renderer: simplify dynamic params

This commit is contained in:
nmzik
2026-08-23 02:14:58 +02:00
parent 8d01fb1c18
commit 4adbf40861
2 changed files with 48 additions and 116 deletions
@@ -1,43 +1,12 @@
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RENDERDRAW_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RENDERDRAW_H_
#include "graphics/host_gpu/renderer/renderTarget.h"
#include <cstdint>
#include <type_traits>
namespace Libs::Graphics {
struct RenderColorInfo;
struct ShaderVertexInputInfo;
#pragma pack(push, 1)
struct PipelineDynamicParameters {
bool stencil_test_enable = false;
bool depth_bias_enable = false;
float viewport_scale[3] = {};
float viewport_offset[3] = {};
int scissor_ltrb[4] = {0};
float line_width = 1.0f;
float depth_bias_constant_factor = 0.0f;
float depth_bias_clamp = 0.0f;
float depth_bias_slope_factor = 0.0f;
uint32_t color_write_count = 1;
bool color_write_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {true, true};
PipelineStencilDynamicState stencil_front;
PipelineStencilDynamicState stencil_back;
};
#pragma pack(pop)
static_assert(std::is_trivially_copyable_v<PipelineDynamicParameters>);
static_assert(std::is_standard_layout_v<PipelineDynamicParameters>);
static_assert(alignof(PipelineDynamicParameters) == 1);
[[nodiscard]] int32_t ResolveVertexOffset(uint32_t index_offset,
const ShaderVertexInputInfo& vs_input_info);