mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
clean up graphics helpers
This commit is contained in:
@@ -46,8 +46,8 @@ vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
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return result;
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}
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VulkanMemoryBarrier MakeShaderWriteDependency() {
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VulkanMemoryBarrier barrier {};
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vk::MemoryBarrier MakeShaderWriteDependency() {
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vk::MemoryBarrier barrier {};
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barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite |
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vk::AccessFlagBits::eVertexAttributeRead |
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@@ -58,15 +58,15 @@ VulkanMemoryBarrier MakeShaderWriteDependency() {
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return barrier;
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}
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VulkanMemoryBarrier MakeShaderAccessDependency() {
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VulkanMemoryBarrier barrier {};
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vk::MemoryBarrier MakeShaderAccessDependency() {
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vk::MemoryBarrier barrier {};
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barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
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return barrier;
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}
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VulkanMemoryBarrier MakeShaderWriteHazardDependency() {
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VulkanMemoryBarrier barrier {};
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vk::MemoryBarrier MakeShaderWriteHazardDependency() {
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vk::MemoryBarrier barrier {};
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barrier.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
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return barrier;
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@@ -10,9 +10,9 @@ struct ShaderStageRuntime;
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vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage);
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vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages);
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VulkanMemoryBarrier MakeShaderAccessDependency();
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VulkanMemoryBarrier MakeShaderWriteHazardDependency();
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VulkanMemoryBarrier MakeShaderWriteDependency();
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vk::MemoryBarrier MakeShaderAccessDependency();
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vk::MemoryBarrier MakeShaderWriteHazardDependency();
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vk::MemoryBarrier MakeShaderWriteDependency();
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vk::BufferMemoryBarrier MakeGdsDependency(vk::Buffer buffer);
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bool HasShaderBufferWrites(const ShaderStageRuntime& runtime);
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void ShaderAccessBarrier(vk::CommandBuffer vk_buffer, vk::PipelineStageFlags source_stages);
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@@ -225,7 +225,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
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return;
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}
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if (!ShaderAddressValid(sh_ctx.GetCs().cs_regs.data_addr)) {
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if (sh_ctx.GetCs().cs_regs.data_addr == 0) {
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return;
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}
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@@ -421,7 +421,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
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static bool DrawHasValidVertexShader(const HW::Shader& sh_ctx) {
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const auto& vs = sh_ctx.GetVs();
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return ShaderAddressValid(vs.es_regs.data_addr);
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return vs.es_regs.data_addr != 0;
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}
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static bool PixelShaderHasDepthOrCoverageSideEffects(const HW::ShaderRegisters& sh_regs) {
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@@ -608,7 +608,7 @@ static bool DrawHasActivePixelShader(const CommandBuffer& buffer) {
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const auto& ctx = buffer.GetRegisters();
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const auto& sh_regs = ctx.GetShaderRegisters();
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const bool has_color_output = (ctx.GetRenderTargetMask() & sh_regs.m_cbShaderMask) != 0;
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return ShaderAddressValid(buffer.GetShaders().GetPs().ps_regs.data_addr) &&
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return buffer.GetShaders().GetPs().ps_regs.data_addr != 0 &&
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(has_color_output || PixelShaderHasDepthOrCoverageSideEffects(sh_regs));
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}
