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renderer: ignore inactive HTile depth address
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@@ -205,8 +205,6 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
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if (z.depth_view.slice_max >= 32) {
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DepthFatal("HTile clear tracking supports at most 32 slices");
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}
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} else if (z.htile_data_base_addr != 0) {
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DepthFatal("HTile address without an enabled tile surface");
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}
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const bool size_xy_valid = z.size.valid;
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const bool wh_valid = z.width_height_valid && z.width != 0 && z.height != 0;
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