renderer: track attachment load clears by image aspect

This commit is contained in:
nmzik
2026-10-17 09:34:51 +02:00
parent d1fe1324c8
commit 57791645e4
4 changed files with 28 additions and 22 deletions
@@ -311,7 +311,6 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
}
r.desc = MakeDepthTargetDesc(buffer, z);
r.depth_clear_enable = rc.depth_clear_enable;
r.depth_load_clear_enable = r.depth_clear_enable;
r.depth_clear_value = hw.GetDepthClearValue();
r.depth_test_enable = dc.z_enable;
r.depth_write_enable = r.depth_test_enable && dc.z_write_enable &&
@@ -322,6 +321,9 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
r.stencil_clear_enable =
has_stencil && rc.stencil_clear_enable && !z.depth_view.stencil_write_disable;
r.load_clear_aspects = {};
if (r.depth_clear_enable) r.load_clear_aspects |= vk::ImageAspectFlagBits::eDepth;
if (r.stencil_clear_enable) r.load_clear_aspects |= vk::ImageAspectFlagBits::eStencil;
r.stencil_clear_value = hw.GetStencilClearValue();
r.stencil_test_enable = has_stencil && dc.stencil_enable;
if (r.stencil_test_enable) {
@@ -421,9 +423,9 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
}
const auto available = ImageViewOps::DepthAspectMask(format);
vk::ImageAspectFlags writes {};
vk::ImageAspectFlags writes = load_clear_aspects & available;
if ((available & vk::ImageAspectFlagBits::eDepth) &&
(depth_load_clear_enable || depth_write_enable)) {
depth_write_enable) {
writes |= vk::ImageAspectFlagBits::eDepth;
}
if (!(available & vk::ImageAspectFlagBits::eStencil)) {
@@ -461,8 +463,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
(can_pass && depth_pass && state.passOp != vk::StencilOp::eKeep) ||
(can_pass && depth_fail && state.depthFailOp != vk::StencilOp::eKeep);
};
if (stencil_clear_enable ||
(stencil_test_enable && (face_writes(stencil_front) || face_writes(stencil_back)))) {
if (stencil_test_enable && (face_writes(stencil_front) || face_writes(stencil_back))) {
writes |= vk::ImageAspectFlagBits::eStencil;
}
return writes;
@@ -22,7 +22,7 @@ struct RenderDepthInfo {
// Discovery keeps guest image information but can remap the view into a larger cache image.
TextureCache::ImageDesc desc;
bool depth_clear_enable = false;
bool depth_load_clear_enable = false;
vk::ImageAspectFlags load_clear_aspects;
float depth_clear_value = 0.0f;
bool depth_test_enable = false;
// Effective draw writes; discovery applies test, target-write and clear controls.
+10 -4
View File
@@ -514,7 +514,11 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
const bool meta_clear =
metadata.kind == ImageMetadataKind::Htile &&
cache.IsMetaCleared(metadata.range.address, depth.desc.view_info.base_layer);
depth.depth_load_clear_enable = depth.depth_clear_enable || meta_clear;
depth.load_clear_aspects = {};
if (depth.depth_clear_enable || meta_clear)
depth.load_clear_aspects |= vk::ImageAspectFlagBits::eDepth;
if (depth.stencil_clear_enable)
depth.load_clear_aspects |= vk::ImageAspectFlagBits::eStencil;
if (meta_clear &&
!cache.TouchMeta(metadata.range.address, depth.desc.view_info.base_layer, false)) {
EXIT("failed to consume HTile clear state\n");
@@ -567,9 +571,11 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
attachment.clear_value[0] = std::bit_cast<uint32_t>(depth.depth_clear_value);
attachment.clear_value[1] = depth.stencil_clear_value;
attachment.has_depth = static_cast<bool>(aspects & vk::ImageAspectFlagBits::eDepth);
attachment.depth_clear = depth.depth_load_clear_enable;
attachment.depth_clear =
static_cast<bool>(depth.load_clear_aspects & vk::ImageAspectFlagBits::eDepth);
attachment.has_stencil = static_cast<bool>(aspects & vk::ImageAspectFlagBits::eStencil);
attachment.stencil_clear = depth.stencil_clear_enable;
attachment.stencil_clear =
static_cast<bool>(depth.load_clear_aspects & vk::ImageAspectFlagBits::eStencil);
}
if (color_count == 0 && !depth.image_id) {
const auto& limits = buffer.GetGraphics().GetPhysicalDeviceProperties().limits;
@@ -1060,7 +1066,7 @@ bool RenderExecutor::CopyDepthToColor(CommandBuffer& buffer, const DrawCallInfo&
state.ps_input_info.ps_sample_mask_export_enable);
vk::ImageAspectFlags feedback;
const auto rendering = AcquireRenderTargets(buffer, &color, 1, depth, feedback);
if (depth.depth_load_clear_enable) {
if (depth.load_clear_aspects) {
m_context.GetCommandScheduler().BeginRendering(rendering);
}
auto& cache = m_context.GetTextureCache();
+11 -12
View File
