mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-19 18:36:53 +02:00
graphics: simplify texture upload and component mapping paths
Use an explicit selector switch and descriptive channel, mip, and slice names. Share volume/array tile setup, hoist per-mip copy work, consolidate tiled validation, and remove redundant code. Preserve layout bounds, mip tails, source strides, and cache interfaces. Independent correctness and compactness audits passed; native packed-texture tests and 330 GPU tiler parity cases passed.
This commit is contained in:
@@ -8,9 +8,8 @@
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#include "graphics/shader/shader.h"
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#include <algorithm>
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#include <bit>
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#include <array>
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#include <cinttypes>
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#include <cstring>
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namespace Libs::Graphics {
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namespace {
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@@ -57,32 +56,11 @@ HostFormatInfo ResolveHostFormat(Prospero::BufferFormat guest_format,
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}
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}
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} // namespace
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RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
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Prospero::ChannelType type,
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Prospero::ChannelOrder order) {
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const auto encoding = Prospero::ResolveRenderTargetFormat(layout, type);
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if (encoding.IsValid() && encoding.SupportsOrder(order)) {
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const auto host = ResolveHostFormat(encoding.buffer_format, order);
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const auto bytes = Prospero::RenderTargetBytesPerElement(encoding.buffer_format);
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if (host.format != vk::Format::eUndefined && bytes != 0) {
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const auto order_mapping =
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kRenderTargetColorMappings[static_cast<size_t>(order)][encoding.components - 1u];
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return {host.format, bytes, host.host_to_storage.Then(order_mapping)};
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}
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}
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EXIT("unsupported render-target format combination: layout=%u type=%u order=%u\n",
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static_cast<uint32_t>(layout), static_cast<uint32_t>(type), static_cast<uint32_t>(order));
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}
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namespace {
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static uint32_t GetTextureLevelDepth(uint32_t depth, uint32_t level, bool volume_texture) {
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uint32_t GetTextureLevelDepth(uint32_t depth, uint32_t level, bool volume_texture) {
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return volume_texture ? std::max(depth >> level, 1u) : depth;
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}
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static size_t GetTextureRegionCount(uint32_t depth, uint64_t levels, bool volume_texture) {
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size_t GetTextureRegionCount(uint32_t depth, uint32_t levels, bool volume_texture) {
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size_t count = 0;
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for (uint32_t level = 0; level < levels; level++) {
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count += GetTextureLevelDepth(depth, level, volume_texture);
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@@ -90,63 +68,15 @@ static size_t GetTextureRegionCount(uint32_t depth, uint64_t levels, bool volume
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return count;
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}
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vk::ComponentSwizzle TextureGetComponentSwizzle(uint8_t s,
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Prospero::ColorComponentMapping storage_to_host) {
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if (s >= 4u && s <= 7u) {
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s = static_cast<uint8_t>(4u + storage_to_host.Map(s - 4u));
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}
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switch (static_cast<Prospero::CompSwizzle>(s)) {
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case Prospero::CompSwizzle::kZero: return vk::ComponentSwizzle::eZero;
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case Prospero::CompSwizzle::kOne: return vk::ComponentSwizzle::eOne;
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case Prospero::CompSwizzle::kRed: return vk::ComponentSwizzle::eR;
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case Prospero::CompSwizzle::kGreen: return vk::ComponentSwizzle::eG;
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case Prospero::CompSwizzle::kBlue: return vk::ComponentSwizzle::eB;
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case Prospero::CompSwizzle::kAlpha: return vk::ComponentSwizzle::eA;
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default: EXIT("unknown swizzle: %d\n", static_cast<int>(s));
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}
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}
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} // namespace
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vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle,
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Prospero::ColorComponentMapping host_to_storage) {
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Prospero::ColorComponentMapping storage_to_host {0u};
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for (uint32_t host = 0; host < 4u; ++host) {
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storage_to_host.packed |= static_cast<uint8_t>(host << (host_to_storage.Map(host) * 2u));
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}
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vk::ComponentMapping components {};
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components.r = TextureGetComponentSwizzle(GetDstSel(swizzle, 0), storage_to_host);
