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tests: exercise full graphics binding preparation before scratch checks
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@@ -2132,6 +2132,8 @@ public:
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pixel_snapshot.user_data = {0x77777777u, 0x88888888u};
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executor.PrepareBindings(vertex_runtime, vertex);
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executor.PrepareBindings(pixel_runtime, pixel);
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std::array<PreparedBindings *, 2> stages{&vertex, &pixel};
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RenderExecutorTestAccess::PrepareGraphicsBindings(executor, stages, {});
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Require(name, "prepared binding scratch",
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vertex.shader_data.data() == vertex_storage &&
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pixel.shader_data.data() == pixel_storage &&
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