@@ -14672,7 +14672,7 @@ public:
phased_rendering.num_color_attachments == 0 &&
phased_rendering.depth_stencil_attachment.has_depth &&
phased_rendering.depth_stencil_attachment.depth_clear &&
phased_depth.depth_load_clear_enable &&
static_cast<bool>(phased_depth.load_clear_aspects & vk::ImageAspectFlagBits::eDepth) &&
texture_cache.IsMeta(phased_depth.desc.info.metadata.range.address) &&
!texture_cache.IsMetaCleared(
phased_depth.desc.info.metadata.range.address,
@@ -14853,7 +14853,7 @@ public:
bounds_depth.image_id == depth_only.image_id &&
bounds_depth.depth_bounds_test_enable &&
!bounds_depth.depth_write_enable &&
bounds_depth.depth_load_clear_enable == (pass == 0) &&
static_cast<bool>(bounds_depth.load_clear_aspects & vk::ImageAspectFlagBits::eDepth) == (pass == 0) &&
!texture_cache.IsMetaCleared(depth_only_htile_address, 0) &&
bounds_feedback == (pass == 0
? vk::ImageAspectFlagBits::eDepth
@@ -14932,7 +14932,7 @@ public:
executor, scheduler.Current(), &no_color, 0, acquired_high_slice);
Require(name, "high HTile slice clear consumption",
acquired_high_slice.image_id == high_slice.image_id &&
acquired_high_slice.depth_load_clear_enable == (pass == 0) &&
static_cast<bool>(acquired_high_slice.load_clear_aspects & vk::ImageAspectFlagBits::eDepth) == (pass == 0) &&
rendering.depth_stencil_attachment.depth_clear == (pass == 0) &&
!texture_cache.IsMetaCleared(high_slice_target.htile_data_base_addr, 86) &&
texture_cache.IsMetaCleared(high_slice_target.htile_data_base_addr, 85),
@@ -45703,12 +45703,12 @@ void CheckDepthAttachmentWrites() {
target.depth_test_enable = false;
target.depth_write_enable = false;
target.depth_load_clear_enable = true;
target.load_clear_aspects = vk::ImageAspectFlagBits::eDepth;
Require("DepthAttachmentWrites", "depth clear",
target.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eDepth,
"depth attachment clear did not claim depth");
target.depth_load_clear_enable = false;
target.load_clear_aspects = {};
target.stencil_test_enable = true;
target.stencil_front = {vk::StencilOp::eKeep, vk::StencilOp::eKeep,
vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0xff, 0xff, 0};
@@ -45734,7 +45734,7 @@ void CheckDepthAttachmentWrites() {
"masked front write or KEEP-only back face claimed stencil");
target.stencil_test_enable = false;
target.stencil_clear_enable = true;
target.load_clear_aspects = vk::ImageAspectFlagBits::eStencil;
Require("DepthAttachmentWrites", "stencil clear",
target.AttachmentWriteAspects() == vk::ImageAspectFlagBits::eStencil,
"stencil attachment clear did not claim stencil");
@@ -45808,12 +45808,11 @@ void CheckDepthFeedbackAspects() {
feedback(sampled) == vk::ImageAspectFlagBits::eDepth,
"overlapping mip and layer boundaries missed depth feedback");
target.depth_write_enable = false;
target.depth_load_clear_enable = true;
target.load_clear_aspects = vk::ImageAspectFlagBits::eDepth;
Require("DepthFeedbackAspects", "depth clear only",
feedback(sampled) == vk::ImageAspectFlagBits::eDepth,
"a sampled depth attachment clear missed feedback");
target.depth_load_clear_enable = false;
target.stencil_clear_enable = true;
target.load_clear_aspects = vk::ImageAspectFlagBits::eStencil;
sampled.aspect = vk::ImageAspectFlagBits::eStencil;
Require("DepthFeedbackAspects", "stencil clear only",
feedback(sampled) == vk::ImageAspectFlagBits::eStencil,
@@ -45867,7 +45866,7 @@ void CheckDynamicRenderingState() {
depth_attachment_layout(attachment) ==
vk::ImageLayout::eDepthStencilReadOnlyOptimal,
"fully read-only depth/stencil used a writable layout");
attachment.depth_load_clear_enable = true;
attachment.load_clear_aspects = vk::ImageAspectFlagBits::eDepth;
Require("DynamicRenderingState", "deferred depth clear layout",
depth_attachment_layout(attachment) ==
vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal,
@@ -45878,9 +45877,9 @@ void CheckDynamicRenderingState() {
depth_attachment_layout(attachment) ==
vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal,
"depth-only writes did not retain read-only stencil");
attachment.depth_load_clear_enable = false;
attachment.load_clear_aspects = {};
attachment.depth_write_enable = false;
attachment.stencil_clear_enable = true;
attachment.load_clear_aspects = vk::ImageAspectFlagBits::eStencil;
Require("DynamicRenderingState", "depth-read stencil-write layout",
depth_attachment_layout(attachment) ==
vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal,