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shader: add missing attributes
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@@ -519,6 +519,10 @@ struct CsStageRegisters {
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uint32_t num_thread_z = 0;
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uint8_t vgprs = 0;
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uint8_t sgprs = 0;
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uint8_t float_mode = 0;
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bool dx10_clamp = false;
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bool ieee_mode = false;
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bool fp16_overflow = false;
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uint8_t bulky = 0;
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uint8_t wave_size = 64;
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uint8_t scratch_en = 0;
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