render: fix depth write state before choosing layouts

Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
This commit is contained in:
nmzik
2026-09-07 07:12:58 +04:00
parent 8bccd325ec
commit 2a54310876
5 changed files with 24 additions and 84 deletions
-72
View File
@@ -385,75 +385,6 @@ static void ZPrint(const char* func, const HW::DepthRenderTarget& z) {
z.size.valid ? "true" : "false");
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
static void ZCheck(const HW::DepthRenderTarget& z, const HW::DepthControl& dc,
const HW::RenderControl& rc) {
const bool depth_active = dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable ||
rc.depth_clear_enable || rc.copy_depth_to_color;
const bool stencil_active =
dc.stencil_enable || rc.stencil_clear_enable || rc.copy_stencil_to_color;
if (!depth_active && !stencil_active) {
return;
}
EXIT_NOT_IMPLEMENTED(rc.copy_depth_to_color || rc.copy_stencil_to_color);
EXIT_NOT_IMPLEMENTED(!z.z_info.HasValidTextureCompatibility());
EXIT_NOT_IMPLEMENTED(!z.stencil_info.HasValidTextureCompatibility());
if (z.z_info.format == Prospero::DepthFormat::kInvalid) {
EXIT_NOT_IMPLEMENTED(z.z_info.num_samples != 0);
EXIT_NOT_IMPLEMENTED(z.z_info.htile_acceleration != false);
EXIT_NOT_IMPLEMENTED(z.z_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.z_info.partially_resident != false);
EXIT_NOT_IMPLEMENTED(z.z_info.max_mip_level != 0);
} else {
EXIT_NOT_IMPLEMENTED(z.z_info.format != Prospero::DepthFormat::kZ16 &&
z.z_info.format != Prospero::DepthFormat::kZ32F);
if (z.z_info.num_samples != 0x00000000) {
static bool logged = false;
if (!logged) {
LOGF("DepthTarget: using native num_samples=0x%08" PRIx32 "\n",
z.z_info.num_samples);
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(z.z_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.z_info.partially_resident != false);
EXIT_NOT_IMPLEMENTED(z.z_info.max_mip_level != 0);
}
if (z.stencil_info.format != Prospero::StencilFormat::kInvalid) {
EXIT_NOT_IMPLEMENTED(z.stencil_info.format != Prospero::StencilFormat::k8UInt);
}
EXIT_NOT_IMPLEMENTED(z.stencil_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.stencil_info.partially_resident != false);
if (z.z_info.format != Prospero::DepthFormat::kInvalid ||
z.stencil_info.format != Prospero::StencilFormat::kInvalid) {
if (z.depth_view.current_mip_level != 0x00000000) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF("DepthTarget: temporary: ignoring PS5 current mip level=0x%08" PRIx32 "\n",
z.depth_view.current_mip_level);
}
}
if (z.depth_view.depth_write_disable || z.depth_view.stencil_write_disable) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF("DepthTarget: honoring write disable depth=%s, stencil=%s\n",
z.depth_view.depth_write_disable ? "true" : "false",
z.depth_view.stencil_write_disable ? "true" : "false");
}
}
EXIT_NOT_IMPLEMENTED(!z.depth_view.depth_write_disable &&
z.z_read_base_addr != z.z_write_base_addr);
EXIT_NOT_IMPLEMENTED(!z.depth_view.stencil_write_disable &&
z.stencil_read_base_addr != z.stencil_write_base_addr);
EXIT_NOT_IMPLEMENTED(!z.depth_view.depth_write_disable && z.z_write_base_addr == 0);
// EXIT_NOT_IMPLEMENTED(z.htile_data_base_addr == 0);
EXIT_NOT_IMPLEMENTED(!z.size.valid);
}
}
static void ClipPrint(const char* func, const HW::ClipControl& c) {
LOGF("%s\n", func);
@@ -977,7 +908,6 @@ void hw_check(const CommandBuffer& buffer) {
const auto& bc = hw.GetBlendControl(rt_slot);
const auto& bclr = hw.GetBlendColor();
const auto& vp = hw.GetScreenViewport();
const auto& z = hw.GetDepthRenderTarget();
const auto& c = hw.GetClipControl();
const auto& rc = hw.GetRenderControl();
const auto& d = hw.GetDepthControl();
@@ -1003,8 +933,6 @@ void hw_check(const CommandBuffer& buffer) {
RtCheck(rt);
log_phase("vp");
VpCheck(vp, smc);
log_phase("z");
ZCheck(z, d, rc);
log_phase("clip");
ClipCheck(c);
log_phase("rc");
@@ -108,7 +108,7 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, CommandBuffer&
const auto& sc = hw.GetStencilControl();
const auto& sm = hw.GetStencilMask();
const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
const bool depth_active = dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable ||
const bool depth_active = dc.z_enable || dc.depth_bounds_enable ||
rc.depth_clear_enable || rc.copy_depth_to_color;
const bool stencil_active =
has_stencil && (dc.stencil_enable || rc.stencil_clear_enable || rc.copy_stencil_to_color);
@@ -239,7 +239,8 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, CommandBuffer&
r.depth_load_clear_enable = r.depth_clear_enable;
r.depth_clear_value = hw.GetDepthClearValue();
r.depth_test_enable = dc.z_enable;
r.depth_write_enable = dc.z_write_enable && !z.depth_view.depth_write_disable;
r.depth_write_enable = r.depth_test_enable && dc.z_write_enable &&
!z.depth_view.depth_write_disable && !r.depth_clear_enable;
r.depth_compare_op = static_cast<vk::CompareOp>(dc.zfunc);
r.depth_bounds_test_enable = dc.depth_bounds_enable;
@@ -328,7 +329,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
const auto available = ImageViewOps::DepthAspectMask(format);
vk::ImageAspectFlags writes {};
if ((available & vk::ImageAspectFlagBits::eDepth) &&
(depth_load_clear_enable || (depth_test_enable && depth_write_enable))) {
(depth_load_clear_enable || depth_write_enable)) {
writes |= vk::ImageAspectFlagBits::eDepth;
}
if (!(available & vk::ImageAspectFlagBits::eStencil)) {
@@ -26,6 +26,7 @@ struct RenderDepthInfo {
bool depth_meta_clear_enable = false;
float depth_clear_value = 0.0f;
bool depth_test_enable = false;
// Effective draw writes; discovery applies test, target-write and clear controls.
bool depth_write_enable = false;
vk::CompareOp depth_compare_op = vk::CompareOp::eNever;
bool depth_bounds_test_enable = false;
@@ -43,10 +44,6 @@ struct RenderDepthInfo {
[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
};
inline bool depth_attachment_read_only(const RenderDepthInfo& depth) {
return !depth.AttachmentWriteAspects();
}
inline vk::ImageLayout depth_attachment_layout(const RenderDepthInfo& depth) {
const auto available = ImageViewOps::DepthAspectMask(depth.desc.view_info.format);
const auto writes = depth.AttachmentWriteAspects();
@@ -391,8 +391,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
const std::array blend_constants {blend.red, blend.green, blend.blue, blend.alpha};
vk_buffer.setBlendConstants(blend_constants.data());
vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthWriteEnable(
depth.depth_write_enable && !depth.depth_clear_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthWriteEnable(depth.depth_write_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthCompareOp(depth.depth_compare_op);
const auto& mode = ctx.GetModeControl();