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components.g = TextureGetComponentSwizzle(GetDstSel(swizzle, 1), storage_to_host);
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components.b = TextureGetComponentSwizzle(GetDstSel(swizzle, 2), storage_to_host);
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components.a = TextureGetComponentSwizzle(GetDstSel(swizzle, 3), storage_to_host);
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return components;
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}
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SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
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const auto backing_format = Prospero::RemapTextureFormat(format);
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const auto host = ResolveHostFormat(backing_format, Prospero::ChannelOrder::kStandard);
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const auto conversion_format =
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backing_format != format ? format : Prospero::BufferFormat::kInvalid;
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if (host.format != vk::Format::eUndefined) {
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return {host.format, conversion_format, host.host_to_storage};
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}
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EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
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}
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namespace {
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uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint64_t levels,
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uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint32_t levels,
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uint64_t total_size, uint32_t depth) {
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uint64_t stride = 0;
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for (uint32_t i = 0; i < levels; i++) {
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stride = std::max(stride, mips[i].offset + mips[i].size);
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for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
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stride = std::max(stride, mips[mip_level].offset + mips[mip_level].size);
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}
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if (depth > 1 && total_size != 0 && total_size % depth == 0) {
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const auto guest_stride = total_size / depth;
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if (guest_stride >= stride) {
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stride = guest_stride;
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}
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stride = std::max(stride, total_size / depth);
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}
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return stride;
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@@ -154,48 +84,102 @@ uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint64_t lev
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uint64_t CalcLinearUploadLevelSize(const TileTextureElementLayout& element, uint32_t pitch,
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uint32_t height) {
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const uint32_t elements_w =
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const uint32_t element_columns =
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std::max((pitch + element.texel_width - 1u) / element.texel_width, 1u);
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const uint32_t elements_h =
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const uint32_t element_rows =
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std::max((height + element.texel_height - 1u) / element.texel_height, 1u);
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return static_cast<uint64_t>(elements_w) * elements_h * element.bytes;
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return static_cast<uint64_t>(element_columns) * element_rows * element.bytes;
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}
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uint64_t SetLinearUploadLevels(TextureUploadMipLayout* mips,
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const TileTextureElementLayout& element, uint64_t height,
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uint64_t levels, uint32_t base_pitch) {
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uint64_t offset = 0;
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auto pitch = base_pitch;
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auto h = static_cast<uint32_t>(height);
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const TileTextureElementLayout& element, uint32_t height,
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uint32_t levels, uint32_t base_pitch) {
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uint64_t offset = 0;
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auto mip_pitch = base_pitch;
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auto mip_height = height;
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for (uint32_t i = 0; i < levels; i++) {
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const auto size = CalcLinearUploadLevelSize(element, pitch, h);
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mips[i].size = size;
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mips[i].offset = offset;
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for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
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const auto size = CalcLinearUploadLevelSize(element, mip_pitch, mip_height);
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mips[mip_level] = {offset, size};
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offset += size;
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if (pitch > 1) {
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pitch /= 2;
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if (mip_pitch > 1) {
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mip_pitch /= 2;
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}
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if (h > 1) {
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h /= 2;
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if (mip_height > 1) {
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mip_height /= 2;
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}
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}
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return offset;
