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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 03:46:53 +02:00
shader: flush FP32 denormals with a float compare and multiply instead of bit masks
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@@ -150,22 +150,14 @@ uint32_t EmitFPMedTri32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c)
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}
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uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value) {
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const auto bits = state.builder.AllocateId();
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const auto abs_bits = state.builder.AllocateId();
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const auto sign_bits = state.builder.AllocateId();
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const auto subnormal = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
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ConstantU32(state, 0x7fffffffu));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits,
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ConstantU32(state, 0x80000000u));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), subnormal, abs_bits,
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ConstantU32(state, 0x00800000u));
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, subnormal, sign_bits, bits);
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state.builder.AddFunction(spv::OpBitcast, TypeF32(state), ret, selected);
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return ret;
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// x * 0 keeps the sign of a denormal; NaN and infinity fail the ordered compare.
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const auto magnitude = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpExtInst, TypeF32(state), magnitude, GlslStd450(state),
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GLSLstd450FAbs, value);
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const auto denormal = Binary(state, spv::OpFOrdLessThan, TypeBool(state), magnitude,
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ConstantF32(state, 0x00800000u));
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return Select(state, TypeF32(state), denormal,
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Binary(state, spv::OpFMul, TypeF32(state), value, ConstantF32(state, 0)), value);
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}
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uint32_t EmitTrigCycleF32(EmitterState& state, uint32_t src, bool preserve_signed_zero) {
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