tests: exercise full graphics binding preparation before scratch checks

This commit is contained in:
nmzik
2026-10-04 05:07:02 +04:00
parent 0258bd61ea
commit 181123ea08
+2
View File
@@ -2132,6 +2132,8 @@ public:
pixel_snapshot.user_data = {0x77777777u, 0x88888888u};
executor.PrepareBindings(vertex_runtime, vertex);
executor.PrepareBindings(pixel_runtime, pixel);
std::array<PreparedBindings *, 2> stages{&vertex, &pixel};
RenderExecutorTestAccess::PrepareGraphicsBindings(executor, stages, {});
Require(name, "prepared binding scratch",
vertex.shader_data.data() == vertex_storage &&
pixel.shader_data.data() == pixel_storage &&