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shader: map debug SPIR-V blocks to native RDNA2 PCs
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@@ -66,6 +66,7 @@ public:
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AppendInstruction(m_execution_modes, spv::OpExecutionMode, entry_point, mode, operands...);
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}
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uint32_t AddString(const char* text);
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void AddName(uint32_t target, const char* name);
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template <typename... Args>
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void AddAnnotation(spv::Op opcode, const Args&... operands) {
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