mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 11:56:58 +02:00
shader: emit float min/max as host instructions on AMD GPUs (#1761)
* shader: emit float min/max as host instructions on AMD GPUs V_MIN_F32, V_MAX_F32, V_MIN3_F32 and V_MAX3_F32 were emulated with a classify-and-select sequence of about a dozen instructions each, to give the guest's NaN and signed-zero results on any host. AMD GPUs execute GLSL.std.450 NMin/NMax with those same rules, so emit them directly when the device is AMD and supports VK_KHR_shader_float_controls2. Each instruction is decorated FPFastMathMode None, since SignedZeroInfNanPreserve does not cover extended instructions. MED3 keeps its exact emulation. KYTY_EMULATED_FLOAT_MIN_MAX=1 keeps the emulation. In SAROS the two heaviest compute shaders get 37% and 59% faster on an RX 9070 XT (RADV), about 4 ms of GPU time per frame. Adds VectorMinMaxF32RuntimeEdges (runtime operands, so nothing is folded) and a --float-min-max-only mode that runs it and VectorMinMaxF32NanAndSignedZeroEdges with the emulation and, where supported, with host instructions. Developed with AI assistance (Claude Code). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * shader: gate host float min/max on RADV and check the emitted instructions * shader: drop float controls 2 from host float min/max * shader: drop the float min/max env override and atomic flag * shader: pass host capabilities to the SPIR-V emitter as a profile built once per device * shader: enable host float min/max on AMD GPUs --------- Co-authored-by: arda <ardaeska@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -308,7 +308,7 @@ struct PipelineCache::ProgramCache {
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auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
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specialization, push_data_start_dword);
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if (!ValidateShaderSpirv(options.dump_label, options.shader_hash, result.spirv,
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options.maintenance8_enabled)) {
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options.profile->maintenance8)) {
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DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
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EXIT("%s failed hash=0x%016" PRIx64 ": SPIR-V validation failed\n", options.dump_label,
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options.shader_hash);
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@@ -398,7 +398,7 @@ struct PipelineCache::ProgramCache {
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}
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ShaderRecompiler::CompileOptions options;
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options.stage = stage;
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options.maintenance8_enabled = graphics.maintenance8_enabled;
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options.profile = &profile;
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options.shader_hash = params.hash;
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options.user_data = user_data;
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options.back_code = params.back_code;
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@@ -480,7 +480,13 @@ struct PipelineCache::ProgramCache {
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return permutation.handle;
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}
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explicit ProgramCache(GraphicContext& graphics): graphics(graphics) {
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explicit ProgramCache(GraphicContext& graphics)
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: graphics(graphics),
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// AMD GPUs (vendor 0x1002) run NMin/NMax as v_min/v_max, which give the guest's NaN and
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// signed-zero results; GLSL.std.450 alone does not order -0 below +0.
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profile {.maintenance8 = graphics.maintenance8_enabled,
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.native_float_min_max =
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graphics.physical_device_properties.vendorID == 0x1002u} {
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lookup_key.static_state.reserve(MaxStaticKeyWords);
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}
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~ProgramCache() {
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@@ -495,6 +501,7 @@ struct PipelineCache::ProgramCache {
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std::unordered_map<ProgramKey, SourceEntry, ProgramKeyHash> programs;
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ProgramKey lookup_key;
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GraphicContext& graphics;
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const ShaderRecompiler::Spirv::Profile profile;
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uint64_t next_shader_id = 0;
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};
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@@ -930,8 +930,8 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
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LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " SPIR-V EmitProgram\n",
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GetDumpLabel(options), StageName(ir.stage), ir.shader_hash);
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auto spirv = Spirv::EmitProgram(ir, options.input_info, push_data_start_dword,
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options.maintenance8_enabled, options.emit_debug_info);
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auto spirv = Spirv::EmitProgram(ir, options.input_info, push_data_start_dword, *options.profile,
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options.emit_debug_info);
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LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " SPIR-V EmitProgram words=%" PRIu64
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" elapsed_ms=%" PRIu64 "\n",
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GetDumpLabel(options), StageName(ir.stage), ir.shader_hash,
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@@ -3,6 +3,7 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/backend/spirv/SpirvEmitter.h"
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
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#include "graphics/shader/shader.h"
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@@ -23,7 +24,7 @@ struct CompileOptions {
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bool dump_ir = true;
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bool early_dump = false;
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bool emit_debug_info = false;
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bool maintenance8_enabled = false;
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const Spirv::Profile* profile = &Spirv::DefaultProfile;
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const char* dump_label = nullptr;
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std::span<const uint32_t> user_data;
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std::span<const uint32_t> back_code;
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@@ -204,7 +204,7 @@ void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
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} // namespace
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std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo input_info,
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uint32_t push_data_start_dword, bool maintenance8_enabled,
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uint32_t push_data_start_dword, const Profile& profile,
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bool emit_debug_info) {
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using namespace Emitter;
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@@ -220,7 +220,7 @@ std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo inp
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}
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IR::ValidateProgram(program, true);
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program.bindings = {.push_data_start_dword = push_data_start_dword};
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EmitterState state(program, input_info, maintenance8_enabled);
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EmitterState state(program, input_info, profile);
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if (emit_debug_info) {
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char name[64];
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std::snprintf(name, sizeof(name), "rdna2-%016" PRIx64 "-block-byte-pc-plus-one",
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@@ -9,11 +9,19 @@
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namespace Libs::Graphics::ShaderRecompiler::Spirv {
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// Host device capabilities that change the emitted SPIR-V. Built once per device.
