mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
guest_gpu: remove stale PS4/GCN era gpu registers
This commit is contained in:
@@ -11,15 +11,6 @@ struct ColorBase {
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uint64_t addr = 0;
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};
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struct ColorPitch {
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uint32_t pitch_div8_minus1 = 0;
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uint32_t fmask_pitch_div8_minus1 = 0;
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};
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struct ColorSlice {
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uint32_t slice_div64_minus1 = 0;
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};
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struct ColorView {
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uint32_t base_array_slice_index = 0;
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uint32_t last_array_slice_index = 0;
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@@ -36,20 +27,15 @@ struct ColorInfo {
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bool blend_clamp = false;
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bool blend_bypass = false;
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bool round_mode = false;
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uint32_t cmask_is_linear = 0;
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uint32_t cmask_addr_type = 0;
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bool alt_tile_mode = false;
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Prospero::ChannelLayout format = Prospero::ChannelLayout::kInvalid;
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Prospero::ChannelType channel_type = Prospero::ChannelType::kUNorm;
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Prospero::ChannelOrder channel_order = Prospero::ChannelOrder::kStandard;
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};
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struct ColorAttrib {
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bool force_dest_alpha_to_one = false;
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Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
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Prospero::TileMode fmask_tile_mode = Prospero::TileMode::kLinear;
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uint32_t num_samples = 0;
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uint32_t num_fragments = 0;
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bool force_dest_alpha_to_one = false;
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uint32_t num_samples = 0;
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uint32_t num_fragments = 0;
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};
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struct ColorAttrib2 {
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@@ -59,41 +45,33 @@ struct ColorAttrib2 {
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};
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struct ColorAttrib3 {
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uint32_t depth = 0;
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Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
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uint32_t dimension = 0;
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bool cmask_pipe_aligned = false;
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bool dcc_pipe_aligned = false;
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uint32_t depth = 0;
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Prospero::TileMode tile_mode = Prospero::TileMode::kRenderTarget;
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uint32_t dimension = 0;
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bool metadata_pipe_aligned = false;
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bool write_vrs_rate_hint_to_cmask = false;
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};
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struct ColorDccControl {
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uint32_t max_uncompressed_block_size = 0;
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uint32_t max_compressed_block_size = 0;
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uint32_t min_compressed_block_size = 0;
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uint32_t color_transform = 0;
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bool dcc_clear_key_enable = false;
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bool overwrite_combiner_disable = false;
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bool independent_64b_blocks = false;
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bool independent_128b_blocks = false;
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bool data_write_on_dcc_clear_to_reg = false;
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enum class IndependentBlockSize : uint8_t { Disabled, Bytes64, Bytes128 };
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uint32_t max_uncompressed_block_size = 2;
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uint32_t max_compressed_block_size = 2;
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uint32_t color_transform = 0;
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bool dcc_clear_key_enable = false;
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bool overwrite_combiner_disable = false;
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IndependentBlockSize independent_block_size = IndependentBlockSize::Disabled;
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bool data_write_on_dcc_clear_to_reg = false;
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};
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struct ColorCmask {
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uint64_t addr = 0;
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};
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struct ColorCmaskSlice {
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uint32_t slice_minus1 = 0;
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};
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struct ColorFmask {
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uint64_t addr = 0;
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};
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struct ColorFmaskSlice {
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uint32_t slice_minus1 = 0;
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};
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struct ColorClearWord0 {
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uint32_t word0 = 0;
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};
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@@ -106,15 +84,8 @@ struct ColorDccAddr {
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uint64_t addr = 0;
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};
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struct ColorSize {
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uint32_t width = 0;
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uint32_t height = 0;
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};
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struct RenderTarget {
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ColorBase base;
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ColorPitch pitch;
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ColorSlice slice;
