graphics: broaden depth compatibility

This commit is contained in:
nmzik
2026-07-27 10:29:37 +02:00
parent 142b3c20fa
commit 125287dc30
3 changed files with 60 additions and 10 deletions
+21 -7
View File
@@ -229,7 +229,7 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
pitch == image.info.pitch;
}
bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor) {
bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, const Image& image) {
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
constexpr uint32_t field3_common = 0x01800000u;
@@ -237,11 +237,24 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor) {
const uint32_t field3_expected =
(descriptor.Type() << 28u) | field3_common | descriptor.DstSelXYZW();
const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
return (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == field3_expected && descriptor.fields[4] == field4_expected &&
descriptor.fields[5] == field5_expected && descriptor.fields[6] == 0 &&
descriptor.fields[7] == 0;
const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == field3_expected &&
descriptor.fields[4] == field4_expected &&
descriptor.fields[5] == field5_expected;
if (!common || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0)) {
return false;
}
if (descriptor.fields[6] == 0) {
return true;
}
constexpr uint32_t htile_control = 0x00280000u;
const auto metadata_addr = descriptor.MetaAddr() << 8u;
return (descriptor.fields[6] & 0x00ffffffu) == htile_control && metadata_addr != 0 &&
descriptor.TileMode() == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
image.info.tile_mode == Prospero::GpuEnumValue(Prospero::TileMode::kDepth) &&
image.info.metadata.kind == ImageMetadataKind::Htile &&
image.info.metadata.range.Valid() && image.info.metadata.range.address == metadata_addr;
}
static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource& resource,
@@ -250,7 +263,8 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
const bool resource_ok = IsSupportedSampledDepthResource(resource);
const bool descriptor_ok =
image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image);
const bool encoding_ok = IsSupportedDepthTextureEncoding(descriptor);
const bool encoding_ok =
image != nullptr && IsSupportedDepthTextureEncoding(descriptor, *image);
const bool format_ok =
image != nullptr &&
IsSupportedSampledDepthFormat(image->info.pixel_format, descriptor.Format(), view_format);
+2 -1
View File
@@ -35,7 +35,8 @@ ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
const Image& image);
[[nodiscard]] bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor);
[[nodiscard]] bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor,
const Image& image);
[[nodiscard]] bool
IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor, const Image& image);
+37 -2
View File
@@ -15596,11 +15596,46 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
cube_image.info.resources.layers);
Require("SampledDepthDescriptor", "normalized depth cube",
IsSupportedDepthTargetDescriptor(cube_descriptor, cube_image) &&
IsSupportedDepthTextureEncoding(cube_descriptor) &&
IsSupportedDepthTextureEncoding(cube_descriptor, cube_image) &&
cube_view.type == vk::ImageViewType::e2DArray &&
cube_view.layer_count == 6,
"normalized depth cube did not preserve its six-face view");
constexpr uint64_t captured_htile_address = 0x106d48000ull;
const ShaderTextureResource compressed_descriptor{{
0x0104d500u, 0xc1600000u, 0x021bc3bfu, 0x91800924u,
0x00000000u, 0x00700000u, 0x80280000u, 0x000106d4u,
}};
image.info.metadata.range = {captured_htile_address, 0x1000};
image.info.metadata.kind = ImageMetadataKind::Htile;
auto mismatched_metadata = compressed_descriptor;
mismatched_metadata.fields[7] ^= 1u;
auto mismatched_metadata_low = compressed_descriptor;
mismatched_metadata_low.fields[6] ^= 1u << 24u;
auto dcc_only_control = compressed_descriptor;
dcc_only_control.fields[6] |= 1u << 22u;
const bool accepts_compressed =
IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.kind = ImageMetadataKind::Dcc;
const bool rejects_dcc = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.kind = ImageMetadataKind::None;
const bool rejects_none = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.kind = ImageMetadataKind::Htile;
image.info.metadata.range.size = 0;
const bool rejects_empty = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.range.size = TRACKER_ADDRESS_SIZE - captured_htile_address + 1u;
const bool rejects_overflow = !IsSupportedDepthTextureEncoding(compressed_descriptor, image);
image.info.metadata.range.size = 0x1000;
Require("SampledDepthDescriptor", "compressed HTILE descriptor",
accepts_compressed &&
!IsSupportedDepthTextureEncoding(mismatched_metadata, image) &&
!IsSupportedDepthTextureEncoding(mismatched_metadata_low, image) &&
!IsSupportedDepthTextureEncoding(dcc_only_control, image),
"compressed sampled depth did not require its exact tracked HTILE");
Require("SampledDepthDescriptor", "tracked HTILE state",
rejects_dcc && rejects_none && rejects_empty && rejects_overflow,
"compressed sampled depth accepted invalid tracked metadata");
auto partial_cube = cube_descriptor;
partial_cube.fields[4] = 4;
auto based_cube = cube_descriptor;
@@ -15618,7 +15653,7 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
rejects_pitch &&
!IsSupportedDepthTargetDescriptor(partial_cube, cube_image) &&
!IsSupportedDepthTargetDescriptor(based_cube, cube_image) &&
!IsSupportedDepthTextureEncoding(reserved_cube) &&
!IsSupportedDepthTextureEncoding(reserved_cube, cube_image) &&
!IsSupportedDepthTargetDescriptor(non_square_cube, cube_image),
"normalized depth descriptor accepted an incompatible image view");
std::printf("[host] %-32s ok\n", "SampledDepthDescriptor");