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}
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bool FitsBufferRange(uint64_t offset, uint64_t size, uint64_t capacity) {
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return offset <= capacity && size <= capacity - offset;
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}
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} // namespace
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RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
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Prospero::ChannelType type,
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Prospero::ChannelOrder order) {
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const auto encoding = Prospero::ResolveRenderTargetFormat(layout, type);
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if (encoding.IsValid() && encoding.SupportsOrder(order)) {
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const auto host_format = ResolveHostFormat(encoding.buffer_format, order);
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const auto bytes = Prospero::RenderTargetBytesPerElement(encoding.buffer_format);
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if (host_format.format != vk::Format::eUndefined && bytes != 0) {
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const auto order_mapping =
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kRenderTargetColorMappings[static_cast<size_t>(order)][encoding.components - 1u];
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return {host_format.format, bytes, host_format.host_to_storage.Then(order_mapping)};
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}
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}
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EXIT("unsupported render-target format combination: layout=%u type=%u order=%u\n",
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static_cast<uint32_t>(layout), static_cast<uint32_t>(type), static_cast<uint32_t>(order));
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}
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vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle,
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Prospero::ColorComponentMapping host_to_storage) {
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constexpr std::array host_components {vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG,
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vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA};
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std::array<vk::ComponentSwizzle, 4> storage_components {};
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for (uint32_t host_component = 0; host_component < host_components.size(); ++host_component) {
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storage_components[host_to_storage.Map(host_component)] = host_components[host_component];
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}
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const auto resolve = [&](uint32_t component) {
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const auto selector = static_cast<Prospero::CompSwizzle>(GetDstSel(swizzle, component));
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switch (selector) {
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case Prospero::CompSwizzle::kZero: return vk::ComponentSwizzle::eZero;
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case Prospero::CompSwizzle::kOne: return vk::ComponentSwizzle::eOne;
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case Prospero::CompSwizzle::kRed: return storage_components[0];
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case Prospero::CompSwizzle::kGreen: return storage_components[1];
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case Prospero::CompSwizzle::kBlue: return storage_components[2];
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case Prospero::CompSwizzle::kAlpha: return storage_components[3];
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default: EXIT("unknown swizzle: %u\n", static_cast<uint32_t>(selector));
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}
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};
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return {resolve(0), resolve(1), resolve(2), resolve(3)};
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}
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SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
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const auto backing_format = Prospero::RemapTextureFormat(format);
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const auto host_format = ResolveHostFormat(backing_format, Prospero::ChannelOrder::kStandard);
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const auto conversion_format =
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backing_format != format ? format : Prospero::BufferFormat::kInvalid;
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if (host_format.format != vk::Format::eUndefined) {
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return {host_format.format, conversion_format, host_format.host_to_storage};
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}
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EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
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}
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TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
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uint32_t height, uint32_t levels, uint32_t depth,
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Prospero::TileMode tile, uint64_t upload_size,
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Prospero::TileMode tile_mode, uint64_t upload_size,
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bool allow_depth_tile, bool volume_texture,
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const char* owner) {
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TextureUploadLayout layout {};
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layout.surface.description = {
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format,
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tile,
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tile_mode,
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volume_texture ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
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width,
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height,
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@@ -204,7 +188,6 @@ TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint3
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volume_texture ? 1u : depth,
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};