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ColorView view;
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ColorInfo info;
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ColorAttrib attrib;
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@@ -122,13 +93,10 @@ struct RenderTarget {
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ColorAttrib3 attrib3;
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ColorDccControl dcc;
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ColorCmask cmask;
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ColorCmaskSlice cmask_slice;
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ColorFmask fmask;
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ColorFmaskSlice fmask_slice;
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ColorClearWord0 clear_word0;
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ColorClearWord1 clear_word1;
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ColorDccAddr dcc_addr;
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ColorSize size;
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};
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struct DepthZInfo {
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@@ -136,7 +104,7 @@ struct DepthZInfo {
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uint32_t num_samples = 0;
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Prospero::TextureCompatiblePlaneCompression texture_compatibility =
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Prospero::TextureCompatiblePlaneCompression::kDisable;
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Prospero::ZCompareBase z_compare_base = Prospero::ZCompareBase::kZMin;
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Prospero::ZCompareBase z_compare_base = Prospero::ZCompareBase::kZMax;
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bool htile_acceleration = false;
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bool expclear_enabled = false;
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bool partially_resident = false;
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@@ -171,7 +139,7 @@ struct DepthStencilInfo {
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Prospero::TextureCompatibleStencil texture_compatibility =
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Prospero::TextureCompatibleStencil::kDisable;
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bool expclear_enabled = false;
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bool htile_stencil_disabled = false;
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bool htile_stencil_disabled = true;
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bool partially_resident = false;
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[[nodiscard]] static DepthStencilInfo Decode(uint32_t value) {
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@@ -194,16 +162,6 @@ struct DepthStencilInfo {
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}
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};
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struct DepthRenderTargetDepthInfo {
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uint32_t addr5_swizzle_mask = 0;
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uint32_t array_mode = 0;
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uint32_t pipe_config = 0;
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uint32_t bank_width = 0;
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uint32_t bank_height = 0;
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uint32_t macro_tile_aspect = 0;
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uint32_t num_banks = 0;
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};
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struct DepthDepthView {
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uint32_t slice_start = 0;
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uint32_t slice_max = 0;
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@@ -218,36 +176,18 @@ struct DepthDepthSizeXY {
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bool valid = false;
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};
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struct DepthRenderTargetHTileSurface {
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uint32_t linear = 0;
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uint32_t full_cache = 0;
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uint32_t htile_uses_preload_win = 0;
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uint32_t preload = 0;
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uint32_t prefetch_width = 0;
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uint32_t prefetch_height = 0;
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uint32_t dst_outside_zero_to_one = 0;
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};
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struct DepthRenderTarget {
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DepthZInfo z_info;
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DepthStencilInfo stencil_info;
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DepthDepthView depth_view;
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DepthDepthSizeXY size;
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DepthRenderTargetDepthInfo depth_info;
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DepthRenderTargetHTileSurface htile_surface;
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DepthZInfo z_info;
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DepthStencilInfo stencil_info;
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DepthDepthView depth_view;
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DepthDepthSizeXY size;
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uint64_t z_read_base_addr = 0;
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uint64_t stencil_read_base_addr = 0;
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uint64_t z_write_base_addr = 0;
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uint64_t stencil_write_base_addr = 0;
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uint32_t pitch_div8_minus1 = 0;
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uint32_t height_div8_minus1 = 0;
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bool pitch_height_valid = false;
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uint32_t slice_div64_minus1 = 0;
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uint64_t htile_data_base_addr = 0;
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uint32_t width = 0;
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uint32_t height = 0;
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bool width_height_valid = false;
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uint8_t shading_rate_encoding = 0;
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};
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struct RenderControl {
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@@ -256,6 +196,8 @@ struct RenderControl {
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bool resummarize_enable = false;
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bool stencil_compress_disable = false;
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bool depth_compress_disable = false;
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bool copy_depth_to_color = false;
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bool copy_stencil_to_color = false;
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bool copy_centroid = false;
