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shader: add missing attributes
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@@ -932,15 +932,23 @@ constexpr uint32_t COMPUTE_TBA_HI = 0x20F;
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constexpr uint32_t COMPUTE_TMA_LO = 0x210;
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constexpr uint32_t COMPUTE_TMA_HI = 0x211;
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constexpr uint32_t COMPUTE_PGM_RSRC1 = 0x212;
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constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_SHIFT = 0;
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constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_MASK = 0x3F;
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constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_SHIFT = 6;
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constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_MASK = 0xF;
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constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_SHIFT = 24;
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constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_SHIFT = 30;
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constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC1 = 0x212;
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constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_SHIFT = 0;
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constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_MASK = 0x3F;
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constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_SHIFT = 6;
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constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_MASK = 0xF;
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constexpr uint32_t COMPUTE_PGM_RSRC1_FLOAT_MODE_SHIFT = 12;
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constexpr uint32_t COMPUTE_PGM_RSRC1_FLOAT_MODE_MASK = 0xFF;
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constexpr uint32_t COMPUTE_PGM_RSRC1_DX10_CLAMP_SHIFT = 21;
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constexpr uint32_t COMPUTE_PGM_RSRC1_DX10_CLAMP_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC1_IEEE_MODE_SHIFT = 23;
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constexpr uint32_t COMPUTE_PGM_RSRC1_IEEE_MODE_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_SHIFT = 24;
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constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC1_FP16_OVFL_SHIFT = 26;
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constexpr uint32_t COMPUTE_PGM_RSRC1_FP16_OVFL_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_SHIFT = 30;
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constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_MASK = 0x1;
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constexpr uint32_t COMPUTE_PGM_RSRC2 = 0x213;
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constexpr uint32_t COMPUTE_PGM_RSRC2_SCRATCH_EN_SHIFT = 0;
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