mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
gpu: correct HS, PS, GS and compute resource register decoding
This commit is contained in:
@@ -482,6 +482,26 @@ struct VsShaderResource2 {
|
||||
uint8_t shared_vgprs = 0;
|
||||
};
|
||||
|
||||
struct HsShaderResource1 {
|
||||
uint8_t vgprs = 0;
|
||||
uint8_t priority = 0;
|
||||
uint8_t float_mode = 0;
|
||||
bool dx10_clamp = false;
|
||||
bool debug_mode = false;
|
||||
bool ieee_mode = false;
|
||||
bool require_forward_progress = false;
|
||||
bool threadgroup_configuration = false;
|
||||
uint8_t ls_vgpr_component_count = 0;
|
||||
bool fp16_overflow = false;
|
||||
};
|
||||
|
||||
struct HsShaderResource2 {
|
||||
bool scratch_en = false;
|
||||
uint8_t user_sgpr = 0;
|
||||
uint16_t lds_size = 0;
|
||||
uint8_t shared_vgprs = 0;
|
||||
};
|
||||
|
||||
struct PsShaderResource1 {
|
||||
uint8_t vgprs = 0;
|
||||
uint8_t sgprs = 0;
|
||||
@@ -500,7 +520,7 @@ struct PsShaderResource2 {
|
||||
uint8_t user_sgpr = 0;
|
||||
bool wave_cnt_en = false;
|
||||
uint8_t extra_lds_size = 0;
|
||||
bool raster_ordered_shading = false;
|
||||
uint8_t raster_ordered_shading = 0;
|
||||
uint8_t shared_vgprs = 0;
|
||||
};
|
||||
|
||||
@@ -513,26 +533,27 @@ struct PsStageRegisters {
|
||||
|
||||
struct CsStageRegisters {
|
||||
|
||||
uint64_t data_addr = 0;
|
||||
uint32_t num_thread_x = 0;
|
||||
uint32_t num_thread_y = 0;
|
||||
uint32_t num_thread_z = 0;
|
||||
uint8_t vgprs = 0;
|
||||
uint8_t sgprs = 0;
|
||||
uint8_t float_mode = 0;
|
||||
bool dx10_clamp = false;
|
||||
bool ieee_mode = false;
|
||||
bool fp16_overflow = false;
|
||||
uint8_t bulky = 0;
|
||||
uint8_t wave_size = 64;
|
||||
uint8_t scratch_en = 0;
|
||||
uint8_t user_sgpr = 0;
|
||||
uint8_t tgid_x_en = 0;
|
||||
uint8_t tgid_y_en = 0;
|
||||
uint8_t tgid_z_en = 0;
|
||||
uint8_t tg_size_en = 0;
|
||||
uint8_t tidig_comp_cnt = 0;
|
||||
uint8_t lds_size = 0;
|
||||
uint64_t data_addr = 0;
|
||||
uint32_t num_thread_x = 0;
|
||||
uint32_t num_thread_y = 0;
|
||||
uint32_t num_thread_z = 0;
|
||||
uint8_t vgprs = 0;
|
||||
uint8_t sgprs = 0;
|
||||
uint8_t float_mode = 0;
|
||||
bool dx10_clamp = false;
|
||||
bool ieee_mode = false;
|
||||
bool fp16_overflow = false;
|
||||
bool bulky = false;
|
||||
bool threadgroup_configuration = false;
|
||||
uint8_t wave_size = 64;
|
||||
bool scratch_en = false;
|
||||
uint8_t user_sgpr = 0;
|
||||
bool tgid_x_en = false;
|
||||
bool tgid_y_en = false;
|
||||
bool tgid_z_en = false;
|
||||
bool tg_size_en = false;
|
||||
uint8_t tidig_comp_cnt = 0;
|
||||
uint16_t lds_size = 0;
|
||||
};
|
||||
|
||||
struct EsStageRegisters {
|
||||
@@ -547,24 +568,24 @@ struct LsStageRegisters {
|
||||
|
||||
struct HsStageRegisters {
|
||||
uint64_t data_addr = 0;
|
||||
VsShaderResource1 rsrc1;
|
||||
VsShaderResource2 rsrc2;
|
||||
HsShaderResource1 rsrc1;
|
||||
HsShaderResource2 rsrc2;
|
||||
uint64_t chksum = 0;
|
||||
};
|
||||
|
||||
struct GsShaderResource1 {
|
||||
uint8_t vgprs = 0;
|
||||
uint8_t sgprs = 0;
|
||||
uint8_t priority = 0;
|
||||
uint8_t float_mode = 0;
|
||||
bool dx10_clamp = false;
|
||||
bool debug_mode = false;
|
||||
bool ieee_mode = false;
|
||||
bool cu_group_enable = false;
|
||||
bool require_forward_progress = false;
|
||||
bool lds_configuration = false;
|
||||
uint8_t gs_vgpr_component_count = 0;
|
||||
bool fp16_overflow = false;
|
||||
uint8_t vgprs = 0;
|
||||
uint8_t sgprs = 0;
|
||||
uint8_t priority = 0;
|
||||
uint8_t float_mode = 0;
|
||||
bool dx10_clamp = false;
|
||||
bool debug_mode = false;
|
||||
bool ieee_mode = false;
|
||||
bool cu_group_enable = false;
|
||||
bool require_forward_progress = false;
|
||||
bool threadgroup_configuration = false;
|
||||
uint8_t gs_vgpr_component_count = 0;
|
||||
bool fp16_overflow = false;
|
||||
};
|
||||
|
||||
struct GsShaderResource2 {
|
||||
@@ -1038,8 +1059,8 @@ public:
|
||||
void SetLsShaderResource1(const VsShaderResource1& rsrc1) { m_vs.ls_regs.rsrc1 = rsrc1; }
|
||||
void SetLsShaderResource2(const VsShaderResource2& rsrc2) { m_vs.ls_regs.rsrc2 = rsrc2; }
|
||||
void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
|
||||
void SetHsShaderResource1(const VsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
|
||||
void SetHsShaderResource2(const VsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
|
||||
void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
|
||||
void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
|
||||
void SetHsShaderChksum(uint32_t value) { m_vs.hs_regs.chksum = value; }
|
||||
void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
|
||||
void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
|
||||
|
||||
Reference in New Issue
Block a user