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@@ -24,8 +24,6 @@
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namespace Libs::Graphics {
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using VulkanMemoryBarrier = vk::MemoryBarrier;
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vk::Format VulkanFormat(Prospero::BufferFormat guest_format);
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void RequireVulkanSuccess(vk::Result result, const char* operation);
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vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device);
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@@ -22,9 +22,6 @@
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// IWYU pragma: no_include <intrin.h>
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#define KYTY_ENABLE_DEBUG_PRINTF
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#define KYTY_DBG_INPUT
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namespace Libs::Graphics {
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struct Presenter::Frame {
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@@ -49,7 +49,6 @@
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// IWYU pragma: no_include <intrin.h>
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#define KYTY_ENABLE_DEBUG_PRINTF
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#define KYTY_DBG_INPUT
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namespace Libs::Graphics {
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@@ -52,7 +52,6 @@
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// IWYU pragma: no_include <intrin.h>
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#define KYTY_ENABLE_DEBUG_PRINTF
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#define KYTY_DBG_INPUT
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namespace Libs::Graphics {
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@@ -180,12 +179,6 @@ struct EventDisplay {
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DisplayOrientation orientation;
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};
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constexpr uint32_t KYTY_SDL_BUTTON_LMASK = SDL_BUTTON_LMASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_MMASK = SDL_BUTTON_MMASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_RMASK = SDL_BUTTON_RMASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_X1MASK = SDL_BUTTON_X1MASK; // NOLINT(hicpp-signed-bitwise)
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constexpr uint32_t KYTY_SDL_BUTTON_X2MASK = SDL_BUTTON_X2MASK; // NOLINT(hicpp-signed-bitwise)
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namespace {
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std::unique_ptr<WindowContext> g_window;
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@@ -193,7 +186,6 @@ std::unique_ptr<WindowContext> g_window;
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} // namespace
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constexpr const char* KYTY_SDL_WINDOW_CAPTION = "Game";
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constexpr int KYTY_SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED; /*NOLINT(hicpp-signed-bitwise)*/
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static void SetPause(WindowLoopState& game, bool flag) {
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LOGF("Pause: %s\n", flag ? "true" : "false");
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@@ -614,11 +606,11 @@ void WindowContext::ProcessEvent(double time_s) {
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mb.down = false;
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mb.up = false;
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mb.left = ((event->motion.state & KYTY_SDL_BUTTON_LMASK) != 0u);
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mb.middle = ((event->motion.state & KYTY_SDL_BUTTON_MMASK) != 0u);
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mb.right = ((event->motion.state & KYTY_SDL_BUTTON_RMASK) != 0u);
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mb.x1 = ((event->motion.state & KYTY_SDL_BUTTON_X1MASK) != 0u);
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mb.x2 = ((event->motion.state & KYTY_SDL_BUTTON_X2MASK) != 0u);
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mb.left = ((event->motion.state & SDL_BUTTON_LMASK) != 0u);
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mb.middle = ((event->motion.state & SDL_BUTTON_MMASK) != 0u);
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mb.right = ((event->motion.state & SDL_BUTTON_RMASK) != 0u);
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mb.x1 = ((event->motion.state & SDL_BUTTON_X1MASK) != 0u);
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mb.x2 = ((event->motion.state & SDL_BUTTON_X2MASK) != 0u);
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mb.touch = (event->motion.which == SDL_TOUCH_MOUSEID);
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mb.pressed = false;
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mb.released = false;
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@@ -868,8 +860,8 @@ static void WindowCreate(WindowContext& context) {
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window_flags |= static_cast<uint32_t>(SDL_WINDOW_BORDERLESS);
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}
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#endif
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context.window = SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, KYTY_SDL_WINDOWPOS_CENTERED,
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KYTY_SDL_WINDOWPOS_CENTERED, width, height, window_flags);
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context.window = SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, width, height, window_flags);
