guest_gpu: remove stale PS4/GCN era gpu registers

This commit is contained in:
nmzik
2026-08-31 20:58:35 +04:00
parent 39a34fa343
commit 1df06e230d
12 changed files with 421 additions and 1222 deletions
+15 -13
View File
@@ -173,6 +173,11 @@ static const ShaderBinaryInfo* GetBinaryInfo(const uint32_t* code) {
return nullptr;
}
static uint64_t GetDeclaredShaderHash(uint64_t shader_addr) {
const auto* header = GetBinaryInfo(reinterpret_cast<const uint32_t*>(shader_addr));
return header != nullptr ? (static_cast<uint64_t>(header->hash1) << 32u) | header->hash0 : 0;
}
static ShaderParams GetShaderParams(uint64_t shader_addr, const char* label, uint64_t declared_hash,
std::span<const uint32_t> user_data,
const ShaderMappedData& data) {
@@ -210,7 +215,6 @@ static void vs_check(const HW::VertexShaderInfo& vs, const HW::ShaderRegisters&
};
const bool ps5_ngg_passthrough_triangle_path =
vs.es_regs.data_addr != 0 && vs.gs_regs.data_addr == vs.es_regs.data_addr &&
vs.gs_regs.chksum != 0 &&
sh.m_geNggSubgrpCntl == 0x00000001 && sh.m_vgtGsMaxVertOut == 0x00000003 &&
sh.m_vgtGsOutPrimType == 0x00000002 && sh.m_geMaxOutputPerSubgroup <= 0x000000c0;
@@ -275,7 +279,6 @@ static void ps_check(const HW::PsStageRegisters& ps, const HW::ShaderRegisters&
// EXIT_NOT_IMPLEMENTED(ps.m_spiShaderPgmRsrc1Ps != 0x002c0000);
// EXIT_NOT_IMPLEMENTED(ps.m_spiShaderPgmRsrc2Ps != 0x00000000);
// EXIT_NOT_IMPLEMENTED(ps.vgprs != 0x00 && ps.vgprs != 0x01);
// EXIT_NOT_IMPLEMENTED(ps.sgprs != 0x00 && ps.sgprs != 0x01);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.priority != 0);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.float_mode != 192);
EXIT_NOT_IMPLEMENTED(ps.rsrc1.dx10_clamp != true);
@@ -365,8 +368,10 @@ static void cs_check(const HW::CsStageRegisters& cs, const HW::ShaderRegisters&
// EXIT_NOT_IMPLEMENTED(cs.num_thread_y != 0x00000001);
// EXIT_NOT_IMPLEMENTED(cs.num_thread_z != 0x00000001);
// EXIT_NOT_IMPLEMENTED(cs.vgprs != 0x00 && cs.vgprs != 0x01);
// EXIT_NOT_IMPLEMENTED(cs.sgprs != 0x01 && cs.sgprs != 0x02);
EXIT_NOT_IMPLEMENTED(cs.bulky != 0x00);
EXIT_NOT_IMPLEMENTED(cs.priority != 0x00);
EXIT_NOT_IMPLEMENTED(cs.debug_mode != false);
EXIT_NOT_IMPLEMENTED(cs.require_forward_progress != false);
EXIT_NOT_IMPLEMENTED(cs.shared_vgprs != 0x00);
EXIT_NOT_IMPLEMENTED(cs.scratch_en != 0x00);
// EXIT_NOT_IMPLEMENTED(cs.user_sgpr != 0x0c);
if (cs.tgid_x_en == 0x00) {
@@ -689,7 +694,7 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
info.export_count = static_cast<int>(sh.GetExportCount());
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0 || regs.gs_regs.chksum == 0);
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0);
uint64_t shader_addr = regs.es_regs.data_addr;
const HW::UserSgprInfo& user_sgpr = regs.gs_user_sgpr;
@@ -698,8 +703,8 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
if (data.user_data == nullptr) {
LOGF("ShaderGetInputInfoVS(): no AGC user data for shader=0x%016" PRIx64 " es=0x%016" PRIx64
" gs=0x%016" PRIx64 " chksum=0x%016" PRIx64 " user_sgpr_num=%u\n",
shader_addr, regs.es_regs.data_addr, regs.gs_regs.data_addr, regs.gs_regs.chksum,
" gs=0x%016" PRIx64 " user_sgpr_num=%u\n",
shader_addr, regs.es_regs.data_addr, regs.gs_regs.data_addr,
static_cast<uint32_t>(user_sgpr_num));
}
ShaderVertexMetadata metadata;
@@ -979,7 +984,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::ShaderRe
EXIT("failed to prepare vertex shader program\n");
}
return GetShaderParams(
regs.es_regs.data_addr, "ShaderRecompiler VS", regs.gs_regs.chksum,
regs.es_regs.data_addr, "ShaderRecompiler VS", GetDeclaredShaderHash(regs.es_regs.data_addr),
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data);
}
@@ -991,7 +996,7 @@ ShaderParams PrepareProgram(
const auto data = ShaderGetMappedData(regs.ps_regs.data_addr, "ShaderGetInputInfoPS():");
ShaderGetStaticInputInfoPS(regs, sh, vs_info, target_export_mapping, data, ps_info);
return GetShaderParams(
regs.ps_regs.data_addr, "ShaderRecompiler PS", regs.ps_regs.chksum,
regs.ps_regs.data_addr, "ShaderRecompiler PS", GetDeclaredShaderHash(regs.ps_regs.data_addr),
std::span<const uint32_t>(regs.ps_user_sgpr.value, regs.ps_regs.rsrc2.user_sgpr), data);
}
@@ -999,11 +1004,8 @@ ShaderParams PrepareProgram(const HW::ComputeShaderInfo& regs, const HW::ShaderR
ShaderComputeInputInfo& info) {
const auto data = ShaderGetMappedData(regs.cs_regs.data_addr, "ShaderGetInputInfoCS():");
ShaderGetStaticInputInfoCS(regs, sh, data, info);
const auto* header = GetBinaryInfo(reinterpret_cast<const uint32_t*>(regs.cs_regs.data_addr));
const auto declared_hash =
header != nullptr ? (static_cast<uint64_t>(header->hash1) << 32u) | header->hash0 : 0;
return GetShaderParams(
regs.cs_regs.data_addr, "ShaderRecompiler CS", declared_hash,
regs.cs_regs.data_addr, "ShaderRecompiler CS", GetDeclaredShaderHash(regs.cs_regs.data_addr),
std::span<const uint32_t>(regs.cs_user_sgpr.value, regs.cs_regs.user_sgpr), data);
}