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shader: map debug SPIR-V blocks to native RDNA2 PCs
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@@ -394,6 +394,7 @@ struct PipelineCache::ProgramCache {
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options.back_code = params.back_code;
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options.dump_ir = Config::GetShaderLogDirection() != Config::LogDirection::Silent;
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options.early_dump = options.dump_ir;
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options.emit_debug_info = Config::GraphicsDebugDumpEnabled();
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options.dump_label = label;
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options.input_info = stage_input;
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