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const auto& description = layout.surface.description;
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const auto tile_mode = description.tile_mode;
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TileTextureElementLayout element {};
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if (format == Prospero::BufferFormat::kInvalid) {
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@@ -214,34 +197,19 @@ TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint3
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levels);
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}
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switch (tile_mode) {
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case Prospero::TileMode::kLinear:
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if (!TileGetTextureElementLayout(format, element)) {
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EXIT("%s: unsupported linear texture format: fmt=%u\n", owner,
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static_cast<uint32_t>(format));
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}
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break;
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case Prospero::TileMode::kDepth:
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if (!allow_depth_tile || !TileGetTiledTextureLayout(description, layout.surface)) {
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EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
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"size=%" PRIu64 " extent=%ux%u levels=%u\n",
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owner, static_cast<uint32_t>(format),
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static_cast<uint32_t>(description.tile_mode), upload_size, width, height,
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levels);
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}
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break;
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default:
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if (!TileGetTiledTextureLayout(description, layout.surface)) {
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EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
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"size=%" PRIu64 " extent=%ux%u levels=%u\n",
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owner, static_cast<uint32_t>(format),
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static_cast<uint32_t>(description.tile_mode), upload_size, width, height,
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levels);
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}
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break;
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}
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if (tile_mode != Prospero::TileMode::kLinear) {
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if (tile_mode == Prospero::TileMode::kLinear) {
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if (!TileGetTextureElementLayout(format, element)) {
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EXIT("%s: unsupported linear texture format: fmt=%u\n", owner,
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static_cast<uint32_t>(format));
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}
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} else {
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if ((tile_mode == Prospero::TileMode::kDepth && !allow_depth_tile) ||
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!TileGetTiledTextureLayout(description, layout.surface)) {
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EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
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"size=%" PRIu64 " extent=%ux%u levels=%u\n",
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owner, static_cast<uint32_t>(format), static_cast<uint32_t>(tile_mode),
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upload_size, width, height, levels);
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}
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element = {layout.surface.texture.block.bytes_per_element,
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layout.surface.texture.texel_width, layout.surface.texture.texel_height};
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}
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@@ -274,40 +242,35 @@ TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint3
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std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout) {
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const auto& description = layout.surface.description;
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const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
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const bool linear_texture = description.tile_mode == Prospero::TileMode::kLinear;
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const auto depth = volume_texture ? description.depth : description.layers;
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uint32_t mip_width = description.width;
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uint32_t mip_height = description.height;
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uint32_t mip_pitch = volume_texture && description.tile_mode != Prospero::TileMode::kLinear
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? description.width
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: layout.pitch;
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uint32_t mip_pitch = volume_texture && !linear_texture ? description.width : layout.pitch;
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std::vector<vk::BufferImageCopy> regions;
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regions.reserve(GetTextureRegionCount(depth, description.levels, volume_texture));
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for (uint32_t i = 0; i < description.levels; i++) {
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EXIT_NOT_IMPLEMENTED(layout.mips[i].size == 0);
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const auto mip_depth = GetTextureLevelDepth(depth, i, volume_texture);
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for (uint32_t z = 0; z < mip_depth; z++) {
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const auto slice_offset = z * layout.slice_stride;
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vk::BufferImageCopy region {};
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region.bufferOffset = layout.mips[i].offset + slice_offset;
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region.imageSubresource = {vk::ImageAspectFlagBits::eColor, i, volume_texture ? 0u : z,
