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clean up graphics helpers
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@@ -1005,8 +1005,4 @@ void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info) {
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info.group_id[1] ? "true" : "false", info.group_id[2] ? "true" : "false");
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}
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bool ShaderAddressValid(uint64_t addr) {
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return reinterpret_cast<const uint32_t*>(addr) != nullptr;
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}
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} // namespace Libs::Graphics
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