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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-19 18:36:53 +02:00
revert HTile lifetime changes and opt-in ZMask support
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@@ -6522,11 +6522,6 @@ public:
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htile_depth.view_info.aspect = vk::ImageAspectFlagBits::eDepth;
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htile_depth.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
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const auto htile_depth_image = texture_cache.FindImage(htile_depth);
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(void)texture_cache.FindDepthTarget(htile_depth_image, htile_depth);
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Require(name, "HTile depth metadata registration",
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texture_cache.ClearMeta(htile_depth.info.metadata.range.address) &&
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texture_cache.TouchMeta(htile_depth.info.metadata.range.address, 0, false),
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"depth target did not register independent slice clear state");
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vk::ClearValue htile_clear{};
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htile_clear.depthStencil.depth = 0.25f;
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TextureCacheTestAccess::ClearImage(
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@@ -6560,11 +6555,6 @@ public:
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Require(name, "HTile depth storage prefix view",
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texture_cache.FindTexture(id, htile_storage) != nullptr,
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"converted depth prefix has no storage view");
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Require(name, "HTile metadata survives native depth replacement",
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texture_cache.IsMeta(htile_depth.info.metadata.range.address) &&
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!texture_cache.IsMetaCleared(htile_depth.info.metadata.range.address, 0) &&
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texture_cache.IsMetaCleared(htile_depth.info.metadata.range.address, 1),
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"storage conversion discarded guest metadata or its slice clear state");
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htile_storage_image = id;
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}
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auto htile_readback = CreateHostBuffer(
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@@ -6585,11 +6575,6 @@ public:
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std::vector<u32>(htile_layers, std::bit_cast<u32>(0.25f)),
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"partial storage conversion lost native depth data outside its view");
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DestroyBuffer(&htile_readback);
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texture_cache.UnmapMemory(htile_depth.info.metadata.range.address,
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htile_depth.info.metadata.range.size);
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Require(name, "HTile metadata allocation unmap",
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!texture_cache.IsMeta(htile_depth.info.metadata.range.address),
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"unmapped guest metadata retained its registration");
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auto layered_stencil_desc = MakeLinearDesc(
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base + 0x27d4000, 6 * 4 * sizeof(float),
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@@ -7908,16 +7893,9 @@ public:
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"retiring the old DCC image erased the live HTile slice state");
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texture_cache.UnmapMemory(reused_depth.info.data.address,
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reused_depth.info.data.size);
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Require(name, "HTile allocation outlives native depth retirement",
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texture_cache.IsMeta(base + 0x28000) &&
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!texture_cache.IsMetaCleared(base + 0x28000, 0) &&
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texture_cache.IsMetaCleared(base + 0x28000, 1),
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"retiring depth data erased an independent metadata allocation");
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texture_cache.UnmapMemory(reused_depth.info.metadata.range.address,
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reused_depth.info.metadata.range.size);
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Require(name, "reused metadata final retirement",
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!texture_cache.IsMeta(base + 0x28000),
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"unmapping the HTile allocation left its metadata registered");
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"retiring the HTile image left its metadata registered");
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constexpr uint64_t partial_unmap_image_offset = 0x2700000;
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auto partial_unmap_image =
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@@ -15132,49 +15110,13 @@ public:
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texture_cache.ClearMeta(high_slice_target.htile_data_base_addr),
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"single high slice was rejected or changed the backing layer layout");
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auto high_slice_readback = CreateHostBuffer(
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name, 7 * sizeof(uint32_t), vk::BufferUsageFlagBits::eTransferDst, {});
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auto high_slice_metadata = CreateHostBuffer(
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name, 6 * sizeof(uint32_t), vk::BufferUsageFlagBits::eTransferDst, {});
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const auto htile_slice_size = high_slice.desc.info.metadata.range.size / 87;
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const auto htile_slice_address =
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high_slice_target.htile_data_base_addr + 86 * htile_slice_size;
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Require(name, "ZMask support default", !Config::SupportZmaskEnabled(),
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"ZMask support should be disabled by default");
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const auto copy_htile = [&](uint32_t pass) {
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const auto program = make_buffer_program(
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ShaderType::Compute, {.read = true, .written = pass != 0});
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ShaderBufferResource descriptor{};
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descriptor.UpdateAddress48(high_slice_target.htile_data_base_addr);
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descriptor.fields[2] = high_slice.desc.info.metadata.range.size;
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ShaderRecompiler::IR::ResourceSnapshot snapshot;
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auto &value = snapshot.buffers.emplace_back();
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std::copy_n(descriptor.fields, 4, value.dwords.begin());
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value.dword_count = 4;
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ShaderStageRuntime runtime{&program, &snapshot};
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for (const bool support_zmask : {false, true}) {
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Config::Load({.support_zmask = support_zmask});
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PreparedBindings bindings;
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executor.PrepareBindings(runtime, bindings);
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std::array<PreparedBindings *, 1> stages{&bindings};
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executor.FindBuffers(stages);
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executor.RebindBuffers(bindings);
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const auto &source = bindings.buffers[0];
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const vk::BufferCopy copy{source.offset + 86 * htile_slice_size,
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(pass * 2 + support_zmask) * sizeof(uint32_t), sizeof(uint32_t)};
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scheduler.Current().Handle().copyBuffer(source.buffer,
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high_slice_metadata.buffer, 1, ©);
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}
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};
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name, 4 * sizeof(uint32_t), vk::BufferUsageFlagBits::eTransferDst, {});