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1};
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region.imageOffset.z = volume_texture ? static_cast<int>(z) : 0;
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region.imageExtent = {mip_width, mip_height, 1};
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const bool linear = description.tile_mode == Prospero::TileMode::kLinear;
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if (linear) {
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region.bufferRowLength = layout.mips[i].row_length;
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region.bufferImageHeight = layout.mips[i].image_height;
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} else {
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const auto texel_width = layout.surface.texture.texel_width;
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const auto align = [](uint32_t value, uint32_t block) {
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return ((value + block - 1u) / block) * block;
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};
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const auto pitch = align(mip_pitch, texel_width);
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region.bufferRowLength = pitch > align(mip_width, texel_width) ? pitch : 0;
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}
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for (uint32_t mip_level = 0; mip_level < description.levels; ++mip_level) {
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EXIT_NOT_IMPLEMENTED(layout.mips[mip_level].size == 0);
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const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
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vk::BufferImageCopy region {};
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region.imageSubresource = {vk::ImageAspectFlagBits::eColor, mip_level, 0, 1};
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region.imageExtent = {mip_width, mip_height, 1};
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if (linear_texture) {
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region.bufferRowLength = layout.mips[mip_level].row_length;
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region.bufferImageHeight = layout.mips[mip_level].image_height;
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} else {
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const auto texel_width = layout.surface.texture.texel_width;
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const auto align_to_texel = [texel_width](uint32_t dimension) {
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return ((dimension + texel_width - 1u) / texel_width) * texel_width;
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};
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const auto aligned_pitch = align_to_texel(mip_pitch);
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region.bufferRowLength = aligned_pitch > align_to_texel(mip_width) ? aligned_pitch : 0;
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}
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for (uint32_t slice_index = 0; slice_index < mip_depth; ++slice_index) {
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region.bufferOffset = layout.mips[mip_level].offset + slice_index * layout.slice_stride;
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region.imageSubresource.baseArrayLayer = volume_texture ? 0u : slice_index;
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region.imageOffset.z = volume_texture ? static_cast<int>(slice_index) : 0;
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regions.push_back(region);
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}
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@@ -325,17 +288,9 @@ std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayo
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return regions;
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}
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static bool SetGpuTileSize(uint64_t offset, uint64_t length, uint64_t capacity, uint64_t& size) {
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if (offset > capacity || length > capacity - offset) {
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return false;
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}
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size = length;
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return true;
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}
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bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
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const TextureUploadLayout& layout, uint32_t levels,
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std::vector<GpuTileInfo>& out_infos) {
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std::vector<GpuTileInfo>& out_tile_infos) {
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const auto& description = layout.surface.description;
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const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
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const auto depth = volume_texture ? description.depth : description.layers;
|
||||
@@ -353,111 +308,69 @@ bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferI
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<GpuTileInfo> infos;
|
||||
infos.reserve(regions.size());
|
||||
if (volume_texture) {
|
||||
size_t region_base = 0;
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const uint32_t mip_depth = GetTextureLevelDepth(depth, level, true);
|
||||
const bool tail = level >= surface.first_tail_level;
|
||||
const uint64_t linear_stride = layout.slice_stride;
|
||||
for (uint32_t z = 0; z < mip_depth; z += block.block_depth) {
|
||||
const uint32_t copy_depth = std::min(block.block_depth, mip_depth - z);
|
||||
const auto& region = regions[region_base + z];
|
||||
const auto pitch =
|
||||
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
|
||||
const auto logical_height = region.bufferImageHeight != 0
|
||||
? region.bufferImageHeight
|
||||
: region.imageExtent.height;
|
||||
GpuTileInfo info {};
|
||||
info.family = block.family;
|
||||
info.bytes_per_element = block.bytes_per_element;
|
||||
info.linear_offset = region.bufferOffset;
|
||||
info.tiled_offset =
|
||||
static_cast<uint64_t>(z / block.block_depth) * surface.block_slice_size +
|
||||
surface.mips[level].offset;
|
||||
const uint64_t linear_span =
|
||||
static_cast<uint64_t>(copy_depth - 1u) * linear_stride +
|
||||
layout.mips[level].size;
|
||||
if (!SetGpuTileSize(info.linear_offset, linear_span, UINT64_MAX,
|
||||
info.linear_size) ||
|
||||
!SetGpuTileSize(info.tiled_offset, surface.mips[level].size, tiled_size,