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if (context.window == nullptr) {
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EXIT("%s\n", SDL_GetError());
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@@ -105,8 +105,6 @@ void ClearEmbeddedFetchVectorLanes(EmbeddedFetchVectorLanes* lanes, uint32_t reg
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lanes->erase(first, last);
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}
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using EmbeddedFetchData = Frontend::EmbeddedFetchPlan;
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bool IsDecodedSgpr(const Decoder::Operand& op) {
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return op.kind == Decoder::OperandKind::Sgpr || op.kind == Decoder::OperandKind::VccLo ||
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op.kind == Decoder::OperandKind::VccHi;
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@@ -210,13 +208,12 @@ int BufferTableAttribFromOffset(uint32_t raw_offset, int dword) {
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return static_cast<int>((raw_offset + static_cast<uint32_t>(dword) * 4u) / 16u);
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}
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EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded,
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const ShaderVertexInputInfo* input_info,
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uint32_t user_data_base, uint32_t user_data_count,
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uint32_t wave_size) {
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Frontend::EmbeddedFetchPlan DetectEmbeddedVertexFetch(
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const Decoder::Program& decoded, const ShaderVertexInputInfo* input_info,
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uint32_t user_data_base, uint32_t user_data_count, uint32_t wave_size) {
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const uint32_t vertex_index_reg = input_info->logical_stage == ShaderType::Local ? 2u : 5u;
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const uint32_t instance_index_reg = input_info->logical_stage == ShaderType::Local ? 5u : 8u;
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EmbeddedFetchData data;
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Frontend::EmbeddedFetchPlan data;
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data.loads.reserve(input_info->resources_num);
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int32_t vertex_offset_candidate = -1;
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int32_t instance_offset_candidate = -1;
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@@ -560,7 +557,7 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
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static_cast<uint64_t>(cfg.natural_loops.size()), phase_ms());
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}
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EmbeddedFetchData embedded_fetch;
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Frontend::EmbeddedFetchPlan embedded_fetch;
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if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
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options.input_info.vertex != nullptr && options.input_info.vertex->fetch_embedded) {
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embedded_fetch = DetectEmbeddedVertexFetch(
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@@ -308,8 +308,6 @@ uint32_t ConstantI32(EmitterState& state, int32_t value);
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uint32_t ConstantF32(EmitterState& state, uint32_t bits);
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uint32_t FloatBits(float value);
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uint32_t ConstantF32Value(EmitterState& state, float value);
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uint32_t ConstantBool(EmitterState& state, bool value);
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@@ -1,6 +1,7 @@
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
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#include <algorithm>
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#include <bit>
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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@@ -256,14 +257,8 @@ uint32_t ConstantF32(EmitterState& state, uint32_t bits) {
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return state.builder.Constant(spv::OpConstant, TypeF32(state), bits);
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}
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uint32_t FloatBits(float value) {
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uint32_t bits = 0;
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std::memcpy(&bits, &value, sizeof(bits));
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return bits;
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}
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uint32_t ConstantF32Value(EmitterState& state, float value) {
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return ConstantF32(state, FloatBits(value));
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return ConstantF32(state, std::bit_cast<uint32_t>(value));
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}
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uint32_t ConstantBool(EmitterState& state, bool value) {
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@@ -3,6 +3,7 @@
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#include "graphics/shader/recompiler/frontend/decode/OpcodeTable.h"