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uint8_t copy_sample = 0;
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};
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@@ -299,16 +241,14 @@ struct ClipControl {
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};
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struct DepthControl {
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bool stencil_enable = false;
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bool z_enable = false;
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bool z_write_enable = false;
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bool depth_bounds_enable = false;
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uint8_t zfunc = 0;
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bool backface_enable = false;
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uint8_t stencilfunc = 0;
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uint8_t stencilfunc_bf = 0;
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bool color_writes_on_depth_fail_enable = false;
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bool color_writes_on_depth_pass_disable = false;
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bool stencil_enable = false;
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bool z_enable = false;
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bool z_write_enable = false;
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bool depth_bounds_enable = false;
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uint8_t zfunc = 0;
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bool backface_enable = false;
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uint8_t stencilfunc = 0;
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uint8_t stencilfunc_bf = 0;
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};
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struct StencilControl {
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@@ -468,27 +408,6 @@ struct ScreenViewport {
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bool clip_rect_window_offset_enable[4] = {};
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};
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struct VsShaderResource1 {
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uint8_t vgprs = 0;
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uint8_t sgprs = 0;
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uint8_t priority = 0;
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uint8_t float_mode = 0;
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bool dx10_clamp = false;
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bool ieee_mode = false;
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uint8_t vgpr_component_count = 0;
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bool cu_group_enable = false;
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bool require_forward_progress = false;
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bool fp16_overflow = false;
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};
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struct VsShaderResource2 {
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bool scratch_en = false;
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uint8_t user_sgpr = 0;
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bool offchip_lds = false;
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bool streamout_enabled = false;
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uint8_t shared_vgprs = 0;
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};
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struct HsShaderResource1 {
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uint8_t vgprs = 0;
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uint8_t priority = 0;
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@@ -511,7 +430,6 @@ struct HsShaderResource2 {
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struct PsShaderResource1 {
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uint8_t vgprs = 0;
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uint8_t sgprs = 0;
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uint8_t priority = 0;
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uint8_t float_mode = 0;
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bool dx10_clamp = false;
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@@ -535,7 +453,6 @@ struct PsStageRegisters {
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uint64_t data_addr = 0;
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PsShaderResource1 rsrc1;
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PsShaderResource2 rsrc2;
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uint64_t chksum = 0;
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};
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struct CsStageRegisters {
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@@ -545,12 +462,13 @@ struct CsStageRegisters {
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uint32_t num_thread_y = 0;
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uint32_t num_thread_z = 0;
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uint8_t vgprs = 0;
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uint8_t sgprs = 0;
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uint8_t priority = 0;
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uint8_t float_mode = 0;
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bool dx10_clamp = false;
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bool debug_mode = false;
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bool ieee_mode = false;
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bool require_forward_progress = false;
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bool fp16_overflow = false;
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bool bulky = false;
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bool threadgroup_configuration = false;
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uint8_t wave_size = 64;
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bool scratch_en = false;
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@@ -561,6 +479,7 @@ struct CsStageRegisters {
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bool tg_size_en = false;
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uint8_t tidig_comp_cnt = 0;
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uint16_t lds_size = 0;
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uint8_t shared_vgprs = 0;
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};
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struct EsStageRegisters {
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@@ -568,21 +487,17 @@ struct EsStageRegisters {
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};
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struct LsStageRegisters {
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uint64_t data_addr = 0;
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VsShaderResource1 rsrc1;
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VsShaderResource2 rsrc2;
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uint64_t data_addr = 0;
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};
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struct HsStageRegisters {
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uint64_t data_addr = 0;
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HsShaderResource1 rsrc1;
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HsShaderResource2 rsrc2;
