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https://github.com/KytyPS5/KytyPS5.git
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render: fix depth write state before choosing layouts
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
This commit is contained in:
@@ -108,7 +108,7 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, CommandBuffer&
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const auto& sc = hw.GetStencilControl();
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const auto& sm = hw.GetStencilMask();
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const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
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const bool depth_active = dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable ||
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const bool depth_active = dc.z_enable || dc.depth_bounds_enable ||
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rc.depth_clear_enable || rc.copy_depth_to_color;
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const bool stencil_active =
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has_stencil && (dc.stencil_enable || rc.stencil_clear_enable || rc.copy_stencil_to_color);
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@@ -239,7 +239,8 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, CommandBuffer&
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r.depth_load_clear_enable = r.depth_clear_enable;
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r.depth_clear_value = hw.GetDepthClearValue();
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r.depth_test_enable = dc.z_enable;
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r.depth_write_enable = dc.z_write_enable && !z.depth_view.depth_write_disable;
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r.depth_write_enable = r.depth_test_enable && dc.z_write_enable &&
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!z.depth_view.depth_write_disable && !r.depth_clear_enable;
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r.depth_compare_op = static_cast<vk::CompareOp>(dc.zfunc);
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r.depth_bounds_test_enable = dc.depth_bounds_enable;
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@@ -328,7 +329,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
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const auto available = ImageViewOps::DepthAspectMask(format);
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vk::ImageAspectFlags writes {};
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if ((available & vk::ImageAspectFlagBits::eDepth) &&
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(depth_load_clear_enable || (depth_test_enable && depth_write_enable))) {
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(depth_load_clear_enable || depth_write_enable)) {
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writes |= vk::ImageAspectFlagBits::eDepth;
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}
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if (!(available & vk::ImageAspectFlagBits::eStencil)) {
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