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struct Profile {
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bool maintenance8 = false; // Dynamic texel offsets on image samples.
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bool native_float_min_max = false; // NMin/NMax give the guest's NaN and signed-zero results.
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};
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inline constexpr Profile DefaultProfile {};
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// Resets and writes backend IDs and descriptor indices; do not emit the same program concurrently.
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std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo input_info,
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uint32_t push_data_start_dword = 0,
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bool maintenance8_enabled = false,
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bool emit_debug_info = false);
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uint32_t push_data_start_dword = 0,
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const Profile& profile = DefaultProfile,
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bool emit_debug_info = false);
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv
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@@ -113,6 +113,12 @@ static uint32_t EmitMinMaxF32(EmitterState& state, uint32_t lhs, uint32_t rhs, u
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}
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uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
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if (state.profile.native_float_min_max) {
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const auto result = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpExtInst, TypeF32(state), result, GlslStd450(state),
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max_value ? GLSLstd450NMax : GLSLstd450NMin, lhs, rhs);
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return result;
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}
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return EmitMinMaxF32(state, lhs, rhs, EmitBitcastF32ToU32(state, lhs),
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EmitBitcastF32ToU32(state, rhs), max_value);
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}
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@@ -1057,8 +1057,8 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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operands[1] = AddressF32(ctx, mem, *address, layout.bias);
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operand_count = 2;
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}
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if (layout.offset != NoImageComponent &&
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!offset_value.IsImmediate() && !state.maintenance8_enabled) {
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if (layout.offset != NoImageComponent && !offset_value.IsImmediate() &&
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!state.profile.maintenance8) {
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ctx.Fail(inst, "requires maintenance8 for a dynamic sample texel offset");
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}
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const auto samplers = LoadImageSamplers(ctx, inst);
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@@ -5,6 +5,7 @@
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/BufferFormat.h"
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#include "graphics/shader/recompiler/backend/spirv/SpirvBuilder.h"
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#include "graphics/shader/recompiler/backend/spirv/SpirvEmitter.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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@@ -73,9 +74,9 @@ struct ImageDefinition {
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};
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struct EmitterState {
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EmitterState(IR::Program& program_, ShaderStageInputInfo input_info_, bool maintenance8_enabled_)
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EmitterState(IR::Program& program_, ShaderStageInputInfo input_info_, const Profile& profile_)
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: builder(program_.stage == ShaderType::Mesh ? 0x00010400u : 0x00010300u),
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program(program_), input_info(input_info_), maintenance8_enabled(maintenance8_enabled_) {
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program(program_), input_info(input_info_), profile(profile_) {
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if (ShaderWorkgroupInput(program.stage, input_info) != nullptr) {
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lds_storage_class = spv::StorageClassWorkgroup;
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}
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@@ -88,7 +89,7 @@ struct EmitterState {
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Builder builder;
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IR::Program& program;
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ShaderStageInputInfo input_info;
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bool maintenance8_enabled;
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const Profile& profile;
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uint32_t debug_source = 0;
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uint32_t void_type = 0;
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uint32_t bool_type = 0;
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