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#include <algorithm>
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#include <bit>
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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namespace {
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@@ -203,18 +204,6 @@ constexpr auto MIMG_SAMPLE_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_SAMPLE_OPCO
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constexpr auto MIMG_GATHER_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_GATHER_OPCODE_LIST);
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constexpr auto MIMG_ATOMIC_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_ATOMIC_OPCODE_LIST);
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const MimgSampleInfo* LookupSample(uint32_t opcode) {
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return Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode);
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}
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const MimgGatherInfo* LookupGather(uint32_t opcode) {
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return Detail::FindOpcode(MIMG_GATHER_OPS, opcode);
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}
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const Detail::OpcodeMap* LookupAtomic(uint32_t opcode) {
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return Detail::FindOpcode(MIMG_ATOMIC_OPS, opcode);
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}
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Opcode DecodeMimgOpcode(uint32_t opcode, const MimgSampleInfo* sample, const MimgGatherInfo* gather,
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const Detail::OpcodeMap* atomic) {
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if (sample != nullptr) {
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@@ -280,10 +269,6 @@ uint32_t CountDmaskComponents(uint32_t dmask) {
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return count != 0 ? count : 1u;
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}
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bool IsSingleDmaskBit(uint32_t dmask) {
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return dmask != 0u && (dmask & (dmask - 1u)) == 0u;
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}
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} // namespace
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ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, uint32_t component) {
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@@ -332,9 +317,9 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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const bool r128 = ((word0 >> 15u) & 0x1u) != 0u;
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const bool a16 = ((word1 >> 30u) & 0x1u) != 0u;
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const bool d16 = ((word1 >> 31u) & 0x1u) != 0u;
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const auto* sample = LookupSample(opcode);
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const auto* gather = LookupGather(opcode);
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const auto* atomic = LookupAtomic(opcode);
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const auto* sample = Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode);
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const auto* gather = Detail::FindOpcode(MIMG_GATHER_OPS, opcode);
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const auto* atomic = Detail::FindOpcode(MIMG_ATOMIC_OPS, opcode);
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inst.pc = pc;
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inst.word_count = word_count;
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@@ -364,7 +349,7 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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if (inst.opcode == Opcode::UNSUPPORTED) {
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SetUnsupported(inst, Family::MIMG, opcode, "MIMG opcode is not implemented");
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}
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if (gather != nullptr && !IsSingleDmaskBit(inst.dmask)) {
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if (gather != nullptr && !std::has_single_bit(inst.dmask)) {
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SetUnsupported(inst, Family::MIMG, opcode,
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"MIMG image gather requires exactly one dmask bit");
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}
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@@ -382,7 +367,7 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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}
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const char* MimgSampleOpcodeName(uint32_t opcode) {
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const auto* sample = LookupSample(opcode);
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const auto* sample = Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode);
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return sample != nullptr ? sample->name : nullptr;
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}
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@@ -14,10 +14,6 @@
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namespace Libs::Graphics::ShaderRecompiler::Decoder {
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namespace {
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uint32_t FloatBits(float value) {
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return std::bit_cast<uint32_t>(value);
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}
