shader: emit float min/max as host instructions on AMD GPUs (#1761)

* shader: emit float min/max as host instructions on AMD GPUs

V_MIN_F32, V_MAX_F32, V_MIN3_F32 and V_MAX3_F32 were emulated with a
classify-and-select sequence of about a dozen instructions each, to give
the guest's NaN and signed-zero results on any host. AMD GPUs execute
GLSL.std.450 NMin/NMax with those same rules, so emit them directly when
the device is AMD and supports VK_KHR_shader_float_controls2. Each
instruction is decorated FPFastMathMode None, since
SignedZeroInfNanPreserve does not cover extended instructions. MED3 keeps
its exact emulation. KYTY_EMULATED_FLOAT_MIN_MAX=1 keeps the emulation.

In SAROS the two heaviest compute shaders get 37% and 59% faster on an
RX 9070 XT (RADV), about 4 ms of GPU time per frame.

Adds VectorMinMaxF32RuntimeEdges (runtime operands, so nothing is folded)
and a --float-min-max-only mode that runs it and
VectorMinMaxF32NanAndSignedZeroEdges with the emulation and, where
supported, with host instructions.

Developed with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: gate host float min/max on RADV and check the emitted instructions

* shader: drop float controls 2 from host float min/max

* shader: drop the float min/max env override and atomic flag

* shader: pass host capabilities to the SPIR-V emitter as a profile built once per device

* shader: enable host float min/max on AMD GPUs

---------

Co-authored-by: arda <ardaeska@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Arda Sahin
2026-10-21 19:36:08 +00:00
committed by GitHub
parent c07ad621f2
commit 286481889f
11 changed files with 141 additions and 23 deletions
@@ -308,7 +308,7 @@ struct PipelineCache::ProgramCache {
auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
specialization, push_data_start_dword);
if (!ValidateShaderSpirv(options.dump_label, options.shader_hash, result.spirv,
options.maintenance8_enabled)) {
options.profile->maintenance8)) {
DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
EXIT("%s failed hash=0x%016" PRIx64 ": SPIR-V validation failed\n", options.dump_label,
options.shader_hash);
@@ -398,7 +398,7 @@ struct PipelineCache::ProgramCache {
}
ShaderRecompiler::CompileOptions options;
options.stage = stage;
options.maintenance8_enabled = graphics.maintenance8_enabled;
options.profile = &profile;
options.shader_hash = params.hash;
options.user_data = user_data;
options.back_code = params.back_code;
@@ -480,7 +480,13 @@ struct PipelineCache::ProgramCache {
return permutation.handle;
}
explicit ProgramCache(GraphicContext& graphics): graphics(graphics) {
explicit ProgramCache(GraphicContext& graphics)
: graphics(graphics),
// AMD GPUs (vendor 0x1002) run NMin/NMax as v_min/v_max, which give the guest's NaN and
// signed-zero results; GLSL.std.450 alone does not order -0 below +0.
profile {.maintenance8 = graphics.maintenance8_enabled,
.native_float_min_max =
graphics.physical_device_properties.vendorID == 0x1002u} {
lookup_key.static_state.reserve(MaxStaticKeyWords);
}
~ProgramCache() {
@@ -495,6 +501,7 @@ struct PipelineCache::ProgramCache {
std::unordered_map<ProgramKey, SourceEntry, ProgramKeyHash> programs;
ProgramKey lookup_key;
GraphicContext& graphics;
const ShaderRecompiler::Spirv::Profile profile;
uint64_t next_shader_id = 0;
};