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shader: pack the runtime evaluation index beside the IR opcode
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@@ -157,12 +157,12 @@ private:
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void ClearArgs();
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ValueOpcode opcode;
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mutable uint32_t evaluation_index = UINT32_MAX;
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uint64_t flags;
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Block* parent = nullptr;
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std::vector<Value> args;
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std::vector<Block*> phi_blocks;
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std::vector<Use> uses;
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mutable uint32_t evaluation_index = UINT32_MAX;
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};
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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