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shader: reflect tessellation strides across forward branches, DS write widths, and packed patch masks
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@@ -882,6 +882,7 @@ Program DecodeFrontProgram(std::span<const uint32_t> front);
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void DecodeProgram(std::span<const uint32_t> code, Program& program);
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bool IsConditionalBranch(Opcode opcode);
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bool IsDirectBranch(Opcode opcode);
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bool IsDsWriteOpcode(Opcode opcode);
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void DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand);
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void DecodeScalarDestination(uint32_t code, uint32_t pc, Operand& operand);
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