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bool HasLiteral(const Instruction& inst) {
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return inst.src0.kind == OperandKind::LiteralConstant ||
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inst.src1.kind == OperandKind::LiteralConstant ||
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@@ -242,7 +238,7 @@ void DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand) {
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if (code >= 240u && code <= 247u) {
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constexpr float values[] = {0.5f, -0.5f, 1.0f, -1.0f, 2.0f, -2.0f, 4.0f, -4.0f};
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operand.kind = OperandKind::FloatInlineConstant;
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operand.value = FloatBits(values[code - 240u]);
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operand.value = std::bit_cast<uint32_t>(values[code - 240u]);
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return;
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}
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if (code >= 256u && code <= 511u) {
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@@ -260,7 +256,7 @@ void DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand) {
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case 239u: operand.kind = OperandKind::PopsExitingWaveId; return;
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case 248u:
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operand.kind = OperandKind::FloatInlineConstant;
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operand.value = FloatBits(0.15915494309189535f);
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operand.value = std::bit_cast<uint32_t>(0.15915494309189535f);
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return;
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case 251u: operand.kind = OperandKind::VccZ; return;
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case 252u: operand.kind = OperandKind::ExecZ; return;
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@@ -83,10 +83,6 @@ constexpr Vop2OpcodeInfo VOP2_OPCODE_LIST[] = {
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constexpr auto VOP2_OPS = Detail::MakeOpcodeTable<0x40>(VOP2_OPCODE_LIST);
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constexpr Opcode LookupVop2Opcode(uint32_t encoding) {
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return Detail::LookupOpcode(VOP2_OPS, encoding);
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}
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constexpr OpcodeMap VOP1_OPCODE_LIST[] = {
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{0x00u, Opcode::V_NOP},
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{0x01u, Opcode::V_MOV_B32},
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@@ -375,7 +371,7 @@ Opcode LookupVop3Opcode(uint32_t opcode) {
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if (IsUnsupportedVop3EncodedVop2Alias(opcode - 0x100u)) {
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return Opcode::UNSUPPORTED;
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}
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return LookupVop2Opcode(opcode - 0x100u);
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return Detail::LookupOpcode(VOP2_OPS, opcode - 0x100u);
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}
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if (opcode >= 0x180u && opcode <= 0x1ffu) {
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return Detail::LookupOpcode(VOP3_ENCODED_VOP1_OPS, opcode - 0x180u);
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@@ -1470,7 +1466,7 @@ void DecodeVop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
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inst.pc = pc;
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inst.family = Family::VOP2;
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inst.opcode_id = opcode;
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inst.opcode = LookupVop2Opcode(opcode);
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inst.opcode = Detail::LookupOpcode(VOP2_OPS, opcode);
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SetRawWords(inst, code, word_index, 1);
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if (inst.opcode == Opcode::UNSUPPORTED) {
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@@ -479,8 +479,6 @@ private:
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return std::bit_cast<float>(static_cast<uint32_t>(bits));
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}
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static uint64_t Float32Bits(float value) { return std::bit_cast<uint32_t>(value); }
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bool EvaluateWide(Value value, uint64_t& result) {
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value = value.Resolve();
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if (value.IsImmediate()) {
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@@ -490,7 +488,7 @@ private:
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case Type::U16: result = value.U16(); return true;
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case Type::U32: result = value.U32(); return true;
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case Type::U64: result = value.U64(); return true;
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case Type::F32: result = Float32Bits(value.F32Value()); return true;
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case Type::F32: result = std::bit_cast<uint32_t>(value.F32Value()); return true;
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default: return false;
