIn, spv::BuiltInLayer);
b.RequireVersion(0x00010500u);
b.RequireCapability(spv::CapabilityShaderLayer);
interfaces.insert(interfaces.end(), {instance, layer});
@@ -1663,32 +1661,32 @@ std::vector<u32> MakePassthroughVertexSpirv(bool layered, float clip_w = 1.0f) {
const auto position_ptr = b.AllocateId();
b.RequireCapability(spv::CapabilityShader);
b.AddMemoryModel({spv::AddressingModelLogical, spv::MemoryModelGLSL450});
b.AddMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
b.AddEntryPoint(spv::ExecutionModelVertex, main, "main", interfaces);
b.AddAnnotation({spv::OpDecorate, in_pos, spv::DecorationLocation, 0});
b.AddAnnotation({spv::OpDecorate, in_color, spv::DecorationLocation, 1});
b.AddAnnotation({spv::OpDecorate, out_color, spv::DecorationLocation, 0});
b.AddAnnotation(spv::OpDecorate, in_pos, spv::DecorationLocation, 0);
b.AddAnnotation(spv::OpDecorate, in_color, spv::DecorationLocation, 1);
b.AddAnnotation(spv::OpDecorate, out_color, spv::DecorationLocation, 0);
b.AddFunction({spv::OpFunction, void_type, main, spv::FunctionControlMaskNone,
func_type});
b.AddFunction({spv::OpLabel, label});
b.AddFunction({spv::OpLoad, vec2_type, pos2, in_pos});
b.AddFunction({spv::OpLoad, vec4_type, color4, in_color});
b.AddFunction({spv::OpCompositeExtract, float_type, pos_x, pos2, 0});
b.AddFunction({spv::OpCompositeExtract, float_type, pos_y, pos2, 1});
b.AddFunction({spv::OpCompositeConstruct, vec4_type, position, pos_x, pos_y,
const_f32_0, const_f32_w});
b.AddFunction({spv::OpAccessChain, ptr_output_vec4, position_ptr, per_vertex,
const_u32_0});
b.AddFunction({spv::OpStore, position_ptr, position});
b.AddFunction({spv::OpStore, out_color, color4});
b.AddFunction(spv::OpFunction, void_type, main, spv::FunctionControlMaskNone,
func_type);
b.AddFunction(spv::OpLabel, label);
b.AddFunction(spv::OpLoad, vec2_type, pos2, in_pos);
b.AddFunction(spv::OpLoad, vec4_type, color4, in_color);
b.AddFunction(spv::OpCompositeExtract, float_type, pos_x, pos2, 0);
b.AddFunction(spv::OpCompositeExtract, float_type, pos_y, pos2, 1);
b.AddFunction(spv::OpCompositeConstruct, vec4_type, position, pos_x, pos_y,
const_f32_0, const_f32_w);
b.AddFunction(spv::OpAccessChain, ptr_output_vec4, position_ptr, per_vertex,
const_u32_0);
b.AddFunction(spv::OpStore, position_ptr, position);
b.AddFunction(spv::OpStore, out_color, color4);
if (layered) {
const auto index = b.AllocateId();
b.AddFunction({spv::OpLoad, int_type, index, instance});
b.AddFunction({spv::OpStore, layer, index});
b.AddFunction(spv::OpLoad, int_type, index, instance);
b.AddFunction(spv::OpStore, layer, index);
}
b.AddFunction({spv::OpReturn});
b.AddFunction({spv::OpFunctionEnd});
b.AddFunction(spv::OpReturn);
b.AddFunction(spv::OpFunctionEnd);
return b.Build();
}