shader: pack the runtime evaluation index beside the IR opcode

This commit is contained in:
nmzik
2026-10-02 12:48:00 +04:00
parent 70a475ec8c
commit 3353c1ff3b
+1 -1
View File
@@ -157,12 +157,12 @@ private:
void ClearArgs();
ValueOpcode opcode;
mutable uint32_t evaluation_index = UINT32_MAX;
uint64_t flags;
Block* parent = nullptr;
std::vector<Value> args;
std::vector<Block*> phi_blocks;
std::vector<Use> uses;
mutable uint32_t evaluation_index = UINT32_MAX;
};
} // namespace Libs::Graphics::ShaderRecompiler::IR