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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
fix depth overlap
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@@ -801,15 +801,18 @@ ClassifyStorageBufferRebind(bool buffer_overlap, bool cached_gpu_modified,
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if (!depth_overlap && !stencil_overlap) {
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return DepthOverlap::None;
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}
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const bool has_stencil = depth.stencil_address != 0 || depth.stencil_size != 0;
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const bool exact_depth_format =
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sampled.format == depth.guest_format &&
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((depth.guest_format == Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm) &&
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depth.format == VK_FORMAT_D16_UNORM && depth.bytes_per_element == 2) ||
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(depth.guest_format == Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float) &&
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depth.format == VK_FORMAT_D32_SFLOAT && depth.bytes_per_element == 4));
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const bool has_stencil = depth.stencil_address != 0 || depth.stencil_size != 0;
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const auto* depth_policy = FindGuestDepthFormatPolicy(depth.guest_format);
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const bool exact_depth_format =
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sampled.format == depth.guest_format && depth_policy != nullptr &&
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depth.bytes_per_element == depth_policy->bytes_per_element &&
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DepthAspectTransferBytes(depth.format) == depth.bytes_per_element &&
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(has_stencil ? IsStencilAttachmentFormat(*depth_policy, depth.format)
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: depth.format == depth_policy->depth_attachment_format);
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// Keep this equivalent to ResolveDepthOverlap: recreate the sampled color image as
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// depth and preserve its depth aspect. A disjoint stencil component is initialized separately.
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const bool exact_depth_load =
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!has_stencil && !depth.depth_load_clear && sampled.address == depth.address &&
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!stencil_overlap && !depth.depth_load_clear && sampled.address == depth.address &&
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sampled.size == depth.size && sampled.width == depth.width &&
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sampled.height == depth.height && sampled.pitch == depth.pitch && sampled.base_level == 0 &&
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sampled.levels == 1 && sampled.view_levels == 1 && sampled.tile == depth.tile_mode &&
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@@ -12364,6 +12364,57 @@ void CheckImageOverlapResolution() {
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ppsa01880_depth) ==
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DepthOverlap::RetireSampled,
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"captured CPU-owned R32F/D32F depth layout was not retired");
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ImageInfo ppsa09477_sampled_depth{};
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ppsa09477_sampled_depth.address = 0x10adc00000ull;
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ppsa09477_sampled_depth.size = 0x870000;
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ppsa09477_sampled_depth.format =
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Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
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ppsa09477_sampled_depth.width = 1920;
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ppsa09477_sampled_depth.height = 1080;
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ppsa09477_sampled_depth.pitch = 2048;
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ppsa09477_sampled_depth.tile =
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Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
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ppsa09477_sampled_depth.type =
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Prospero::GpuEnumValue(Prospero::ImageType::kColor2D);
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DepthTargetInfo ppsa09477_depth{};
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ppsa09477_depth.address = ppsa09477_sampled_depth.address;
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ppsa09477_depth.size = ppsa09477_sampled_depth.size;
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ppsa09477_depth.stencil_address = 0x10aec00000ull;
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ppsa09477_depth.stencil_size = 0x220000;
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ppsa09477_depth.format = VK_FORMAT_D32_SFLOAT_S8_UINT;
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ppsa09477_depth.guest_format = ppsa09477_sampled_depth.format;
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ppsa09477_depth.width = ppsa09477_sampled_depth.width;
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ppsa09477_depth.height = ppsa09477_sampled_depth.height;
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ppsa09477_depth.pitch = ppsa09477_sampled_depth.pitch;
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ppsa09477_depth.bytes_per_element = 4;
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ppsa09477_depth.tile_mode = ppsa09477_sampled_depth.tile;
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ppsa09477_depth.stencil_access = true;
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Require("ImageOverlapResolution", "PPSA09477 disjoint stencil depth load",
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ClassifyDepthOverlap(ppsa09477_sampled_depth, false,
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ppsa09477_depth) ==
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DepthOverlap::RetireSampled,
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"captured sampled depth was not preserved beside its disjoint stencil plane");
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auto ppsa09477_overlapping_stencil = ppsa09477_depth;
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ppsa09477_overlapping_stencil.stencil_address =
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ppsa09477_sampled_depth.address + 0x800000;
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Require("ImageOverlapResolution", "PPSA09477 overlapping stencil guard",
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ClassifyDepthOverlap(ppsa09477_sampled_depth, false,
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ppsa09477_overlapping_stencil) ==
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DepthOverlap::Unsupported,
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"sampled depth was retired while also aliasing the stencil plane");
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auto promoted_d16_sampled = ppsa09477_sampled_depth;
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promoted_d16_sampled.format =
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Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm);
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auto promoted_d16_depth = ppsa09477_depth;
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promoted_d16_depth.guest_format = promoted_d16_sampled.format;
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promoted_d16_depth.format = VK_FORMAT_D24_UNORM_S8_UINT;
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promoted_d16_depth.bytes_per_element = 2;
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Require("ImageOverlapResolution", "promoted D16 native-copy guard",
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ClassifyDepthOverlap(promoted_d16_sampled, false,
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promoted_d16_depth) ==
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DepthOverlap::Unsupported,
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"sampled D16 depth was admitted without a native transfer-width match");
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Require("ImageOverlapResolution", "PPSA01880 GPU depth load",
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ClassifyDepthOverlap(ppsa01880_sampled_depth, true,
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ppsa01880_depth) ==
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