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}
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||||
}
|
||||
@@ -733,7 +731,7 @@ private:
|
||||
return false;
|
||||
case ValueOpcode::ConvertF32U32:
|
||||
if (Arg(inst, 0, a)) {
|
||||
result = Float32Bits(static_cast<float>(static_cast<uint32_t>(a)));
|
||||
result = std::bit_cast<uint32_t>(static_cast<float>(static_cast<uint32_t>(a)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -750,13 +748,13 @@ private:
|
||||
return false;
|
||||
case ValueOpcode::FPMul32:
|
||||
if (binary()) {
|
||||
result = Float32Bits(Float32(a) * Float32(b));
|
||||
result = std::bit_cast<uint32_t>(Float32(a) * Float32(b));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case ValueOpcode::FPTrunc32:
|
||||
if (Arg(inst, 0, a)) {
|
||||
result = Float32Bits(std::trunc(Float32(a)));
|
||||
result = std::bit_cast<uint32_t>(std::trunc(Float32(a)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -60,12 +60,12 @@ public:
|
||||
: parameters(parameters_) {
|
||||
builder.AddMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
|
||||
|
||||
void_type = Type(spv::OpTypeVoid);
|
||||
uint_type = Type(spv::OpTypeInt, 32u, 0u);
|
||||
int_type = Type(spv::OpTypeInt, 32u, 1u);
|
||||
float_type = Type(spv::OpTypeFloat, 32u);
|
||||
vec4_float_type = Type(spv::OpTypeVector, float_type, 4u);
|
||||
function_type = Type(spv::OpTypeFunction, void_type);
|
||||
void_type = builder.Type(spv::OpTypeVoid);
|
||||
uint_type = builder.Type(spv::OpTypeInt, 32u, 0u);
|
||||
int_type = builder.Type(spv::OpTypeInt, 32u, 1u);
|
||||
float_type = builder.Type(spv::OpTypeFloat, 32u);
|
||||
vec4_float_type = builder.Type(spv::OpTypeVector, float_type, 4u);
|
||||
function_type = builder.Type(spv::OpTypeFunction, void_type);
|
||||
|
||||
per_vertex_type = builder.DecoratedType(
|
||||
spv::OpTypeStruct,
|
||||
@@ -76,12 +76,12 @@ public:
|
||||
ptr_input_vec4_float = Pointer(spv::StorageClassInput, vec4_float_type);
|
||||
ptr_output_vec4_float = Pointer(spv::StorageClassOutput, vec4_float_type);
|
||||
if (model == spv::ExecutionModelTessellationControl) {
|
||||
bool_type = Type(spv::OpTypeBool);
|
||||
vec2_bool_type = Type(spv::OpTypeVector, bool_type, 2u);
|
||||
vec2_float_type = Type(spv::OpTypeVector, float_type, 2u);
|
||||
bool_type = builder.Type(spv::OpTypeBool);
|
||||
vec2_bool_type = builder.Type(spv::OpTypeVector, bool_type, 2u);
|
||||
vec2_float_type = builder.Type(spv::OpTypeVector, float_type, 2u);
|
||||
ptr_output_float = Pointer(spv::StorageClassOutput, float_type);
|
||||
} else {
|
||||
vec3_float_type = Type(spv::OpTypeVector, float_type, 3u);
|
||||
vec3_float_type = builder.Type(spv::OpTypeVector, float_type, 3u);
|
||||
ptr_input_float = Pointer(spv::StorageClassInput, float_type);
|
||||
}
|
||||
}
|
||||
@@ -161,8 +161,8 @@ public:
|
||||
Store(Access(ptr_output_vec4_float, outputs[i], invocation), value);
|
||||
}
|
||||
|
||||
Emit(spv::OpReturn);
|
||||
Emit(spv::OpFunctionEnd);
|
||||
builder.AddFunction(spv::OpReturn);
|
||||
builder.AddFunction(spv::OpFunctionEnd);
|
||||
return builder.Build();
|
||||
}
|
||||
|
||||
@@ -184,27 +184,22 @@ public:
|
||||
Load(vec4_float_type, Access(ptr_input_vec4_float, inputs[i], index)));
|
||||
}
|
||||
|
||||
Emit(spv::OpReturn);
|
||||
Emit(spv::OpFunctionEnd);
|
||||
builder.AddFunction(spv::OpReturn);
|
||||
builder.AddFunction(spv::OpFunctionEnd);
|
||||
return builder.Build();
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename... Args>
|
||||
uint32_t Type(spv::Op opcode, Args... operands) {
|
||||
return builder.Type(opcode, operands...);
|
||||
}
|
||||
|
||||
uint32_t Constant(uint32_t type, uint32_t value) {
|
||||
return builder.Constant(spv::OpConstant, type, value);
|
||||
}
|
||||
|
||||
uint32_t Pointer(spv::StorageClass storage, uint32_t type) {
|
||||
return Type(spv::OpTypePointer, storage, type);
|
||||
return builder.Type(spv::OpTypePointer, storage, type);
|
||||
}
|
||||
|
||||
uint32_t Array(uint32_t type, uint32_t size) {
|
||||
return Type(spv::OpTypeArray, type, Uint(size));
|
||||
return builder.Type(spv::OpTypeArray, type, Uint(size));
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@@ -221,11 +216,6 @@ private:
|
||||
return id;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void Emit(spv::Op opcode, Args... operands) {
|
||||
builder.AddFunction(opcode, operands...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
uint32_t Access(uint32_t pointer_type, uint32_t base, Args... indices) {
|
||||
return Result(spv::OpAccessChain, pointer_type, base, indices...);
|
||||
@@ -233,7 +223,7 @@ private:
|
||||
|
||||
uint32_t Load(uint32_t type, uint32_t pointer) { return Result(spv::OpLoad, type, pointer); }
|
||||
|
||||
void Store(uint32_t pointer, uint32_t value) { Emit(spv::OpStore, pointer, value); }
|
||||
void Store(uint32_t pointer, uint32_t value) { builder.AddFunction(spv::OpStore, pointer, value); }
|
||||
|
||||
uint32_t Int(uint32_t value) { return Constant(int_type, value); }
|
||||
|
||||
|
||||
@@ -1005,8 +1005,4 @@ void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info) {
|
||||
info.group_id[1] ? "true" : "false", info.group_id[2] ? "true" : "false");
|
||||
}
|
||||
|
||||
bool ShaderAddressValid(uint64_t addr) {
|
||||
return reinterpret_cast<const uint32_t*>(addr) != nullptr;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
@@ -303,7 +303,6 @@ void ShaderMapUserData(uint64_t addr, const ShaderMappedData& data);
|
||||
void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info);
|
||||
void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info);
|
||||
void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info);
|
||||
bool ShaderAddressValid(uint64_t addr);
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
|
||||
Reference in New Issue
Block a user