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uint64_t chksum = 0;
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};
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struct GsShaderResource1 {
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uint8_t vgprs = 0;
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uint8_t sgprs = 0;
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uint8_t priority = 0;
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uint8_t float_mode = 0;
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bool dx10_clamp = false;
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@@ -608,7 +523,6 @@ struct GsStageRegisters {
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uint64_t data_addr = 0;
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GsShaderResource1 rsrc1;
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GsShaderResource2 rsrc2;
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uint64_t chksum = 0;
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};
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struct ShaderRegisters {
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@@ -664,8 +578,7 @@ struct ShaderRegisters {
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enum class UserSgprType { Unknown, Region, Vsharp };
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struct UserSgprInfo {
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// Changed from 16 to 64
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static constexpr int SGPRS_MAX = 64;
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static constexpr int SGPRS_MAX = 32;
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uint32_t value[SGPRS_MAX] = {0};
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UserSgprType type[SGPRS_MAX] = {};
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@@ -712,12 +625,6 @@ public:
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void Reset() { *this = Context(); }
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void SetColorBase(uint32_t slot, const ColorBase& base) { m_render_targets[slot].base = base; }
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void SetColorPitch(uint32_t slot, const ColorPitch& pitch) {
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m_render_targets[slot].pitch = pitch;
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}
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void SetColorSlice(uint32_t slot, const ColorSlice& slice) {
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m_render_targets[slot].slice = slice;
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}
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void SetColorView(uint32_t slot, const ColorView& view) { m_render_targets[slot].view = view; }
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void SetColorInfo(uint32_t slot, const ColorInfo& info) { m_render_targets[slot].info = info; }
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void SetColorAttrib(uint32_t slot, const ColorAttrib& attrib) {
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@@ -735,15 +642,9 @@ public:
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void SetColorCmask(uint32_t slot, const ColorCmask& cmask) {
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m_render_targets[slot].cmask = cmask;
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}
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void SetColorCmaskSlice(uint32_t slot, const ColorCmaskSlice& cmask_slice) {
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m_render_targets[slot].cmask_slice = cmask_slice;
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}
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void SetColorFmask(uint32_t slot, const ColorFmask& fmask) {
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m_render_targets[slot].fmask = fmask;
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}
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void SetColorFmaskSlice(uint32_t slot, const ColorFmaskSlice& fmask_slice) {
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m_render_targets[slot].fmask_slice = fmask_slice;
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}
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void SetColorClearWord0(uint32_t slot, const ColorClearWord0& clear_word0) {
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m_render_targets[slot].clear_word0 = clear_word0;
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}
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@@ -753,7 +654,6 @@ public:
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void SetColorDccAddr(uint32_t slot, const ColorDccAddr& dcc_addr) {
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m_render_targets[slot].dcc_addr = dcc_addr;
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}
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void SetColorSize(uint32_t slot, const ColorSize& size) { m_render_targets[slot].size = size; }
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[[nodiscard]] const RenderTarget& GetRenderTarget(uint32_t slot) const {
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return m_render_targets[slot];
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}
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@@ -1072,21 +972,16 @@ public:
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void SetEsShaderBase(uint64_t addr) { m_vs.es_regs.data_addr = addr; }
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void SetLsShaderBase(uint64_t addr) { m_vs.ls_regs.data_addr = addr; }
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void SetLsShaderResource1(const VsShaderResource1& rsrc1) { m_vs.ls_regs.rsrc1 = rsrc1; }
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void SetLsShaderResource2(const VsShaderResource2& rsrc2) { m_vs.ls_regs.rsrc2 = rsrc2; }
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void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
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void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
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void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
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void SetHsShaderChksum(uint32_t value) { m_vs.hs_regs.chksum = value; }
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void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
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void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
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void SetGsShaderResource2(const GsShaderResource2& rsrc2) { m_vs.gs_regs.rsrc2 = rsrc2; }
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void SetGsShaderChksum(uint32_t value) { m_vs.gs_regs.chksum = value; }
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void SetPsShaderBase(uint64_t addr) { m_ps.ps_regs.data_addr = addr; }
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void SetPsShaderResource1(const PsShaderResource1& rsrc1) { m_ps.ps_regs.rsrc1 = rsrc1; }
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void SetPsShaderResource2(const PsShaderResource2& rsrc2) { m_ps.ps_regs.rsrc2 = rsrc2; }
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void SetPsShaderChksum(uint32_t value) { m_ps.ps_regs.chksum = value; }
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void SetCsShader(const CsStageRegisters& cs_regs) { m_cs.cs_regs = cs_regs; }
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void SetCsWaveSize(uint8_t wave_size) { m_cs.cs_regs.wave_size = wave_size; }
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