|
||||
info.tiled_size)) {
|
||||
return false;
|
||||
}
|
||||
info.linear_slice_stride = linear_stride;
|
||||
info.width = std::max((region.imageExtent.width + texture.texel_width - 1u) /
|
||||
texture.texel_width,
|
||||
1u);
|
||||
info.height = std::max(
|
||||
(logical_height + texture.texel_height - 1u) / texture.texel_height, 1u);
|
||||
info.depth = copy_depth;
|
||||
info.surface_z =
|
||||
std::vector<GpuTileInfo> tile_infos;
|
||||
tile_infos.reserve(regions.size());
|
||||
const auto slices_per_copy = volume_texture ? block.block_depth : 1u;
|
||||
size_t region_base = 0;
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
const auto& mip = surface.mips[mip_level];
|
||||
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
|
||||
for (uint32_t slice_index = 0; slice_index < mip_depth; slice_index += slices_per_copy) {
|
||||
const auto& region = regions[region_base + slice_index];
|
||||
GpuTileInfo tile_info {};
|
||||
tile_info.family = block.family;
|
||||
tile_info.bytes_per_element = block.bytes_per_element;
|
||||
tile_info.linear_offset = region.bufferOffset;
|
||||
tile_info.linear_size = layout.mips[mip_level].size;
|
||||
tile_info.tiled_size = mip.size;
|
||||
if (volume_texture) {
|
||||
tile_info.depth = std::min(slices_per_copy, mip_depth - slice_index);
|
||||
tile_info.linear_slice_stride = layout.slice_stride;
|
||||
tile_info.linear_size += (tile_info.depth - 1u) * layout.slice_stride;
|
||||
tile_info.tiled_offset =
|
||||
mip.offset +
|
||||
static_cast<uint64_t>(slice_index / slices_per_copy) * surface.block_slice_size;
|
||||
tile_info.surface_z =
|
||||
block.block_depth == 1 ? static_cast<uint32_t>(region.imageOffset.z) : 0;
|
||||
info.pitch = std::max((pitch + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
info.tail_x = tail ? surface.mips[level].tail_x : 0;
|
||||
info.tail_y = tail ? surface.mips[level].tail_y : 0;
|
||||
info.tail = tail;
|
||||
info.tiled_width = surface.mips[level].padded_width;
|
||||
info.tiled_height = surface.mips[level].padded_height;
|
||||
infos.push_back(info);
|
||||
}
|
||||
region_base += mip_depth;
|
||||
}
|
||||
} else {
|
||||
size_t region_index = 0;
|
||||
for (uint32_t level = 0; level < levels; level++) {
|
||||
const auto& level_size = layout.mips[level];
|
||||
const auto& mip = surface.mips[level];
|
||||
const bool tail = level >= surface.first_tail_level;
|
||||
const auto level_depth = GetTextureLevelDepth(depth, level, false);
|
||||
for (uint32_t z = 0; z < level_depth; z++) {
|
||||
const auto& region = regions[region_index++];
|
||||
const auto pitch =
|
||||
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
|
||||
const auto logical_height = region.bufferImageHeight != 0
|
||||
? region.bufferImageHeight
|
||||
: region.imageExtent.height;
|
||||
GpuTileInfo info {};
|
||||
info.family = block.family;
|
||||
info.bytes_per_element = block.bytes_per_element;
|
||||
info.linear_offset = region.bufferOffset;
|
||||
} else {
|
||||
const auto source_stride = layout.source_slice_stride != 0
|
||||
? layout.source_slice_stride
|
||||
: surface.block_slice_size;
|
||||
if (z > (UINT64_MAX - mip.offset) / source_stride) {
|
||||
if (slice_index > (UINT64_MAX - mip.offset) / source_stride) {
|
||||
return false;
|
||||
}
|
||||
info.tiled_offset = mip.offset + static_cast<uint64_t>(z) * source_stride;
|
||||
if (!SetGpuTileSize(info.linear_offset, level_size.size, UINT64_MAX,
|
||||
info.linear_size) ||
|
||||
!SetGpuTileSize(info.tiled_offset, mip.size, tiled_size, info.tiled_size)) {
|
||||
return false;
|
||||
}
|
||||
info.width = std::max((region.imageExtent.width + texture.texel_width - 1u) /
|
||||
texture.texel_width,
|
||||
1u);
|
||||
info.height = std::max(
|
||||
(logical_height + texture.texel_height - 1u) / texture.texel_height, 1u);
|
||||
info.surface_z = block.family == TileBlockFamily::RenderTarget64KB ||
|
||||
block.family == TileBlockFamily::Depth64KB
|
||||
? region.imageSubresource.baseArrayLayer
|
||||
: 0;
|
||||
info.pitch = std::max((pitch + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
info.tail = tail;
|
||||
info.tail_x = tail ? mip.tail_x : 0;
|
||||
info.tail_y = tail ? mip.tail_y : 0;
|
||||
info.tiled_width = mip.padded_width;
|
||||
info.tiled_height = mip.padded_height;
|
||||
infos.push_back(info);
|
||||
tile_info.tiled_offset =
|
||||
mip.offset + static_cast<uint64_t>(slice_index) * source_stride;
|
||||
tile_info.surface_z = block.family == TileBlockFamily::RenderTarget64KB ||
|
||||
block.family == TileBlockFamily::Depth64KB
|
||||
? region.imageSubresource.baseArrayLayer
|
||||
: 0;
|
||||
}
|
||||
if (!FitsBufferRange(tile_info.linear_offset, tile_info.linear_size, UINT64_MAX) ||
|
||||
!FitsBufferRange(tile_info.tiled_offset, tile_info.tiled_size, tiled_size)) {
|
||||
return false;
|
||||
}
|
||||
const auto row_length =
|
||||
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
|
||||
const auto image_height = region.bufferImageHeight != 0 ? region.bufferImageHeight
|
||||
: region.imageExtent.height;
|
||||
tile_info.width = std::max(
|
||||
(region.imageExtent.width + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
tile_info.height =
|
||||
std::max((image_height + texture.texel_height - 1u) / texture.texel_height, 1u);
|
||||
tile_info.pitch =
|
||||
std::max((row_length + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
tile_info.tail = mip_level >= surface.first_tail_level;
|
||||
tile_info.tail_x = tile_info.tail ? mip.tail_x : 0;
|
||||
tile_info.tail_y = tile_info.tail ? mip.tail_y : 0;
|
||||
tile_info.tiled_width = mip.padded_width;
|
||||
tile_info.tiled_height = mip.padded_height;
|
||||
tile_infos.push_back(tile_info);
|
||||
}
|
||||
region_base += mip_depth;
|
||||
}
|
||||
|
||||
if (infos.empty()) {
|
||||
return false;
|
||||
}
|
||||
out_infos = std::move(infos);
|
||||
out_tile_infos = std::move(tile_infos);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
|
||||
|
||||
#include "common/abi.h"
|
||||
#include "common/common.h"
|
||||
#include "graphics/guest_gpu/gpu_format.h"
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
@@ -48,13 +46,13 @@ RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layo
|
||||
Prospero::ChannelOrder order);
|
||||
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
|
||||
uint32_t height, uint32_t levels, uint32_t depth,
|
||||
Prospero::TileMode tile, uint64_t upload_size,
|
||||
Prospero::TileMode tile_mode, uint64_t upload_size,
|
||||
bool allow_depth_tile, bool volume_texture,
|
||||
const char* owner);
|
||||
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout);
|
||||
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
|
||||
const TextureUploadLayout& layout, uint32_t levels,
|
||||
std::vector<GpuTileInfo>& infos);
|
||||
std::vector<GpuTileInfo>& out_tile_infos);
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
|
||||
Reference in New Issue
Block a user