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for (uint32_t pass = 0; pass < 2; ++pass) {
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vk::ClearValue prior_depth{};
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prior_depth.depthStencil.depth = 0.625f;
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TextureCacheTestAccess::ClearImage(texture_cache, scheduler.Current(),
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high_slice.image_id, {vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 87},
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prior_depth);
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if (pass == 1) {
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resources.GetBufferCache().FillBuffer(
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htile_slice_address, htile_slice_size, 0, false);
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}
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RenderDepthInfo acquired_high_slice{};
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RenderExecutorTestAccess::ResolveRenderDepthTarget(
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executor, scheduler.Current(), acquired_high_slice);
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@@ -15194,67 +15136,15 @@ public:
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{vk::ImageAspectFlagBits::eDepth, 0, 85, 2}, {}, {1, 1, 1}};
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texture_cache.GetImage(high_slice.image_id).Download(
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std::span{©, 1}, high_slice_readback.buffer, 0, high_slice_readback.size);
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copy_htile(pass);
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}
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auto high_slice_storage = high_slice.desc;
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high_slice_storage.type = BindingType::Storage;
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high_slice_storage.info.pixel_format = vk::Format::eR32Sfloat;
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high_slice_storage.info.metadata = {};
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high_slice_storage.view_info.format = vk::Format::eR32Sfloat;
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high_slice_storage.view_info.aspect = vk::ImageAspectFlagBits::eColor;
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high_slice_storage.view_info.usage = vk::ImageUsageFlagBits::eStorage;
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const auto high_slice_storage_id = texture_cache.FindImage(high_slice_storage);
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Require(name, "HTile depth replacement before raw buffer read",
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high_slice_storage_id != high_slice.image_id,
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"R32 storage binding retained the native depth backing");
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resources.GetBufferCache().FillBuffer(
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htile_slice_address, htile_slice_size, 0, false);
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copy_htile(2);
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Config::Load({});
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for (uint32_t pass = 0; pass < 3; ++pass) {
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if (pass < 2) {
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Require(name, "HTile clear across copied depth recreation",
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texture_cache.ClearMeta(high_slice_target.htile_data_base_addr),
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"copied depth lost HTile registration");
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}
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RenderDepthInfo copied_depth{};
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RenderExecutorTestAccess::ResolveRenderDepthTarget(
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executor, scheduler.Current(), copied_depth);
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if (pass == 2) {
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vk::ClearValue prior_depth{};
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prior_depth.depthStencil.depth = 0.625f;
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TextureCacheTestAccess::ClearImage(texture_cache, scheduler.Current(),
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copied_depth.image_id, {vk::ImageAspectFlagBits::eDepth, 0, 1, 86, 1},
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prior_depth);
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}
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const auto rendering = RenderExecutorTestAccess::AcquireRenderTargets(
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executor, scheduler.Current(), &no_color, 0, copied_depth);
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Require(name, "copied depth consumes only subsequent HTile clears",
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copied_depth.image_id != high_slice_storage_id &&
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rendering.depth_stencil_attachment.depth_clear == (pass == 1),
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"copied depth was cleared again or ignored a subsequent metadata clear");
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scheduler.BeginRendering(rendering);
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scheduler.EndRendering();
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RenderExecutorTestAccess::ResetBindings(executor);
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const vk::BufferImageCopy copy{(4 + pass) * sizeof(uint32_t), 0, 0,
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{vk::ImageAspectFlagBits::eDepth, 0, 86, 1}, {}, {1, 1, 1}};
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texture_cache.GetImage(copied_depth.image_id).Download(
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std::span{©, 1}, high_slice_readback.buffer, 0, high_slice_readback.size);
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}
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scheduler.Current().Handle().pipelineBarrier2(bounds_dependency);
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scheduler.Finish();
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Require(name, "high HTile slice contents and neighbor",
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ReadBuffer(name, high_slice_readback, 7) == std::vector<uint32_t>{
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ReadBuffer(name, high_slice_readback, 4) == std::vector<uint32_t>{
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std::bit_cast<uint32_t>(0.625f), std::bit_cast<uint32_t>(0.375f),
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std::bit_cast<uint32_t>(0.625f), std::bit_cast<uint32_t>(0.625f),
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std::bit_cast<uint32_t>(0.625f), std::bit_cast<uint32_t>(0.375f),
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std::bit_cast<uint32_t>(0.625f)},
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"layer86 clear missed, repeated, or discarded copied depth");
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Require(name, "GPU-visible opt-in ZMask support",
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ReadBuffer(name, high_slice_metadata, 6) == std::vector<uint32_t>{0, 15, 0, 15, 0, 15},
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"raw HTile binding ignored the ZMask setting or lost it after depth replacement");
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std::bit_cast<uint32_t>(0.625f), std::bit_cast<uint32_t>(0.625f)},
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"layer86 clear missed, repeated, or changed adjacent layer85");
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DestroyBuffer(&high_slice_readback);
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DestroyBuffer(&high_slice_metadata);
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registers.SetDepthClearValue(0.0f);
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// DB override copies run with depth and stencil tests disabled.
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@@ -49457,12 +49347,8 @@ int main(int argc, char **argv) {
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return 0;
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}
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if (argc == 2 && std::strcmp(argv[1], "--htile-clear-only") == 0) {
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CheckNativeMsaaState();
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CheckPs5DepthRegisterDecoding();
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CheckDepthHtileStencilCompatibility();
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VulkanHarness vulkan;
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vulkan.CheckUnifiedTextureCacheFlow();
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vulkan.CheckRenderExecutorStencilBindingDiscovery();
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return 0;
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}
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if (argc == 2 && std::strcmp(argv[1], "--dcc-clear-only") == 0) {
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