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format source files
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@@ -96,26 +96,26 @@ struct ShaderComputeInputInfo {
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};
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struct ShaderPixelInputInfo {
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uint32_t interpolator_settings[32] = {0};
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uint32_t input_num = 0;
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uint32_t ps_system_input_base = 0;
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uint8_t target_output_mode[8] = {};
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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uint32_t mrt_output_mask = 0;
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uint32_t descriptor_set = 0;
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bool ps_pos_x = false;
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bool ps_pos_y = false;
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bool ps_pos_xy = false;
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bool ps_pos_z = false;
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bool ps_pos_w = false;
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bool ps_front_face = false;
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bool ps_no_perspective = false;
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bool ps_pixel_kill_enable = false;
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bool ps_depth_export_enable = false;
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bool ps_sample_mask_export_enable = false;
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bool ps_early_z = false;
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bool ps_execute_on_noop = false;
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ShaderStageRuntime stage;
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uint32_t interpolator_settings[32] = {0};
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uint32_t input_num = 0;
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uint32_t ps_system_input_base = 0;
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uint8_t target_output_mode[8] = {};
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std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
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uint32_t mrt_output_mask = 0;
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uint32_t descriptor_set = 0;
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bool ps_pos_x = false;
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bool ps_pos_y = false;
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bool ps_pos_xy = false;
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bool ps_pos_z = false;
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bool ps_pos_w = false;
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bool ps_front_face = false;
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bool ps_no_perspective = false;
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bool ps_pixel_kill_enable = false;
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bool ps_depth_export_enable = false;
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bool ps_sample_mask_export_enable = false;
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bool ps_early_z = false;
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bool ps_execute_on_noop = false;
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ShaderStageRuntime stage;
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bool HasPositionInput() const { return ps_pos_x || ps_pos_y || ps_pos_z || ps_pos_w; }
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};
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